Concepts to consider
Behaviourism
Cognitivism
UCS means unconditioned stimulus
UCR means unconditioned response
CS means conditioned stimulus
CR means conditioned response
Food (UCS) --------------------Salivation (UCR)
Food (UCS) --------------------Salivation (UCR)
Bell (CS)
Bell (CS)-------------------------Salivation(CR)
Behaviourism involves the consideration of Stimuli Responses
These components are used to form the rules of conditioning
Metacognition -- awareness of cognitive strategies
An example of a cognitive theorist is Piaget (remember
Samuel and Bryant? --of course you do!)
The third approach! --Humanism -- human individuality and uniqueness
Check out table 4.1 in Lefrançois
for differences between Behaviourism, Cognitivism and
Humanism.
Watson liked Precision, Rigor and objectivity (don't we
all?)
He rejects terms such as mind feeling and sensation
Classical conditioning can explain children's dislike of school.
Classrooms should be attractive, and learning should be fun. Unattractive, cold schools reinforce school phobia. Difficult subject material should be presented in small steps. Bad habits can be eradicated by the child pinging an elastic band against their wrist every time they perform a bad habit (or even think about it). Extra school work should not be given as a punishment.
Teachers who make their students laugh teaches three things
- conditioned 11 month old Albert to be frightened of furry objects and animals. A loud noise (UCS) was paired with a furry animal (CS). The noise will naturally frighten the child (UCR), but after a few pairings the furry animal on it's own would produce the conditioned response (fear).
Watson found that children's fears could be removed by classical conditioning. He used three techniques:
Emotional flooding is when the child is exposed to the feared object in a
safe environment.
Counterconditioning is when a desirable reward is
given whilst the feared object is present.
Systematic desensitisation is when the child is at first presented with a mild
version of the feared object (perhaps a photograph from a distance). Once the
child is used to this, a stronger version of the feared object is presented.
Eventually the child would be in contact with the actual feared object.
Watson believed that people were born with three basic emotions:
Watson thought that learning was achieved by trial and error, with unsuccessful responses being lost, and successful responses becoming more frequent. Teachers should use problem solving in order to allow their pupils to experience frequent and recent success. The following scientific approach is recommended:
Can You think of lesson that could use this technique? What are the advantages and disadvantages?
Guthrie believed in the contiguity explanation of learning.
This means that if two events appear close together, in time or space, they
will become associated with each other.
Applying Guthrie's idea, a student who chews gum whilst studying will associate the flavour of the gum with the material. In an exam if the student chews the same flavoured gum then the associated facts should be more easily remembered.
Guthrie believed that the CS (gum) needs only to be paired with the CR (the to be remembered facts), the UCS is not needed (In fact, there is not an UCS that leads to an UCR of recalling facts). Only one trial was necessary to form an association.
Guthrie did not believe that reward or punishment was necessary to change behaviour. All that is required is success in one of the following:
Guthrie proposed three methods for breaking bad habits:
Threshold entails getting the subject used to part of the new habit (perhaps
one page of a novel each night). After awhile more reading could be undertaken,
until, eventually, the subject is reading several chapters a day.
Fatigue would involve getting the subject to repeat the bad habit over and
over, until they get sick of it. For example, a student who spent time staring
out of the window, could be forced to spend a prolonged period of staring out
of the window.
Incompatible Stimuli involves pairing an undesired behaviour with a more
pleasant behaviour. For example students who are frightened of tests could
spend time undergoing relaxation exercises whilst contemplating a forthcoming
exam. A student who has trouble reading a text book in noisy surroundings could
try reading an interesting novel for a while. The pleasure of reading the novel
would help to forge the link between reading and noise being in the background.
Reading the text book in a noisy environment is easier after this, because
reading in a noisy environment is associated with pleasure, whereas listening
to the noise has not been associated.
--
Stamping in S-R bonds = learning
Law of effect - response that occur just before a satisfying state of affairs
tend to be learnt (stamped in).
Responses that occur before an annoying event, tend to
be stamped out.
Law of effect - repetition or practice will strengthen the Stimulus - Response
bonds. Lack of practice would result in the S-R bonds being weakened.
Law of readiness -- learner has to be ready for learning (e.g. maturation and
previous learning)
Rewards are more effective than punishments.
