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Examples
Name
Riot Van Type Toughie

Initiative 0 Avoidance 0 0

Toughness 10 Healing 0 50

Wounds 2 Luck 0 20

Movement

Run 18" Fly 0" 18

Swim 0" Leap 0" 0

Attacks

Water Cannon (P) 5I 0K 24"R 0A 4"D 170

Carry Capacity 8 40

Skills Lvl Skills Lvl

 

Characteristics

The police riot van is a small blockish vehicle designed to get the police to a riot fairly quickly. It has a crew of two: the driver and a gunner, who controls the turret, as well as the ability to carry eight fully equipped officers.

Total 298

 

Name APC Type Toughie

Initiative 0 Avoidance 0 0

Toughness 15 Healing 0 75

Wounds 2 Luck 0 20

Movement

Run 18" Fly 0" 18

Swim 0" Leap 0" 0

Attacks

Rotary Cannon (P) 6I 0K 24"R 0A 3"D 144

Rotary Cannon (P) 9I 0K 24"R 2A 0"D 126

Joined Turret:

Toughness 8 Wounds 1 50

Attacks

Rotary Cannon (P) 6I 0K 24"R 0A 3"D 144

Rotary Cannon (P) 9I 0K 24"R 2A 0"D 126

Carry Capacity 8 40

Skills Lvl Skills Lvl

 

Characteristics

The ESWAT APC is an identical model to the standard army APC, the only difference being that it has does not have firing ports for troops being carried. It has a crew of two: the driver and a gunner, each of whom control one of the turrets, as well as the ability to carry eight fully equipped troopers.

Total 743

 

Name ESWAT Chopper Type Toughie

Initiative 0 Avoidance 2 20

Toughness 10 Healing 0 50

Wounds 2 Luck 0 20

Movement

Run 2" Fly 15" 47

Swim 0" Leap 5" 10

(Leap used with run for low-level flying)

Attacks

Rotary Cannon (P) 6I 0K 24"R 0A 3"D 144

Rotary Cannon (P) 9I 0K 24"R 2A 0"D 126

Carry Capacity 1 5

Skills Lvl Skills Lvl

 

Characteristics

The ESWAT choppers are more like military gunships than the usual eye in the sky. They have a crew of two: the pilot who stays with his vehicle at all times; and an ESWAT trooper, usually with a TPA suit available if needed. The chin mounted rotary cannon has a large store of ammo and can be used to spray an area or focus on one target.

Total 422

 

The Interregnum

In the late 21st Century war broke out, brought on by corporations' need for a sudden profit.

 

War was between....

 

The war ended after the team at Ultimate Dynamics developed the
... Piloted by Captain .... the .... enforced an instant end to the hostilities.

 

Captain .... went on to politics and pulled off a master coup when he formed the world government thus cutting the power of the corporations forever.

 

Not so Near Future

As time went on mankind spread to the stars. Technology had advanced very little: lasers replaced pistols; mecha replaced tanks (for those groups that could afford them); aerospace fighters replaced jet fighters; and armoured dropships became the most common invasion vehicle.

 

Investigators

Name Die Type Hero

Initiative 3 Avoidance 3 90

Toughness 15 Healing 2 85

Wounds 6 Luck 4 100

Movement

Run 12" Fly 0" 12

Swim 0" Leap 7" 14

Attacks

Blaster Pistol (E) 7I 0K 26"R 3A 2"D 240

Punch (P) 4I 0K 0"R 2A 0"D 24

Skills Lvl Skills Lvl

Total 422

 

 

Name Fury Type Hero

Initiative 3 Avoidance 4 100

Toughness 15 Healing 2 85

Wounds 6 Luck 5 110

Movement

Run 12" Fly 0" 12

Swim 0" Leap 7" 14

Attacks

Laser Pistol (E) 5I 0K 20"R 2A 2"D 150

Kick (P) 6I 0K 0"R 4A 0"D 60

Skills Lvl Skills Lvl

Total 531

 

Crime of course went with humanity. Special teams of investigators independent of any one planet were created to deal with interplanetary crime.

