PRIEST SPELL

Delay Poison ( Necromancy)

Level: 2
Sphere: Healing
Range: Touch
Components: V,S,M
Duration: 1 hour/level
Casting Time: 1 turn
Area of Effect: 1 creature
Saving Throw: None

    This spell delays the effect of any poison taken during the duration of the spell. It does not neutralise it in any way, but it does delay the effect of the poison until the end of the spell, unless it is neutralised before then, or it is slowed by a slow poison spell.

     The material components for this spell is the priest's holy symbol and a bud of garlic which is eaten to delay ingested and gaseous poisons, or rubbed on the face to delay poison taken by contact or injection.

Handar's Ray of Undead Destruction (Necromancy)

Level: 2
Sphere: Necromancy
Range: 60 yards + 10 yards per level
Components: V,S
Duration: Instantaneous
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Special

    This spell causes a beam of positive planar energy from the palm of the priests' hand which strikes the target creature, doing D6+1 points of damage per two levels of the priest to undead creatures and creatures native to the negative plane. If this spell is used against a creature native to the positive plane then the creature is healed instead. The maximum damage of this spell is 5D6+5

    There is no saving throw for this spell except in Ravenloft where undead get a save to avoid the effect. Even then the damage is reduced to D3+1 per two levels up to a maximum of 5D3+5. This spell does not function on the negative plane.

Castigate (abjuration)

Level: 3
Sphere: Combat
Range: 60 yards
Components: V,S,M
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20 ft. radius
Saving Throw: Special

    By means of this spell, the priest is able to deliver a blasting rebuke upon his foes. The spell's effect depends on the alignment of those within the area of effect. Victims of the same alignment as the priest must save versus spell or be deafened for D3 rounds by the blistering words of the caster. Victims with a difference of one alignment component (either lawful, neutral, chaotic, good or evil) suffer 1 point of damage per level of the caster. A successful saving throw versus reduces this damage to ½ point per level. Victims with both alignment components different from that of the caster suffer D4 points of damage per level of the caster. Again, a successful save versus spell will reduce the damage by half. A lawful good priest casting this spell would deafen those of lawful good alignment, do 1 point of damage per level to those of lawful neutral, lawful evil, chaotic good and neutral good alignment, and would do D4 points of damage per level to those of true neutral, neutral evil, chaotic neutral and chaotic evil alignment. The priest holy symbol is the material component for this spell.

Emergency Negative Plane Protection (Abjuration)

Level: 3
Sphere: Protection, Necromantic
Range: Touch
Components: V,S,M
Duration: Special
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None

    This spell works in a similar manner to the third level spell, Negative Plane Protection, except its casting time is much shorter. The only other difference is that it can only last up to one round per level of the spell caster or until used, which ever occurs first.

    The material components for this spell are a holy symbol, which is not consumed, an ounce or more of garlic which is eaten, and a stick  incense which must be burned during the casting.

Retribution of Torm(Evocation)

Level: 3
Sphere: Combat
Range: 10 yards + 10 yards/level
Components: V,S,M
Duration: Instantaneous
Casting Time: 5
Area of Effect: Individual
Saving Throw: 1/2

    This spell causes hot blue bubbling mystic energies to erupt around up a creature, causing D6 points of damage per level, up to a maximum damage of 10D6. Each creature gets a saving throw vrs spells for half damage, modified by the following modifiers: -1 if alignment is opposite to the caster with respect to good-evil, -1 if opposite with respect to law-chaos,+1 if same alignment with respect to good-evil or law-chaos.

    Followers of the priest's deity and creatures of 5 or less intelligence (other than undead) cannot be affected by this spell. The material component of the spell is a vial of holy water which is poured upon the priest's holy symbol.
 

Protection From Acid (Abjuration)

Level: 3
Sphere: Protection
Range: Touch
Components: V,S,M
Duration: Special
Casting Time: 1 Round
Area of Effect: 1 Creature
Saving Throw: None

    This spell has the same effect as protection from fire, except it protects the recipient and his belongings from acid. The
material components for this spell are the priests holy symbol and some powdered limestone, chalk or choral which is rubbed into the recipients face.

