|
 |
London
Guild of Assassins - Rules v 0.9b
DISCLAIMER:
The London Guild of Assassins is a GAME. It
does not endorse or condone real-life violence. Its intentions are ENTIRELY
innocent. It accepts NO RESPONSIBILITY for the actions of its players,
who are DISCOURAGED from all incriminating activities, in particular brandishing
replica firearms in public. Players participate at their OWN RISK.
Contents:
1)Overview
2)Signing Up
3)Targetting and Making Attempts
4)Weapons
5)News and Pseudonyms
6)Competence and Criminality; Police Force
7)Out of Bounds Areas
8)Ending the Game
9)Final Thoughts
1)Overview
Welcome to the London Guild of Assassins! This document aims to explain
how the game works, and give you ideas for how to take part in it. This
ruleset is not comprehensive, and there will always be situations not
covered. If in doubt about the legality of any weapon/idea,
ask the umpire for clarification.
The
aim of the game is to have fun, and meet new people in a competitive environment.
The aim of each player is to be the last one standing. It's free to play
and once all players have signed up, they are given two targets. You are
told their names and addresses, and you are encouraged to try and kill
them. However, there are also 2 people somewhere who have been given your
details and who are after you.
Can
you kill your targets and avoid your assassins? The winner is the last
player left alive, although a duel may be needed to finish the game off.
You eliminate your targets using a variety of toy and fake weapons, and
any time you either try to kill someone or someone makes an attempt on
you, you must report it to the umpire who will publish the event on this
website.
2)Signing up.
The game is open to all people living within Zones 1-3 of London, although
those living further out may be allowed to play at the umpire's discretion.
Anyone living outside Zone 1 is asked to provide details of regular and
occasional visits they make to Central London, such as lectures, society
meetings, for the sake of lazy assassins who can't be bothered trekking
out to Hounslow.
The umpire will make it clear when the game is to begin by posting on
the website and sending out an email. Making attempts before this time
is pretty dumb, as they won't count, and your targets may find out who
you are.
You sign up for the game by first emailing the Umpire at houseofsteel@hotmail.com
to express interest.
The Umpire for Game 1 will be Anthony Smith. You can register
as a player by emailing the Umpire at houseofsteel@hotmail.com
with the following details:
- Name you are
usually known by
- Address. This
will be given to your assassins, but your exact house number, flat
number or room number will not. Give details of London zone and postcode.
Nearest Tube/rail stop would also help.
- College/University
if appropriate. You don't have to be a student to join, but be advised
that many players will be students. Give year of study and course
if you are a student.
- Email Address
. You must check this regularly.
- Initial Pseudonym
- Water Weapons
Status - whether water weapons can be used in or around your room
or house.
- Any extra details:
e.g Any allergies your assassins should be aware of.
- Details (days
and times) of frequent trips to the city centre.
- A RECENT PHOTOGRAPH
(this is quite important!!). It doesn't need to be high-quality or
high-resolution, just as long as it's obvious that it's you. JPG,
GIF, BMP format, whatever.
3)Targetting and Making attempts
You will be given between one and three targets via email to make kill
attempts on. If any of these targets die, you will shortly receive a new
target, so that all live players have three targets. You may legally make
attempts on the following:
- any
of your three targets
- your
assassins (if they are careless enough to let you know who they are)
- anyone
making an attempt on you
- anyone
who is a wanted Guild criminal or incompetent
- anyone
openly bearing a weapon. This is to discourage assassins from bearing
weapons in public, although the threat of being shot be the real-life
police should discourage you anyway!
Assassins may work together, although this may put them in danger if the
target is well-prepared. Assassins may also have non-player accomplices,
although non-players should not handle weapons, and must not open poison
letters. If your accomplice dies, you will almost certainly be made wanted
for causing their death, unless you can persuade the umpire that you were
not responsible. Dead players are expected, and dead non-players are politely
asked, not to interfere in further attempts.
A player is not dead unless they know about it. If a player is hit by
a weapon in the arm or leg, that limb is immobilized for the duration
of the encounter. If a player is hit anywhere else, he is dead. However
shots to the head are strongly discouraged. There are no shields; e.g.
if a bag is hit, the shot is assumed to pass through it, and will kill
if it was on target originally.
UPDATE
24/11/05: From now on, if a kill is reported and posted on the website,
a confirmation request will be sent to the victim.If the kill is NOT CONFIRMED
by the victim by the end of the SECOND DAY following it, new targets will
be assigned anyway.
That means it's UP TO YOU to
check your emails every day and confirm when you're killed.
