"Virtual Programming has chosen to license the MacDX solution because we have shown it can reduce the development time required for porting many aspects of Direct-X based titles to the MacOS. The solution can provide both MacOS 9.x and MacOS X versions, so we can maximize the coverage for our users. This in turn allows us to provide faster and more cost efficient porting services to companies who may not otherwise have considered a Mac version of their game."

Paul Lesurf - Director Virtual Programming.

 

"Mac equivalents of DirectX libraries are a great way to save time and money bringing games to the Macintosh."

Peter Tamte, president of Destineer Studios

"I linked it in, it mostly worked right off, what more is there to say? and I still have no clue how DirectX works!! This library is great!!"

Alex Curylo developer of Europa Universal II.

 

More comments coming soon ...

Games ported using

MacDX technology


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