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Examples Name Riot Van Type Toughie Initiative 0 Avoidance 0 0 Toughness 10 Healing 0 50 Wounds 2 Luck 0 20 Movement Run 18" Fly 0" 18 Swim 0" Leap 0" 0 Attacks Water Cannon (P) 5I 0K 24"R 0A 4"D 170 Carry Capacity 8 40 Skills Lvl Skills Lvl
Characteristics The police riot van is a small blockish vehicle designed to get the police to a riot fairly quickly. It has a crew of two: the driver and a gunner, who controls the turret, as well as the ability to carry eight fully equipped officers. Total 298
Name APC Type Toughie Initiative 0 Avoidance 0 0 Toughness 15 Healing 0 75 Wounds 2 Luck 0 20 Movement Run 18" Fly 0" 18 Swim 0" Leap 0" 0 Attacks Rotary Cannon (P) 6I 0K 24"R 0A 3"D 144 Rotary Cannon (P) 9I 0K 24"R 2A 0"D 126 Joined Turret: Toughness 8 Wounds 1 50 Attacks Rotary Cannon (P) 6I 0K 24"R 0A 3"D 144 Rotary Cannon (P) 9I 0K 24"R 2A 0"D 126 Carry Capacity 8 40 Skills Lvl Skills Lvl
Characteristics The ESWAT APC is an identical model to the standard army APC, the only difference being that it has does not have firing ports for troops being carried. It has a crew of two: the driver and a gunner, each of whom control one of the turrets, as well as the ability to carry eight fully equipped troopers. Total 743
Name ESWAT Chopper Type Toughie Initiative 0 Avoidance 2 20 Toughness 10 Healing 0 50 Wounds 2 Luck 0 20 Movement Run 2" Fly 15" 47 Swim 0" Leap 5" 10 (Leap used with run for low-level flying) Attacks Rotary Cannon (P) 6I 0K 24"R 0A 3"D 144 Rotary Cannon (P) 9I 0K 24"R 2A 0"D 126 Carry Capacity 1 5 Skills Lvl Skills Lvl
Characteristics The ESWAT choppers are more like military gunships than the usual eye in the sky. They have a crew of two: the pilot who stays with his vehicle at all times; and an ESWAT trooper, usually with a TPA suit available if needed. The chin mounted rotary cannon has a large store of ammo and can be used to spray an area or focus on one target. Total 422
The Interregnum In the late 21st Century war broke out, brought on by corporations' need for a sudden profit.
War was between....
The war ended after the team at Ultimate Dynamics developed the
Captain .... went on to politics and pulled off a master coup when he formed the world government thus cutting the power of the corporations forever.
Not so Near Future As time went on mankind spread to the stars. Technology had advanced very little: lasers replaced pistols; mecha replaced tanks (for those groups that could afford them); aerospace fighters replaced jet fighters; and armoured dropships became the most common invasion vehicle.
Investigators Name Die Type Hero Initiative 3 Avoidance 3 90 Toughness 15 Healing 2 85 Wounds 6 Luck 4 100 Movement Run 12" Fly 0" 12 Swim 0" Leap 7" 14 Attacks Blaster Pistol (E) 7I 0K 26"R 3A 2"D 240 Punch (P) 4I 0K 0"R 2A 0"D 24 Skills Lvl Skills Lvl Total 422
Name Fury Type Hero Initiative 3 Avoidance 4 100 Toughness 15 Healing 2 85 Wounds 6 Luck 5 110 Movement Run 12" Fly 0" 12 Swim 0" Leap 7" 14 Attacks Laser Pistol (E) 5I 0K 20"R 2A 2"D 150 Kick (P) 6I 0K 0"R 4A 0"D 60 Skills Lvl Skills Lvl Total 531
Crime of course went with humanity. Special teams of investigators independent of any one planet were created to deal with interplanetary crime.
