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Game Info Developer
: Fathammer
Publisher : Gizmondo Games


GPS: No |
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Speedgun Stadium This (along with City) are my earliest memories of the Gizmondo, or at
the time as it was known the Gametrac.
Promising silky smooth visuals, it was way ahead of the
competition at the time, but yet being listed on the official website at
the time, it was only later found out that Fathammer decided to drop
developed of the game for some unknown reason and the hopes of a fps on
the Gizmondo all but died (well until homebrew hit the Giz!)
Game blub;
SGS - SpeedGun Stadium sets the player in the middle of a violent
futuristic TV-sport. Armed with a force field and a firearm, the
contestants must battle each other in different mazes and arenas, referred
to as Stadiums, in ferocious competitions for highest kill counts.
The SGS competitions, hosted by Bill Sunday, are constantly watched in
millions of homes as the favorite TV show since Who Wants to be a
Millionaire. Bill, the announcer, comments on game events while the cheers
of the audience are played through the speakers in the Stadiums. Success
in SGS will bring the contestant the cheering of millions of fans, while
falling from their favor dooms the player into a torrent of hisses and
boos. The strong presence of the audience in the game is one of the
elements which differentiate SGS from the run-of-the-mill FPS games.
SGS matches are played in three rounds of three minutes each, and they are
occasionally interrupted by Match Events: shouts from the audience
influence Bill to spice up the game by (for instance) making special
weapons available, disabling player force fields or letting loose
hunter/killer robots.
At heart, SGS is a futuristic first-person shooter much in the visual
style and feeling of Unreal Tournament. The hero's only mission is to
eliminate the enemies infesting the arena. To aid the character in this
mission there are different weapons to be found in the Stadiums.
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