Punishment does not work because:
Principle of multiple responses -- many different responses are tried until success - trial and error. In Piagetian terms, failure to achieve a result means that accommodation to the new learning situation is required. Success leads to the assimilation of whatever brought about the success into the schema. Trial and error --let students emit a variety of responses
Principle of Set -- Another way of stating the law of readiness. Teachers
need to create conditions that will make their student's enthusiastic and
motivated to learn. Teachers will also need to bear in mind how much their
students already know about the subject to be taught. Relate information to
child's cultural background and immediate environment
Cultural background and immediate environment determines what will be
satisfying or annoying.
Principle of Selective response (Law of prepotency
of elements)-- The student learns to pay attention to important
(salient) features of the situation, in order to conduct a task (e.g. at
roundabouts, only paying attention to traffic coming from the right [in
This means underlining important points, use of colour, use of voice and
gestures, repetition.
Principle of response by analogy -- Generalisation -- teach one specific thing, but it should lead to the learnt response being given to a similar situation. Transferring knowledge from one situation to another. Piaget would say 'assimilation'.
Associative shifting principle -- Students learn that a particular lesson is enjoyable, because it has been paired with enjoyable experiences. History is fun because we watch videos, go to interesting places, have interesting objects to look at, and the teacher tells some entertaining stories. Eventually, just reading history from a text book is satisfying.
Skinner box --rewards given for response
Primary reinforcer
Food Drink Sex
Generalised reinforcer
Prestige Money Success
Both Primary and generalised reinforcers can be
Positive or Negative
Positive reinforcement (Reward)
teachers smile, praise, high grade, etc.
Reinforcers may be extrinsic or intrinsic. Extrinsic is a reward given by another person, whereas intrinsic comes from within the person (e.g. satisfaction).
Reinforcers may be social or material. Social reinforcers would include praise, whereas material reinforcers are concrete items such as sweets.
Taking a "bad thing" away
e.g. Letting the students off their homework, because
they have worked hard recently
Inflicting a bad thing (punishment) because the pupil did the wrong thing
Or loss of something good -- detention
Punishment does not:
illustrate desirable behaviours causes undesirable emotional side effects only suppresses undesirable response
Intermittent reinforcement can be ratio or
interval
Ratio can be fixed or variable
Interval can be fixed or variable
superstitious schedule -
fixed interval schedule without the animal having to make a correct response
Rate of learning
Response rate
extinction rate - time taken for behaviour to die away
Continuous reinforcement
important for the initial stages of learning
Initial learning in the classroom requires more reinforcement than later
learning
Rapid learning but rapid extinction
Random ratio -- slowest rate of extinction --information remembered better
Marquis (1941) babies on fixed interval schedule feeding, showed an interest in activity just before the interval was up.
Bandura and Walters (1963) - children seeking attention from parents tend to be randomly reinforced.
Shaping -reinforcement given for behaviour remotely similar to desired
behaviour.
Closer approximations are necessary for future reinforcement.
Eventually only desired behaviour reinforced.
generalisation - applying response to similar situations
discrimination - only responding to certain appropriate stimuli.
Behaviour modification - the application of behaviouristic principles in education and therapy
Learning through social interaction, socially acceptable
behaviours.
SOCIALISATION - The fostering of appropriate behaviours. An
important part of bringing up a child.
Observational learning - learning through imitation --Bandura 1969
Imitation is reinforced by social approval (If not
from teachers or parents, from peers (as in the case of copying 'anti-social'
behaviour, eg swearing)
This conforms to operant conditioning and is known as direct reinforcement.
Model
Person whose behaviour serves as a stimulus for an observer's response
Can you write down a list of people who might serve as models for children, and say what behaviour you think would be modelled?
Symbolic models
Exemplary models
- well behaved people are held up to be this.
Types of reinforcement in imitation
modelling effect
Acquiring new behaviour as a result of observing a model.
Inhibitory - Disinhibitory effect
Ceasing or starting deviant behaviour as a result of seeing a model punished or
rewarded for similar behaviour.
Eliciting effect - Engaging in behaviour related to that of a model.Acting tough , but not in the
same way as
a famous actor
Televised violence, that is true to life, may increase violence, but this
depends on child's personality (Collins 1983) A quiet passive child would be less affected by violence
Prosocial TV programs can have a positive effect on
behaviour (Cooke et al, 1975) eg Blue Peter, raising money for charity
Disinhibitory effect
A behaviour normally suppressed is allowed to become manifest as a result of
seeing an adult rewarded for similar (violent) behaviour. (Bandura
and Walters 1963) If
others are seen to get away with it,then
one is more likely to break the law (eg by parking on
double yellow lines).
Facilitation refers to the model being rewarded allowing the observer to gain confidence to perform an activity (e.g. model successfully jumps off a diving board).