Die and Fury (their codenames) one such pair of investigators who travel from planet to planet in their ship solving crimes in their own inimitable manner.
Die and Fury also have the option of wearing Energy Armour. This boosts their toughness, especially against Energy Attacks. New Toughness Rating is 17 (P) and 20 (E). This will make each character 18 points more expensive. Vehicle Combat Major Ships This section is for ship to ship combat between capital ships where fighters are just swarms that can be swatted by the big guns on the ships.
Name Missouri Type Hero Initiative 1 Avoidance 2 40 Toughness 12 Healing 2 70 Wounds 10 Luck 3 130 Movement Run 0" Fly 10" 30 Swim 0" Leap 0" 0 Attacks Photon Cannon (E) 20I 0K 30"R 2A 10"D 228 Joined Turrets Wounds 1 10 Attacks
Wounds 1 10 Attacks Heavy Cannon (E) 5I 0K 20"R 2A 0"D 90 Wounds 1 10 Attacks Defence Guns (E) 2I 0K 10"R 1A 0"D 28 Wounds 1 10 Attacks Defence Guns (E) 2I 0K 10"R 1A 0"D 28 Wounds 1 10 Attacks Defence Guns (E) 2I 0K 10"R 1A 0"D 28 Wounds 1 10 Attacks Defence Guns (E) 2I 0K 10"R 1A 0"D 28 Wounds 1 10 Attacks Defence Guns (E) 2I 0K 10"R 1A 0"D 28 Wounds 1 10 Attacks Defence Guns (E) 2I 0K 10"R 1A 0"D 28 Carry Capacity 8 40 Scanner 30 Skills Lvl Skills Lvl
Characteristics The Missouri is a world war 2 battleship that has been converted for space use to protect the Earth from the attacking forces of the Garilian Empire. It also carries six wings of fighters. Total 956
Name Terran Fighter Wing Type Pleb Initiative 1 Avoidance 1 30 Toughness 8 Healing 0 40 Wounds 6 Luck 0 60 Movement Run 0" Fly 15" 45 Swim 0" Leap 0" 0 Attacks Cannon (P) 4I 0K 15"R 1A 0"D 46 Skills Lvl Skills Lvl
Characteristics This is the standard Missouri fighter wing, they protect the Missouri from fighter attack and attack capital ships when the opportunity arises. Total 221
Name Warcruiser Type Villain Initiative 0 Avoidance 1 10 Toughness 10 Healing 2 60 Wounds 8 Luck 0 80 Movement Run 0" Fly 10" 30 Swim 0" Leap 0" 0 Attacks Main Guns (E) 6I 0K 20"R 1A 4"D 192 Joined Turrets Wounds 1 10 Attacks Heavy Guns (E) 4I 0K 15"R 1A 0"D 46 Wounds 1 10 Attacks Heavy Guns (E) 4I 0K 15"R 1A 0"D 46 Wounds 1 10 Attacks Light Guns (E) 2I 0K 8"R 0A 0"D 12 Wounds 1 10 Attacks Light Guns (E) 2I 0K 8"R 0A 0"D 12 Skills Lvl Skills Lvl
Characteristics This is the heavy Garilian cruiser, there is one in charge of each cruiser group. Total 528 Name Cruiser Type Toughie Initiative 0 Avoidance 1 10 Toughness 10 Healing 0 50 Wounds 6 Luck 0 80 Movement Run 0" Fly 10" 30 Swim 0" Leap 0" 0 Attacks Main Guns (E) 4I 0K 15"R 1A 2"D 92 Joined Turrets Wounds 1 10 Attacks Heavy Guns (E) 3I 0K 12"R 1A 0"D 36 Wounds 1 10 Attacks Heavy Guns (E) 3I 0K 12"R 1A 0"D 36 Wounds 1 10 Attacks Light Guns (E) 2I 0K 8"R 0A 0"D 12 Wounds 1 10 Attacks Light Guns (E) 2I 0K 8"R 0A 0"D 12 Wounds 1 10 Attacks Light Guns (E) 2I 0K 8"R 0A 0"D 12 Carry Capacity 2 10 Skills Lvl Skills Lvl
