
Old Gods, New Bonds
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With no
emotion showing on her stony face, Illyria watches the apartment door as it
clicks back into its frame. “Crash
Bandicoot?” she repeats. The parting
words of the one called Spike confuse her and, like so often when she’s left
puzzled by the riddles he speaks, he'd spoken of things she cannot possibly
understand; wonders of sorts that she has not yet encountered but will most
likely disappoint her. This time
he leaves her with the mysterious ‘X-Box’
and ‘Crash Bandicoot’ and already the sound of their names are
annoying. They have no meaning she can guess from what she's learnt of this
human world, although the vague memories that belong to her shell suggest a game
of some sort, a pastime: another piece of useless human junk. Despite this, she
still finds herself looking down at the controller in her hand. The object is
shiny and plastic, like so much in this baffling new world, and it feels heavy
and wrong in her palm. The half-breed had evoked promises of fun and amusement
but neither the names nor the controller tell her anything of what that fun
might entail. The woman called Burkle did not play such games it seems. Why
humankind uses such trivial nonsense to pass their insignificant lives is beyond
Illyria’s understanding. Time, as Illyria understands it, is to be conquered,
dominated and ruled with the might of her fist, yet more and more she discovers
human pleasures waste time in futile ways, not one leading to a purpose that
matters. Mortals do not understand that their lives are transient, fleeting, and
are frittered away on such idle distractions. Few use their short lives with
real purpose. The device
does not seem to promise Illyria domination of this dimension or any other.
It’s not balanced like a weapon; it’s too light, too small, so she dismisses
it as useless. She has no wish to spend her energy on the worthless task of
finding out what makes it work. But, the smoothness of the moulded shape feels
intriguing under her fingers nonetheless, and the brightly coloured buttons,
printed with symbols arcane and mysterious, do beg to be pressed. Many things
in this world of men have buttons she’s found. Some of them are even useful,
like those in the lifting boxes back at the Wolfram and Hart; the brightly lit
ones that allow her to select the floor she wants to stalk. She presses these
new ones gingerly, but when nothing happens, she lets the controller drop with
disinterest. “Old
One,” Drogyn speaks softly from the couch. It’s a soothing voice, without
the noisy chattering tone of the others. It’s one she might bear for a short
while, if his only his words would contain any meaning. “Come hither.” She turns
to him. Stares. He is weak, reeking of open wounds and humanity long past its
expiration date, of dirt and sweat and old wasted blood mingled together. The
only reason she regards him at all is because she recognises an uncanny strength
under the spiking pain of his injury. She will take no order from one that would
seek to contain her. “I have
no plans to return you the Deeper Well just now,” he assures her. “That was
never my purpose here.” Illyria is
mollified for the moment. To him maybe she can stand to listen. Here is one that
does not live a fleeting mortal life, over in a blink, a heartbeat, an
exhalation of breath. He has a wisdom born of age, suffering and war. She could
identify with such a man, a warrior with eyes haunted by violence and the lives
he has taken; even if he would have her reinterred and forgotten in the furthest
depths of the Well if was within his powers. “Old
One,” her former jailor says again, gently, reverently. He knows how lowly he
is next to her, even diminished as she is. “Be seated. Tell me of what bothers
you.” She chooses
to sit. Not because she is weary or because he asked her to do so, but because
it suits her. She will not burden this man with what is really on her mind. Such
a low creature as he would never grasp how small she feels, how lost or so
utterly reduced she's become. What a
world this place is. Once legions
had called her their god amongst gods; her life so glorious, they would fight
and die for a mere glance of her face, Enemies would tremble just at the
utterance of her name. All was hers to control. Now all that's left of that
shining being is forced into this powerless shell, a worthless vessel that
cannot begin to contain her. And yet these people, such as Drogyn or those that
are no more than the walking remains of mortal men, who should shudder as they
look up to her greatness, attempt to call her their equal. They issue commands
as if she should care and comply, yet they robbed her of everything. They do not
see how far she stoops to live at this human level. Drogyn
could never begin to understand so she will tell him not. Instead, she shares
some of her more petty annoyances, of which there are many. “I know not what
this ‘Crash Bandicoot’ is. You shall tell me.” “I
believe it is a game, a whimsy.” Drogyn leans forward and picks up the
controller she discarded and offers it back to her. “Perhaps you should
play.” She
doesn’t take it. “The half breed’s object does not function. I already
tire of it.” Drogyn
presses a button and the screen before them bursts into life. “I believe it
was the button named ‘Start’ that called forth the game.” Staring at
the screen, she sees nothing to interest her, just strange creatures in a world
of garish colours that flash and blind. The sounds the game makes are noisy,
raucous, sharp and too loud. Music, pointlessly crude and cheerful, blasts above
the row. Drogyn
picks up another controller. “There appears to be enough for two to play.” This seems
to be the extent of Drogyn's limited knowledge, so together they attempt to
figure out how to play. Illyria never does know if they are successful, but
although the game is pointless and unpleasing, she's compelled to play on. There
is violence, if you can call it that, but there is no pain, no agonies to
relish, no death; just endless crates to smash and small creatures to squash.
