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Welcome to

Gaming Anime

 

Konnichiwa, Welcome.

To this, the second in our series of anime games. It follows on from the basic system started in AnimOuch! - Anime Gaming, moving the focus from purely combat to roleplaying.

 

Again we have tried to create a flexible set of rules that covers the range of popular action anime shows instead of having the rules fixed to a specific style or a specific show. The result is a game that is simple to play whilst reasonably simulating the many various styles of anime. The rules can also be used for many other types of game.

 

As a roleplaying game AnimOuch! places many demands on the gamesmaster (GM). Not only must he think up the settings and storylines but he must (over)play all the NPCs and try to follow the actions of the players.

 

For a quick game the GM should provide full details of the setting and the characters. For a more normal game or campaign the players should design characters they feel comfortable with in the GM's chosen setting.

 

Like all roleplaying games AnimOuch! is not designed to be competitive. Anime is fun - play the game for fun.

 

Hope you enjoy it.

 

Use of Gender

Gender terms such as he or she will be used erratically throughout this book. Generally male terms will be used for the GM and female for the players, this should not be presumed to mean any form of bias towards either sex.

Using this Game

This game is broken down into several major sections, each covering various aspects of the game. We have tried to put them into a logical sequence so that you can learn the game as you go.

 

If you want to leap right in and play a game then you can simply pick characters from the Examples, read the Animation section as needed and use the Characterisation section as reference, most of the rules are summarised at the back.

 

Characterisation - character and equipment design.

Animation - the game rules.

Storylines - ideas for making your own game plots.

Examples & More Examples- ready made characters and settings.

References - hints and tips to help you play the game

 

Materials Required

You will need this book, some normal six sided dice (OK, probably lots of dice), pencils and paper. Figures and model scenery will be useful.

 

COPYRIGHT © 1995, 2002 Stephen Gill

Permission granted to copy where necessary for personal use or review purposes only.

The use of or reference to any trademark or copyright in this publication should not be considered a threat to that status, any use is purely for review purposes. We have nothing but the deepest respect and thanks for those involved in creating and publishing anime and manga, and those that design and produce figures. Any resemblance to persons living or dead is totally coincidental and should be considered merely a lucky guess.

First edition published 1995 by CAWS, becaws it had to be done.



AnimOuch!

 



A CAWS production

 

 
© 2006 SystemFast Techniques Ltd