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This is a platform
game based around collecting food(!) You control the chef called Pierre
around 48 levels (plus bonus and hidden mini-levels) arranged in groups
of 8, each group of 8 levels being themed around a country starting with
Switzerland and ending in France.
Now does
that sound uninspiring or what ? Collecting food ? It sounds original
- but how could that be fun ? Well it is. The food has a life of its own
and will happily roam around the 1 screen wide, vertically scrolling levels
until you get anywhere near them. At this point they will hop, roll or
run away from you in any way that their form permits.
There are a few basic food items that you will see in every country such
as eggs, mushrooms and potatoes - but each country will have a guest food
item. Switzerland has a Swiss cheese, West Indies has pineapples etc.
Graphics
The thing
is , in this game the food looks cute! It is hard to imagine (even harder
to find a screenshot of this game on the web) but believe me it is. How
anyone has managed to give a potato personality is beyond me. The blurb
on the box goes on about "over 1000" frames on animation in the game and
it shows.
The levels are big - several screens high - and extremely well drawn and
themed to the country in question. The sprites are quite small. Pierre
would be about 50% bigger than a non-Superised Mario and the food varies
around this size (the potato is quite big compared to the rest of them
though). The level of detail is outstanding however - the swiss cheese
bounces along and "squidges" a bit when "he" hits the ground, the mushroom
hops along on his stalk, moving it back and forth as he does so, eggs
roll along - and sprout mini egg-shell parachutes when they drop down
a level. Most food items have blinking eyes and there is even animation
on the mouths of some of them - it is absolutely charming. Pierre is full
of character too - his hat bends in the breeze when he runs along.
Gameplay
At the top of the screen, along with the usual information(score, time,
lives etc.) is a number indicating how many pieces of food Pierre has
to capture. How does he do that ? Well he has to find a net first (in
the early levels it is pretty close to his starting position) and when
he has done that he can chase the food and catch them in his net. He can
stun the food first by "doing a Mario" and jumping on it.
At any time, Pierre can go to the cage (there is one in each level and
he has to find that too), and by running over the top of it he deposits
the food he has caught in the net. When the target number of food items
is reached - a portal opens (he now has to find that - in early levels
it is close to the cage) and on to the next level. You can choose to gather
all food items in the net (although the target indicator will only change
when food drops into the cage) and get a bigger bonus when you deposit
them all in the cage at once, or just collect them one at a time or in
twos or threes - whatever you like.
If a piece of food collides with Pierre - you don't lose a life but you
will be stunned and some food will escape from the net and run away from
you like the clappers - so there is a risk in gathering lots of food in
your net at once. There is a fairly tight time limit on each level and
there is a superb panic inducing tune that kicks in on the last 20 seconds.
Run out of time and you lose a life.
There are other weapons that Pierre can collect. The flour bag gives you
unlimited flour bags to throw at the food and stun them. The level of
control is superb here - you can aim using up and down on the D-pad to
effect the arc of the throw. Another weapon is the bottle of chilli sauce
which gives Pierre a flaming breath - breath on a food item and he is
scorched and stunned - the stunned and scorched food graphics are beautifully
done.
There are springs that Pierre (and the food!) can use to propel himself
upward - beware though - bash into a platform from below and you will
be stunned allowing food to escape from your net. There are also teleporters
dotted around the levels for fast transportation - the food items use
them too. If fact, if you time it right, you can throw a flour bag into
a teleporter and it will be teleported too!

So on you go - stunning and collecting food. But there's more! Le Chef
Noire , Pierre's arch enemy will turn up from time to time and open the
cage on you , letting all the food out. When the food escapes it warps
away to another part of the level with a cute popping sound. You can prevent
this if you can get to the cage and close it before the food makes its
escape.
In later levels, some enemies appear - Salmonella and Listeria start roaming
around levels - if they touch food they will temporarily infect it. Infected
food turns nasty and starts chasing Pierre - you lose a life if infected
food touches you. You can stun them - but if you jump on a piece of infected
food too many times it will kill him - perhaps leaving you without enough
food items to collect to reach your target. If Listeria, who looks like
an angry sack of pus, contacts Pierre he eats him ( you see poor Pierre
inside him!) while Salmonella makes Pierre ill and the left right controls
are reversed temporarily. These enemies can be disposed of by repeatedly
jumping on them - and they can be stunned by weapons too. There are wasps
flying around too who will relieve you of another of Pierre's lives very
quickly.
With all this going on against an increasingly tough time limit, it is
probably no surprise to hear that this game is tough - damn tough in my
opinion - borderline frustrating in fact - but the charm of the game means
it gets away with it. There are lots of secret bonus levels to be found
too. For example - on one level in Switzerland there is a row of bells
- hit them with flour bags in the correct sequence and they play a tune
- and open a portal to a bonus level. At the end of each block of 8 levels
there a bonus level where you run along a forced horizontally scrolling
screen collecting goodies and keeping a shopping trolley ahead of you
by nudging it. The level will end prematurely if you fail to keep the
trolley ahead of you - great stuff.
Sound
Sound is exemplary too. Great tunes play in the background and the spot
effects are full of character. Jump on an egg - you hear a great egg cracking
sound as he is stunned. Kill a germ and there is a great squelching sound
as he bursts. There are lots of cute little jingles announcing events
such as portals opening or the arrival of Le Chef Noire!
Overall
This was called a "sleeper hit" in the great UK SNES magazine - Super
Play. To me it is one of the best kept secrets in platform gaming. There
is a two player alternating option which is OK - split screen mode would
have been amazing (although too much for the SNES perhaps). The thing
is though, there are no passwords (there is an Amiga version which does
have passwords), so you have start from the beginning every time (you
do have the option to start at West Indies - the third country) and this
hurts the playability - it is such a big challenging game that you may
be put off going back to it. However I can't recommend it enough - it
is at least worth a try through emulation - as I reckon it will be hard
to find the cartridge. If you do find it though and you're a SNES owner
who is into classic platforming with a touch of style and a massive challenge
then snap it up straight away!
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