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  INDEX > INTERVIEWS > FRANCESCO NAVARRO

 INTERVIEW WITH FRANCESCO NAVARRO ( 9th November 2004)

 

 Name: Francesco Navarro   (aka Möebuis)

 

 From: Thailand / Philippines

 

3D software used: Lightwave 7.5


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What made you get into CG modelling?

I grew up in a traditional art environment doing both painting and sculpting. For a hobby, I would assemble scale models, but as the cost of the model kits became prohibitive I had to stop. I barely kept my hobby alive by taking sprue from my more affluent scale modelling friends. Star Wars introduced me to the concept of scratch building. I vowed that I would go back to scale modelling some day.

Many years later a friend showed me an advertisement for Newtek’s Video Toaster, with LightWave bundled in with it. We pooled our resources together and purchased an Amiga with a Video Toaster, in the hopes of breaking into the Post Production/CG industry. I discovered that I could model things from scratch and create my own original designs not from any model kits. I didn’t have to worry about paints, air brush compressors, cleaning solvents, xacto knives… I had everything literally at my fingertips

 

 

How long have you been doing CG modelling for?

I created my first LWO mesh in 1991.

 

 

Whom do you draw inspiration from?

Lots of things. My training as an architect has a lot to do with how I approach my designs. A big chunk of my childhood was spent devouring sci-fi novels, with another chunk being immersed in mandatory military service. Finally, living in a non-English speaking country has forced me to watch an enormous amount of movies.

 

A few of my inspirations personified are Jean Giraud, George Lucas, Syd Mead, Renzo Piano, Mamoru Oshii, Doug Chiang, Isaac Asimov, Santiago Calatrava, Robert Heinlein, Frank Lloyd Wright, Frank Herbert, Katsumo Otomo, Arata Isozaki, and Ridley Scott.

 

 

What is one of your top tips you could give to a fellow enthusiast?

Streamline your workflow. Don’t be afraid to experiment with new things and try new ways of doing old things, but once you’ve found what works best for you in terms of quality and efficiency, strive for consistency.

 

There’s no such thing as having enough reference material.

 

 

What project/s are you currently working on at this present time?

Hundreds of little projects! I am slowly trying to flesh out a universe that has adopted the name of “Dystopia”. I’m also involved as a modeller in a modest production for a short animated feature.

 

 

When you get a creative block, how do bounce back?

Having more than one project going at the same time does tend to keep me on my toes. As soon as I can feel the onset of creative block… which manifests itself as disinterest, I quickly step away from what I am doing and get to work on something entirely different. One method I use to keep boredom at bay is to generate positive stress… some people listen to music while they work, I watch a movie while I work… it helps me to concentrate.

 

Creative block is different from plain exhaustion. Sometimes it’s just best to walk away. Maybe go see a movie?

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