Updates

Downloaded XChips quake source to try
and make it run from a folder so i could have my Dooms, Duke3D and
Quake on 1 sd card using firefly's launcher. First problem was XChip
was using EVC++ 4, I use EVC++ 3 2002 Edition, so lots of errors pop
up, quick fix later, now back to EVC++ 3, then on to fix it up.
Job done, Thanks to my GX.DLL port, this runs at a good playable
speed, the only problem i could find was saving the game takes a
long time, you will think it has frozen, but it has not, just wait,
but the save loads normal.
Found some bugs with full version of Quake, so here's a patched
version, unzip it and overwrite files on your sd card.
Unzip the Quake.zip then copy the "Quake" Folder to SD Card (SD
CARD\Quake), the autorun.exe with this zip is firefly's launcher, so
if you already use it you don't need it, if you don't use it, then
you need it, BLAH, BLAH, BLAH.
Put shareware or full game .pak files in SD CARD\QUAKE\ID1 Folder.
Credits:
Pocket PC Port By Dan East.
Gizmondo Port By XChip.
Gizmondo Report By TheReaper.
Have Fun
TheReaper

File Version: 0.062
File License: General License
Description:
A Quake Port By xchip.
Is playable but framerate is a little
slow, great job porting originally, but the better optimised version
is below.
QuakeGL

Another version of Quake, simply called QuakeGL and runs using
opengl which uses the nvidia chip inside the Gizmondo also smoothing
the textures and giving a faster framerate, is quite
alot faster than the previous version above.