Characteristics This is the standard Garilian cruiser, found in droves during any attack. They carry two wings of fighters. Total 422
Name Garilian Fighter Wing Type Pleb Initiative 0 Avoidance 1 30 Toughness 6 Healing 0 40 Wounds 10 Luck 0 60 Movement Run 0" Fly 12" 45 Swim 0" Leap 0" 0 Attacks Cannon (P) 4I 0K 15"R 1A 0"D 46 Skills Lvl Skills Lvl
Characteristics This is the standard Garilian fighter wing used to swamp the targets defences. Total 222
Name Freighter Type Civvy Initiative 0 Avoidance 0 30 Toughness 6 Healing 0 40 Wounds 10 Luck 0 60 Movement Run 0" Fly 9" 27 Swim 0" Leap 0" 0 Attacks Lasers (E) 2I 0K 5"R 0A 0"D 9 Carry Capacity 2 10 Skills Lvl Skills Lvl
Characteristics This is the standard freighter flown by both sides to carry supplies for the combat ships. Total 126
Total 176
Name Skimmer Group Type Pleb Initiative 0 Avoidance 1 10 Toughness 5 Healing 0 25 Wounds 5 Luck 0 50 Movement Run 12" Fly 0" 12 Swim 0" Leap 1" 2 Attacks Cannon (E) 3I 0K 5"R 1A 0"D 22 Skills Lvl Skills Lvl
Characteristics A group of less experienced skim bikers Total 121
Name Black Attack VTOL Type Toughie Initiative 1 Avoidance 1 30 Toughness 5 Healing 0 25 Wounds 3 Luck 0 30 Movement Run 15" Fly 0" 12 Swim 0" Leap 1" 2 Attacks Cannon (E) 4I 0K 12"R 1A 0"D 40 Rockets (P) 3I 0K 20"R 0A 5"D 2S 78 Skills Lvl Skills Lvl
Characteristics The standard Garilian air to ground attack craft. Total 248
Name Destroyer Tank Type Toughie Initiative 0 Avoidance -1 -10 Toughness 12 Healing 0 60 Wounds 3 Luck 0 30 Movement Run 6" Fly 0" 6 Swim 0" Leap 1" 2 Attacks Cannon (E) 6I 0K 15"R 1A 0"D 54 Skills Lvl Skills Lvl
Characteristics The standard Garilian battle tank, slow but carrying a big gun. Total 152
Name Heavy Missile Carriers Type Plebs Initiative 0 Avoidance 0 0 Toughness 5 Healing 0 25 Wounds 4 Luck 0 40 Movement Run 6" Fly 0" 6 Swim 0" Leap 1" 2 Attacks Missiles (P) 4I 0K 20"R 0A 5"D 168 Skills Lvl Skills Lvl
Characteristics Heavy missile carriers are used to bombard enemy occupied areas from a distance. Total 241
Name Light Missile Carriers Type Plebs Initiative 0 Avoidance 0 0 Toughness 4 Healing 0 20 Wounds 4 Luck 0 40 Movement Run 8" Fly 0" 8 Swim 0" Leap 1" 2 Attacks Missiles (P) 3I 0K 20"R 0A 3"D 104 Skills Lvl Skills Lvl
Armoured Combat Meanwhile back on Venus the Earth forces are fighting a losing battle against the Garilian troops that have landed and occupied the cities. The numbers and technical superiority of the Garilians quickly overwhelmed the main Venusian Defence forces. The survivors spread out and started a guerilla war based on speed and surprise. The defence is led by young Yatsuhiro Oshiro in the experimental Gogram mech. This section is designed for roughly 1:300 scale microarmour and mecha.
