dice-play

Atlantic City Casino Craps

The following are the rules from an Atlantic City casino that closed in the 1980s, but all Atlantic City casinos, by state law, play the same way. Note that the table illustrated doesn't have a Big 6, 8 betting space.

Rules Of Play

The game is played with two dice thrown by the "shooter". You may bet with the shooter or against him, or make any of the many other bets available.  (see the diagram)

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A) "Pass Line"

When the shooter rolls a 7 or 11 on the first (come out) roll, you win. If 2, 3 or 12 is rolled on the come out roll you lose. Any other number (4, 5, 6, 8, 9 or 10) becomes the "point" and you win if the point is repeated before a 7 is rolled. "Pass Line" bets lose if 7 is rolled before the "point" is made. Place these bets in the space marked Pass Line on the craps table. They cannot be removed or reduced until after they win and cannot be placed once a "Point" is established.

B) "Come Line"

Just like betting the "Pass Line" except that "Come Line" bets are made any time after the "point" is established. Place these bets on the "Come Line". You win on 7 or 11 and lose on 2, 3 or 12 on the roll immediately following the placement of your bet. Any other number that comes up is your "point" and your bet will be placed on that number. You win if your "point" repeats before a 7 is rolled. You lose when a 7 rolls before your "point" is made. "Come" bets can't be removed or reduced until after they win.

C) "Don't Pass Line"

This is the reverse of betting on the "Pass Line". You win if 2 or 3 is rolled on the come-out roll, stand off if 12 is rolled and lose if 7 or 11 is rolled. When a "point" is established, you win if 7 is rolled before the "point" is made and lose if 7 is repeated before a 7 rolls. Place these bets in the space marked "Don't Pass" on the craps table. "Don't Pass" bets may be removed or reduced at any time, but may not be replaced or increased until a decision on the "point" has occurred. "Don't Pass Line" bets may be made only on the come out roll and may not be bet after the "point" is established.

D) "Don't Come Line"

This is the reverse of the "Come Line" bet. Place these bets on the "Don't Come Line" anytime after the "point" is established. You win if 2 or 3 is rolled, stand-off if 12 is rolled, and lose if 7 or 11 is rolled on the roll immediately following the placement of your bet. Any other number becomes your "point" and your bet will be placed behind that number. You win if 7 is rolled before your "point" is rolled. You lose if your "point" is repeated before a 7 rolls. At your request, the dealer will remove or reduce your "Don't Come" bet, but it may not be replaced or increased without being re-bet on the "Don't Come Line".

"Pass", "Come", "Don't Pass", and "Don't Come" bets are all paid even money when they win.

E) "Taking and Laying Odds"

A player may make a wager in addition to his original or "flat" bet anytime after the "point" is established. Players may "take odds" on any "Pass Line" or "Come" bets. Odds pay-offs are equal to the true odds of winning or losing the bet (see accompanying table.) The odds bet wins if the flat bet wins and loses if the flat bet loses. The dealer will be happy to explain the limits on taking and laying odds.

These bets pay true dice odds without requiring a "flat" bet and may be made directly on 4, 5, 6, 8, 9 or 10 at any time. A "Buy Bet" is a wager that the number bet will roll before a 7, similar to the "Don't Pass Line" bet. A commission of 5% is charged on a "Buy Bet", and on the amount that could be won on a "Lay Bet". The payoff odds are shown in the accompanying table.

G) "Place Bets to Win"

These wagers can be made at anytime, directly on any, or all of the following numbers: 4, 5, 6, 8, 9 or 10. The wager on each "placed" number wins if the number rolls before a 7 and loses if 7 rolls before the "placed" number . The "Place Bet" is similar to a "Buy Bet" but no commission is charged and the pay out odds are different (see the accompanying table).

All odds, "Buy Bets" and "Place Bets" may be increased, decreased, taken back by the Player or called "off" at anytime. "Come Bet" odds, "Buy Bets" and "Place Bets" are always off on the come out roll unless designated otherwise by the Player. "Come Bet" odds, "Don't Pass" odds, "Don't Come" odds, "Buy Bets" and "Place Bets" are all given to the dealer, who places them in the proper location on the craps table. The player is responsible for placing "Pass Line" odds and keeping track of his bets.

