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Sevens

The number seven has always been considered special and lucky, but in this game a seven is bad not good.  Six dice are required.

Play:

Each player in turn rolls six dice and removes any combination of numbers thrown that add up to seven.  The aim is to score the highest possible total by adding together the numbers shown on the remaining dice.  The first player may take as many as three throws but may stop on the first or second.  The following players may only take as many throws as the first.

For example the first player rolls 5, 2, 1, 1, 1, 2.  The 5 and a 2 are removed and the player may decide to score with the remaining dice (1 + 1 + 1 + 2 = 5), but decides to roll the remaining 4 dice and try and score higher.  The second throw yields 6, 1, 6, 6. The 6 and 1 are removed and the player scores 12 with the remaining two 6s.  He could throw a third time but can't score higher than 12 with the remaining two dice and elects to end his turn.  The other players then have two throws in their turn to score higher than 12.


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