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Digital Creativity
When I did my MA in
Creative Technology, I had to struggle with much of
what passed as 'digital art', and the assumption that
I should adopt its aesthetic parameters. The latter was
not an integral part of the MA but a questionable ethos.
In the world of Creative Technology, interaction rules
because it makes full use of the sophisticated possibilities
of, for example, Macromedia Director. You can understand
that. However is the ensuing work a pleasurable experience,
or interesting beyond the fact that it has an underlying
structural logic like a video game: carefully arranged,
with rigorous code. At our end of year exhibition (which
I never wanted to do), I could barely look at some of
the work of my fellow students. Not because I didn't like
the people, but because I found their work visually repellent.
An unpleasant painting is one thing; an in-your-face large
scale projection is something else. You have some perceptual
control over the former but far less with the latter,
because it imposes itself on your senses.
In some respects, I think that MA damaged
my feeling for creative process. That's because all creativity
was - had to be - channelled into technological form.
Clearly, creativity is far bigger, more fluid and less
constrained than the fashions and parameters of ‘digital
art’. Therefore, confining yourself only to technological
or digital expression is not advisable. I resisted the
implicit assumptions of the course because I intuited
that it was neither healthy nor inspiring. Thus, some
of my work had a narrative basis more akin to old media
rather than new media, and I researched the photographic
aesthetic as a significant mid-way development between
earlier attitudes toward art like representational painting,
and contemporary digital work. Photography was a revolutionary
aesthetic which liberated people from craft based skill;
suddenly you could capture powerful images with spontaneous
ease, so what was the point in learning how to paint and
draw? The prediction ‘painting is now dead’
was actually unfounded. Painting and photography are two
different aesthetics, which are complementary rather than
opposed. Multimedia and digital technology has a similar
status: it is relatively easy to produce static, moving
or interactive imagery, with or without sound, stand-alone
or live, streaming or interactive, over the Internet.
It doesn’t compete with painting; it’s different.
I am interested in photography
because there’s an extensive discourse surrounding
the photographic aesthetic which is more sophisticated,
developed and contextualised than the prevailing digital
rhetoric. ‘Techno-culture’ is a fashion, a
set of attitudes, assumptions and ideals which are isolated
from wider cultural theory. The criteria derive from the
tools: the cognitive process of software application and
underlying code. That is, programming has become the aesthetic.
Which raises the question which comes first: the creativity
or the technology? The balance between the two varies
considerably according to whose work you are considering
and what their background is. Digital work can derive
from a ‘technological level’ or from a deeper
and more elusive strata that is not and cannot be confined
to the computer. Creativity precedes technology –
in fact the technology itself derives from creative scientific
advance – but sometimes, digital work does not tap
into this. It plays with Macromedia Flash, Director, whatever,
adopting technological form as its aesthetic rationale.
Ultimately, electric fluctuation, hidden binary logic
and, more obviously, the VDU or a projection.
Admittedly, the digital realm is extraordinarily
flexible. As an art form, manipulating zeros and ones
incorporates all prior expression - drawing, photography,
music, cinema - and adds its own uniquely panoramic viewpoint.
A few years ago, David Bowie became very interested in
the Internet and when interviewed in Internet Magazine
he said “it takes everything we’ve done before
and improves on it”. In other words, it’s
an artistic progression and a significant cultural development.
I agree – and the same thing applies to digital
work in a wider sense. The infinite fluidity of binary
code breaks down aesthetic boundaries, and does away with
the need for craft based skill. Manipulating software
is far more conceptual than wielding a paintbrush, and
by working at that level you have considerably more power,
control and thus – potentially at least –
creative possibility. You can therefore argue that digital
art has a new cognitive or philosophical stature, very
different from prior aesthetic forms. You can for example
concern yourself not with the interaction of form (art
gallery), but the form of interaction (multiple possibilities).
However, the inescapable fact is that
you are operating in a flickering world of transitory
pixels and decentralised meaning. There is no map –
this is exciting, but can also be enervating and ultimately
disillusioning. You switch off your computer and the rest
of your life is still there with its various physical
and social experiences. Despite what some theorists say
the digital realm – networked or otherwise –
does not replace or supersede ‘real life’.
It can legitimately enhance it but as with creativity,
‘life’ precedes and is bigger than whatever
you construct with a computer – symbolic, spatial,
interactive or otherwise.
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