Name Gogram Type Hero Initiative 2 Avoidance 2 60 Toughness 13 Healing 2 75 Wounds 8 Luck 3 110 Movement Run 0" Fly 9" 27 Swim 0" Leap 0" 0 Attacks Laser Cannon (E) 5I 0K 30"R 2A 0"D Draining 120 Laser Sword (E) 7I 0K 0"R 3A 0"D 56 Buzz Bomb (P) 7I 0K 20"R 2A 6"D 1S 77 Skills Lvl Skills Lvl
Characteristics Gogram is an experimental mech that was being developed for the Venusian defence forces before the Garilian attack. Unfortunately it's only trained pilots were killed during the first few battles of the invasion so the Gogram is being piloted by the son of it's designer Yatsuhiro Shiro. Hopefully he will learn to use it's capabilities before the risks get too high. Total 552
Name Fang Fighter Type Toughie Toughness 8 Healing 0 40 Wounds 6 Luck 0 60
Fighter Form Initiative 1 Avoidance 1 30 Movement Run 0" Fly 15" 45 Swim 0" Leap 0" 0 Attacks Twin Cannon (E) 4I 0K 20"R 1A 2"D Specific Area 224
Mech Form Initiative 1 Avoidance 2 40 Movement Run 10" Fly 0" 10 Swim 0" Leap 5" 10 Attacks Cannon (E) 4I 0K 25"R 1A 0"D 66 Power Punch (P) 5I 4K 0"R 1A 0"D 28 Skills Lvl Skills Lvl
Characteristics Standard Earth Force Aerospace Fighter. It has two modes: Fighter and Walking Mech for ground use. It's advanced combat computer allows it to fire into an area occupied by both friends and enemies without endangering allied forces. Unfortunately they are few and far between on Venus. Total 476
Name Black Skull Skimmer Group Type Toughie Initiative 1 Avoidance 2 40 Toughness 5 Healing 0 25 Wounds 5 Luck 0 50 Movement Run 12" Fly 0" 12 Swim 0" Leap 2" 4 Attacks Cannon (E) 5I 0K 5"R 2A 0"D 45 Skills Lvl Skills Lvl
Characteristics A veteran group of combat skim bikers from Venus' resistance Light missile carriers are used to directly attack enemy formations. Total 174 Name Scouts Type Plebs Initiative 0 Avoidance 1 10 Toughness 2 Healing 0 10 Wounds 2 Luck 0 20 Movement Run 3" Fly 0" 3 Swim 0" Leap 2" 4 Attacks Mixed weapons (P) 2I 0K 8"R 1A 0"D 24 Missile Launcher(P) 4I 0K 15"R 1A 0"D 1S 12 Skills Lvl Skills Lvl
Characteristics Standard infantry Scout group, used primarily by the Earth forces. Total 83
Name Combat Infantry Type Plebs Initiative 0 Avoidance 1 10 Toughness 4 Healing 0 20 Wounds 2 Luck 0 20 Movement Run 2" Fly 0" 2 Swim 0" Leap 1" 2 Attacks Mixed weapons (P) 2I 0K 8"R 1A 0"D 24 Skills Lvl Skills Lvl
Characteristics Standard infantrymen found on both sides of the war. Total 78
Name Infantry Support Team Type Plebs Initiative 0 Avoidance 1 10 Toughness 4 Healing 0 20 Wounds 2 Luck 0 20 Movement Run 2" Fly 0" 2 Swim 0" Leap 1" 2 Attacks Mixed weapons (P) 3I 0K 15"R 1A 2"D 84 Skills Lvl Skills Lvl
Characteristics Infantry support squads armed with missiles and heavy weapons found on both sides of the war. Total 138
Name Zoomer Vans Type Civvies Initiative 0 Avoidance 1 10 Toughness 3 Healing 0 15 Wounds 2 Luck 0 20 Movement Run 9" Fly 0" 9 Swim 0" Leap 1" 2 Attacks
Carry Capacity 1 5 Skills Lvl Skills Lvl
Characteristics Zoomer vans are used by both sides and civilians. They are the most common out-of-town transport. Total 61
Name Dragon Type Toughie Initiative 1 Avoidance 2 40 Toughness 8 Healing 0 40 Wounds 3 Luck 0 30 Movement Run 4" Fly 15" 49 Swim 0" Leap 3" 6 Attacks Claws (E) 2I 0K 0"R 1A 1"D 12 Flame (E) 5I 0K 6"R 0A 5"D 2S 48 Skills Lvl Skills Lvl
Characteristics The most common `natural' danger on Venus. Venusian dragons are genetically created animals used by the Venusian farmers to protect their farms. Total 225
Horror It is rumoured amongst those versed in the mystic arts that is another dimension parallel to ours - the Netherworld. It is a mirror image of our dimension, with every point both in contact with it's equivalent on our dimension and separated by a great distance. It is the counter to our dimension that keeps the universe in balance. Within the Netherworld is the NetherEarth, the counter to the Earth.