 

Die and Fury (their codenames) one such pair of investigators who travel from planet to planet in their ship solving crimes in their own inimitable manner.

 

Die and Fury also have the option of wearing Energy Armour. This boosts their toughness, especially against Energy Attacks. New Toughness Rating is 17 (P) and 20 (E). This will make each character 18 points more expensive.

Vehicle Combat

Major Ships

This section is for ship to ship combat between capital ships where fighters are just swarms that can be swatted by the big guns on the ships.

 

Name Missouri Type Hero

Initiative 1 Avoidance 2 40

Toughness 12 Healing 2 70

Wounds 10 Luck 3 130

Movement

Run 0" Fly 10" 30

Swim 0" Leap 0" 0

Attacks

Photon Cannon (E) 20I 0K 30"R 2A 10"D 228

Joined Turrets

Wounds 1 10

Attacks


AnimOuch!

Heavy Cannon (E) 5I 0K 20"R 2A 0"D 90

Wounds 1 10

Attacks

Heavy Cannon (E) 5I 0K 20"R 2A 0"D 90

Wounds 1 10

Attacks

Defence Guns (E) 2I 0K 10"R 1A 0"D 28

Wounds 1 10

Attacks

Defence Guns (E) 2I 0K 10"R 1A 0"D 28

Wounds 1 10

Attacks

Defence Guns (E) 2I 0K 10"R 1A 0"D 28

Wounds 1 10

Attacks

Defence Guns (E) 2I 0K 10"R 1A 0"D 28

Wounds 1 10

Attacks

Defence Guns (E) 2I 0K 10"R 1A 0"D 28

Wounds 1 10

Attacks

Defence Guns (E) 2I 0K 10"R 1A 0"D 28

Carry Capacity 8 40

Scanner 30

Skills Lvl Skills Lvl

 

Characteristics

The Missouri is a world war 2 battleship that has been converted for space use to protect the Earth from the attacking forces of the Garilian Empire. It also carries six wings of fighters.

Total 956

 

Name Terran Fighter Wing Type Pleb

Initiative 1 Avoidance 1 30

Toughness 8 Healing 0 40

Wounds 6 Luck 0 60

Movement

Run 0" Fly 15" 45

Swim 0" Leap 0" 0

Attacks

Cannon (P) 4I 0K 15"R 1A 0"D 46

Skills Lvl Skills Lvl

 

Characteristics

This is the standard Missouri fighter wing, they protect the Missouri from fighter attack and attack capital ships when the opportunity arises.

Total 221

 

Name Warcruiser Type Villain

Initiative 0 Avoidance 1 10

Toughness 10 Healing 2 60

Wounds 8 Luck 0 80

Movement

Run 0" Fly 10" 30

Swim 0" Leap 0" 0

Attacks

Main Guns (E) 6I 0K 20"R 1A 4"D 192

Joined Turrets

Wounds 1 10

Attacks

Heavy Guns (E) 4I 0K 15"R 1A 0"D 46

Wounds 1 10

Attacks

Heavy Guns (E) 4I 0K 15"R 1A 0"D 46

Wounds 1 10

Attacks

Light Guns (E) 2I 0K 8"R 0A 0"D 12

Wounds 1 10

Attacks

Light Guns (E) 2I 0K 8"R 0A 0"D 12

Skills Lvl Skills Lvl

 

Characteristics

This is the heavy Garilian cruiser, there is one in charge of each cruiser group.

Total 528

Name Cruiser Type Toughie

Initiative 0 Avoidance 1 10

Toughness 10 Healing 0 50

Wounds 6 Luck 0 80

Movement

Run 0" Fly 10" 30

Swim 0" Leap 0" 0

Attacks

Main Guns (E) 4I 0K 15"R 1A 2"D 92

Joined Turrets

Wounds 1 10

Attacks

Heavy Guns (E) 3I 0K 12"R 1A 0"D 36

Wounds 1 10

Attacks

Heavy Guns (E) 3I 0K 12"R 1A 0"D 36

Wounds 1 10

Attacks

Light Guns (E) 2I 0K 8"R 0A 0"D 12

Wounds 1 10

Attacks

Light Guns (E) 2I 0K 8"R 0A 0"D 12

Wounds 1 10

Attacks

Light Guns (E) 2I 0K 8"R 0A 0"D 12

Carry Capacity 2 10

Skills Lvl Skills Lvl

 

Characteristics

This is the standard Garilian cruiser, found in droves during any attack. They carry two wings of fighters.