The offer of rewards for aggressive behaviour cancel
out the effects of inhibition. (Bandura
1962).
Group 1
Watch scene from `rebel Without a Cause'
2 youths in a knife fight
Group 2
Film with adolescents engaged in art work.
Both groups then give shocks of varying intensities to confederate in
`learning' experiment (like Milgram)
Group 1 gives more shocks at higher intensities than group 2
Social learning saves learning by trial and error.
Would you learn to drive a car this way? No thanks, modelling is safer!
Many attentional processes are under the teacher's
control.
e.g. distinctiveness of stimuli, arousal level of
learner, etc.
Modelled events are imitated , depending upon the following three factors:
· Built upon laboratory experiments with animals
· Mechanistic view of humanity – robotic slaves to the consequences of their environment
· Tangible and observable rewards not always necessary for learning to take place
· Learning theory does not take into account hidden, unobservable cognitive and emotional factors
· But sometimes it is not possible to ask people directly and observing behaviour then becomes a more reliable measure of learnt behaviour
· Aversive methods (punishment) not always effective as it tells a child what he should not do not what he should do.
Applications of behaviourism
Evaluation
Task
Using learning theory, design a computer programme that teaches multiplication to 7 year olds and involves the use of a game where two armies battle it out.
Cognitive study
In one study, Wood, Bruner and Ross (1976) attempted to teach 3 and 4-year-old children to assemble a complicated block pyramid. It was felt that it was not until the age of 7 that a child would be in a state of maturational readiness and would be able to do this task without assistance. The children were instructed by their mothers in how to do the task. Some children benefited from instruction while others did not. So can language instruction enhance or accelerate cognitive development? It would seem that the issue is not whether the use of language enhances cognitive skills, but what factors regarding the language of communication are responsible for cognitive development. Wood, Bruner and Ross (1976) found the following:
• Strategies that had tutors showing the child what to do first (i.e. ‘Now watch what I do. Now you try it’) did not work. The authors speculated that this approach overloaded the child’s powers of concentration.
• Strategies that relied on verbal instructions (i.e. ‘Put the big one there, and the small one there’) did not work. Again the authors speculated that children did not understand the commands without the commands being acted out.
• Contingent instruction — that is, specific instructions geared to the child’s perceived need — seemed to be the most effective. This involved two main rules: when struggling, offer more help; and when succeeding, withdraw help.
Evaluation
1. Control – Different mothers, different expertise in explaining, different relationships
2. Usefulness – Teachers can use the results to improve teaching and learning
3. Ecological Validity – Own mothers and engaged in a typical child-mother activity (Good compromise between complete ecological validity {e.g. doing whatever naturally happens}) and over-control (Pyramid building seems to be a typical activity for parents and children)
Behaviourist
KEY STUDY
Influence of models' reinforcement contingencies on
the acquisition of
imitative responses
Bandura (1965)
Aim: To show that children will imitate a model to a greater extent if the model is rewarded
for his (or her) behaviour than if he is punished or if there are no
consequences.
Sample: 33 boys and 33
girls from
Method: The children were
individually shown a television
programme that depicted a model
attacking a Bobo doll for about 5 minutes. (A
Bobo doll is an inflatable figure with a heavy base; when
knocked over, it swings back into an upright position.) For one-third of the
children, the programme ended with the model being rewarded by another adult who came into the room,
gave the model sweets and soft drinks, and praised him for being a 'strong
champion'. The second
group of children saw an ending in which the second adult comes in and shakes his finger at the
model, saying: 'Hey there, you big bully. You quit picking on that clown. I
won't tolerate it.' He then spanks the model with a rolled-up magazine. The third group saw the
model beating up the Bobo doll, but with no consequences at all;
no other adult came into the room. Immediately after watching the film, the children were put into another
room containing a Bobo doll and observed by two
judges through a one-way
mirror.
Results: At first, children in the model-punished condition showed significantly less
aggressive imitation than children in the model rewarded and the no
consequences groups. When
the children were then offered a reward of fruit juice and colouring
books for reproducing the acts of the model, they all showed high levels of imitation and there
was no difference between the three conditions.
Conclusions: As the children in all three conditions
could be induced to imitate the aggressive acts by being offered reinforcers, Bandura concluded that they had all learned the behaviour
by observing the model. However, prior to being offered these inducements, the
fact that the children in the model-punished condition showed less imitation supports the notion of vicarious
reinforcement, that is, children are more likely to imitate behaviour if
they see the model being rewarded and less likely if they see the model being
punished.