I'd also like to stress that
you should report all your attempts, even if you're just "lurking"
for someone, so that I can post them on the site, and so that your pseudonym
will become known and feared.
4)Weapons and banned weapons
There are many ways to make attempts on your targets. The list below is
not comprehensive. However any alternative weapons must be registered
with the umpire first, and any kills made with unauthorized weapons
may be disallowed. All weapons must in general be safe, not
appear to be dangerous, must have a noticeable effect
(the victim should know they have been killed) and should not be so
powerful that other weapons do not compare.
In
the case of labelled weapons, labels should be reasonably sized and quite
obvious, for example writing with a thick black marker, or a Dymo label,
or a Biro, as long as the label isn't too small to be noticed. Use common
sense, and if in doubt, ask the umpire.
- Knives
The simplest weapons; simply label a piece of paper or cardboard(preferably
knife-shaped) 'KNIFE' and you are ready to kill! (Note: Beware when
wielding or concealing this knife; it is probably the most realistic
weapon in the game!) There are other knife-type possibilities, but
note that mobile phones will not be allowed as knives. Knives
must not look too realistic! If in doubt, ask the Umpire. Fake retractable
knives were formerly allowed, but have been disallowed as they do
look realistic and could frighten the target. Do not forget that there
are a lot of real-life nutters in London.
Don't make it look realistic. A pen labelled "KNIFE" is
fine!
- Rubber band
guns
Wooden guns, which fire rubber bands. They are obviously a toy
weapon, and do not need labelling. Don't brandish them in public,
as they can look realistic, especially with the dark.
- Water weapons
A water pistol may be used, however they should always be used with
care, not to damage property or to get targets more wet than necessary.
They are banned in shops, dining halls and if the target is wearing
formal wear, and assassins are asked to use common sense using them.
If your room is set as a no-water weapons zone, then you cannot defend
it with a water pistol. Water weapons can be used to make 'bang' kills
(see below) in any in-bounds area. Don't soak people in the winter!
- Nerf and
Lanard guns . These may be used and do not need labelling or registering.
Make sure they don't look realistic, and make sure they are at least
partly brightly coloured, so there's no danger of a policeman mistaking
them for a gun and shooting you.
- Other guns
Any guns which are at all realistic are banned, as their use could
be misinterpreted, e.g. on CCTV cameras. This includes rubber pellet
guns. It goes without saying that BB Guns and Air rifles are banned.
Ask (or better, show) the umpire about any other toy guns you wish
to use. The LGA is NOT RESPONSIBLE for actions taken by its
players involving replica firearms. Do not use them.
- Poison letters
You can use almost any substance as poison, such as flour, chalk dust,
margarine, ketchup, glitter etc, and send it in a letter addressed
to your target. If the target touches the poison, they are dead, unless
they are wearing gloves at the time. Poison letters must contain a
disclaimer saying: "This is a fake assassination attempt
for the purposes of the London Guild of Assassins. The substance contained
inside is ???????? and is harmless in real life. Any enquiries should
be directed to the current umpire, someone@somewhere.com"
However, if the letter is not explicitly addressed to the target,
you will be made wanted for endangering the lives of others!
Placing poison on any communal areas, such as a target's doorhandle,
will definitely make you wanted for endangering innocent lives.
- Poisoned
food/drink If you can persuade your target to eat or drink something
you have 'flavoured' then you can kill them. To poison food/drink,
it must taste significantly different to normal, such as peppermint
in orange juice, or Tabasco sauce on crisps. The target must notice
that something is wrong with the food, and please check for allergies
before leaving your target a tasty present. For poison letters/food
in particular, the victim must email the umpire with
details of whether they survived or not as soon as possible.
- Other weapons
There are many other possibilities, such as killer fluffy toys, poisoned
lipstick for anyone needing a quick way out of a boring date, using
cardboard boxes as fridges to drop on the unwary, poisoned umbrellas,
and lethal vegetables. Any such weapons need to be registered with
the umpire before use, and almost all will need labelling.
- Bananas can
be used to make "bang" kills. They must be labelled "GUN".
This is to stop assassins from buying a banana from a shop and then
immediately killing someone with it! Extra respect will be given for
all kills made using giant inflatable bananas labelled "KNIFE"
or "COSH".
Any gun can be used to 'bang-kill.' This is where you have a clear shot
at your target from less than 1 metre. Instead of actually firing the
gun, you can just point it and say bang so that the target hears. This
is a subtle and clean way of killing a target. It is also a great way
of killing people using utterly innocuous objects labelled as guns.
