Doctors pay attention!

You have 724 to start with (Opi Doc) + 30 Biomech stuff + 68 Med Suit + 10 Treat Rifle + 20 Expertise + 80 Doc Buff + 100 Meachine Buff + 18 Treat Lib = 1070...

30 2 VTEs + 12 Boost = 4.2 pts dribbled down for int; 12 Boost + 25 FG = 2.22 pts dribbled for Agi; 12 Boost + 15 ES = 1.08 pts dribbled for Sense which totals 8 pts dribbled down (7.5 exactly, round up)...

So we have 1078, on to implants. Put in a ql 208 RH for 43 points (1121), then put in a ql 212 Eye for +66 (1187), then put in a QL 218 Head for +112 (1299), which can get us into ql 228s...

NOT good enought for me... So take out that RH (1256) and put in a ql 225 for +46 (1302), take out taht Eye (1233) and put in a ql 222 for +68 (1304), and into 229s we go!

But still not good enough, put in ql 208 Chest: Shining sense, Waist: Bright Sense; Faded Agi, Leg: Shining Agi, Feet: Bright Agi, adding 114 Agi, 91 Sense, and 23 Int, providing 13 (12.78) points of trickle down.

We're back in business... Now we have 1317 Treatment, so take out that Head (1205) and put in a ql 220 for +113 (1318)... Which gets us into ql 230 (anywhere but RH, Eye, Head), ql 220 Head, 223 Eye, 226 RH (if you leave the treatment in) and guess what?!?! You have 1317 Treatment! Wowzers!

With a ql 240 you get (from Shining) Max HP or Nano: 506; Skill: 120; AC: 633; Ability: 63, (from Bright) Max: 304; Skill: 72; AC: 380; Ability: 38, (from Faded) Max: 202; Skill: 48; AC: 253; Ability: 25... Thats alot!

The difference from 220 is (from shining) Max: 33; Skill: 7; AC: 42; Ability: 4, (from bright) Max: 20; Skill: 4; AC: 25; Ability: 3, (from faded) Max: 13; Skill: 3; AC: 16; Ability: 1... Just for twinking slightly more...

And for the lazy ones that still had 200s in, (from shining) Max: 66; Skill: 15; AC: 83; Ability: 8, (from bright) Max: 40; Skill: 9; AC: 50; Ability: 5, (from faded) Max: 26; Skill: 6; AC: 33; Ability: 3...

Now this is really really really expensive... Dont know if its worth it, if for some reason theres a tradeskiller Doc that needs the extra 10 or so points in ME or a Pvper that wants a few more health or AC, it may be worth it, otherwise, its just fun with numbers. It would be pretty cool to see how high you could get XXX AC to tho, only theroretically, I hope... with 3 QL 240 implants it would be like putting on a secondary Dragon chest or HNT for that AC, adding 1266 more AC... or maybe playing around seeing how much HP you can get... Ill get back to you on these stats... Later for now...


Looks like we're still going, swap the BM helm for Stethoscopic Glasses, adding 2 more Treat and .48 Trickle-down from Sense... Also instead of Treatment Library get a Treatment and Pharmacy Library, adding +18 more... Get rid of 1 VTE... losing 1.5 points of trickle down and gaining 8 Treatment... Now we have 27 more (1344)... Wait theres more! Universal Advantage - Medical Expertise adds 36 at level 200! (1380) (err thats a ql 300 one)... Replace the Treat Rifle and Put on 2 QL 150 Freedom Arms 3927 Chapman, adding 40 more Treatment (1420)...

We're back in business! Now take out that ql 225 RH (1374), stick in a QL 236 adding +47 (1421)... Now take out your Eye (1353) and stick in a QL 234 Adding +71 (1424)... Now take out your Head (1313) and stick in a QL 230 one for +116 (1427)... We can put in ql 240s in Left... Arm, Hand, Wrist... Right... Arm, Wrist... Then take out the Sense/Int/Agi imps (1414) and you can get ql 239s everywhere but RH, Eye, Head... They you can get in QL 236 RH, 234 Eye, and QL 230 Head if you leave Treatment in...