House
Rules
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The Critical Hit
Rollover Jackpot A roll of 20 is a critical threat, you roll again to
confirm your critical and if you hit the target’s AC you have scored a critical hit! But, if you roll a second 20 for
your confirmation roll then you may roll a third time. If this hits the
targets AC then you get to add another multiplier to your critical hit
damage. if you roll another 20 the same rule applies… it’s a rollover! e.g. “Stand
back Palarnus, I’ll handle this!” Tandrik attacks the tarrasque with his
staff. He rolls a 20! Hoody hoo! He rolls to confirm… another 20! Whoop de
doo! (He
is now on x2 dam – a normal crit) Hush falls over the table as he rolls again… a further 20!
The gods of the dice are smiling tonight! (He is now on x3 dam) Corey peers over his screen suspiciously. Tandrik rolls again, a 19, oh, even with
his bonuses its not enough to hit the tarrasque’s AC of 35. But he is still on x3 damage! Yes! He rolls
his damage dice and gets a 4, 2 and a 3; with -1 Str bonus this reduces each
damage roll by 1… so Tandrik does 6 points of damage. Tandrik’s six fails to penetrate the
tarrasque’s carapace and the next round it swallows Tandrik whole. The Fortitude Save
to Stabilise The 10% stabilisation roll is
replaced with a Fort Save of DC14 + number of HP below
zero (In formulaic terms DC14 - HP)
Standing UP From
Prone “MMmmm.
I’m prone. If I stand up I’ll provoke. I know! I’ll spend the rest of the
combat attacking from prone!” If you are prone you may, as a full round
action, roll 5 feet into an adjacent square (including diagonally) that isn’t
threatened and stand up without provoking an AoO. If you cannot roll into a non-threatened
square you may take a full round action to stand up where you are, you will
still provoke an AoO, but get a +4 to your AC. Alternatively the option still exists to
stand up from prone as a standard action and provoke an AoO. Moving Diagonally This incurs no movement penalty, diagonal
squares count as 5 feet. Life is too short. Really. Prestige Classes Don’t get me started on this! My
opinion is here. Critical Fumbles If you roll a 1, it is a potential
fumble, you roll again to confirm and if you fail to hit the target’s AC then
it is a fumble. You then roll a d20 on my Critical Fumble
Table. Firing into Melee If you roll a 1 while firing into
melee, you do not roll to confirm the fumble, it is automatic. Instead
you immediately make an attack roll against a random ally in the melee. |