Bazooka

A projectile weapon that launches a rocket that flies forwards towards the target. This is your standard weapon, which you usually have an infinite amount of (except in some single player missions). Learn to use it well.
| Max. Damage: | 55 |
| Splash Radius: | Medium |
| Affected By Wind: | Yes |
| Explodes On Contact: | Yes |
| Ideal For: | Shooting worms surrounded by terrain |
| Aiming Mode: | First Person |
| Technique: | Aim above the target depending on distance, adjust for wind, use enough power to travel distance to enemy |
| Note: | Rockets can also bounce across water if fired at the right angle, just like skimming stones at the beach! |
Mortar

A projectile weapon that works and looks like a cannon. The projected ball explodes on contact, releasing small bombs similar to the cluster grenade.
| Max. Damage: | 40 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Damaging and enemy in a cave |
| Aiming Mode: | First Person |
| Technique: | Aim above the target, fire |
Homing Missile

A projectile weapon which you set a target for before firing.
| Max. Damage: | 45 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Shooting worms that are not in your line of site |
| Aiming Mode: | First Person |
| Technique: | Aim at the target, or a location on the terrain and click to select, the cursor changes, aim somewhere where the missile will be able to fly without hitting anything, to give the targeting system time to activate, and also to avoid any terrain when it does as it only flies in a straight line. |
Grenade

A hand thrown weapon, which explodes after a set delay (1 to 5 seconds, set by number keys). This is another standard weapon, which you usually have an infinite amount of (except in some single player missions). Learn to use it well.
| Max. Damage: | 45 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Lobbing over walls |
| Aiming Mode: | First Person |
| Technique: | Aim above the target depending on distance, adjust for wind, and fire with enough power to travel distance. |
| Note: | Grenades bounce off the terrain, use this to reach worms hiding round a corner |
Cluster Grenade

A hand thrown weapon with a timer. It explodes and releases 5 clusters around a localised area.
| Max. Damage: | ? |
| Splash Radius: | Small, but fragments can cover a large area |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Hitting a few worms that are near each other/blowing away lots of terrain |
| Aiming Mode: | First Person |
| Technique: | Aim above the target depending on distance, adjust for wind, and fire with enough power to travel distance. |
Banana Bomb

A hand thrown weapon that is similar to the cluster grenade. It splits up into smaller bananas, which are more powerful than the cluster grenade.
| Max. Damage: | 75 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Attacking a group of worms in close proximity |
| Aiming Mode: | First Person |
| Technique: | Aim above the target, set a fuse time, fire with enough power to reach the target |
Sticky Bomb

This useful little bomb will stick to whatever your throw it at! No more having to time the fuse just right!
| Max. Damage: | 30? |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Attacking worms on terrain above, or worms on little terrain |
| Aiming Mode: | First Person |
| Technique: | Aim above the target, set a fuse time, fire with enough power to reach the target |
Homing Pigeon

A live weapon which you set a target for before firing. It then finds its own way to the target and deals its damage.
| Max. Damage: | 70 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Attacking worms that are not in your line of site |
| Aiming Mode: | First Person |
| Technique: | Select the target location, fire, watch the bird navigate do its thing |
| Note: | To get the bird to detonate as soon as it hits the worm, aim for the terrain directly beneath the worm, hey presto! |
Viking Axe

A melee weapon that cuts the hp of an enemy worm in half!
| Max. Damage: | Half their hp |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Attacking worms that have a high hp |
| Aiming Mode: | Third Person |
| Technique: | Stand in front of and face the target, fire |
Prod

A melee weapon that is only suitable for knocking worms over the edge of a cliff.
| Max. Damage: | 1 |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Knocking worm off a cliff |
| Aiming Mode: | Third Person |
| Technique: | Face target from a position where you can push them over the edge of a cliff, fire. |
Fire Punch

A melee weapon which borrows from street fighter II ;) Punch your opponent into oblivion!
| Max. Damage: | 30 |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Punching worms into the water or onto mines |
| Aiming Mode: | Third Person |
| Technique: | Stand in front of and face the target in the direction you want them to fly, fire |
| Note: | Damage is dealt all the way up during the punch, so you can use it to attack worms that are above you on the terrain. Jumping before using the fire punch allows you to reach even higher targets! |
Baseball Bat

A melee weapon, pretend you play for the Yankees!
| Max. Damage: | 30 |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Knocking worms into the water or onto mines |
| Aiming Mode: | Third Person |
| Technique: | Stand in front of and face the target, fire |
Shotgun

A projectile weapon that fires a single bullet at the target.
| Max. Damage: | 50 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Shooting worms at distance |
| Aiming Mode: | First Person |
| Technique: | Move aim to be on target, avoid trying to move small amounts when near target, instead move away and then move toward target again. Fire as soon as target in crosshair. |
| Note: | You can move after firing your first shot, so you can easily get in a better position to attack a different worm. |
Blow Pipe

A projectile weapon that causes worms hit with the dart to become ill.
| Max. Damage: | 3hp per turn? |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Causing ongoing damage to a worm |
| Aiming Mode: | First Person |
| Technique: | Use like the shotgun |
Uzi

A projectile weapon that spews out bullets at the target. Can be aimed while firing, and allows you to move left and right as you do.
| Max. Damage: | 50 |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Perforating the enemy |
| Aiming Mode: | First Person |
| Technique: | Aim straight at target, fire. |
| Note: | You can strafe around your target as you fire |
Dynamite

