Mapper © Steve Turner 2004


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This program was written using BlitzPlus Basic¹

I wrote this program for my own use but if it is any help to anyone else then here you go.

So, its not perfect, it needs care to use but this programme will take a Discworld log file (text file) and strip out the maps and add them together to make a big map. If you intend to print it out, I suggest that you don’t make the map too wide as Notepad or Wordpad and the like may wrap the text before it prints it and spoil the layout. You can print in Landscape and get a map about 120 rooms wide but as long as you like. Its up to you, try it and see.
OK so now the restrictions. The parser works by looking for commands/directions at the start of a line. i.e.. south or map or whatever must be at the start of the line. It understands north, south, east, west, northeast, northwest, southeast, southwest, up, down, climb <one of the given directions>

I hope that’s clear. You can move as much as you like between ‘map’ commands but clearly the maps need to overlap to give a full picture.
Give it a try over a small area to see how it works. The rules to follow are, issue the map command every few moves, don’t move again until a full room description has been displayed and if you don’t move after issuing a command then don’t ‘look’ at your location.
The map starts on level 6 and can go up or down 5 levels. Each level will be drawn the same size and rooms that are blank (no information about) will be shown as ‘X’ otherwise the output is the same as the MUD map.

If you download this please e-mail and let me know.

As always no warranty is given to the use or effect of the program.

STEVE TURNER
e-mail: stevet2@ntlworld.com

¹ Blitz Basic is a cross between a standard basic language and 'C'.
I strongly recommend anyone with programming experience to have a look at it.
BlitzPlus is copyright 2003 by Blitz Research Ltd and was developed by Mark Sibly.

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