This is a direct copy of the 'gyde' as provided to me late 1999 -
My comments added in Italic Face. (Checked Nov. 2001 - You can find a new Gyde in the Guild library)
1) Introduction
The purpose of this guide is to help new members of the
Thieves' Guild to get a grip on the exciting possibilities
offered by participating in this guild (including getting a grip
on others' things). Open this guide to page 2 for a table of
contents.
2) Table of Contents
Page 3 Advancing within the Thieves' Guild.
Page 4 Specialising.
Page 5 Steal - Liberating things for the greater good
of all.
Page 6 Disposing of said liberated items.
Page 7 The Quota System, or, How to not get dumped in
the Ankh.
Page 8 Summary.
Page 9 Appendix 1: Primary Skills for Specialisation.
Page 10 Leaves of Absence.
More to come soon! [tm]
3) Advancement
Your level in the Thieves' Guild goes up as you advance
certain skills intrinsic to the Guild, known as primaries. You
can determine which skills these are by typing: cost primaries
while in the room with a Thief NPC. While these skills are
most important for a Thief, learn others as well, as they will
come in useful. You can advance a skill up to the maximum
level that the Guild will teach, which is quite high for the
primaries, but will need to go elsewhere for others after you
reach the maximum. Within the Thieves' Guild there are also
training rooms in which one can advance certain skills by
actually using them. To manually advance a skill, you will
need to have the required experience and money, and will
need to be in the room with a Thief NPC within the Guild.
The syntax is: advance <skill, ie covert> by <number of
levels> Leaving out the number of levels will advance by
one.
4) Specialisation
The thieves guild actually contains a number of specialisations
-- prowler, smuggler, cutpurse, safecracker and mugger. The
different specialisations have slightly different primaries. All
thieves start off as prowlers and up to level 30 any thief may
go to Kordane and ask to specialise in one of the other areas.
If you wish to remain a prowler you do not need to
specialise. If you do wish to specialise, remember to ask
Kordane before you reach level 30.
5) Theft
Theft is not only an enjoyable pastime, it is also mandatory
when one is a thief (See Page 7). Your targets can be either
NPCs (AKA monsters, mobiles), or players, although both you
and your target must be registered player killers for the latter.
The most important skill to know when it comes to stealing is
covert.manipulation.stealing; the higher your bonus is in this,
the more successful you will be in your attempts.
6) Fencing Stolen Items
Disposing of your ill-gotten goods is not a problem in Ankh-
Morpork. Just about any shop will happily purchase your fine
goods from you, assuming of course, that the shop deals in
the type of items you're selling. Quite a bit of money can be
made by selling stolen items; the Guild naturally expects a cut
of the worth of the items you've stolen. Items liberated from
a shop can only be fenced. It is in your best interest to keep
on the good side of the various fences who will buy your
suspect inventory.
In fact you can not sell items stolen to any shop I am
aware of. You must fence the goods to one of the NPC Fences such as
Jim and Sol who are found in Ankh Morpork Guild. There are
others...
7) The Whizz-bang Quota System
The Thieves' Guild expects a cut of the worth of the items you
have stolen. It also expects you to steal a certain amount.
Both of these amounts vary depending on your level within
the Guild. You can obtain a guild licence upstairs in the
Thieves' Guild. See Kordane about it. At any time, you can
read this card to find out how much you have stolen, how
much you owe the Guild, and how much more you need to
steal in order to meet the Guild requirements for your level.
Not paying the Guild, or not meeting your minimum quota is
apt to get you in a lot of trouble (you fortunately won't live
long enough to regret it :).
8) Summary
Being a thief in the Ankh-Morpork Thieves' Guild is a
rewarding and exciting occupation. We do adhere to 'Honor
Among Thieves', and compliance, if not mandatory, is
certainly strongly encouraged. Good luck to you in your
future endeavors.
9) Appendix 1
Primary Skills
Prowler
covert.stealth.inside
covert.stealth.outside
covert.hiding.person
covert.hiding.object
covert.lockpick.doors
covert.lockpick.traps
covert.manipulation.stealing
covert.manipulation.passing
covert.manipulation.palming
covert.casing.person
covert.casing.place
covert.points
fighting.combat.range.thrown
other.valueing.gems
other.valueing.jewellery
Safecracker
covert.stealth.inside
covert.stealth.outside
covert.hiding.person
covert.hiding.object
covert.lockpick.doors
covert.lockpick.safes
covert.lockpick.traps
covert.items.traps
covert.manipulation.passing
covert.manipulation.sleight-of-hand
covert.casing.place
covert.points
fighting.combat.range.thrown
other.valueing.gems
other.valueing.jewellery
Cutpurse
covert.stealth.inside
covert.stealth.outside
covert.hiding.person
covert.hiding.object
covert.lockpick.doors
covert.manipulation.passing
covert.manipulation.stealing
covert.manipulation.palming
covert.manipulation.sleight-of-hand
covert.casing.person
covert.points
fighting.combat.melee.pierce
fighting.combat.range.thrown
other.valueing.gems
other.valueing.jewellery
Mugger
covert.stealth.inside
covert.stealth.outside
covert.hiding.person
covert.hiding.object
covert.lockpick.doors
covert.manipulation.palming
covert.manipulation.stealing
covert.casing.person
covert.casing.place
covert.points
fighting.combat.melee.sharp
fighting.combat.melee.blunt
fighting.combat.range.thrown
other.valueing.gems
other.valueing.jewellery
Smuggler
covert.stealth.inside
covert.stealth.outside
covert.hiding.person
covert.hiding.object
covert.manipulation.palming
covert.manipulation.passing
covert.points
fighting.combat.melee.sharp
fighting.combat.range.thrown
other.valueing.gems
other.valueing.jewellery
other.valueing.weapons
other.valueing.armour
other.evaluating.armour
other.evaluating.weapons
10) Leaves of Absence
The Thieves' Guild will grant you a leave of absence if you
wish to travel to place out side on Ankh-Morpork. During
your leave, your quota will be suspended so that you will
have the same amount left on your quota period when you
return. To qualify for a leave of absence, you must be in
good standing with the Guild. This means that you must not
have any outstanding debts or fines, you must have met your
minimum quota, and you must not have exceeded your
maximum quota. Tell Kordane if you would like to take a
leave of absence and he will tell you if you qualify.
Kordane will do other things for you. You can ask him about what
skills you need and titles you can obtain. Don't forget Kordane is
very hot on good manners so always say your please & thank
you's!