Red & Ted's Roadshow
Not a popular or well known table but none the less still in my opinion a totally underrated one which can still be picked up at a bargain price! From the master himself Pat Lawler, it is a typical Lawler pin following on from TZ and retaining many of the same features found in many of his his designs, If you enjoyed TAF or TZ you will find RS a natural progression from them with added features. I am one of Lawlers biggest fans and currently own 3 pins designed by this genius, in fact I sacrificed my TAF in favour of RS as I found it more challenging and at less than a third of the cost of a decent TAF I think it deserves the recognition.
So why such a bargain? Well it don't have the prettiest cabinet & PF artwork! Also its not the most popular theme (bulldozer travelling across USA) these along with its cheesy Country & Western backtrack don't give it any favours for first impressions! However I am not a fan of C&W but it works well and has you kicking your heels when you achieve the  jackpot. As for the bulldozer thing, it goes with the demolition theme and is enhanced by a wicked shaker motor!. Anyway these minor flaws are outweighed by plus points.
The Cabinet & Translite
Its bright blue as are the legs so it takes some matching your home surroundings unless you have a few pins, then who cares! :-) The translite art is by John Youssi and works well, actually its hard to fault any of his work. Note the picture of Carlene Carter on the billboard. (the voice of Red)
The Playfield
RS is a wide bodied machine just like TZ, STTNG or JD, if you haven't had the pleasure of playing a W.B. table they are a whole different experience utilising over 10cm more PF. Moving from a W.B. table to a standard one takes quite a lot getting used to giving you the impression something is amiss. The fist thing that jumps out at you are the heads of Red and Ted these are the main toys and are tour-de-force of mechanics. First introduced on FunHouse AKA Rudy (another Lawler pin) you now get double the experience but with more humour, these guys had me in stitches the first time I played and their one liners will stay imprinted on my brain forever. Like Rudy (FH) the eyes move left and right, open and close and also blink randomly if enabled through software, at the same time both these guys mouths move in sync with the speech making it so real its scary!!! After locking the first two balls Ted falls asleep, lifts his dozer blade and gives you a clear shot of his open mouth for start of multiball, but unlike Rudy Ted swallows the ball with a big gulp then the fun really starts! Apart from Red & Ted there is the blaster shot which brings to life the shaker motor which literally rattles the cabinet around enhancing the whole experience. There is a second plunger which gives you a skill shot again similar to the steps on FH and four flippers giving numerous shots described in more detail in the rulesheet below. 
I have put many hours into mastering RS and I can pretty much hit any required shot, however like MM the game has so many play modes it is near impossible to attain Wizard mode on a 3 ball game but one day who knows!. After owning RS over 2 years now, I have never tired of it, and still find it impossible to have just one go as it is maddingly addictive. I have now built up a small repertoire of combo shots mastered while playing many hours on my own, I keep these up my sleeve for the next poor challenger to play against me. I can not explain the sense of achievement I get when indulging friends in a multi-player game, there's nothing I like more than showing off my skills on this table. A little grin always come to my face just before I catch a ball with the right flipper, transfer it to the left with a rebound from the slingshot and finish the combo move by shooting the ball straight into Ted's mouth for a multiball. The grin turns to a big smile and the look of disbelief displayed on my challenger face makes it all worth while....cool ain't the word! My rating Awesome 8.5/10
For a full list of rules and an excellent playguide by Michael Dunn and Scott Moorhouse check it out here