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Chaos Engine is a
viewed-from-above 2D shooter made in the Gauntlet-style for 1 or 2 players.
Players choose from 6 mercenaries - each with different skills and weapons
to fight their way through 4 worlds, each comprising of 4 levels, eventually
leading to a battle against the Chaos Engine itself - a machine which
has the power to create chaos from order. This game was originally released
on the Amiga. It is also known as Soldiers of Fortune in the US.
Graphics
This game has a great look and feel. It is set in Victorian times but
takes the technology of the day and projects it to its limit - a great
retro hi-tech theme. There are steam-driven devices and everything has
a great engineered look - which extends to the character select and between-level
status screens. Enemies are varied and look great - their weirdness increasing
as you progress though the game, getting closer to the Chaos Engine. For
example near the start you are faced with giant frogs in a swamp - but
later on when you reach the layer of the inventor of the Chaos Engine
you face giant dismembered hands and other oddities. The levels start
off being organic (forest, swamp etc.) and get more man-made (forts etc.)
as you progress - ensuring the game's look is always changing. The characters
look good too - all with a unique look and there's good detail in their
movement and in the weapons they carry too. On the SNES everything moves
and works slickly. Occasionally there may be a few frame skips when things
get very busy - but its rare - and it does not affect gameplay.
Gameplay
Each character has his own set of attributes which can be upgraded as
the game progresses - some take more hits (this is a power-meter based
game) while some move faster etc. They also have different weapons and
special skills (healing power for example) and they can be "trained" as
the game progresses to upgrade these and attain new special weapons.
This is a 2 player simultaneous game. When playing alone, the 2nd character
is computer controlled and each character has a different level of intelligence
which can be improved as the game progresses too. This teaming up of different
and sometimes complimentary characters adds a bit of strategy to the game
and also creates good variety as character selection really does make
a difference - hence creating great replayability. As you clear levels
of enemies, you collect health, powerups and money left behind by them.
You can use the money at the end of a level to power up your character's
skills , health and weapons. If you lose a life during a level the survivor
has to play on alone until certain points in the level are reached and
at the end of a level you can even resurrect a dead partner (if you have
enough money).

Each level is crammed with secret areas , some are maze-like , others
quite linear. If you aren't careful your characters can become separated
resulting in problems trying to move - you have to work as a team to have
even a remote chance of survival. This game is really tough and can be
very frustrating - especially at the start when your characters are rather
weak. Things improve once you get powered up but the difficulty cranks
up too. You have to advance through each level quite carefully as there
are ambushes everywhere. Enemies have spawn points which can be destroyed
to stem their flow, but when you get good you milk each spawn point -
picking up all the power-ups and cash the enemies leave behind. Sometimes
the game can seem unfair but it IS fair - there are no cheap life losses
- just really tough , but rewarding gameplay. ~
The aim of each level is to find and activate power nodes. When a sufficient
number are found , an exit opens and you can move on to the next level.
Some have multiple exits - the harder-to-find ones rewarding the player
with different routes though subsequent levels. Your progress is stored
by passwords and believe me you will need them. The password stores the
current characters and level. Interestingly it also stores your cash so
you can choose how to power up your character before resuming play - allowing
for experimentation. You get a password at the end of each world - so
you have to work for them!
Sound
Sound is OK - there are no shooting sounds - just loud explosions - but
the action is accompanied by a very good soundtrack. There are sounds
for enemies spawning which is very useful.
Overall
This game packs quite a punch and looks and plays great - It has great
replayability due to the different partnerships you can attempt the game
with. Mercenaries wanted ! Shooting game wimps need not apply. This can
be a frustrating game due to the initial high difficulty level but it
just about gets away with it. Recommended.
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