Approximate porting
time 7 to 12 days

 

This shows the possible porting time of your product to the Mac OS platform using the Mac OS Direct-X API.

"Depending on how much your code falls into the above categories, you might have to additional time."

 

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Tasks

Use's MS
Direct-X

Possible Mac OS Porting Time

Notes

Setting up Development Environment & Compile Code

1.5

Mac OS Startup code

0.5

Operating System Dialogs

0-2

This is dependant on number of OS specific dialogs and complexity

Getting System Information

Yes

None

No work required.

2D Engine code

Yes

None

No work required.

3D Engine Code

Yes

None

No work required.

Texture manipulation code

Yes

None

No work required.

Offscreen/Bitmap code

Yes

None

No work required.

Graphical Engine Performance tuning

None

"No work required. As your game engine was already tuned for the PC, and as the Mac OS Direct-X is tuned to get the most of the user's machine”

Movie playback

1

Convert to QuickTime.

Sounds Effect code

Yes

None

No work required.

Music Playback as: -

Sample Looping

Yes

None

No work required.

CD/MP3 playback

0-1

Use QuickTime if required.

Midi playback

0-1

Convert to QuickTime if required.

Byte Swapping code

1

This is dependant on how much code requires byte swapping and identifying the problem areas.

Keyboard Support

Yes

None

No work required.

Joystick Support

Yes

None

No work required.

Mouse Support

Yes

None

No work required.

ANSI code

None

No work required. Good on you to use ANSI functions

OS Specific code

1-3

This can be dependant on how involved the OS code is.

Assembly Functions (if any)

None-3

"Depends on amount, but there are tools available to do this for you."




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