This demonstrates that reinforcements do not have to be given directly to a P, watching somebody else being reinforced can be enough (vicarious reinforcement).
Behaviourist
Higgins, J. W., Williams, R. L.,
McLaughlin, T. F., 2001, 'The effects of a token
economy employing instructional consequences for a third-grade student with
learning disabilities: a data-based case study', Education & Treatment of Children, 24, 1, 99-105
To
investigate the effectiveness of using a token economy utilizing academic
rewards on the behaviour of a student with learning disabilities.
A case study involving an experiment
with a repeated measures design.
A ten-year-old boy from a single-parent family, who
had been diagnosed as having learning difficulties.
His IQ score was within the normal range but he was below age level in reading
and writing and exhibited high rates of multiple disruptive behaviours.
Three disruptive behaviours were targeted for
intervention in this study inappropriate talking, poor seat posture and
out-of-seat behaviour, as they had been selected by his teacher and classroom
assistant as the most problematical. The study was conducted in the boy's usual
classroom, in which there were a further 19 students.
Baseline measures of the
three disruptive behaviours were taken at the outset via observations for a
number of 20-minute periods over 15 days. The frequency of occurrence of each behaviour was recorded at the end of every minute of
the 20minute period. To allow for ease of observation and to minimize
disruption to the rest of the class, the boy was moved to a position on the
fringe of the class. The observer was sat approximately 2 feet behind and to
the right of the participant.
In the experimental
condition, the participant was immediately given a tick in a box if he had not
displayed any of the target disruptive behaviours in the previous minute. A
grid, into which the ticks were placed, was taped to the participant's desk,
thus enabling him to gain instant feedback. At the end of
each session the ticks were counted up and divided by two. The figure then
arrived at equated to the number of minutes available for the use of secondary
reinforcements such as maths worksheets, computer time, one-to-one reading
instruction, leisure reading and playing work
related games. The participant was allowed to engage in these
in the first ten minutes of the following day, which was usually taken up with
registration and other administrative matters, to ensure that he did not miss
out on any teaching. This period of the study lasted for 12 days.
T en to 12 days after the end of the
use of the token economy, the boy was
observed again to see whether or not the intervention had any
lasting effects.
To ensure that the observer was
recording the correct behaviours, inter-rater
reliability testing was conducted, with the participant's teacher
also recording the
disruptive
behaviours twice each during the baseline assessment and four times each during
the token economy phase. Reliability was established to be 100 per cent.
The
results of the study are shown in the table below:
|
|
Inappropriate talking |
Out-of-seat behaviour Poor seat posture |
|
|
Baseline |
6.0 |
1.9 |
11.0 |
|
Token economy |
0.8 |
0.2 |
5.0 |
|
Maintenance |
0 |
0 |
2.5 |
The results show that the use of a token
economy reduced the occurrence of disruptive behaviours and, moreover, that
this reduction was maintained after the withdrawal of the token economy.
Behaviourist
Self-Brown, S. R., Mathews, S.,
11,2003,
'Effects of classroom
structure on student
achievement goal orientation', The Journal of Educational Research, 97,
2, 106-13
To investigate the effects of different classroom
assessment structures on student achievement goal orientation. It was
hypothesized that the use of a token economy (giving tokens as
rewards that can be cashed in for prizes) would lead to the setting of performance goals (high standard of work), the use of contingency contracting (get a reward for achieving a specified goal)
would lead to the setting of learning
goals (high standard achieved at the end of
the module) and not using either of these strategies would not
differentiate the type of goals being set.
An experiment.
71
students from three different classes in a single primary school. The classes were randomly allocated to the three conditions. A fifth-year class of 25 students was allocated to
the token economy condition, a fourth-year class of 18 students was allocated to the
contingency contract condition and a class of 28 fifth-year students formed the control
condition.
Students in the token economy group were given a contract which
explained how and at what rate tokens could be earned (e.g. four play dollars for each A or B in maths)
and the secondary
reinforcers (sweets, computer time, pens, key rings) that the tokens
could be exchanged for. This contract was in a folder that was kept on the
students' desks. Also in the folder was a goals chart. This chart contained a list of student behaviours
that could earn tokens and the number of tokens each behaviour
would be rewarded with, as well as a column in which the students could record their weekly and long-term
goals for maths.