Gateways between Earth and the NetherEarth can only be opened from the Earth side. These gates are usually created by evil humans who have been perverted by emanations and promises from the inhabitants of the NetherEarth, but are occasionally created by accident. There are some natural gates formed at the point of contact between the two planes.
Of course not all the denizens of the NetherEarth are evil, just like not all the dwellers on the Earth are good. However the predominant trend there is to survival of the nastiest. Evolution is a hobby here, as every generation fights for it's life.
Demons These are the predominant species of the NetherEarth. Generally they lead a life of chaotic violence, with the strong preying on the weak for food and sport. In many areas the demons have formed into similar communities to those on Earth with leaders, organised defence forces, and rules of behaviour. In others there are no rules other than survival.
Demons tend to be characterised according to their type and are generally assigned functions in society that are typical of their type or race.
The best (or worst, depends on your viewpoint) of the greater demons are the Demon Lords. These guys are so tough that they are known all over the Netherworlds, some of them are known even on Earth. Many times gates have been created accidentally when some careless human has used one of their names recklessly.
Demon Lords are the natural leaders of all demons. They are similare in power to the leaders of countries on Earth. Each Demon Lord rules over a "country" or community of demons in the NetherEarth. They are constantly at war with one or another of the Demon Lords, trying to improve their circle of influence.
Greater Demons are the major Generals of the demon communities. They are similar in power to the governmental senates on Earth. They make sure that the Demon Lord's orders are carried out. there is much vying and back stabbing among themselves, all trying in improve their esteem with the Demon Lord. Thereby gaining more power and prestige with the general population.
Demons are the sergeants in the army. They make sure that the "country" runs smoothly and all orders are carried out. If at war, they are the leaders of the ranks. There is much pushng and shoving amongst themselves, each trying to improve his pecking order position.
