
Combat Commands and their uses.
| Command | Usage |
| Cleave | This command is used with an axe or a cleaver. Not very powerful compared to blur, but useful up until the point you get blur. This command also can reduce your opponent's armour'sdamage to terrible condition (pointed out by Jet) |
| Skewer | This command does similar amounts of damage to Cleave (but does not damage the opponent's armour), but it's used with blades. Again, you will find this command falling into disuse once you get blur |
| Stomp | A weak unarmed command. Not recommended (save your gp for blur or another combat command). |
| Bodyslam | Another weak unarmed command |
| Uppercut | Yet another weak unarmed command |
| Spearhand | A surprisingly powerful martial arts command - but it's recommended that you save your gp for other combat commands |
| Snapkick | A surprisingly powerful martial arts command - but it's recommended that you save your gp for other combat commands |
| Disarm | a very useful command. As it suggests, it causes an opponent to lose his grip on his weapon, leaving him to fight you unarmed for a while. The disadvantage is that you get less xp for killing an unarmed opponent (but not that much less, so generally it's worth using this) |
| Parry | On using this command, you start to parry incoming blows, which, if you have a high skill in parrying, wont hit you. You wont make any attacks though, as you are busy parrying. A good tactic for parrying is working in tandem with another warrior. You protect him, and parry all incoming blows, while he attacks the enemy. |
| Blur | Once you recieve this command, all other offensive commands bar surprise will quickly fall into disuse, as this far supercedes them. It launches a blur of weaponplay at your enemy, causing multiple hits. |
| Psyche | This command when used will increase your skill bonuses, thus making you more effective in combat |
| Inspire | This command is essentially the same as psyche, but it works on other players |
| Surprise | You sneak up quietly behind an orc warrior. He doesn't hear you approach. Suddenly, you leap from the shadows and launch a series of attacks on his unprotected back. This command is the most powerful ranger combat command, and can cause upwards of 2k hp damage (if you're good). |
| Ensnare | This command is used in conjunction with a throwing net. The net is thrown over the opponent holding them immobile. The problem with this, is the rather large xp loss you get when using the command. |
| Trip | Used with a stave, you sweep the weapon under your opponent, tripping him up and stopping him from protecting others in combat. I've never used this command, so I'm unsure as to its uses and effectiveness. |
| Swordbreak | Used to catch your opponents sword on a swordbreaker knife, and snap it. It takes a very high daggers skill to use effectively though. |
| Cripple | EXTREMELY useful in a pk fight. Use it often. Cripple their head, or arms (depending on guild), then launch a surprise. |
Fighting
At a low level, cleave and skewer are your most useful commands, as well as disarm. Enter combat with a weapon that uses any of these commands, and repeat until the opponent is dead.
Once you get the ability to summon, use summons to protect you, and kill tougher things, such as goblins and hobgoblins. It's important not to indulge in overkill - find out how many summons you need to defeat a particular opponent, and use that many, otherwise, you get less xp.
Once you get blur and surprise, you'll find that you can kill these tougher opponents on your own, especially in a forest. Always start a fight with surprise, unless you know that you can't surprise your opponent. If this is the case, you're better off getting in an extra two blurs.
Of course, combining any combination here makes you even more powerfull. If you can't kill an orc with just blurs and surprise, then take a couple of summons into battle, and things become easier.
Weapons of a Ranger
This section will list the different weapon skills, and my (and sometimes other rangers') recommended 'best weapon' in each category. Where possible, I will name a two-handed weapon, and two single handed weapons. If you have high Strength, you should use the two single handed, whereas if you don't, the two-handed is generally better. Once you've been playing for a while, you will learn that in some situations, one weapon is better than another (a heavy sword will be more effective against an opponent with good armour for example).
NOTE: If there is an entry in the 'Quest Weapon' column, it means that the quest weapon is the best weapon to use in it's category (2 handed, or single handed)
| Category | Two-Handed Weapon | Single-Handed Weapons | Quest Weapon |
| c.o.s.swords | Bronze Greatsword | Katana and Ninjato | Stormsinger |
| c.o.s.axes | Thunder Axe | Two War Axes | None |
| c.o.s.cleavers | Bill Guisarme | Two Great Cleavers | None |
| c.o.c.maces | Battle Mace | Two Stout Maces | Mace of Ages |
| c.o.c.clubs | Maul(1) | Two Jitte(2) | None |
| c.o.c.staves | Battle Staff | None Available | None |
| c.o.p.blades | Two-Handed Heavy Blade | Epee and Talon Sword | None |
| c.o.p.pikes | a Broadhead Spear | Spikehead Spear and Short Spear | Deep Spear |
| c.o.p.daggers | None Available | Two Tripple Bladed Daggers | None |
| c.o..martial-arms | A Sang Kauw (3) | Two Tonfa (4) | None |
| (1), (2), (3), (4) | Recommended by Jet |