abscond <direction>
abscond <direction> and hide
abscond <direction> and ambush
abscond <direction> and sneak {low|medium|high}
Skills to obtain
co.st=50
Description
With this command, you will attempt to beat a hasty and stealthy
retreat from combat. Once you have set up, you will try to slip
behind your opponent the next time you dodge and sneak out the
specified exit. If you are successful, your opponent will not be
able to tell which way you went.
This command uses your relevant covert.stealth bonus to determine
whether you are successful. Each attempt will cost you 75 covert
points for a 'basic' attempt; If you want to go directly into
hiding, sneaking, or ambush it will cost you 100 covert points for
this command, plus the cost for the additional command.
Example
The hugely overweight wizard moves aggressively towards you!
> abscond west
You situate yourself for a graceful and quiet exit.
The hugely overweight wizard pummels you with his chins.
You dodge out of the way of the hugely overweight wizard.
You quickly slip behind the hugely overweight wizard, and before he can react, you are out the west exit.
See also
sneak, hide, ambush
Name
ambush - Set an attack on someone.
Syntax
ambush <person>
ambush
Skills to obtain
co.st=60, co.it.we=60
Description
The ambush command causes you to attack with strength
based on your skill bonus in the relevant subskill of
covert.stealth. The attempt costs a total of 75 covert points,
with the difficulty based on the ambient light of your
environment and the total amount of light on yourself and
things you are carrying and on your target's bonus in
other.perception. You can ambush unarmed or with any
melee weapon(s) but you will need a sufficient bonus in
covert.items.weapons to manage it well. Some weapons are
specifically suited to ambushing and will be more effective.
Ambushing is done in two stages. First you find a suitable
location and use 'ambush' to lay the ambush in that room
which costs 25 guild points. Then, when a suitable target
enters the location use 'ambush <person>' to leap out and
attack which costs an additional 50 guild points.
Example
> ambush
You find a suitable place to hide and lay an ambush.
A merchant arrives from the north.
> ambush merchant
You smash the merchant.
See also
hide, sneak
Name
Backstab - Attempt to backstab someone.
Syntax
backstab <victim>
Skills to obtain
co.st=60, co.it.we=60
Description
With the backstab command you mount a stealthy attack on somebody
who is in the same room as you. You cannot use this attack while
you are in combat in that location. Your ability to sneak around
your victim depends on your skill bonus in the relevant subskill of covert.stealth with the difficulty based on the ambient light of
your environment, the total amount of light on yourself, things you are carrying and on your target's bonus in other.perception. Should you fail you might be in for a nasty surprise. The strength of the
attack is based on your skill with the weapon you're holding, as
well as how covertly you manage to use it. If your attack is
particularly effective, your victim will become confused and
shocked and will be affected accordingly. Some weapons are
specifically suited to backstabbing and will be more effective.
Backstabbing costs a total of 100 guild points.
Example
backstab womble
> You sneak around the furry womble without being spotted and
manage to catch her in a sentitive spot. You snarl your truimph as her knees buckle.
You neatly fillet the furry womble with your razor sharp celery
stick. You stab your razor sharp celery stick right through the
furry womble.
See also
covert, sneak, hide, ambush
Name
case - Checks a potential victim for thefts.
Syntax
case <person>
Skills to obtain
co.ca.pe=30
Description
This command lets you check a potential victim to see if a
theft would be viable, in much the same way
that "consider"
helps you to decide whether someone would offer a
reasonable fight or not. Casing a person depends on your
bonus in covert.casing.person for accuracy and your bonus in
the relevant stealth subskill to see if you're noticed, although
you won't necessarily be told if you are noticed. Every
attempt costs 20 covert guild points.
Example
> case merchant
See also
steal, scope
Name
conceal - Conceals an item about your person.
Syntax
conceal <object>
Skills to obtain
co.hi.ob=30
Description
This command lets you conceal something on your person so
that other people looking at you won't be able to see it
unless they're very perceptive. It uses your bonus in
covert.hiding.object and costs 10 covert points to make the
attempt. You cannot conceal something you are holding or
wearing, and suitable clothing will make hiding things easier.
Example
> conceal ring
You conceal the brass ring.
See also
hide
Name
crack - Crack a safe.
Syntax
crack <object>
Skills to obtain
co.lo.sa=60
Description
With this command you will be able to crack safes. It will
cost you 50 guild points for each attempt to open a safe. If
you fail it will cost an additional 50. It uses the skill
covert.lockpick.safes for determining your bonus. You will
need a set of safe cracking tools, and the better the tools, the
easier the safe will open.
Example
> crack safe
You start to work on the lock on the safe.
You hear a satisfying click as you professionally crack the safe.
See also
lpick, probe
Name
disable - Disable a trap.
Syntax
disable <object>
Skills to obtain
co.it.tr=60, co.lo.tr=60
Description
With this command you will be able to disable a trap in an
item. It will cost you 80 guild points for each attempt. It
uses the skill covert.items.traps and covert.lockpick.traps to
determine your success.