Total 422

 

Name Garilian Fighter Wing Type Pleb

Initiative 0 Avoidance 1 30

Toughness 6 Healing 0 40

Wounds 10 Luck 0 60

Movement

Run 0" Fly 12" 45

Swim 0" Leap 0" 0

Attacks

Cannon (P) 4I 0K 15"R 1A 0"D 46

Skills Lvl Skills Lvl

 

Characteristics

This is the standard Garilian fighter wing used to swamp the targets defences.

Total 222

 

Name Freighter Type Civvy

Initiative 0 Avoidance 0 30

Toughness 6 Healing 0 40

Wounds 10 Luck 0 60

Movement

Run 0" Fly 9" 27

Swim 0" Leap 0" 0

Attacks

Lasers (E) 2I 0K 5"R 0A 0"D 9

Carry Capacity 2 10

Skills Lvl Skills Lvl

 

Characteristics

This is the standard freighter flown by both sides to carry supplies for the combat ships.

Total 126

 


Examples
movement. Basically skim bikes are just a laser cannon strapped to a powerplant and a couple of skimmer pods.

Total 176

 

Name Skimmer Group Type Pleb

Initiative 0 Avoidance 1 10

Toughness 5 Healing 0 25

Wounds 5 Luck 0 50

Movement

Run 12" Fly 0" 12

Swim 0" Leap 1" 2

Attacks

Cannon (E) 3I 0K 5"R 1A 0"D 22

Skills Lvl Skills Lvl

 

Characteristics

A group of less experienced skim bikers

Total 121

 

Name Black Attack VTOL Type Toughie

Initiative 1 Avoidance 1 30

Toughness 5 Healing 0 25

Wounds 3 Luck 0 30

Movement

Run 15" Fly 0" 12

Swim 0" Leap 1" 2

Attacks

Cannon (E) 4I 0K 12"R 1A 0"D 40

Rockets (P) 3I 0K 20"R 0A 5"D 2S 78

Skills Lvl Skills Lvl

 

Characteristics

The standard Garilian air to ground attack craft.

Total 248

 

Name Destroyer Tank Type Toughie

Initiative 0 Avoidance -1 -10

Toughness 12 Healing 0 60

Wounds 3 Luck 0 30

Movement

Run 6" Fly 0" 6

Swim 0" Leap 1" 2

Attacks

Cannon (E) 6I 0K 15"R 1A 0"D 54

Skills Lvl Skills Lvl

 

Characteristics

The standard Garilian battle tank, slow but carrying a big gun.

Total 152

 

Name Heavy Missile Carriers Type Plebs

Initiative 0 Avoidance 0 0

Toughness 5 Healing 0 25

Wounds 4 Luck 0 40

Movement

Run 6" Fly 0" 6

Swim 0" Leap 1" 2

Attacks

Missiles (P) 4I 0K 20"R 0A 5"D 168

Skills Lvl Skills Lvl

 

Characteristics

Heavy missile carriers are used to bombard enemy occupied areas from a distance.

Total 241

 

Name Light Missile Carriers Type Plebs

Initiative 0 Avoidance 0 0

Toughness 4 Healing 0 20

Wounds 4 Luck 0 40

Movement

Run 8" Fly 0" 8

Swim 0" Leap 1" 2

Attacks

Missiles (P) 3I 0K 20"R 0A 3"D 104

Skills Lvl Skills Lvl

 

Armoured Combat

Meanwhile back on Venus the Earth forces are fighting a losing battle against the Garilian troops that have landed and occupied the cities. The numbers and technical superiority of the Garilians quickly overwhelmed the main Venusian Defence forces. The survivors spread out and started a guerilla war based on speed and surprise. The defence is led by young Yatsuhiro Oshiro in the experimental Gogram mech. This section is designed for roughly 1:300 scale microarmour and mecha.

