ABOUT ME

 CG WORKS 

PHOTOGRAPHY 

INTERVIEWS 

LINKS 

  INDEX > INTERVIEWS > PETE SUSSI

 INTERVIEW WITH PETE SUSSI  ( 1st February 2005 )

 

 Name: Pete Sussi    (aka Petes)

 

 From: New York , USA

 

 

 

 3D software used: Lightwave


 ? ? ?

What made you get into CG modelling?

 I was into art from an early age. I went to school for advertising art, but wanted to be an illustrator out of college. I soon found that you can't make a living at it though, so I went into advertising. seventeen years later I am now a creative director at an advertising agency. about five years ago, I felt burnt out and felt I sold myself out by not doing any traditional art anymore. with that I bought Carrara and poser to scratch my "art" itch. I soon found a great love for 3D, but the programs were limited. after talking it over with my wife, I made a pretty heavy investment in buying Lightwave and a decent MAC station for my home. I have been doing it on a freelance basis for the past 2 years and I take only the jobs that interest me. mostly character work. I love the idea of developing my own characters. I find organic modeling the most challenging.

 

 

How long have you been doing CG modelling for?

 Seriously since 2002

 

 

Whom do you draw inspiration from?

 Hmmm... just about anything and anyone. the old masters, sci-fi movies, Pixar, etc. Since I like characters, I love  "Mort Drucker's" illustrations from the old MAD magazines. he had an interesting way of making really realistic characters of the movies he spoofed, they looked a lot like the character, but very stylized at the same time. I also love different styles. sometimes characters and sometimes realistic.

 

 

What is one of your top tips you could give to a fellow enthusiast?

 Pick a job and follow it through!!! I see so much raw talent in some people, but they just do a head. or a chair...or the chrome ball!!! which is fine if that's what they want. but if they have bigger aspirations. then follow through! do a whole scene. do a fully rigged character. it's not always easy, but that's how you learn the most. don't be afraid to be critical of yourself. that doesn't mean self hating, just a will to go to the next level. it's also how you'll get noticed. by doing something on a larger/more advanced scale. once I saw this saying and it really hit me "what would you do if you knew you couldn't fail?"...think about it...then follow your dream!!!

 

 

What project/s are you currently working on at this present time?

 I am doing some still character work and some animation work for commercials. on a personal level, I am working on an animated short " The Oddfather". I shelved it for a while, but last summer some directors asked to pitch it to some cable stations. this re-charged my enthusiasm for the short and I am back on it. it's been a dream to make a short and to see it at a festival with my wife (who is unbelievably supportive considering the amount of time involved). I think as far as work goes, this would be one of the few things I could look back on and feel like  I stayed true to myself and my art. it is extremely rewarding....just hope I finish it;-)

 

 

When you get a creative block, how do bounce back?

 If it's personal I will usually walk away from it for a while. if it's professional I find a way to get through it and meet the deadline. many times I look at the many great 3d websites out there as well as 3d magazines. even the "how to" section on the Pixar DVD's make me want to work! seeing great work inspires me. I try to find a way to feed the creative fire. not to mention the wonderful people involved in the 3d community. people are very supportive and willing to take time to help you.

 

 

Please click on image to enlarge

 

 

 

Copyright © Gavin Zeno Watson 2004 Rendali.com. All rights reserved.