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Because 360 movement that replicates the physics in Sonic games is, like, soooooo last year =P
On a more serious note, this is the engine/tutorial for you if you're interested in making an isometric game, or just want to learn how it works. It has support for raised platforms of any height, any depth or width (whichever shape you like), with walls. You can also create platforms suspended in mid-air. The events are all documented and there is a separate text file that explains exactly how to add your own platforms in.
The engine can only be opened in MMF 1.5. You will need the Layer object and the Fastloop object extensions for this tutorial. Note that if you have the latest version of the fastloop object (v1.6), you may have to change its name for the engine to recognise it. If an error message appears, just make a note of the name and rename the object extension files. There should be two copies to rename - one in the 'Extensions' folder and another in the 'Data' --> 'Runtime' folder.
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