 

Name Gogram Type Hero

Initiative 2 Avoidance 2 60

Toughness 13 Healing 2 75

Wounds 8 Luck 3 110

Movement

Run 0" Fly 9" 27

Swim 0" Leap 0" 0

Attacks

Laser Cannon (E) 5I 0K 30"R 2A 0"D Draining 120

Laser Sword (E) 7I 0K 0"R 3A 0"D 56

Buzz Bomb (P) 7I 0K 20"R 2A 6"D 1S 77

Skills Lvl Skills Lvl

 

Characteristics

Gogram is an experimental mech that was being developed for the Venusian defence forces before the Garilian attack. Unfortunately it's only trained pilots were killed during the first few battles of the invasion so the Gogram is being piloted by the son of it's designer Yatsuhiro Shiro. Hopefully he will learn to use it's capabilities before the risks get too high.

Total 552

 

Name Fang Fighter Type Toughie

Toughness 8 Healing 0 40

Wounds 6 Luck 0 60

 

Fighter Form

Initiative 1 Avoidance 1 30

Movement

Run 0" Fly 15" 45

Swim 0" Leap 0" 0

Attacks

Twin Cannon (E) 4I 0K 20"R 1A 2"D Specific Area 224

 

Mech Form

Initiative 1 Avoidance 2 40

Movement

Run 10" Fly 0" 10

Swim 0" Leap 5" 10

Attacks

Cannon (E) 4I 0K 25"R 1A 0"D 66

Power Punch (P) 5I 4K 0"R 1A 0"D 28

Skills Lvl Skills Lvl

 

Characteristics

Standard Earth Force Aerospace Fighter. It has two modes: Fighter and Walking Mech for ground use. It's advanced combat computer allows it to fire into an area occupied by both friends and enemies without endangering allied forces. Unfortunately they are few and far between on Venus.

Total 476

 

Name Black Skull Skimmer Group Type Toughie

Initiative 1 Avoidance 2 40

Toughness 5 Healing 0 25

Wounds 5 Luck 0 50

Movement

Run 12" Fly 0" 12

Swim 0" Leap 2" 4

Attacks

Cannon (E) 5I 0K 5"R 2A 0"D 45

Skills Lvl Skills Lvl

 

Characteristics

A veteran group of combat skim bikers from Venus' resistance

AnimOuch!

Characteristics

Light missile carriers are used to directly attack enemy formations.

Total 174

Name Scouts Type Plebs

Initiative 0 Avoidance 1 10

Toughness 2 Healing 0 10

Wounds 2 Luck 0 20

Movement

Run 3" Fly 0" 3

Swim 0" Leap 2" 4

Attacks

Mixed weapons (P) 2I 0K 8"R 1A 0"D 24

Missile Launcher(P) 4I 0K 15"R 1A 0"D 1S 12

Skills Lvl Skills Lvl

 

Characteristics

Standard infantry Scout group, used primarily by the Earth forces.

Total 83

 

Name Combat Infantry Type Plebs

Initiative 0 Avoidance 1 10

Toughness 4 Healing 0 20

Wounds 2 Luck 0 20

Movement

Run 2" Fly 0" 2

Swim 0" Leap 1" 2

Attacks

Mixed weapons (P) 2I 0K 8"R 1A 0"D 24

Skills Lvl Skills Lvl

 

Characteristics

Standard infantrymen found on both sides of the war.

Total 78

 

Name Infantry Support Team Type Plebs

Initiative 0 Avoidance 1 10

Toughness 4 Healing 0 20

Wounds 2 Luck 0 20

Movement

Run 2" Fly 0" 2

Swim 0" Leap 1" 2

Attacks

Mixed weapons (P) 3I 0K 15"R 1A 2"D 84

Skills Lvl Skills Lvl

 

Characteristics

Infantry support squads armed with missiles and heavy weapons found on both sides of the war.

Total 138

 

Name Zoomer Vans Type Civvies

Initiative 0 Avoidance 1 10

Toughness 3 Healing 0 15

Wounds 2 Luck 0 20

Movement

Run 9" Fly 0" 9

Swim 0" Leap 1" 2

Attacks

 

Carry Capacity 1 5

Skills Lvl Skills Lvl

 

Characteristics

Zoomer vans are used by both sides and civilians. They are the most common out-of-town transport.

