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Animated Banner
This is the first in a short series
on basic animation in Fireworks. It should serve to answer one of
the more commonly asked Animation questions I've seen in the Macromedia
Fireworks Forums:
"Why does my background only
blink ONCE in my animation?"
(See last paragraph of tutorial if
you don't even get that!!!).
O.K., let's start with a background
image I prepared earlier:

This is a simple banner image with
a text label and a horizontal fill texture. Oh, and I've added a
"Radial Fill" to add a little highlight interest! This
will be the "constant" background to our animation and
MUST be ALL on one frame!
So, having created/opened the required
banner image, open the Layers panel and double-click the Layer title
(e.g. "Layer 1" as shown here):

In the dialogue box which opens, you
MUST click the "Share Across Frames" box!
This will instruct Fireworks to show this image across ALL subsequently
created frames in your animation. Your layer panel should now change
to show this:

Notice the "Share Across Frames"
ladder icon?
Now, to create our animated "logo"
(Heh! For want of a better description!):
Select the "Polygon" tool
from the toolbox by click/holding on the "Rectangle" tool
and select from the menu which opens, as here:

Once you have done this, double-click
the Polygon icon to open the "Options" dialogue box, as
shown here:

Click the drop-down arrow to open
the "Shape" menu and select "Star". Click the
"Sides" drop-down and adjust the slider to 5 (or just
overtype! It's up to you!). And you should have something like this:

Now, click/drag on your canvas to
draw your star on your banner image, until you get something like
this:

You can obviously now nudge the star
around until it is positioned correctly before moving on to the
animation procedure!
So, while the star is still "selected"
(i.e. highlighted in blue, as above), let's get it spinning by clicking
MODIFY>ANIMATE>ANIMATE SELECTION. This opens the Animation
Dialogue Box as shown below:

Adjust the settings to those shown
(they'll do for a start!). I've set "Move" and "Direction"
to ZERO, as I want the animation to spin on the spot. I've
also set the "Opacity" to run from ZERO to 100%
to give a fade-in effect (now THERE'S a big clue for anyone
looking for fade-in text effects!!!).
The last point worth noting is the
"Rotate" setting. You may wonder why I haven't set the
animation to rotate 360 degrees? I mean, I want it to spin completely
around, don't I??? Well, work it out!
O.K., it goes like this: The animation
takes 10 frames, yeah? That's a 36 degree spin each frame
that flicks by, right? Well, if you do the math, that will mean
that Frame 1 and Frame 10 will look exactly the same!!! Giving
a bit of a "glitch" in the animation - it will seem to
stop for a moment as it flicks through those two frames, then spin
again when it gets to Frame 2! Try it out... you'll see what I mean!
So, once you've clicked O.K., you
should now see something like this on your canvas:

An animation "symbol". You're
now ready to "publish and be damned!" Set your "Optimization"
panel to "Animated Gif". This will save you having
to ask:
"Why do I only get a static
image when I export my animated gif which took me 5 hours to create???"
Now, save and export your file!
Of course, if you can't wait that
long, you can always preview with F12!
Pretty cool, eh???
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