The Lesser Demons are the general population. They do all the jobs that
no-one else wants. If their "country" is at war, then they are the
ones sent across the border, to improve the Demon Lords
Name Garnor Type Pleb Initiative 0 Avoidance 1 10 Toughness 6 Healing 0 40 Wounds 1 Luck 0 30 Movement Run 5" Fly 12" 41 Swim 0" Leap 2" 4 Attacks Bite (P) 2I 0K 0"R 0A 0"D 12 Skills Lvl Skills Lvl
Characteristics Garnor is typical of the mass of smaller demons whose main reason for existence is being targets for the other, larger demons. Total 99
Name Herd Type Pleb Initiative 0 Avoidance 0 0 Toughness 6 Healing 0 30 Wounds 3 Luck 0 30 Movement Run 5" Fly 12" 41 Swim 0" Leap 2" 4 Attacks Bite (P) 4I 0K 0"R 0A 0"D 8 Skills Lvl Skills Lvl
Characteristics A small group of the small demons. In quantity they are easier to hit than on their own, but inflict more damage if they swamp their target. Total 113
Name Azrane Type Toughie Initiative 0 Avoidance 2 20 Toughness 8 Healing 0 40 Wounds 3 Luck 0 30 Movement Run 5" Fly 12" 41 Swim 0" Leap 2" 4 Attacks Bite (P) 5I 0K 0"R 1A 0"D 20 Skills Lvl Skills Lvl
Characteristics Azrane is typical of the warrior class of the lesser demons who function as guards and police amongst the demon community. Total 159
Name Gazzan Type Toughie Initiative 1 Avoidance 2 40 Toughness 10 Healing 0 40 Wounds 4 Luck 0 30 Movement Run 8" Fly 14" 50 Swim 0" Leap 6" 12 Attacks Sword (P) 8I 0K 0"R 2A 0"D 48 Skills Lvl Skills Lvl
Characteristics Gazzan is one of the elite amongst the lesser demons who has made it to the rank of captain. Total 240
Name Darshtank Type Toughie Initiative 1 Avoidance 2 40 Toughness 12 Healing 0 60 Wounds 5 Luck 0 50 Movement Run 4" Fly 15" 49 Swim 0" Leap 6" 12 Attacks Sword (P) 10I 0K 0"R 2A 0"D 60 Mental Blast (M) 7I 0K 12"R 1A 0"D 52 Skills Lvl Skills Lvl
Characteristics Darshtank is one of the rarer full size demons. Total 323
Name Krillash Type Toughie Initiative 1 Avoidance 2 40 Toughness 10 Healing 0 50 Wounds 7 Luck 0 70 Movement Run 4" Fly 15" 49 Swim 0" Leap 6" 12 Attacks Claws (P) 10I 0K 0"R 2A 0"D 60 Mental Blast (M) 7I 0K 12"R 1A 0"D 52 Skills Lvl Skills Lvl
Characteristics Krillash is another of the rarer full size demons. Total 333
Name Varshanal Type Villain Initiative 2 Avoidance 2 60 Toughness 15 Healing 2 85 Wounds 7 Luck 2 90 Movement Run 10" Fly 15" 55 Swim 0" Leap 6" 12 Attacks Sword (P) 12I 0K 0"R 2A 0"D 72 Mental Blast (M) 9I 0K 12"R 1A 0"D 60 Energy Blast (E) 5I 0K 12"R 1A 2"D 88 Illusion 100 Skills Lvl Skills Lvl
Characteristics Varshanal is a greater demon, one of the leaders of the demon community. Although he is still young for a demon (less than three hundred years old) he is expected to achieve great things in the future. He has a habit of assuming whatever form will attract the least attention where he is. Total 622
Vampires An unusual species, vampires can wander freely between the Earth and the NetherEarth. Their problem is they have to drink blood to survive. On the Earth it must be human blood, on the NetherEarth it must be demon blood. Having to feed on the dominant species of the two planes does not help their life expectancies, especially as both species have learned many ways to deal with them through the ages.
