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This game is one of
the reasons why I still hold the SNES , and Konami, in the highest regard.
It is without doubt one of the most innovative, challenging and fun games
I have ever played. Ever played. I'm 39 in April and have been
playing games since the late 70s and playing this game is up there with
moments such my 1st game of Pong, or sit-down Star Wars.
What frightens me is that I only stumbled upon this game as part of a
deal - it slipped into the SNES PAL release schedule with no fanfare and
I got it as part of a "2 for 1" deal with Namco's Smash Tennis - which
itself is a nice game - but it is simply unfair to compare that (or indeed
most other games) with this masterpiece. I'm frightened to think that
I could have gone through life not playing this! It is up there alongside
Miyamoto's mighty 2D trilogy of Super Mario Bros 3, Super Mario World
and Yoshi's Island - heady company indeed - but it really is that good.
Legend of the Mystical Ninja is an action based platformer with RPG elements.
Spread across 10 levels - each made up of a forced perspective RPG-style
area followed by a traditional 2D platform section,culminating in a boss
battle. The RPG-section sees you roaming around a town, speaking to people,
battling enemies and entering buildings searching for clues as to how
to proceed.
The variety of things to do in villages is incredibly varied and faultlessly
implemented. You can earn cash by doing jobs (implemented via mini-games
such as Mole Attack and Painter), train at a gym to learn special attacks,
gamble in a variety of ways (dice and horse races being 2 examples), take
part on game-show style quizzes, search mazes for prizes and cash - it
goes on and on. You can also do things just for fun - for example you
can enter an arcade and play Air hockey, Breakout and the 1st level of
Gradius (if you have the money that is). All of these mini-games are presented
with such a very high level of slickness, charm and technical expertise
that is hard to believe. You wonder how Konami squeezed it all onto a
cartridge.
In the village you can power up with extra speed, energy, weapons, money
and armour. You have an upgradable weapon with which to bash the weird
and wonderful enemies. You start with a pipe , which when powered up gets
longer (ooer!) but when powered up again becomes a yo-yo weapon with great
range. You may also shoot at enemies by throwing coins at them - something
only recommended if you're rich!
Once you have achieved a certain task or simply found a certain entrance,
you enter a normal 2D platform phase - these are pretty tough - you face
many tricky jumps and imaginative enemies and are brilliantly designed.
Get to the end of this - and you are presented with a superbly designed
boss with which you battle. Succeed and you are rewarded with an enjoyable
mini cut-scene as you progress to the next level. The range of bosses
is weird and wonderful - some of them even ended up in another Konami
series - the 2D shooter Parodius.
The whole game just has a wonderful look and feel - I suppose its very
"Japanese" and has all sorts of odd little icons and images. For example
your weapon powerup icon is a cat symbol which I've seen in Chinese restaurants.
Restart points are represented by a "lucky elephant". Apparantly the hero
of the game exists in oriental folklore and was a thief who turned good
- anyhow, the game is filled with humour and unexplained weirdness and
most of all fun - something which seems to be getting rarer and rarer
these days in a game.
This all sounds fine and dandy - but there's more. There is a 2 player
simultaneous mode. Play along with a partner and the fun isn't doubled
- its squared! You can play mini-games together in the villages and help
each other when battling enemies but the 2 player game becomes inspired
in the 2D platform sections. If one player lies down, the other can jump
on his back - you are then in piggy-back mode! One player moving and jumping,
the other attacking the enemies - you really have to experience this game
like this - it is a blast on your own, but this just puts the gameplay
fun through the roof.
Reviewing this game is hard simply because I don't want to spoil the surpises
that await the player - I have already said more than I should have! Do
yourself a big favour and get this game one way or another. It spawned
2 sequels on the SNES and 2 games on the N64 (the 2nd of which returned
to its roots and resembles this game in its structure).
Great graphics, marvellous oriental tunes and superb spot effects go together
with finely tuned control,inspired level design and humour. This game
is quite simply a masterpiece - one of the finest games ever created and
quite honestly puts games offered today to shame.
This game, or any game of this type, simply wouldn't be given the light
of day today by publishers and it will be a long time before anything
like it will ever be seen again - and its why I'm personally losing faith
in the modern gaming scene.
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