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Introduction
Doom and Doom2 were released by iD in the mid-nineties and turned PC gaming
on its head. While Doom was not the original first person shooter (FPS),
it basically defined the genre and introduced the world to the deathmatch.
Doom is all about atmosphere - pure and simple. It was the first FPS to
provide an immersive experience - and it did this through great level
design, use of sound and clever use of primitive behaviour logic for its
imaginative and varied enemies.
The gameplay was brutally simple - find the exit. Some doors are locked
and can only be opened by finding the corresponding key (doors and keys
are coloured). The levels are of an inspired design with some simple puzzles
using switches and shifting platforms which are pitched just right - not
too complex to get in the way of the action.
The enemies range from zombie troopers and fireball throwing imps, through
firey-skull belching floating demon heads and mechanized spiders to skeletons
with shoulder mounted cannons and giant minotaurs. Despite this hellish
look and feel - there is a certain element of humour in the game.
The graphics are crude by todays standards - textures become very blocky
up close and the enemies are very jerkily animated - but its all part
of the Doom charm and it is still a playable game today.
In all but the first couple of levels you are hopelessly outnumbered and
outgunned even though there are lots of weapons such as shotguns, plasma
rifles and grenade launchers lying around to use. Because of the limited
AI of the enemies which basically works on line of sight, and the fact
that you could save your status at any point, each level is perfectly
"do-able".
Sounds in Doom are marvellous - you are surrounded by the howls and roars
of the enemies and the sound of the mechanised spiders getting closer
still fills me with dread!
Doom has been ported to anything that has a processor in it from digital
cameras to the PS1 and GBA. The problem with these ports though has been
the fact that it is still the same game with the same levels. If you have
played Doom and Doom2 on PC, then there has been little reason to buy
it again apart from a bit of nostalgia since you have seen it all before.
Along comes the Nintendo 64 version of Doom - I say version, not port
- because this is an all new game.
Graphics
Up until Doom 3 arrived, Doom had never looked so good! The levels
in Doom 64 look great - lots are well lit and boast a great variety of
textures which is surprising for the N64. There are 32 of them (4 hidden)
- AND THEY ARE ALL NEW. That's right - all levels are exclusive for N64
and have been vetted by iD for quality - so they are the real deal and
are more interactive than the originals too with more moving sections
etc. The levels are long... and tough.

The enemies look great too - although they are not polygonal - no doubt
to allow the N64 to display lots of them at once. They look good even
up close and for once the N64 filtering effects are well used. Unfortunately
they are not as varied as original Doom - the skeletons, chain-gun man
and giant spider boss have gone along with the rather annoying enemy in
Doom 2 who could engulf you in flame from afar.
In an attempt to compensate, the imps and shaved bull creatures come in
two types - normal and translucent who are harder to see in darker levels.
The minotaurs come in 2 types as well - they look the same but the second
type throw different coloured fireballs and are a lot tougher.
We still have the zombies and the two floating-head types - belching skulls
and fireballs -each with their own look. The big wideboy with missile
launcher arms is there, as are the arachnitrons, the barons of hell and
the giant cyberdemon with his homing missile launcher arm. Apart from
the lesser enemies, the creatures bear almost no resemblence to their
PC Doom counterparts , although they share the same dodgy animation !
The final level has a new boss creature exclusive to this version.
Gameplay
This is still Doom however - no jumping - and no looking up and down.
It is 1 player only too - no doubt due to the fact that this is a 1st
generation title. But these shortcomings apart , it plays great. The puzzles
are a bit more complex - not too much though - this is still the old Doom
and for those who loved the original, this is just what we have been
looking for. Another gameplay change is that you can only save your progress
at the end of a level. Once you get by the first 5 or 6 levels they get
quite long and really tough - so it can be heart breaking at times - this
hurts the gameplay a bit, but you will keep going back.
The game supports saving to controller pak or passwords. The game makes
good use of the N64 controller and analogue movement is supported.
The auto-mapper from the original is still there and you can view it in
the classic Doom outline style or with textures.
Sound
The sound has improved - along with the great groans and roars of the
creatures we now have creepy ambient sounds instead of the soundtrack
of PC Doom. These sounds are amazing - there are grinding and scraping
sounds going on - in one level there is what sounds like a baby crying
in the background - quite disturbing. Enemies hit the deck with a great
sounding damp thud when you take them out with the shotgun.
Overall
Despite its faults, Doom 64 is an old-school FPS with lots of atmosphere
and character which is great fun - something that modern FPS developers
seem to have forgotten about. It offers a great, tense 1 player experience
and has the same feel of the original Doom but with a great new look and
a lasting challenge. Highly recommended.
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