Name Devula Type Villain Initiative 1 Avoidance 2 40 Toughness 12 Healing 2 70 Wounds 7 Luck 1 80 Movement Run 8" Fly 15" 53 Swim 0" Leap 10" 20 Attacks Claws (P) 10I 0K 0"R 2A 0"D 60 Hypnotism (M) 3T 0I 0K 15"R 2A 0"D 225 Intangibility 150 Skills Lvl Skills Lvl
Characteristics Devula wanders the planes continually, always in search of a Total 698
Name Hunter Type Hero Initiative 2 Avoidance 2 60 Toughness 15 Healing 2 85 Wounds 7 Luck 2 90 Movement Run 10" Fly 0" 10 Swim 0" Leap 6" 12 Attacks Soul Spear (E) 14I 0K 0"R 2A 0"D 84 Energy Blast (E) 9I 0K 12"R 1A 2"D 120 Skills Lvl Skills Lvl Awareness 4 Information (historical) 2 13
Characteristics Hunter is a specialist. He hunts demons, a family tradition. A nasty side effect of this is that wherever he goes demons tend to appear, usually to challenge him. He wields the Soul Spear which he can summon to him at any time. When not out saving the world he works as a freelance artist. Total 474
Name Huntress Type Hero Initiative 3 Avoidance 2 80 Toughness 11 Healing 2 65 Wounds 5 Luck 2 70 Movement Run 12" Fly 0" 12 Swim 0" Leap 8" 16 Attacks Spirit Sword (E) 12I 0K 0"R 2A 0"D 72 Energy Blast (E) 7I 0K 12"R 1A 2"D 104 Skills Lvl Skills Lvl Awareness 3 Acrobatics 3 12
Characteristics Huntress is Hunters little sister. She wields the Spirit Sword which she can summon at any time. When not out saving the world she loafs around Hunter's flat eating all his food. Total 431
Fantasy Usually "Happy elves in the trees", great heroes fighting against evil monsters to win the hand of the princess and gain hordes of treasure. But not necessarily.
Serendipia The Kingdom of Serendipia is a strange part of the NetherEarth. It is under the protection of Reshtark and Denvas. Knights charge around on horses and any characters that get through a gate to here should be well and truly confused. Why should characters from other areas end up here? Well, due to the interference of Reshtark and Denvas with the links between Earth and NetherEarth there's a very high chance that any gate created on Earth will link to Serendipia.
Serendipia is run as a feudal kingdom with a royal family that are the hereditary rulers, noble families that are the actual landowners with the rest of the population working the land for one of the noble families.
Once a year the ruler must make the trek to Denvas' cave where Reshtark and Denvas will decide whether he is doing a good enough job or not. If not Denvas eats him and the nobles must choose another ruler from the royal family.
The kingdom of Serendipia is oval shaped. It is protected from the
NetherEarth by a barrier that Reshtark and Denvas have created.
Unfortunately the first people brought to Serendipia were not the most educated they could have chosen, but peasant villagers of the time rarely were. This has led to not only to silly names being given to everything, but an extremely simplistic view of the world. Name Reshtark Type Hero Initiative 1 Avoidance 4 60 Toughness 15 Healing 2 85 Wounds 10 Luck 4 140 Movement Run 8" Fly 15" 53 Swim 0" Leap 5" 10 Attacks Claws (P) 8I 0K 0"R 3A 0"D 64 Darts (P) 7I 0K 0"R 2A 3"D 84 Blast (M) 6I 0K 30"R 1A 0"D 84 Flame Blast (E) 4I 0K 24"R 1A 3"D 160 Illusion 100 Skills Lvl Skills Lvl
Characteristics A disllusioned demon, Rashtark got sick and tired of all the death and killing on the NetherEarth and decided there had to be more to life.
His life changed when he met, and almost ate, Denvas. They became friends and started to learn from each other, eventually managing to create a gate to the Earth. Over the next couple of centuries they saved people from disasters on the Earth, taking them through the gate to an area they had put aside on the NetherEarth.
Most of the time Rashtark assumes the appearance of an old hermit living in the woods. This allows him to watch over his charges without intervening too much. Total 840
Dragons Dragons are a race that can cross between the planes. They can also take anything that is in contact with them. Dragons are effectively immortal, unless they are killed and the body destroyed. They seem to have their own agenda for the future, but they're not letting on as to what it is.
Name Denvas Type Hero Initiative 1 Avoidance 2 40 Toughness 10 Healing 2 60 Wounds 10 Luck 2 120 Movement Run 6" Fly 20" 66 Swim 0" Leap 1" 2 Attacks Bite (P) 8I 0K 0"R 3A 0"D 48 Claws (P) 7I 0K 0"R 2A 3"D 84 Flame (E) 6I 0K 30"R 1A 0"D 84 Skills Lvl Skills Lvl
Characteristics Denvas is finding his time with Rashtark interesting. It is allowing him time to relax from the pressures of life on NetherEarth while he builds up his power. Total 516
Royalty The descendants of the knight of the village that was first saved. They rule not by force of arms but because no-one else can be bothered and they've trained for the job anyway.