Banned
weapons
1.
Explosives. Explosives (not real ones, of course, just fake ones that
don't actually explode, just pretend to) are not allowed.
2. Anything with BOMB, GRENADE, FAKE BOMB, etc,
written on it, is STRICTLY FORBIDDEN. If you get caught
carrying ANYTHING with "BOMB" on it, Her Majesty's police will
turn up and you will get VERY arrested. Don't even think about trying
it. Not only is it a stupid thing to carry, it's also a weapon that will
have your kill disallowed, get you disqualified and thrown out of the
Guild.
3. ANY REALISTIC WEAPON. That includes realistic guns,
realistic knives, realistic poison (don't label anything POISON, for God's
sake!).
4. BODY ARMOUR is not allowed, nor are shields. Bags do not block shots.
If you are wearing a backpack or rucksack on your back, and a shot hits
you from behind, you have been killed as if you weren't wearing the bag.
5. You can't use your own hand as a gun (the severed hand of another player
is a legitimate "gun". That statement was a joke), even if it
is labelled "GUN". You need to use a tangible object as a weapon,
and it must have been prepared prior to the attempt, ie. you can't just
grab any old banana and suddenly transform it into a gun in front of your
target's very eyes.
Remember,
the Umpire's decision is final, and if the Umpire deems your weapon to
be too realistic, dangerous, incompetently used or illegal, whether in
real life or under Guild Law, your kill will be disallowed and you may
be disqualified from the game.
New
14/11/05: CEASE FIRE RULE
If ANY police are present, or any guards,
security personnel, etc, the word STOP should be used
to stop all gameplay. This is to prevent anyone from being arrested, shot
or injured in any way. If play is in progress and anything is wrong, shout
STOP. When the word STOP is shouted,
all play stops.
Remember.
THE CEASE FIRE WORD IS "STOP".
Every time you make an attempt, or someone makes an attempt
on you, you must report it to the umpire via email. The
umpire will publish news of the event on the game website: http://homepage.ntlworld.com/debnron/assassins
. Players are encouraged to check the website regularly for
news. Game news will sometimes not be sent by email to avoid wasting bandwidth.
That
is how the game works: when you kill someone, are killed, try to kill
someone or are subject to a failed attempt, you MUST TELL THE
UMPIRE with details of:
-DATE
of the attempt
-TIME of the attempt
-LOCATION of the attempt
-YOUR PSEUDONYM
-WEAPONS USED in the attempt
-OUTCOME OF ATTEMPT (if a physicsl weapon was used, give details
of how many hits were achieved and where on the body they landed).
You may also write an account of the attempt, in character as an assassin.
For example: "It was dark. Smythe's index finger stroked the smooth
chrome barrel of his Colt .45 as the ripples on the water cast dancing
moonlight onto the building across the lake. TheLargeBadger was waiting
for him; he knew it. He knew this would be his last chance..." and
so on.
For
more about reporting kills, see: http://homepage.ntlworld.com/debnron/assassins/report.htm.
However, to preserve some secrecy, when you sign up, you are encouraged
to specify a pseudonym. Any events that you are involved in will be reported
under your pseudonym. For every 2 kills you make, you are granted a new
pseudonym, from when you can choose which one is used. Upon death, your
name and all pseudonyms are revealed by email to all players. The identity
of all remaining pseudonyms will be revealed at the end of the game.
If
you break any rules of the game, such as killing an non-player, or someone
who is not a valid target for you, you will be declared a criminal, and
placed on the wanted list. Murder is after all, a terrible crime among
self-respecting assassins. Your name and address will be made public,
at least amongst the Guild, and any player may legally attempt to kill
you. Aiding and abetting a criminal in less-than-legal activities is also
a crime. The umpire may offer redemption conditions. However the umpire
reserves the right to remove a player from the game in the case of a serious
breach of the rules.
All players must make attempts on their targets to keep the game moving.
If a player makes no attempts for a week, they will be declared incompetent,
for souring the good reputation of the guild. Their details will be made
public, and all assassins are welcome to try to kill them. It is always
possible to be redeemed from incompetence, although you may be required
to make multiple attempts. The amount of time you have before being declared
incompetent may change as the game progresses, as may the nature of attempts
needed to remain competent.
The
London Guild of Assassins' POLICE FORCE is a group of
assassins on the Umpire's secret service. Their job is to eliminate Incompetent
and Wanted players. The Police Force can't go after non-Incompetent or
non-Wanted players. They, too, must abide by the rules. They can be killed
like any other player!