Those in the contingency contract
condition received a contingency contract which described how they would meet weekly with the researcher
to set and discuss goals for maths. They, too, were given a folder with
the contract in it to keep on their desks. The folder also contained a goals chart on which they
could write their weekly
and long-term maths goals. A gold star was placed next to a goal when it
had been achieved.
Students in the control condition
received only a goals
chart on which to record their weekly and long-term maths goals.
For all students the setting of goals was done in
a weekly meeting with the researcher. For the token economy and contingency contracting
condition this involved discussion
about these goals. In addition, it was during this meeting that the
students in the token economy condition could exchange their tokens for the
secondary reinforcers. For students in the control condition, no discussion, feedback or any
information about their goals was provided; they simply used the time with the researcher to write
their goals on their own.
The experiment was
conducted over a five-week
period and was in place for all maths lessons (which were conducted as they had been prior to the start of
the experiment) during that time.
The students' goals were classified as either performance
or learning goals by the researcher on the basis of a goal typology
developed by Dweck.
The results of the
study are shown in the table below:
|
Goal type |
Token economy |
Contingency contract |
Control |
|
Learning
goals |
0.75 goals set |
14.27 |
5.36 |
|
Performance
goals |
4.95 |
5.55 |
5.61 |
The results uphold the
experimental hypotheses that a token economy would lead to the setting of more performance than learning
goals, contingency
contracting would lead to the setting of more learning than performance goals
and providing neither of these
would not differentiate between the types of goals set.
Lack of Control – Contingency contract sample is one year younger and they might be more likely to be motivated by long-term goals.
Experimenter
bias – Discussion with experimenter meant they could be influenced. Classification not done by
a ‘blind’ independent experimenter.
Validity
of measure – should have used goals achieved or ability in maths rather than
goals set.
Demand
characteristics – control group – not suggested to them that they should set
goals and other groups could be responding to what they think they are supposed
to do.
Cognitive
Aleven,
V., Koedinger, K. R., 2002, 'An effective
metacognitive strategy (Metacognitive means
understanding one’s own thought processes): learning by doing and explaining with a computer-based Cognitive Tutor', Cognitive
Science, 26,2, 147-79
To investigate whether self-explanation can be scaffolded
effectively in a classroom through the use of a Cognitive Tutor, a piece of intelligent
instructional software that supports guided learning by doing and explanation. While this paper reports two experiments, only one
will be summarized here.
Experiment with a matched pairs design.
41 students of
15-16 years, from a suburban high school near
Before the experiment commenced the students were matched on their prior
achievement on this course and this was used to allocate them to
conditions. Before the start of the angles unit they were given a pre-test to assess their
knowledge and understanding of angles. This acted as the baseline measurement for
the effects of the two conditions.
The students were then
required to work through the same geometrical problems on a computer over the
course of the unit, which ran
for a semester.
The two conditions in this
experiment were 'the
explanation condition and the problem-solving condition. The students in
the explanation condition
used a version of the Cognitive Tutor that required them to input an explanation for each
step in their problem-solving process. Feedback is then given on both their solutions to the
problems and their explanations. The students in the problem-solving condition
(effectively the control condition) used a version of the software that did not require this input of
explanations. The unit was deemed to be finished when the students met the Cognitive Tutor's predetermined
criterion for mastery.
At the end of the unit a post-test to measure
their knowledge and understanding of the unit content was given to the
students. The differences
between the scores on the pre- and post-tests were used as a measure of
how much learning had been acquired by the students in each condition.
First, it was found
that the explanation
condition spent more, but not significantly more, time working on the
computer than the problem-solving condition, but this was to be expected as
they had an additional task (inputting their explanations) to do.
In terms of the differences
between their pre- and post-test scores, the students in the explanation condition
exhibited a significantly greater
improvement than those in the problem-solving condition. The former also
needed fewer problems to reach
the Cognitive Tutor's mastery criterion than did the latter (102 versus
136 respectively).
Control –
should have had the control group typing in something else to control for time.
Sample – huge
attrition of sample could lead to biased results. May not generalise to
students who give up easily.
Usefulness –
teachers can use computer programs that feed back on strategies used, but may
only be useful for motivated students as many gave up in the study.
Generalisation
– may not apply to other subject areas such as those that employ divergent
thinking rather than convergent.
Sally Gadson, Philippe Harari, Karen Legge and Linda Sherry, (2005), Heinemann Psychology A2 for OCR. ISBN 0-435-80671-8
Fiona Lintern, Merv Stapleton & Lynne Williams (2004) Study Guide for OCR Psychology: A2 Level, Hodder & Stoughton. ISBN 0-340-81626-0.