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"Virtual Programming has chosen to license the MacDX solution because we have shown it can reduce the development time required for porting many aspects of Direct-X based titles to the MacOS. The solution can provide both MacOS 9.x and MacOS X versions, so we can maximize the coverage for our users. This in turn allows us to provide faster and more cost efficient porting services to companies who may not otherwise have considered a Mac version of their game." Paul Lesurf - Director Virtual Programming. "Mac equivalents of DirectX libraries are a great way to save time and money bringing games to the Macintosh." Peter Tamte, president of Destineer Studios |
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"I linked it in, it mostly worked right off, what more is there to say? and I still have no clue how DirectX works!! This library is great!!" Alex Curylo developer of Europa Universal II.
More comments coming soon ... |
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Games ported using MacDX technology |
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