There is a risk when disarming a trap that it will go off and
injure you if you aren't skilled enough.
Example
> disable east
You start to work on the east door.
You sucessfully disarm the trap.
See also
probe
Name
filch - Steals and item from someone.
Syntax
filch <object> in <object>
filch <object> in <object> of <object>
filch <object> from <object>
Skills to obtain
co.ma.st=150
Description
This command allows you to pickpocket people and steal
worn or held items. It will cost you 100 guild points for
everything you attempt to steal. It uses the skill
covert.manipulation.stealing for determining your bonus. It is
more difficult to steal heavier things. Note: This will leave a
receipt, as in the Discworld books.
Example
> filch blowpipe in cloak of brandobas
You filch a blowpipe from brandobas.
See also
steal, case
Name
hide - Allows you to hide from other people.
Syntax
hide
hide stop
Skills to obtain
co.hi.pe=10
Description
This command lets you hide so that you won't be seen except
by very perceptive people. It uses your bonus in
covert.hiding.person and costs 10 covert points to make the
attempt. Using "hide stop" will bring you out of hiding.
Example
> hide
You hide.
See also
steal, ambush, sneak, shadow, stalk
Name
lpick - Pick the lock of something.
Syntax
lpick <object>
Skills to obtain
co.lo.do=60
Description
With this command you will be able to pick locks in doors
and containers. It will cost you 30 guild points for each
attempt to open a lock. It uses the skill covert.lockpick.doors
for determining your bonus. You will need a lockpick, and
the better the lockpick, the easier the lock will open.
Example
> lpick east door
You start to work on the lock on the east door.
You hear a satisfying click as you professionally pick the lock.
See also
crack, probe
Name
palm - Silently pick up something.
Syntax
palm <object>
palm <object> from <object>
palm <object> [in]to [my] hands
palm <object> from <object> [in]to [my] hands
Skills to obtain
co.ma.pal=3
Description
This command allows you to silently pick up an object either from the ground or from another object. If you use the special
"to my hands" argument, you will also attempt to quietly hold the item. The use of this command will cost you 5 covert
points. It uses the skill covert.manipulation.palming for
determining how succesful you are at not being seen.
Example
> palm coin
You palm the coin.
> palm katana from katana scabbard to my right hand With your
right hand, you quietly draw the katana from the katana scabbard.
See also
slip, hide, conceal, steal, filch
Name
peek - Look covertly at someone.
Syntax
peek at <living>
Skills to obtain
co.st=10
Description
This command lets you look covertly at someone, whether to
see if they have anything worth stealing or to see how they
might defend themselves if attacked, or for whatever other
purpose you have in mind. Peeking successfully, that is,
without being noticed, depends on your bonus in the
relevant covert.stealth subskill, although you won't necessarily
be told if you are noticed. Every attempt costs 10 covert
points
Example
>peek merchant
This merchant has come to Ohulan-Cutash to sell her goods.
She is slightly hurt
Holding : a lightable torch (left hand).
Wearing : a gold ring, a cloth robe, a pair of soft leather
shoes and a silver ring.
Her purse is tinkling with coins.
Name
plant - Plant object covertly on someone.
Syntax
plant <object> on <object>
Skills to obtain
co.ma.pas=5
Description
This command allows you to plant things on players without
generating a give message. The use of this command will cost
you 5 guild points for every object you plant on someone
else. It uses the skill covert.manipulation.passing for
determining the skill bonus.
Example
> plant frog on allana
You plant a frog on Allana.
See also
palm, slip
Name
probe - Probe an object to determine what kind
of lock it has and if it's trapped.
Syntax
probe <object>
Skills to obtain
co.it.tr=20, co.ca.pl=60
Description
With this command you will be able to determine how
difficulty it will be to pick a lock or crack a safe. It will cost
you 40 guild points. It uses the skill covert.casing.place and
covert.items.traps to determine your success.
Example
> probe east
You start to study the east door.
You think this job looks as though it will be easy and that
you will
need a set of lockpicks. Hidden inside the lock is a small
ampule
which, if touched by an unwary tool would trigger a puff of
poisonous
gas. It looks as though the trap will be very easy to avoid.
See also
crack, lpick
Name
Rifle - Attempt to take inventory of a container that is in something else.
Syntax
rifle <container> in <object>
Skills to obtain
co.st=10?
Description
With the rifle command you can stealthily take inventory of another object's container. You cannot use this command while you are in
combat in that location. Your ability to get an accurate inventory
depends on your skill bonus in the relevant subskill of
covert.stealth with the difficulty based on the ambient light of
your environment, the total amount of light on yourself, things you are carrying, the size of the container and its number of pockets.
If you you succeed at all depends on your target's bonus in
other.perception (if living). Should you fail you might come out
of hiding. Rifling costs a total of 20 guild points.
Example
rifle backpack in seamstress
> You rifle through the large backpack's contents and manage to
make a rough inventory.
