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Call of Duty® 4: Modern Warfare™, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever.
Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory.
The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay.
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Singleplayer
During the single player campaign the player controls these characters from a first-person perspective.
Sergeant John "Soap" MacTavish is a member of the 22nd SAS Regiment. The player assumes the role of MacTavish for the majority of the game.
Sergeant Paul Jackson is part of the USMC 1st Force Recon deployed to the Middle East. The player assumes Jackson's character during five levels of Act 1.
Lieutenant Price is a commanding officer of the 22nd SAS Regiment. The player assumes the role of Price in a flashback.
Yasir Al-Fulani is the president of the unnamed Middle Eastern country involved in the game. The player assumes the role of the captive Al-Fulani in the game's opening credit sequence.
The player assumes the role of an American thermal imaging TV operator aboard an AC-130 gunship for one level.[9]
During the epilogue, the player controls a British SAS counter terrorist operative, infiltrating a hijacked airliner to save a VIP.
Prologue
The game begins with Sgt. McTavish fresh out of selection preparing for a ship infiltration mission under the command of Captain Price. Intelligence provided by the informant "Nikolai" leads the SAS to the shipment of a Russian nuclear device destined for the Middle East. The weapons and CQB training (functioning as the player's introductory stage) is preparation for the 22nd's next mission: infiltrating a Russian cargo ship in the Bering Sea to secure the shipment. After eliminating all personnel on board, they manage the secure the device for transport. When enemy fighters attempt to sink the ship, the team is forced to escape with only evidence of the device (the manifest).
Act 1
A Russian Ultranationalist by the name of Imran Zakhaev is set on returning his homeland to the times of the Soviet Union by revolting against the current government and seizing a nuclear weapons stockpile. Zakhaev has the support of several rogue divisions of the Russian army. He funds a coup d'etat in the Middle East organized by his ally Khaled Al-Asad, beginning with the televised execution of the President Yasir Al-Fulani, to draw attention away from Russia. The British and U.S. governments discover the plot while monitoring Zakhaev's recent activities, and quickly initiate a police-action to stop the uprisings in both regions.
Soon after President Al-Fulani is executed, 22nd SAS is deployed to rescue their compromised informant, held in an Ultranationalist camp in Russia, with help from Russian Loyalist forces led by Sergeant Kamarov. Before they can reach base in Hamburg, the squad is shot down over Central Russia, and must get to a nearby landing zone for evacuation. An AC-130 gunship is dispatched to provide fire support for the team until they are evacuated in the mission "Death From Above".
Meanwhile, Sgt. Paul Jackson and USMC 1st Force Recon attempt to capture Al-Asad in a raid, but they are unsuccessful. Lt. Vasquez's platoon is then tasked with rescuing a stranded M1 Abrams tank named "War Pig". The USMC pushes Al-Asad's forces back to the capital city, where Al-Asad is broadcasting from a television station. In the television station, Jackson rendezvous with a Marine squad. Both squads storm the station only to find a recording of Al-Asad's voice. During what appears to be the final stages of the conflict, a Russian nuclear weapon is unexpectedly detonated, leveling most of the capital and annihilating most U.S. Marine forces in the area. Jackson and Lieutenant Vasquez, delayed from escaping the blast radius due to the last minute rescue of a downed AH-1 Super Cobra pilot, are aboard one of the helicopters caught in the blast radius. Jackson was the only soldier who survived the crash of his CH-46 Sea Knight helicopter, but soon died from his wounds and radiation poisoning.
Act 2
Modern warfare features extensive use of motion capture animation and life like character models to deliver a cinematic gameplay experience.Al-Asad had escaped prior to the US invasion. "Nikolai" directs 22nd SAS to one of Al-Asad's safe houses in Azerbaijan. They find Al-Asad, tie him to a chair, beat and interrogate him, and after learning that Zakhaev gave him the bomb, Al-Asad is killed by Captain Price. It is at this point that Price recalls his mission to eliminate Zakhaev in Prypiat, Ukraine. Price, then a lieutenant with the SAS, was paired up with Captain MacMillan to carry out the assignment. Together, they infiltrated the city past several guard stations as well as tank and infantry patrols in order to reach their post using their Ghillie suits. Once in position at the top of an abandoned hotel, they witness Zakhaev engage in an arms deal, using the opportunity to assassinate him. Zakhaev survived, however, losing only his left arm. The Ultra nationalist forces tracked the shot and pursued the snipers across the Zone of Alienation. During the chase, a pursuit helicopter was shot down by Price and crashed, injuring MacMillan and forcing Price to carry him the rest of the way. The pair engaged the Ultranationalists in a sniper stand-off at a nearby amusement park until their eventual extraction.
