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Medieval Madness
Designed by Brian Eddy this table has been
described by many as a Monty Python'esk AFM on steroids! with
more of everything.... shots, toys & hilarious humour, but at
the same time making it less frantic, by slowing down the
gameplay and removing annoying ball drains.
MM is one of the most sought after tables of all
time! why you may ask? well there are so many reasons so where
do I start!.
The Cabinet & Translite
First off when you see this table in the flesh you will see
why pictures do not give it justice, the cabinet art work is
just gorgeous raising itself from the cabinet giving the
impression of real leather letters embroidered into the cab its
self, and you could almost reach out and pull the marshmallow
from the arrow and eat it. To top off this awesome cabinet is the backglass
translite which in my opinion is the best work of John Youssi
ever! again it is the attention to detail and use of colour
that puts it top of my list (check out the AFM saucer).
The Playfield
what imediately strikes you are the
bright colours and the massive amount of detailed artwork, it
actually takes quite a bit of studying before you appreciate
the work of the artist Greg Freres.
Then onto the toys! it is a veritable playground that beckons
you in, in fact only Monster Bash has topped it in my opinion!
The main feature of the game is the Castle that rocks when
destroyed and I mean rocks!, in that it literally shakes apart
with the towers flying in all directions to an awesome
crescendo of light and sound. Next have to be the two trolls
who reside under the trapdoors in the middle of the PF, they
pop up in various modes of play taunting you as you endeavour
to knock them back to where they belong. I think these guys
are the reason why MM has been so good on location as they
wind you up so much you just have to have one more go to get
your revenge on em!. Favourite for me is the Dragon, this is a
fairly easy loop shot which when mastered gives you access to
the tower letting you save the damsel held captive there. You
are rewarded with a one liner from the damsel herself
(sometimes ungrateful) and a damsel multiball via the Merlins
saucers shot.
Finally there is the catapult, the most difficult shot on the
table reached more through luck then skill! but on completion
gives you a DMD display game letting you shoot various items
inc a Cow! from a catapult. There are other shots not
involving toys but equally integral to the game inc the very
hard to achieve DMD defender game which I have yet to attain.
:-(
All in all MM has something for everyone and my hat goes off
to anyone who has mastered it fully on a standard 3 ball game.
There are far too many modes to list here inc numerous multiball modes and it would be difficult for anyone to tire
of such a masterpiece.
My
rating faultless 10/10
For a full list of rules and an excellent playguide check out Bowen Kerins excellent write-up
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