Name Olfus III Type Hero Initiative 0 Avoidance 1 10 Toughness 4 Healing 1 25
Movement Run 8" Fly 0" 8 Swim 0" Leap 2" 4 Attacks Sword (P) 3I 0K 0"R 1A 0"D 12 Sword&Dagger(P) 2I 0K 0"R 1A 2"D 16 Skills Lvl Skills Lvl Ride horse 3 Awareness 2 9 Compose (speech) 3 Social (upper) 5 21 Dance 2 3 Characteristics King Olfus is one of the better kings so far. He tries to put the needs of the kingdom before himself. Unfortunately this hasn't made him too popular with the noble families. But as long as Reshtark and Denvar thinks he's doing OK his position should be safe. Total 148
Name Lantells Type Hero Initiative 0 Avoidance 1 10 Toughness 3 Healing 1 20 Wounds 2 Luck 2 40 Movement Run 8" Fly 0" 8 Swim 0" Leap 2" 4 Attacks Dagger (P) 3I 0K 0"R 1A 0"D 12 Twin Daggers (P) 2I 0K 0"R 1A 2"D 8 Skills Lvl Skills Lvl Ride horse 4 Awareness 3 16 Compose (speech) 3 Social (upper) 5 21 Dance 5 15 Characteristics Lantelle is Olfus' elder sister. She is not too happy that he was made king, but is far too canny to let this be known. She tries to weaken his position through underhand means whenever possible. Total 150
Nobles The descendants of the first group of people brought throught the gate, the nobles are the official landowners of the occupied parts of Serendipia.
Name Sir Titus Type Toughie Initiative 2 Avoidance 2 60 Toughness 8 Healing 0 40 Wounds 5 Luck 0 50 Movement Run 6" Fly 0" 6 Swim 0" Leap 1" 2 Attacks Sword (P) 6I 0K 1"R 4A 0"D 65 Sword&Dagger(P) 4I 0K 0"R 2A 2"D 40 Skills Lvl Skills Lvl Ride horse 3 Awareness 2 9 Social (upper) 4 Dance 2 13 Characteristics Sir Titus is one of the king's six bodyguards. They are picked by the nobles at the annual joust to serve and protect the king . Total 285
Name Sir Galtus Type Toughie Initiative 2 Avoidance 2 60 Toughness 6 Healing 0 30 Wounds 5 Luck 0 50 Movement Run 6" Fly 0" 6 Swim 0" Leap 1" 2 Attacks Sword (P) 6I 0K 1"R 2A 0"D 39 Sword&Dagger(P) 4I 0K 0"R 1A 2"D 32 Skills Lvl Skills Lvl Ride horse 3 Awareness 2 9 Social (upper) 3 Dance 2 9 Characteristics Sir Galtus is typical of the knights of Serendipia. A fairly coarse man, he lives for the pleasures of life. Total 237
Name Type Initiative Avoidance Toughness Healing Wounds Luck Movement Run Fly Swim Leap Attacks I K R A D I K R A D Skills Lvl Skills Lvl
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Name Type Initiative Avoidance Toughness Healing Wounds Luck Movement Run Fly Swim Leap Attacks I K R A D I K R A D Skills Lvl Skills Lvl
Characteristics
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Name Type Initiative Avoidance Toughness Healing Wounds Luck Movement Run Fly Swim Leap Attacks I K R A D I K R A D Skills Lvl Skills Lvl
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Name Type Initiative Avoidance Toughness Healing Wounds Luck Movement Run Fly Swim Leap Attacks I K R A D I K R A D Skills Lvl Skills Lvl
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