You think the large backpack contains 10 red roses, 5 love letters, a whip, a "Cleavage" button, a pillow-gnawing orgasm, a
pair of golden handcuffs, a pair of alligator-skin knickers and
many packets of edible strawberry-flavoured Sonkies.
See also
covert, sneak, hide, ambush, peek, backstab
Name
scope - Scopes out a place for shoplifting.
Syntax
scope <item>
Skills to obtain
co.ca.pl=30
Description
This command will give you an idea of how easily you think
you'll be able to steal an item from a shop. It is the
equivalent of case for shops. Scoping an item depends on
your bonus is covert.casing.place for accuracy and your bonus
in the relevant stealth subskill to see if you're noticed,
although you won't necessarily be told if you are noticed.
Every attempt costs 20 covert guild points.
Example
> scope brooch
You guess that it would not be too easy to steal a silver
brooch from Sylver's.
See also
shoplift, case
Name
shoplift - Steals an object from a shop.
Syntax
shoplift <object>
Skills to obtain
co.ma.st=15
Description
This command allows you to steal things from shops. It will
cost you 50 guild points for everything you attempt to steal.
It uses the skill covert.manipulation.stealing for determining
your bonus. It is more difficult to shoplift heavier things.
Example
> shoplift bucket
You steal a bucket from the armoury.
See also
steal, filch, scope, case, snatch
Name
slip - Slip things silently to an object or person.
Syntax
slip <object> [in]to <object>
slip <object> from [my] hands
Skills to obtain
co.ma.pas=3
Description
This command allows you to slip things to players or containers
without others in the room seeing. You can use the special
destination 'here' to covertly drop an item. You can also 'slip
<object> from [my] hands' to covertly unhold an object. The
use of this command will cost you 5 covert points. It uses the
skill covert.manipulation.passing for determining how succesful you are at not being seen.
Example
> slip frog to khaos
You slip a frog to Khaos.
> slip katana from my left hand
You quietly set the katana down.
See also
hide, palm, plant, conceal
Name
snatch - Snatch something off someone and run away.
Syntax
snatch <object> from <object> leaving <direction>
Skills to obtain
co.ma.st=5
Description
This command allows you to snatch things from people. It
will cost you 25 guild points for everything you attempt to
steal. It uses the skill covert.manipulation.stealing for
determining your bonus. It is more difficult to steal heavier
things.
Since snatching is a very unsophisticated method of stealing
you'll almost certainly be spotted so you have to specify a
direction to run in.
Note: As per the books, all thieves will leave a receipt, but
non-members will not. There will still be evidence, and it's up
to you to sort it out.
Example
> snatch 5 dollars from ceres leaving south
You snatch 5 dollars from ceres.
See also
steal
Name
sneak - Sneakily move around.
Syntax
sneak <level|stop>
Skills to obtain
co.st=10
Description
This command controls how stealthily you attempt to move.
There are three levels of sneaking 'high', 'medium', 'low' and
'stop'. The level determines how careful you are in
attempting to sneak, thus it affects the likelihood that you will
be spotted and the guild points it takes. With sneak set to
high you will use all your skill and lots of guild points. At low
some of your skill and fewer guild points and medium is
somewhere in the middle. You can also stop moving sneakily
using 'sneak stop' or review your current sneak level with just
'sneak'.
When sneaking every move will cost covert guild points, how
many will depend on the level of sneaking you are using.
Example
> sneak high
You will now attempt to move stealthily.
> sneak stop
You stop sneaking.
See also
ambush, shadow, hide, stalk
Name
steal - Steal something from someone.
Syntax
steal <object> from <object>
Skills to obtain
co.ma.st=20
Description
This command allows you to steal things from people. It will
cost you 50 guild points for everything you attempt to steal.
It uses the skill covert.manipulation.stealing for determining
your bonus. It is more difficult to steal heavier things.
Note: As per the books, all thieves will leave a receipt, but
non-members will not. There will still be evidence, and it's
up to you to sort it out.
Example
> steal bucket from brandobas
You steal a bucket from brandobas.
See also
snatch, shoplift
Name
unhide - Allows you to stealthily come out of hiding.
Syntax
unhide
Skills to obtain
co.st=20
Description
This command will allow you to 'sneak' out of your hiding place
without alerting everyone else in the room. It uses your bonus in
the relevant subskill of covert.stealth, and is harder if there are more people in the room.
Note that this is different from the "hide stop" command, which costs no guild points, but notifies everyone in the room.
It will cost you 10 covert points to make the attempt.
Example
> unhide
You slip out of your hiding place.
See also
hide, sneak
Name
value - values objects.
Syntax
value <object>
Skills to obtain
ot.tr.va.(each)=40
Description
With the value command you can estimate the value of clothing, weapons, armour, gems and jewellery. The value
command will also give you information on the laundering history of the item.
The skills used to value items are the various other.trading.valueing sub-skills and the thief will have to
have five guild points available for other commands to execute the command.
Example
> value knife
You estimate that the knife is worth A$8.24. You can also see that it has been modified more than once.