An explosive weapon with a 5 second fuse which needs no introduction.
| Max. Damage: | 75 |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Blasting worms off the terrain or clearing areas of terrain |
| Aiming Mode: | Third Person |
| Technique: | Stand in front of the target, fire, run your little, err, tail off? |
Land Mine

Similar to the dynamite, except it only triggers once a worm moves into close proximity of it. Just like the land mines dotted around the landscape at the start of a game.
| Max. Damage: | ? |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Blocking off routes or trapping enemy worms |
| Aiming Mode: | Third Person |
| Technique: | Stand where you want to place the mine, fire, move away |
Sheep

A live explosive weapon that runs around the landscape, attempting to jump any ravines it encounters.
| Max. Damage: | 75 |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | A right good laugh |
| Aiming Mode: | Third Person |
| Technique: | Face in the target direction, fire, watch where the sheep goes, fire again to detonate |
| Note: | If left too long, the sheep will detonate itself (it's just like real life aint it!) |
Super Sheep

This version of the sheep can fly!
| Max. Damage: | 75 |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Reaching a worm in a hard to hit position |
| Aiming Mode: | Third Person |
| Technique: | Face in the target direction, fire, watch where the sheep goes, fire again to take off, steer with aiming keys, rotate with movement keys, fire again to drop out of sky |
| Note: | If left too long, the sheep will detonate itself |
Mad Cow

A live explosive weapon similar to the sheep, except you get three!
| Max. Damage: | 75 |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Wondering what on earth goes through the Team17 developers heads |
| Aiming Mode: | Third Person |
| Technique: | Face in the target direction, fire, watch where the cows go to make barbeque beef flavoured worm |
Old Woman

A live explosive weapon with a fuse time. This mad old bird will run about until her fuse blows, then she, ahem, lets rip.
| Max. Damage: | 75 |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Scaring young children into thinking their granny can explode on command |
| Aiming Mode: | Third Person |
| Technique: | Face in the target direction, set a fuse time, fire |
| Note: | If left too long, the old woman will commit suicide |
Holy Hand Grenade

A live explosive weapon with a fuse time. Causes worms to be scattered far and wide.
| Max. Damage: | 100 |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Sending worms flying and dealing a lot of damage in the process! |
| Aiming Mode: | First Person |
| Technique: | Use like a standard grenade |
Earthquake

Does exactly what it says on the tin. When activated all the objects on the landscape, including your own worms, will be thrown about like vegetables in a blender.
| Max. Damage: | NA |
| Splash Radius: | No |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Causing worms to fall off the edges of the terrain, just make sure they're not your worms! |
| Aiming Mode: | Third Person |
| Technique: | Fire, get giddy |
Petrol Bomb

A hand thrown weapon like a molatov cocktail. Causes fire to burn for a while where the bottle impacts.
| Max. Damage: | High |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Making flame grilled worm burgers, yummy! |
| Aiming Mode: | First Person |
| Technique: | Aim to hit the exact spot you want the explosion and fire to be, just like when performing a "peaceful" protest in the streets. |
Scales of Justice

A weapon that balances the hp of the remaining worms to even things up.
| Max. Damage: | Variable |
| Splash Radius: | No |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Looking important |
| Aiming Mode: | Third Person |
| Technique: | Just hit fire. |
Gas Canister

A grenade like weapon that releases toxic gas, dealing 3hp damage per turn to worms caught in the area. It is rumoured the gas was captured directly from the team17 developers themselves.
| Max. Damage: | 3hp per turn |
| Splash Radius: | Large |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Seriously annoying your enemy |
| Aiming Mode: | First Person |
| Technique: | Aim like a standard grenade. |
Air Strike

Death from above! This causes a bomber to fly over the target area, dropping its payload in the process.
| Max. Damage: | 30hp per missile |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | Hitting worms that are all in a row |
| Aiming Mode: | Blimp View |
| Technique: | Position the crosshair over the target, so the flight path intersects as many enemies as possible |
Lottery Strike

Causes the bomber from the air strike to drop lottery tickets instead! This is not a good thing though, the tickets could deal damage from anywhere between 1 and 49, which is still much better odds than the real lottery thankfully.
| Max. Damage: | 49 |
| Splash Radius: | Medium |
| Affected By Wind: | No |
| Explodes On Contact: | Yes |
| Ideal For: | An alternative to the air strike |
| Aiming Mode: | Blimp View |
| Technique: | Use like the air strike |
Doctors Strike

Nope, they're not after higher pay, this doctors strike causes health packs to fall from the sky. Enemy worms can collect them too though.
| Max. Damage: | NA |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Getting a health top up |
| Aiming Mode: | Blimp View |
| Technique: | Use like the air strike? |
Nuclear Bomb

Death and carnage all round. First of all it makes the water rise by quite a lot. It also makes all the worms ill, including your own. They will lose 5hp per turn.
| Max. Damage: | 5hp per turn |
| Splash Radius: | None |
| Affected By Wind: | No |
| Explodes On Contact: | No |
| Ideal For: | Drowning worms low down on the landscape |
| Aiming Mode: | Third Person |
| Technique: | Hit fire, careful though, dont wanna drown your own worms! |