She has no idea of the meaning of the fruit or the valueless crystals nor even
why she should care. She
deserves better than this, she thinks as her character breaks into another
carelessly discarded crate; she deserves glory and honour and the majesty of
titanic battles that would rage for centuries. But the world was so different
now, stifling in its smallness. Wars lasted years not millennia, the fallen were
counted in tens, hundreds or thousands, not in volumes too vast to count. There
is no one to grovel at her feet to beg for an end to their suffering. There is
no one here that notices her at all. “I cannot
tolerate the humanity of this place,” she confesses and Drogyn just nods,
allowing her the space to speak her true thoughts. Indeed, he is wiser than most
here. “I held their lives like grit between my fingers,” she continues,
“mine to keep or discard. Now they do not see me or the males just stare at
this shell, their filthy lusts open on their faces.” “You must
change, Old One,” Drogyn tells her. “You must adapt or return to your
rest.” “I do not
wish to.” “Perhaps
it is not for you to choose.” “I choose
to play on.” At that
Drogyn falls silent once more and she listens to his breath, it's animal,
physical, laboured with his pain. Human. Eventually he sighs, turns back to the
machine and begins to play again. Illyria
knows she sounds petulant, but she doesn’t care. She was made to command and
she sees little point in serving the wishes of others, even she deems to agree.
It's just that she doesn’t know what to want any more. Human existence is as
worthless as the Crash Bandicoot, perhaps
she should choose death and reject this wretched humanness she's been
reduced to. Yet like
the game, Illyria can’t help but be drawn into their valueless lives. Even
those of the vampires that live a fantasy of immortality, lesser creatures
marked with the tainted reek of men. They do not deserve her notice; they
pretend they live when they do not die and they cannot know how real longevity
feels. Yet they're starting to earn the respect she wants to deny them. She even
sits here at the behest of one of these creatures, playing their pointless game,
little more than a guard to one that had once guarded her, while they chase
after those who play the real power games, scuttling around, buzzing like
insects and just as significant. They are foolish to think they can win, but she
admires them for trying. They fight a different sort of battle, but the struggle
is still a war. Illyria
tries pressing another combination of buttons to see what they might do. The
result is her character performing a violent jump. Drogyn's character is killed
in the battle. This is satisfying. Angel's
people talk all the time of power; about its corruption and the good they think
they can do with the backing of Wolfram and Hart, but they understand little of
how to wield such strength. The power they know is a phantom, loaned to them by
the Senior Partners for their own unknowable ends. This war then is not her own
and she wants no part of it. She does not want to become like Drogyn and be
dragged in regardless, yet if the alternative is guard duty and the ‘Crash
Bandicoot', perhaps she will have to take a part. In a world
of the 'X-Box' and wars fought on corporate scale, maybe these small
battles will have to do.
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