| I equipped a kick on at level 100, and this is kinda how I did it: Skills that need to be maxed: Weapon Skills: [These are the skills that kick pistol requires to equip] Pistol Shotgun Burst Abilities: [These abilities are what shotgun, pistol, burst, and fling are partly based on] Strength Stamina Agility Sense (Optional, may need to be raised for a few points in pistol) Nanoskills: [You need to have enough SI and PM to cast the 2nd pistol buff: Ballad of the Desperado Sensory Improvements Psycho Modifications Fling shot only needs to be raised high enough so that you can equip the gun with fling shot expertise (+20) and offensive steamroller (+30). Implants: At level 100 I used QL185ish implants, but depending on the implant the QL varied. - Implant pistol in: Right Wrist (Shining), Right Hand (Bright), Eye (Faded) - Implant burst in: Right Arm (Shining), Right Wrist (Bright), Right Hand (Faded) - Implant shotgun in: Waist (Faded) - Implant fling shot in: Right Wrist (Faded) - Implant psycho modifications in: Head (Shining) - Implant sensory improvements in: Eye (Bright), Chest (Faded) - You could also include agility, strength or stamina ability clusters in your implant scheme. Buffs: These buffs may/may not be required, but here is a list of everything you could possibly need. Pistol Pistol Expertise (+20) Extreme Prejudice (+110) Wrangle (+132) Ballad of the Desperado (+65) Candy Cord (+3/ea) (2 can be equipped) Shotgun Shotgun Expertise (+20) Wrangle (+132) Shotgun Ebony Figurine (+10, could be considered an exploit, as the item is bugged) Burst Burst Expertise (+20) Riot Control (+110) Minor Suppressor (+7) Fling Shot Fling Expertise (+20) Offensive Steamroller (+30) Ballad of the Desperado (+9) Candy Cord (+3/ea) (2 can be equipped) General/Profession's Ability buffs can also help you get a few extra points of the skill you need. If you do all this (ergh) you should be able to equip at Kick Pistol on a level 100 adventurer and not be OE. |