This is my second, and biggest wad project, made from October 2000 to December 2001.
This episode is set in it's own world, where each level follows on realistically to the next, and you actually feel like you're going places. It's an adventure as well as an action-packed fragfest!
Released in late 2001 (after finding out how to ftp stuff). It covers Map01-32 in DooM 2, and will run with doom2.exe (source ports are optional of course).
32 innovative levels.
Radical new level designs and themes, some of which have never been seen before!
3 difficulty levels. (which are of course, easy-ish through to rock-hard)
A whole host of innovative ideas and textures. (including the alphabet!)
An unusual, but very difficult ending.
An all-new TIMER mechansim on Map 30! (see text file for details - important!)
New automap names and intermission/victory text, which brings the storyline to life! (optional, but highly recommended!)
All the original hi-tech textures, plus loads more.
Special versions of levels 7 and 15 for source ports only. (these are included as extra files, not in the megawad itself)
My very own futuristic status bar.
Click here for screenshots and level descriptions. (maps 01-11)
Click here for screenshots and level descriptions. (maps 12-20)
Click here for screenshots and level descriptions. (maps 21-30)
Click on the face to download: (3.6 meg)
Click on the marine to return to the main page.