Below is a group of screenshots of each zone (two for each act), together with a brief description.
(Shots were taken through a ZDoom 2.0 beta with no monsters)



Industrial Zone



Daylight! You emerge on the surface, in the city's industrial district on the other side of the palace. But having witnessed the bad guy flying off into the sky, you need to find some kind of transport in among the factories and warehouses here.


Sky City Zone



One step closer and a strange sight to boot - a city in the clouds where the bad guy's warship is supposed to be docked, so find and board it.


Space Chase Zone



You failed to make it on board the warship, but you did manage to stow away on board a cargo ship destined to rendezvous with the warship in space - so it looks like you will catch him after all.


Doom Star Zone



So that's what he's up to - not content with building a fire-bombing warship he also building a space station with the capability to do much more! Find him and stop him, but that means finding your way through this technological terror....so get to it!


Final Battle Zone



So you've finally caught up with him, but he has a few surprises in store....will you emerge victorious?




Click on the tomato to return to the wad page.
Click on the marine to return to the main page.