Gusto Games
February 2008 – January 2009 Derby
3D/ 2D DS Artist
I was the lead 3D and 2D Artist on Goosebumps Horrorland. I was involved with the creation of assets for all of the levels and mini-games (35 in total).
I also acted as the quality control on the title, ensuring that all the graphics were to the same standard throughout.
I have recently been creating high-resolution models and textures for a PS3/ Xbox 360 title.
Monumental Games
August 2007 – January 2008 Nottingham
3D Artist
I was involved with the creation of interiors of buildings, and objects contained within them.
I was also asked to light the interiors to create the correct 'feel' for the different types of shop/ bar etc.
dpvg Limited
May 2000 – June 2007 Nottingham
Art Lead
As Art Lead for dpvg Limited, my focus was to develop all the elements of artwork required for each project. We aimed to exceed expectations and always succeeded in this.
Company achievements included several published GBA titles, a PS2 game, Internet titles and Mobile Phone games (both WAP and Java).
I have also been involved with creating P.O.S. material for several titles.
Mobius Entertainment Limited (now Rockstar Leeds)
July 1999 - May 2000 Leeds
Lead Game Boy Artist/ Co-Project Lead
I was leader of the Game Boy graphics team, overseeing work of three other artists.
I was also Co-Project Lead, whereby I was ensuring that graphics and code were delivered on-time and above expectations.
Silicon Dreams Limited
September 1998 - April 1999 Banbury
2D/ 3D Artist
I was involved with reworking an original game design to make it more coherent and with designing some of the levels and set pieces for a PC and console title.
Clockwork Games Limited
May 1996 - August 1998 Nottingham
2D Artist/ Texture Artist
I was involved with texturing four levels of 'Speedster' on the PSOne. I also converted all the graphics on a per-level basis to a single 256-colour palette for the PC version.
I was asked to create a lot of art assets that were then distributed to magazines for use in their reviews.
Eurocom Software
November 1995 - April 1996 Derby
Game Designer
I was the sole games designer on a PSOne title.
I was then asked to design an arcade game based on the 'Mortal Kombat' licence which was to use dedicated hardware.
Twilight Software
Nov 1994 - Nov 1995 Harrogate
2D Artist
I converted the Sega Game Gear version of Yogi Bear to colour from the original Game Boy version and was tasked with adding an additional character (Boo Boo)