H) Field Bet

This is a one roll bet that may be made on any roll. If 3, 4, 9, 10 or 11 rolls, you win even money. if 2 or 12 rolls, you win 2 to 1. If any other number rolls, you lose.

I) Hardways

Hardway bets are located in the centre of the craps table and are placed by the dealer. Hardways may be bet any time. The four possible Hardway bets are "Hardway Six" (two 3's) and "Hardway Eight" (two 4's), which pay 9 to 1, and "Hardway Four" (two 2's) and "Hardway Ten" (two 5's) - which pay 7 to 1. You win if the Hardway your betting rolls before a 7. The bet loses if you roll a 7 first or if the number rolls with a non-pair combination. For example a "Hardway Eight" wins only if two 4's are thrown before a 7 or before an "easy-way" eight (5-3 or 6-2 combination) . Hardways are off and not working on the come out roll unless the player designates the bet to be on.

One Roll Bets

The following bets can be made on any roll of the dice. The bets win or lose each roll depending upon the result of the throw. These bets are handed to the Dealer to be placed in the appropriate part of the craps table. Winning bets are automatically placed again for the next roll unless specifically called off by the player.

J) Any 7: If 7 rolls you win and are paid 4 to 1. All other numbers lose.

K) Any Craps: If 2,3 or 12 rolls you win and are paid 7 to 1. All other numbers lose.

L) Two Craps or Aces: If 2 is rolled, you win and are paid 7 to 1. All other numbers lose.

M) Twelve Craps or Two Sixes: If 12 is rolled, you win and are paid 30 to 1. All other numbers lose.

N) Three Craps or Ace-Deuce: If 3 rolls you win and are paid 15 to 1. All other numbers lose.

O) Eleven or Six-Five: If 11 rolls you win and are paid 15 to 1. All other numbers lose.

P) Horn Bet: Is a four unit (or multiple thereof) bet whereby you are betting one-fourth of your wager on 2, 3, 11, and 12. If 3 or 11 rolls you win and are paid 3.75 to 1. If 2 or 12 rolls you win and are paid 7.5 to 1. If a number other than 2, 3, 11, or 12 rolls, you lose.

Horn High Bets: Same as a Horn Bet except you are betting an extra unit straight up on either 2, 3, 11 or 12 as you so designate. For example: a \$5.00 Horn High Aces has one dollar each on 3, 11, and 12 and \$2.00 on Aces. If one of these four numbers rolls, you win, and the payoff is calculated in the same manner as a "Horn Bet". If any other number rolls you lose.

 Craps Pay-Off Odds Pass Line/Come Bet 1 to 1 Don't Pass/Don't Come Bet 1 to 1 Pass Line Odds/Come Bet Odds/Buy Bets Numbers 4 or 10 2 to 1 Numbers 5 or 9 3 to 2 Numbers 6 or 8 6 to 5 Don't Pass Odds/Don't Come Bet Odds/Lay Bets Numbers 4 or 10 1 to 2 Numbers 5 or 9 2 to 3 Numbers 6 or 8 5 to 6 Field bets 3, 4, 9, 10, 11 1 to 1 2, 12 2 to 1 Place Bets Numbers 4 or 10 9 to 5 Numbers 5 or 9 7 to 5 Numbers 6 or 8 7 to 6 Hardways 6 or 8 9 to 1` 4 or 10 7 to 1 One Roll Bets Any 7 4 to 1 Any Craps 7 to 1 2 craps or 12 craps 30 to 1 3 Craps or 11 15 to 1 Horn bet (3 or 11 rolls) 3.75 to 1 Horn Bet (2 or 12 rolls) 7.5 to 1

The casinos obviously don't tell you the true odds and what their edge on the game really is so read Craps odds to see the house edge on the bets described.

If you're going to shoot dice and gamble in a casino you should know about Craps etiquette and how to act like a natural.

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