Total 61

 

Name Dragon Type Toughie

Initiative 1 Avoidance 2 40

Toughness 8 Healing 0 40

Wounds 3 Luck 0 30

Movement

Run 4" Fly 15" 49

Swim 0" Leap 3" 6

Attacks

Claws (E) 2I 0K 0"R 1A 1"D 12

Flame (E) 5I 0K 6"R 0A 5"D 2S 48

Skills Lvl Skills Lvl

 

Characteristics

The most common `natural' danger on Venus. Venusian dragons are genetically created animals used by the Venusian farmers to protect their farms.

Total 225

 

Horror

It is rumoured amongst those versed in the mystic arts that is another dimension parallel to ours - the Netherworld. It is a mirror image of our dimension, with every point both in contact with it's equivalent on our dimension and separated by a great distance. It is the counter to our dimension that keeps the universe in balance. Within the Netherworld is the NetherEarth, the counter to the Earth.

 

Gateways between Earth and the NetherEarth can only be opened from the Earth side. These gates are usually created by evil humans who have been perverted by emanations and promises from the inhabitants of the NetherEarth, but are occasionally created by accident. There are some natural gates formed at the point of contact between the two planes.

 

Of course not all the denizens of the NetherEarth are evil, just like not all the dwellers on the Earth are good. However the predominant trend there is to survival of the nastiest. Evolution is a hobby here, as every generation fights for it's life.

 

Demons

These are the predominant species of the NetherEarth. Generally they lead a life of chaotic violence, with the strong preying on the weak for food and sport. In many areas the demons have formed into similar communities to those on Earth with leaders, organised defence forces, and rules of behaviour. In others there are no rules other than survival.

 

Demons tend to be characterised according to their type and are generally assigned functions in society that are typical of their type or race.

 

The best (or worst, depends on your viewpoint) of the greater demons are the Demon Lords. These guys are so tough that they are known all over the Netherworlds, some of them are known even on Earth. Many times gates have been created accidentally when some careless human has used one of their names recklessly.

 

Demon Lords are the natural leaders of all demons. They are similare in power to the leaders of countries on Earth. Each Demon Lord rules over a "country" or community of demons in the NetherEarth. They are constantly at war with one or another of the Demon Lords, trying to improve their circle of influence.

 

Greater Demons are the major Generals of the demon communities. They are similar in power to the governmental senates on Earth. They make sure that the Demon Lord's orders are carried out. there is much vying and back stabbing among themselves, all trying in improve their esteem with the Demon Lord. Thereby gaining more power and prestige with the general population.

 

Demons are the sergeants in the army. They make sure that the "country" runs smoothly and all orders are carried out. If at war, they are the leaders of the ranks. There is much pushng and shoving amongst themselves, each trying to improve his pecking order position.

 

The Lesser Demons are the general population. They do all the jobs that no-one else wants. If their "country" is at war, then they are the ones sent across the border, to improve the Demon Lords

Examples

position in life. They are continually questioning orders, until they are booted into silence. They know they cannot improve their position in life, but they continue to try. You never know, there might be a wind that creates a lower life form.

 

Name Garnor Type Pleb

Initiative 0 Avoidance 1 10

Toughness 6 Healing 0 40

Wounds 1 Luck 0 30

Movement

Run 5" Fly 12" 41

Swim 0" Leap 2" 4

Attacks

Bite (P) 2I 0K 0"R 0A 0"D 12

Skills Lvl Skills Lvl

 

Characteristics

Garnor is typical of the mass of smaller demons whose main reason for existence is being targets for the other, larger demons.

Total 99

 

Name Herd Type Pleb

Initiative 0 Avoidance 0 0

Toughness 6 Healing 0 30

Wounds 3 Luck 0 30

Movement

Run 5" Fly 12" 41

Swim 0" Leap 2" 4

Attacks

Bite (P) 4I 0K 0"R 0A 0"D 8

Skills Lvl Skills Lvl

 

Characteristics

A small group of the small demons. In quantity they are easier to hit than on their own, but inflict more damage if they swamp their target.

