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Interview
from Careless Talk Costs
Lives #10
The first
time I heard this record, I laughed. The second, I felt as though I were
stuck fast in an 1980s computer game. The third, caught in a distortion
of David Lynch movie pixels. The fourth, I danced around my kitchen whilst
making ginger nut cookies, clutching a wooden spoon and tapping out rhythms
on the side of any available mixing bowl. And the fifth? Well, I came
to the conclusion that any music that can have those many effects upon
me must, indeed, be genius.
It does take
genius to make up tunes like this on a fifteen year old Amiga- sparsely
armed with just a cheap sound card and the most primitive of software.
It certainly takes genius to use such a limited range of equipment without
becoming a one trick pony. Far from it, this is one of the most inventive
and intoxicating electronic creations I have ever danced around the kitchen
to.
The Guy Who
Invented Fire is the project of Cambridge bound Jimmy Possession, and
has remained a one man show for the last two years: "Working on my
own gives me complete control over what I’m doing. When you are on your
own, you rule the roost. I have collaborated with other people, but that
has always involved just sending CDs back and forth. It’s never an in-the-same-room-and-arguing-over-the-bass-drum
collaboration."
The Guy Who
Invented Fire EP ‘I Didn’t Get Where I Am Today’ is a hybrid of fucked
up, sucked in, computerised simplicity and sharp eyed humour. The opening
track ‘Glow’ is a glorious density of sly, prowling bass-reps and swallowing,
monotonous keyboards. It feels as though you are trapped in a cheaply
shot spy movie, watching the action unfold as you pull a felt cap over
your eyes and lick the tip of an expensive cigar. This unravels into ‘Pretty
Girl’, a mumble of odd clicks and a husky drum beats, set underneath an
amusingly middle class Watch With Mother type conversation about
speaker hi-fi set ups: "I am in the right hand speaker. With a metronome
and a very pretty girl."
The record
develops thus: the most uncomplicated of samples moving against each other
to create tight, complex instrumental gamescapes. "I value simplicity
above absolutely everything else. For me, music is about spontaneity.
I want to capture the moment when a track clicks for me, so that when
people listen to it, they get the same reaction. You can’t be spontaneous
when you have spent a week editing a drum loop, so simplicity is the key.
When I create a sound I like, I finish it up really quickly so that the
moment is preserved."
At times,
the sounds itching beneath the songs sound like claws scraping the edge
of an anxious migraine. At others, it feels like tugging on a robots heartstrings.
And, just occasionally, it’s like being kidnapped and tied up at an underage
drum and bass night full of ghastly looking teenagers. Yet it works so
well.
"Sometimes
technical glitches can turn out to provide the most amazing sounds. That’s
the beauty of the computer. You only have to be able to do something once,
then you can use it as much as you like. It’s so easy to make sounds on
the computer. The real trick of making good computer music is choosing
which of those sounds to use."
The most
extreme (and hilarious) reaction came when I played the record for the
sixth time. I picked up the phone, to expose the high pitched voice of
a friend who broke off her stream of conversation to scold: "What’s
that god awful racket you’re playing in the background? It sounds like
a child stuck in a washing machine! It sounds like a broken, evil toy!
Is it meant to sound like that?"
You see,
like all the most interesting music, you either get it or you just don’t.
But trust me. This the super cool sound for the uncool kids. It’s catchy,
crafty, downright clever…..and….well, a swift kick in the teeth for electronic
music.
(Mia Clarke)
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