How to use Dice for QBASIC
To use this program you will need a copy of QBasic
which comes with DOS 5 and above and with Windows 95. It should be
posible to port this program staight accross to any basic compiler or
interpreter. To run the program, load it, run it and input the required
data.
You will be asked for the following:
1. Name. The name of the creatures being generated.
2. Number of weapons. Enter the number of different weapons the
creatures have. If they have a number of weapons that are all used in a
round, with the same THAC0, such as a claw/claw/bite routine, enter it
as one.
3. Weapon n, where n is the weapon number. Enter each weapon used. In
the above example, enter it as claw/claw/bite.
4. THAC0 with each weapon. Enter the THACo of each weapon
5. Damage with each weapon. Enter the damage of each weapon. Don't
forget to enter both the small/medium and large damage types. In a
claw/claw/bite routine, enter something like D8/D8/D12
6. Speed with each weapon. Enter the speed factor of the speed of each
of the weapons, depending on which inititive system is being used.
7. Knockdown Dice of each weapon. This is from Player's Options, Combat
and Tactics, ignore if these rules are not being used.
8. Armour Class. Enter the creatures AC.
9. Magic Resistance. Enter the creatures MR.
10. Special Attacks. Enter any special attacks the creatures have. If
none, leave blank, unless you want none writen down.
11. Special Defences. See above.
12. Hit dice type. The type of dice rolled for hit points, e.g. D10 for
fighters, D8 for priest and most monsters etc.
13. Number of Hit Dice. The Hit Dice or level of the creatures.
14. Bonus hit points. Enter bonus any bonus hit points the creatures
get. For example, minitaurs have 6+6 HD, hence have 6 bonus hit points.
15. Warrior (Y/N). Do the creatures get the warriors con bonus for have
a constitution of above 16? Type Y or N.
16. Number of creatures. Enter the number of creatures you wish to
generate.
17. CON. Using the system, roll nD6, best 3 (or n is n<3) enter the
value for n. for the creaturs constitution.
18. CON Bonus. Enter any bonus to constitution. e.g. for Dwarves, enter
1.
19. Max CON. Enter the maximum constitution the creatures can have.
Enter 14 or less to avoid the creatures from having any bonus to hit
points due to high constitution.
20. Max CON. Enter the maximum constitution the creatures can have.
Enter 7 or more to avoid the creatures from having any penalty to hit
points
due to low constitution.
21. Minimum hit points. Enter the minimum hit points you want the
creatures to have.
22. Hard Copy (Y/N). Do you want a print out? Enter Y or N.
The program will then generate a print out of your creatures, in rows
of three, printed below the details of the creatures. I hope you find
this program useful.