Total 113

 

Name Azrane Type Toughie

Initiative 0 Avoidance 2 20

Toughness 8 Healing 0 40

Wounds 3 Luck 0 30

Movement

Run 5" Fly 12" 41

Swim 0" Leap 2" 4

Attacks

Bite (P) 5I 0K 0"R 1A 0"D 20

Skills Lvl Skills Lvl

 

Characteristics

Azrane is typical of the warrior class of the lesser demons who function as guards and police amongst the demon community.

Total 159

 

Name Gazzan Type Toughie

Initiative 1 Avoidance 2 40

Toughness 10 Healing 0 40

Wounds 4 Luck 0 30

Movement

Run 8" Fly 14" 50

Swim 0" Leap 6" 12

Attacks

Sword (P) 8I 0K 0"R 2A 0"D 48

Skills Lvl Skills Lvl

 

Characteristics

Gazzan is one of the elite amongst the lesser demons who has made it to the rank of captain.

Total 240

 

Name Darshtank Type Toughie

Initiative 1 Avoidance 2 40

Toughness 12 Healing 0 60

Wounds 5 Luck 0 50

Movement

Run 4" Fly 15" 49

Swim 0" Leap 6" 12

Attacks

Sword (P) 10I 0K 0"R 2A 0"D 60

Mental Blast (M) 7I 0K 12"R 1A 0"D 52

Skills Lvl Skills Lvl

 

Characteristics

Darshtank is one of the rarer full size demons.

Total 323

 

Name Krillash Type Toughie

Initiative 1 Avoidance 2 40

Toughness 10 Healing 0 50

Wounds 7 Luck 0 70

Movement

Run 4" Fly 15" 49

Swim 0" Leap 6" 12

Attacks

Claws (P) 10I 0K 0"R 2A 0"D 60

Mental Blast (M) 7I 0K 12"R 1A 0"D 52

Skills Lvl Skills Lvl

 

Characteristics

Krillash is another of the rarer full size demons.

Total 333

 

Name Varshanal Type Villain

Initiative 2 Avoidance 2 60

Toughness 15 Healing 2 85

Wounds 7 Luck 2 90

Movement

Run 10" Fly 15" 55

Swim 0" Leap 6" 12

Attacks

Sword (P) 12I 0K 0"R 2A 0"D 72

Mental Blast (M) 9I 0K 12"R 1A 0"D 60

Energy Blast (E) 5I 0K 12"R 1A 2"D 88

Illusion 100

Skills Lvl Skills Lvl

 

Characteristics

Varshanal is a greater demon, one of the leaders of the demon community. Although he is still young for a demon (less than three hundred years old) he is expected to achieve great things in the future. He has a habit of assuming whatever form will attract the least attention where he is.

Total 622

 

 

 

Vampires

An unusual species, vampires can wander freely between the Earth and the NetherEarth. Their problem is they have to drink blood to survive. On the Earth it must be human blood, on the NetherEarth it must be demon blood. Having to feed on the dominant species of the two planes does not help their life expectancies, especially as both species have learned many ways to deal with them through the ages.

 

Name Devula Type Villain

Initiative 1 Avoidance 2 40

Toughness 12 Healing 2 70

Wounds 7 Luck 1 80

Movement

Run 8" Fly 15" 53

Swim 0" Leap 10" 20

Attacks

Claws (P) 10I 0K 0"R 2A 0"D 60

Hypnotism (M) 3T 0I 0K 15"R 2A 0"D 225

Intangibility 150

Skills Lvl Skills Lvl

 

Characteristics

Devula wanders the planes continually, always in search of a

AnimOuch!

place where he can feed safely. His quest is hindered by an extremely high sex drive.

