'This one is OK for those of you who are parents of kids in the 11-14 age group; for this is obviously the market it is machine-tooled for. Juvenile sf, it seems, has changed about as much as the Dandy and Beano: here we have four astronaut buddies who talk like Harry Wharton, Bob Cherry and co. in the Bunter saga. We even have a bewhiskered ex-RAF type who goes on about 'That last little dust-up with Jerry'. As to characterisation, The Caves of Drach compares unfavourably with Frank Hampton's Dan Dare comic strip.
'On the other hand, Hugh Walters' basic plot is pretty good sf, when you think about it; and it's sufficiently unpredictable. A multi-billionaire's grandson - spoiled, of course - gets lost in the eponymous caves, which are situated in Majorca. The multi-billionaire employs the four astronaut buddies (who are on holiday) to go after the lost boy. They discover the boy, perfectly content in the middle of a secret subterranean civilisation, which they refer to as 'the Inside World'. The boy - like all the Outsiders who preceded him - has been drugged into forgetfulness of the Surface World. The Inside World is run by dwarflike beings, age-old, and virtually immortal, who probably originated in the stars and took refuge Inside when the Terran Ice Age threatened. They own all things in common, have a highly-advanced but perfectly static technology, are sexless, and are generally wise and content. They like to learn about the Surface World from Outsiders; but, as they also like to keep their world safe from the sickness and self-division at the Surface, they do not allow newcomers to leave. They drug them into oblivious contentment.
'By the time the story is over, Chris Godfrey, leader of the astronaut buddies, becomes - potentially, anyway - a bridge between the Inside World and the Surface. Indeed, he may be the beginning of an ultimate bridge between Outside and Inside, outer space and the subterranenean world. The Inside World is a trap; but only through such a reconciliation between Ultimate Inside and ultimate Outside can the war, wastage and division on the Surface be transcended ---
'All this is delicately hinted at, in very simple language. I quite enjoyed the half of the book; and it could perhaps, really fire some 'juvenile' imaginations.'
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