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Shrine added to Sirian capital at bottom of
main river
|
 |
Shrine moved west across the main river from
Bane marshlands to Horse Lord lands
|
 |
Siege units strengthened to the detriment of
speed and cost
|
 |
Dark Pegasi and Warlock change places in
Selentine set
|
 |
Dark Pegasi given marsh combat bonus
|
 |
Light Infantry cost reduced and given +1
field combat bonus
|
 |
Imps added as Selentine slot 1 mercs
|
 |
Giant Spiders lose poison in favour of
assassin
|
 |
Orogs given +2 siege but lose hill combat
bonus
|
 |
Vampire Bats moved from Bane regs to mercs
and given Str 3
|
 |
Mummies added to Bane regs
|
 |
Dwarf Crossbows made cheaper
|
 |
Mages of Siria lose lightning in favour of
assassin
|
 |
Elven Mages given assassin and become
Elvallie slot 1 ally
|
 |
Unicorns moved up Elvallie ally order
|
 |
Treants placed in Elvallie regs
|
 |
Starting line up of Grey Dwarves altered to
include 3 Griffons to the loss of one Dwarf Legion
|
 |
Horse Lord starting line up altered to
include two Roc Riders to the loss of Heavy Cavalry
|
 |
Sirian starting line up increased to 3 Pegasi
|
 |
Vampire Bats removed from Bane's starting
line up
|