Back in the present, the Ultranationalists launch a counter-attack to claim Al-Asad's body. The 22nd SAS organizes a defense, using antipersonnel mines to slow the assault on phase line Alpha and Beta, before they can be extracted by U.S. forces led by Staff Sergeant Griggs, who escaped the nuclear blast in the Middle East. After escaping from Azerbaijan, a joint operation (comprised of the 22nd SAS Regiment, a Force Recon unit led by Staff Sergeant Griggs, and Russian Loyalists led by Sgt. Kamarov) is undertaken to stop Zakhaev. They attempt to capture his son to learn of his whereabouts but this mission ends in failure; Zakhaev's son commits suicide when finally cornered on the roof on a building.
Act 3
The loss of his son incurs Imran Zakhaev's wrath, and he launches two SS-27 Topol M ballistic missiles with MIRV warheads in desperation at the East Coast of the United States with estimated casualties of around 41 million. The joint force breaches the missile launch center, and is able to deactivate the missiles over the Atlantic Ocean. During their escape, an enemy MI-24 helicopter destroys the bridge they are attempting to cross, leaving them trapped. Zakhaev's troops arrive soon after, and begin engaging the remaining members of the strike force. A wrecked gas tanker on the bridge explodes, incapacitating everyone except Griggs. Zakhaev himself arrives, accompanied by two soldiers. Griggs is shot in the neck while trying to pull Soap to safety; Gaz is executed by Zakhaev. Zakhaev is on the verge of killing Soap, but is distracted by the arrival of a Russian Loyalist Mi-28 helicopter. At this moment, a heavily wounded Captain Price slides his pistol to Soap, who then kills Zakhaev and his guards. As MacTavish is airlifted from the battleground, a Russian Loyalist medic is seen desperately attempting to resuscitate Price. Soap is the only confirmed survivor of the operation.
News reports mention "nuclear missile tests" in Central Russia, "leadership struggles" arising in the Ultra nationalist party, and the failed attempt to locate a Russian cargo ship lost in the Bering Straight (presumably the cargo ship the 22nd SAS invades in the mission 'Crew Expendable'), implying that the recent police-actions in Russia were conducted in secret, and were not public knowledge.
Epilogue
British SAS counter-terrorists attempt to remedy a hostage situation aboard a jetliner. After a swift gun fight through the passenger decks, the terrorists are neutralized and the VIP is rescued. The team jumps off the plane with the hostage before it explodes in mid-air. It is unknown how, if at all, this mission ties into the campaign.
Multiplayer
As a player advances in rank, more options such as new classes and weapons become available.The multiplayer mode in Call of Duty 4: Modern Warfare includes a character class system that allows players to create custom infantry classes with numerous weapons and perks (special equipment or abilities) to assign to their soldier.
The player can call in UAV reconnaissance scans, air strikes, and attack helicopters by achieving a three-, five-, or seven-enemy kill streak, respectively.
The five default classes include Assault, Special Ops, Heavy Gunner, Demolitions, and Sniper. Only three of the default classes are available to a first time player; the rest are unlocked as the player gains more experience online and gains higher rank. Create-a-class can be unlocked at level 4; players can name and save up to five custom classes for quick access in multiplayer matches.
Example of a Commander Account on the PC with open access to all Challenges.Experience Points (XP) are earned by either killing opponents or completing certain objectives, such as defusing the bomb in "Sabotage" or "Search and Destroy" game modes. The amount of XP gained varies depending on the type of match the user is playing. When the user gains enough Experience Points their rank/level increases. The highest attainable level is 55, or the rank of Commander. Upon reaching level 55 the player is rewarded with a Gold Desert Eagle pistol, indicating his Commander status.
Most of the new weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks. There are also a number of challenges associated with each weapon that subsequently open up new weapon attachments as players complete them; these include improved weapon sights, camouflage patterns, and magnification scopes. These benefits are unlocked after attaining a certain number of kills or headshots. Completing these challenges also gives the player XP.