Total 698

 

Name Hunter Type Hero

Initiative 2 Avoidance 2 60

Toughness 15 Healing 2 85

Wounds 7 Luck 2 90

Movement

Run 10" Fly 0" 10

Swim 0" Leap 6" 12

Attacks

Soul Spear (E) 14I 0K 0"R 2A 0"D 84

Energy Blast (E) 9I 0K 12"R 1A 2"D 120

Skills Lvl Skills Lvl

Awareness 4 Information (historical) 2 13

 

Characteristics

Hunter is a specialist. He hunts demons, a family tradition. A nasty side effect of this is that wherever he goes demons tend to appear, usually to challenge him. He wields the Soul Spear which he can summon to him at any time. When not out saving the world he works as a freelance artist.

Total 474

 

Name Huntress Type Hero

Initiative 3 Avoidance 2 80

Toughness 11 Healing 2 65

Wounds 5 Luck 2 70

Movement

Run 12" Fly 0" 12

Swim 0" Leap 8" 16

Attacks

Spirit Sword (E) 12I 0K 0"R 2A 0"D 72

Energy Blast (E) 7I 0K 12"R 1A 2"D 104

Skills Lvl Skills Lvl

Awareness 3 Acrobatics 3 12

 

Characteristics

Huntress is Hunters little sister. She wields the Spirit Sword which she can summon at any time. When not out saving the world she loafs around Hunter's flat eating all his food.

Total 431

 

Fantasy

Usually "Happy elves in the trees", great heroes fighting against evil monsters to win the hand of the princess and gain hordes of treasure. But not necessarily.

 

Serendipia

The Kingdom of Serendipia is a strange part of the NetherEarth. It is under the protection of Reshtark and Denvas. Knights charge around on horses and any characters that get through a gate to here should be well and truly confused.

Why should characters from other areas end up here? Well, due to the interference of Reshtark and Denvas with the links between Earth and NetherEarth there's a very high chance that any gate created on Earth will link to Serendipia.

 

Serendipia is run as a feudal kingdom with a royal family that are the hereditary rulers, noble families that are the actual landowners with the rest of the population working the land for one of the noble families.

 

Once a year the ruler must make the trek to Denvas' cave where Reshtark and Denvas will decide whether he is doing a good enough job or not. If not Denvas eats him and the nobles must choose another ruler from the royal family.

 

The kingdom of Serendipia is oval shaped. It is protected from the NetherEarth by a barrier that Reshtark and Denvas have created.
The barrier instills fear in all that approach it, from either side, giving them visions of whatever scares them the most.

 

Unfortunately the first people brought to Serendipia were not the most educated they could have chosen, but peasant villagers of the time rarely were. This has led to not only to silly names being given to everything, but an extremely simplistic view of the world.

Name Reshtark Type Hero

Initiative 1 Avoidance 4 60

Toughness 15 Healing 2 85

Wounds 10 Luck 4 140

Movement

Run 8" Fly 15" 53

Swim 0" Leap 5" 10

Attacks

Claws (P) 8I 0K 0"R 3A 0"D 64

Darts (P) 7I 0K 0"R 2A 3"D 84

Blast (M) 6I 0K 30"R 1A 0"D 84

Flame Blast (E) 4I 0K 24"R 1A 3"D 160

Illusion 100

Skills Lvl Skills Lvl

 

Characteristics

A disllusioned demon, Rashtark got sick and tired of all the death and killing on the NetherEarth and decided there had to be more to life.

 

His life changed when he met, and almost ate, Denvas. They became friends and started to learn from each other, eventually managing to create a gate to the Earth. Over the next couple of centuries they saved people from disasters on the Earth, taking them through the gate to an area they had put aside on the NetherEarth.

 

Most of the time Rashtark assumes the appearance of an old hermit living in the woods. This allows him to watch over his charges without intervening too much.

Total 840

 

Dragons

Dragons are a race that can cross between the planes. They can also take anything that is in contact with them. Dragons are effectively immortal, unless they are killed and the body destroyed. They seem to have their own agenda for the future, but they're not letting on as to what it is.

 

Name Denvas Type Hero

Initiative 1 Avoidance 2 40

Toughness 10 Healing 2 60

Wounds 10 Luck 2 120

Movement

Run 6" Fly 20" 66

Swim 0" Leap 1" 2

Attacks

Bite (P) 8I 0K 0"R 3A 0"D 48

Claws (P) 7I 0K 0"R 2A 3"D 84

Flame (E) 6I 0K 30"R 1A 0"D 84

Skills Lvl Skills Lvl

 

Characteristics

Denvas is finding his time with Rashtark interesting. It is allowing him time to relax from the pressures of life on NetherEarth while he builds up his power.

