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Version 4 Notes

Due to other commitments version 4 of Illuria is an interim scenario. A more radically modified version of the scenario will be released in the future when time permits. On this page is a list of the changes made for version 4:

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    Shrine added to Sirian capital at bottom of main river

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    Shrine moved west across the main river from Bane marshlands to Horse Lord lands

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    Siege units strengthened to the detriment of speed and cost

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    Dark Pegasi and Warlock change places in Selentine set

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    Dark Pegasi given marsh combat bonus

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    Light Infantry cost reduced and given +1 field combat bonus

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    Imps added as Selentine slot 1 mercs

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    Giant Spiders lose poison in favour of assassin

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    Orogs given +2 siege but lose hill combat bonus

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    Vampire Bats moved from Bane regs to mercs and given Str 3

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    Mummies added to Bane regs

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    Dwarf Crossbows made cheaper

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    Mages of Siria lose lightning in favour of assassin

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    Elven Mages given assassin and become Elvallie slot 1 ally

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    Unicorns moved up Elvallie ally order

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    Treants placed in Elvallie regs

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    Starting line up of Grey Dwarves altered to include 3 Griffons to the loss of one Dwarf Legion

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    Horse Lord starting line up altered to include two Roc Riders to the loss of Heavy Cavalry

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    Sirian starting line up increased to 3 Pegasi

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    Vampire Bats removed from Bane's starting line up

Last modified: 12/03/2007
Copyright © 2006