A Police Officer, once killed, may be brought back to life at the Umpire's
discretion. Beware, though: killing a Police Officer will make you Wanted,
if you aren't already! If you encounter the LGA Police Force, it's probably
a good idea to avoid them as best you can, perhaps hide, and hope they
get bored and leave you alone!
When you die, the Umpire may ask if you would like to join the Police
Force.
The game takes place at all times except when assassins are in out of
bounds areas, when they are safe. The following areas/events are always
out of bounds:
- lecture theatres
- tutorials/supervisions
- formal dining
halls (for the pedantic, this is defined as when food is served to
tables, so cafeteria-style halls are in bounds. Out of colleges the
same rule applies e.g. McDonalds is in bounds, Pizza Hut is not)
- regular society
meetings. If a meeting is a one-off, check with the umpire.
- schools, hospitals,
cinemas, theatres, churches and other official places of worship.
N.B. Your room is NOT a place of worship and is ALWAYS in bounds.
- Public
transport, including Tube stations, railway stations etc.
Given the events of 7/7/05, it would be an unwise assassin indeed
who acts suspiciously on public transport, especially one who appears
to concealing something, and ESPECIALLY one who is carrying a bottle
labelled "POISON"!
If you wish your place
of work to be declared out of bounds, ask the umpire, although a good
reason is needed. Some people will naturally work in out-of-bounds areas,
and must not be attacked at work. In addition, the following areas are
designated no-water zones:
- inside and around
the room of any player who has requested no water.
- the rooms, houses
and property of members of the public
- all shops
- nightclubs.
Although congratulations if you can get a water pistol in anyway.
There are also
some areas where police or armed guards are nearby. Please
be sensible in these areas: a Super Soaker fight near Buckingham
Palace might be acceptable, just not right in front of it where the
guards are likely to get a faceful of water. Keep your distance! Remember,
the Guild accepts NO RESPONSIBILITY for the actions of its players.
Be sensible. You have been warned.
8)Ending the game
The game ideally finishes when there is only one player left, however
if there are large numbers of students playing and the end of term is
approaching, or the game is slowing down, then a duel may be agreed in
order to finish the game. The winner will receive the respect and admiration
of all assassins, and the title of Master Assassin of London. Toward the
end of the game there may be social events or battles for players to get
to know each other and stay involved.
9)Final
thoughts
1)The umpire's decision is final and there is no right of appeal.
2)The umpire is entirely impartial, and not susceptible to bribery of
any form, especially not alcohol or chocolate.
3)If you have any queries about these rules, ask the umpire,
preferably before it becomes a matter of life or death.
4)The umpire reserves the right to change the rules at any time, and any
rule changes will be posted on the website. The change is deemed to be
effective as soon as it is announced on the website, so check regularly!
5)The umpire may choose that the spirit of the rules is more important
than the letter of the rules in any situation.
6)Physical force is not part of the game, and anyone using it (e.g. to
force open a door) will be made wanted. Don't push open a door if it's
being held by someone and CERTAINLY don't break into anywhere.
6b) Involving the public is a BAD IDEA.
6c) People should be aware of their own real
world safety at all times. Don't hang around on dodgy back streets where
you may get mugged or worse.
7)By signing up, you accept that people may attempt to enter your room
through an unlocked door or an open window. Any other methods of entry
are strictly forbidden.
8)You are accountable for your behaviour at all times, and the
LGA will not take responsibility for your actions. In particular, be wary
about bearing guns in public, as your actions may be misconstrued. Do
not use realistic weapons of any kind. It is not, and has never
been, illegal to carry a water pistol, rubber band gun, cardboard knife
or any other form of toy weapon. It IS, however, illegal to carry a reproduction
or realistic firearm or other weapon, and anyone carrying anything that
could be confused for a real gun is liable to be shot by the Metropolitan
Police. The LGA is NOT responsible if you are arrested or shot
by the real-life police. DON'T BE AN IDIOT.
9)By signing up, you confirm that you have read all these rules and agree
to abide by them.
10)Remember, the ultimate aim of the game is for everyone to have a good
time.
This ruleset written by Ric Brackenbury, based on the rules of Cambridge
Assassins Guild, amended, adjusted and polished by Anthony Smith.
DISCLAIMER:
The London Guild of Assassins is a GAME. It
does not endorse or condone real-life violence. Its intentions are ENTIRELY
innocent. It accepts NO RESPONSIBILITY for the actions of its players,
who are DISCOURAGED from all incriminating activities, in particular brandishing
replica firearms in public. Players participate at their OWN RISK.
Back
to top
|
 |