Total 516

 

 

Royalty

The descendants of the knight of the village that was first saved. They rule not by force of arms but because no-one else can be bothered and they've trained for the job anyway.

 

 

 

Name Olfus III Type Hero

Initiative 0 Avoidance 1 10

Toughness 4 Healing 1 25


Examples
Wounds
2 Luck 2 40

Movement

Run 8" Fly 0" 8

Swim 0" Leap 2" 4

Attacks

Sword (P) 3I 0K 0"R 1A 0"D 12

Sword&Dagger(P) 2I 0K 0"R 1A 2"D 16

Skills Lvl Skills Lvl

Ride horse 3 Awareness 2 9

Compose (speech) 3 Social (upper) 5 21

Dance 2 3 Characteristics

King Olfus is one of the better kings so far. He tries to put the needs of the kingdom before himself. Unfortunately this hasn't made him too popular with the noble families. But as long as Reshtark and Denvar thinks he's doing OK his position should be safe.

Total 148

 

Name Lantells Type Hero

Initiative 0 Avoidance 1 10

Toughness 3 Healing 1 20

Wounds 2 Luck 2 40

Movement

Run 8" Fly 0" 8

Swim 0" Leap 2" 4

Attacks

Dagger (P) 3I 0K 0"R 1A 0"D 12

Twin Daggers (P) 2I 0K 0"R 1A 2"D 8

Skills Lvl Skills Lvl

Ride horse 4 Awareness 3 16

Compose (speech) 3 Social (upper) 5 21

Dance 5 15 Characteristics

Lantelle is Olfus' elder sister. She is not too happy that he was made king, but is far too canny to let this be known. She tries to weaken his position through underhand means whenever possible.

Total 150

 

Nobles

The descendants of the first group of people brought throught the gate, the nobles are the official landowners of the occupied parts of Serendipia.

 

Name Sir Titus Type Toughie

Initiative 2 Avoidance 2 60

Toughness 8 Healing 0 40

Wounds 5 Luck 0 50

Movement

Run 6" Fly 0" 6

Swim 0" Leap 1" 2

Attacks

Sword (P) 6I 0K 1"R 4A 0"D 65

Sword&Dagger(P) 4I 0K 0"R 2A 2"D 40

Skills Lvl Skills Lvl

Ride horse 3 Awareness 2 9

Social (upper) 4 Dance 2 13

Characteristics

Sir Titus is one of the king's six bodyguards. They are picked by the nobles at the annual joust to serve and protect the king .

Total 285

 

Name Sir Galtus Type Toughie

Initiative 2 Avoidance 2 60

Toughness 6 Healing 0 30

Wounds 5 Luck 0 50

Movement

Run 6" Fly 0" 6

Swim 0" Leap 1" 2

Attacks

Sword (P) 6I 0K 1"R 2A 0"D 39

Sword&Dagger(P) 4I 0K 0"R 1A 2"D 32

Skills Lvl Skills Lvl

Ride horse 3 Awareness 2 9

Social (upper) 3 Dance 2 9

Characteristics

Sir Galtus is typical of the knights of Serendipia. A fairly coarse man, he lives for the pleasures of life.

Total 237

 


AnimOuch!

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Name Type

Initiative Avoidance

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Movement

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Attacks

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Name Type

Initiative Avoidance

Toughness Healing

Wounds Luck

Movement

Run Fly

Swim Leap

Attacks

I K R A D

I K R A D

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Total .

 

Name Type

Initiative Avoidance

Toughness Healing

Wounds Luck

Movement

Run Fly

Swim Leap

Attacks

I K R A D

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Characteristics

 

 

Total .

 

Name Type

Initiative Avoidance

Toughness Healing

Wounds Luck

Movement

Run Fly

Swim Leap

Attacks

I K R A D

I K R A D

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Total .

 



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