|Trapped in a cell in the middle of the desert, probably awaiting execution, how will you escape?|
|(The main yard. Many have already died, can you|
buck the trend?)
|This is where they forced you to work when you first arrived, so you should have an advantage. But, you are in deep water....|
|(The chasm. I wonder how you get across?)|| |
|These stone mines were once operational, now the monsters use it for their own ends.
(Just like Max Zorin did once....)
|(Eenie, meenie, minie, mo. Which way next should I go?)|| |
|This colony was once thriving, but, like the mines it is now in the hands of the monsters, where it serves as an outpost.|
|(The ruins of an ancient castle. But you hear a loud|
shuffling noise as you approach....)
|A quiet town, with peaceful flowing water and quaint wooden buildings...but not the stomp of a cyberdemons foot, you'll be glad to hear. Just lots of other noises instead....|
|(A few buildings and some nice trees.)|| |
|Having stolen a boat and put out to sea, you come across a ship that threatens the shores....
"I'll think I'll climb aboard"
|(The bridge. Nice view, isn't it?)|| |
|Washed up on the island, you have no choice but to step ashore and explore. But don't let the scenery distract you too much, or else you might become part of it!|
|(Grassy slopes, trees and a cobbled pathway. Who thought such a place could exist in DooM?)|
(The source port only version of this map looks even better!)
|Having found a way off the island, you've finally made it back to shore. But where are you? More importantly, how are you going to traverse the mountain range ahead?|
|(Rock, rock, nothing but rock. Well you are in the mountains....)|| |
|Oops, you landed in the crater of a volcano! Still, it looks pretty awesome, even if it is a bit hot down here!
(Try to work out what inspired this map, bet you can't! The different health system operating here might be a clue, as is the title)
|(A spectacular view from the top of a high ledge)|| |
|At last! Civilisation again! You've reached the overrun military base of the Fragport garrison.
This level splices the oldest style (Phobos)
with the newest style (Fragport)
|(Classic Phobos-type corridors and thing scattering)|| |
|This is where it all began. You were called in when communication with this bunker was cut off. So, don't expect an easy ride 'cos this place is heavily defended!|
|(One of the big guns, just visible in the distance)|| |