Prestige Classes – House Rules

 

Why?

 

“Prestige classes are purely optional and always under the purview of the DM. We encourage you, as the DM, to tightly limit the prestige classes available in your campaign. The example prestige classes are certainly not all encompassing or definitive. They might not even be appropriate for your campaign. The best prestige classes for your campaign are the ones you tailor make yourself.” DMGv3.5 p176

 

The implication of the above is that PrCs can and will impact on game balance and that DMs should adjudicate them strictly. It differs remarkably from the tack taken in player’s splat book “Complete Warrior” which simply states:

 

“The latest edition of the Dungeons & Dragons® game has been about options from the very beginning.” Complete Warrior p5

 

Well the marketing machine has certainly learned a great deal since the days of when it was usually just the DM that bought supplemental books to today where the new target market is the players – after all there are 4 players to every 1 DM, right? What do the players want? To buff their characters!

 

My comments above are not so much jaded and cynical, as cynical and jaded.  I do believe there should be PrCs, there always has been, back in the mystical and sacred days of the old editions we used to make up our own. But with the great Wizard churning out what, about two supplements a month now? The number of “official” PrCs is saturating, there are over 100 in 4 of the “complete” books alone, not to mention the half a dozen or so that usually appear in each of the additional supplements.  With so many PrCs available it seems that the DM must buy every splat book published in order to be able to “tightly limit” their use; fuzzy financial logic I think – I tend to avoid buying things that I’m not going to use – splat books, mobile phones that speak my weight, DIY colonic irrigation kits, call me old-fashioned but I just don’t have the impulse to own these things. But I appreciate that folks like to buy these books and consider the options that they present. Trouble is, those options become tempting and anyone who went to Sunday school knows that temptation leads to sin, evil, debauchery, eternal damnation and EVEN… disruption of game balance!  Who’d of thunk it?

 

So I thought to myself, a good DM should get to know all of the squillions of PrCs out there and list definitively which ones are allowed. So I tried… I read a few… and a few more… then I started to drift… mmmm Christina Aguilera in those chaps… … then I awoke abruptly with a stiff neck (yes that’s a stiff NECK) and a large dribble patch on my left shoulder.  At this point I decided that life was too short and instead decided to ask myself how I would like PrCs to be in my campaign.  Came up with a list, in no order of priority, just a list:

 

·        PrCs should be part of the campaign world and help create the flavour of the world

·        They should be character developing and form part of the character’s progression in role-play terms

·        They should not give PCs ridiculous powers that disrupt the balance of the system

·        Yes they should offer new abilities to make characters more powerful

·        No they should not be a power-build of numbers and abilities designed to “optimise” (I believe that is the positive politically correct word for min/max) offensive power

·        They should be Prestige not  a pick-and-mix

·        The introduction of a PrC should not make another PC redundant

 

I turned these into questions that a player might ask oneself before choosing a PrC:

 

·        Is this PrC going to enhance the game or is it going to enhance my game?

·        Does this PrC make sense for my character?

·        Does my character have the opportunity to learn this PrC?

·        Am I taking this PrC just because it has 1 or 2 cool powers that will make me buff and studly?

·        Is this PrC part of a carefully plotted path through the cherry orchard of PrCs that will make my character comfortably invincible, give the DM a headache and make one or more other player characters ineffectual by comparison?

·        Will my nice, reasonable DM allow this PrC?

·        Will I accept it if my DM says no? If not why?

 

And please remember that your particular DM is not a power-gamer, he is a story teller, he is not your adversary, he just presents your adversaries. Your DM is your friend.

 

So, to my house rules…

 

1.      Ask yourself the above questions.

2.      Ask the DM, “Does this PrC exist in your campaign world?”  If yes, “can I take it?” A yes answer to the first question does not necessarily mean a yes answer to the second. If the answer is no, you may appeal once, with a sensible argument. If the response is still no then just move on – any further pursuit of the subject will be considered as whining and will lead to your DM thinking about Christina Aguilera’s arse again – and probably more dribbling. If the answer is yes then Congratulations! Woo! Hoo! Yippedy-yay hurrah! You may take your chosen PrC! But before you clasp your DM close in a loving bear-hug of appreciation and long overdue recognition that he is really a truly nice guy after all… you are subject to the rest of the rules…

3.      You may never have more than 2 PrCs.

4.      You should have at least 5 levels in one PrC before you can take a second PrC, otherwise your second PrC incurs a 10% xp penalty.  This rule may be waived if for legitimate in-game reasons your character cannot or really does not want to continue along that PrC path.

 

 

I love you all.

 

Corey

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