Extended Find Traps (Divination)

Level: 3
Sphere: Divination
Range: 0
Components: V,S,M
Duration: 1 Turn/level
Casting Time: 1 round
Area of Effect: A 60' long, 10' wide beam.
Saving Throw: None

    This spell function exactly as its 2nd. level counterpart, find traps, except for the duration.

Protection From Cold (Abjuration)

Level: 3
Sphere: Protection
Range: touch
Components: V,S,M
Duration: Special
Casting  Time: 1 round
Area of effect: 1 person
Saving Throw: None

    This spell function exactly as the priest's spell, protection from fire, except it protects the recipient from cold based attacks.

    The material component is a holy symbol, which is not consumed and, a drop of warm or hot liquid.

Improved Locate Objects (Divination)
Reversible

Level: 5
Sphere: Divination
Range: 60 miles + 10 miles per level
Components: V,S,M
Duration: 1 turn/level
Casting Time: 1 turn
Area of Effect: 1 object
Saving Throw: None

    This spell helps locate a known or familiar object. The priest casts the spell, slowly turns, and will sense when he is facing in the direction of the object to be located, provided the object is within range.g., 150 miles for a 9th. level priest, 160 miles for 10th, 170 miles for 11th. etc. This spell locates such objects as apparel, jewellery, furniture, tools, weapons, or even a ladder or stairway. Once the caster has fixed in his mind the item sought, the spell locates only that item. Attempting to find a specific item, such as a kingdom's crown, requires an accurate mental image. If the image is not close enough to the actual item, the spell does not work; in short, desired but unique objects cannot be located by this spell unless they are known by the caster.

    This spell is blocked by lead.

    The casting of this spell requires the use of a piece of lodestone.

    The reversal, obscure object, hides an object from location by spell, crystal ball, or similar means for 8 days. The caster must touch the object being concealed.

    Neither application of the spell affects living creatures.

Enhanced Negative Plane protection  (Abjuration)

Level: 5
Sphere: Protection, Necromantic
Range: Touch
Components: V,S,M
Duration: Special
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None

  This spell works in a similar manner to the third level spell, Negative Plane Protection. However, this spell has the following
improvements to that spell.

1) This spell affords increased protection so the saving throw vrs death is at +4.
2) It is not fully dissipated by one attack. Instead, the spell can withstand one level drain per level of the caster e.g. a 9th level caster's spell could cancel up to 9 levels worth of draining. For each time that the protected person is subject to an energy draining attack the undead creature suffers 2d6 points of damage. For example, a spectre, would drain two levels from the spell and would suffer 2d6 points of damage every time he hit until the spell is exhausted.

    This spell conifers protection even when there are less levels left in the spell than are being drained, so the protected person does not loose any levels.

    The spell lasts until all of the levels it has have been used up or until one turn per level has passed.

    The material components are a holy symbol, which is not consumed, and an ounce or more of garlic which is eaten.

Extended Negative Plane protection I (Abjuration)

Level: 5
Sphere: Protection, Necromantic
Range: Touch
Components: V,S,M
Duration: Special
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None

    The spell function as its 3rd. level counterpart except for its duration, which is 1 hour/level or until it is used up, and the
protecting is more complete, giving a +4 bonus to save vrs. death magic.

    The material components for this spell are a holy symbol, which is not consumed, an ounce or more of garlic which is eaten, and a stick  incense which must be burned during the casting.

Extended Negative Plane Protection II (Abjuration)

Level: 5
Sphere: Protection, Necromantic
Range: touch
Components: V,S,M
Duration: Special
Casting Time: 1 turn
Area of Effect: 1 creature
Saving Throw: None

    The spell function as its 3rd. level counterpart except for its duration, which is 1 day/level or until it is used up, and the
protecting is more complete, giving a +4 bonus to save vrs. death magic.

    The material components for this spell are a holy symbol, which is not consumed, an ounce or more of garlic which the
recipient eats, and a stick  incense which must be burned during the casting.

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