Coastal Model Car Racing Club hope that
the following tips will help you set your car up wherever you race. The
most important factor is to get your car handling consistently before
you up the power. If you are beginner get used to driving the car around
the track without hitting other cars or the track markers before you put
that super all powerful new motor into your car. Check your lap times
after each heat, you can actually achieve a better overall result with a
slower motor in a car, that you can control, than with faster motor
hitting everything and everybody!
Do not be afraid to ask the "superstar" drivers for
help in setting up your car, especially if you run the same make. BUT do
remember different drivers like different handling cars. For example
driver 1 likes his car set so the grip is all at the front, this makes
the car very sensitive to steering input, the theory being the back will
follow the front!. Driver 2 cannot drive a car like that, preferring the
back end to stick to the track, so although they both may have identical
equipment the set ups can be vastly different.
Before you race check your car. You will find it
almost impossible to set you car up if you have bent hinge pins etc, so
make sure your suspension arms drop under their own weight when the
shocks are removed. Ensure that nothing is rubbing, creating drag etc.
These can create many problems like major understeer or oversteer,
inconsistent cornering oversteer one way, understeer the other.
When you change anything on the car do it ONE at
time, this means you can actually tell what difference your
adjustment has made, if you adjust three settings how will you know what
the effect of each change was? Your car may handle better due to a
single setting but the two other changes make it worse overall. MAKE
NOTES of what you change and the effects. It takes a long time, but
in the end it is worth it. All adjustments should be made in small
increments - half a degree for castor, camber, toe in or out, One
grade of spring, 5wt of oil etc.
|
Setting |
|
Effect |
Notes |
| TYRES |
Tyres
have the most affect on your car. With the wrong tyres you find it
extremely difficult to set the car up.
Recommended - Take Off CS22 or Sorex 24R.
Good all round Corally SSB |
Softer Use when it is cold. Gives more
grip, but wear can be high.
Harder
use when it is hot, lees grip but longer war |
Start
with harder compounds i.e. D30 rather than D20. If you have a lack
of grip try a softer compound or insert. If the tyre grains go to
a harder compound. |
| TYRE
INSERTS |
Inserts
are way of fine tuning the characteristics of the tyre. They also
help stablise the contact patch
Recommended - Medium Moulded |
Softer either foam or moulded
increase grip
Harder
best for high grip or hot conditions |
Start
with a soft/medium insert-foam Schumacher blue or Grey, moulded-
Losi Soft or equivalent |
| CAMBER |
Camber is
measured in degrees, it is the angle from vertical of the top of the
wheel/tyre.
Recommended - 1 front -2 rear |
More More grip and stability
Less
Less grip |
The angle
is normally negative (the top of the wheel leans inwards) You should
ideally set the angle for even wear across the tyre |
| CASTOR |
The angle
of the front hub to vertical (from side on) |
More
less steering into the corner,
more steering out of the corner. More stable
Less
more steering into the corner, less out. Less stable |
This is
not always adjustable see your cars instructions |
| RIDE
HEIGHT |
The
height from the bottom of the chassis to the ground. Measured when
the car is ready to run
Recommended 5mm front 6mm rear |
Lower
less roll and weight transfer,
quicker cornering
Higher
more chassis roll, slower cornering |
On flat
even surfaces run as low as possible without the car grounding. For
low grip surfaces run the car higher, it also makes the car easier
to drive. Can be used to alter balance between front and back.
Normally the back is slightly higher than the front |
| TOE
in/out - front |
Toe
in/out is the amount of angle between the front and back of the
wheels looking from the top
Recommended
1 neg |
Toe In
(wheels point inwards) less
steering into the corner, more stable
Toe Out
(wheels point outwards) more steering
into the corner, but can make the car unstable |
Both can
scrub of speed and increase tyre wear, aim for parallel or 1/2o
either way |
| TOE in -
rear |
Recommended 2 - 2.5
degrees |
More
increases rear end grip,
scrubs of speed increased tyre wear
Less
less rear end grip, more straight
line speed |
Not all
cars have adjustable toe in, you may have to fit different hubs. |
| SPRINGS |
Springs
are measured differently by manufacturers some use lbs others use
wire thickness |
Softer
more grip and body roll, slows
cars ability to change directions
Harder
less grip but corners quicker |
Can be
used to alter front to rear balance. Try not to run to great a
difference front to back. Normally if you change the springs you
also change the weight of oil. Softer springs use thinner oil (lower
number e.g. 30W), Harder springs use thicker oil e.g. 80W. |
| DAMPING |
The
amount of damping is altered by using different weights of oils
and/or adjusting the number of holes in the pistons |
Heavy
thicker oil/less holes in
piston, give less grip less chassis roll, quicker response, best on
smooth high grip tracks
Softer
thinner oil/more holes, more grip,
more chassis roll, slower response best for bumper tracks, damp
conditions |
60wt oil with 3 holes in piston
equates to 40 wt oil with 2 hole pistons using the 60wt/3 holes can
improve handling on bumps. |
Trouble solver
Understeer - Harder rear springs or softer front
springs, less rear toe in, thinner oil in front shocks/thicker oil in
rear, loosen front diff do not let it slip though!
Oversteer - Softer rear springs or harder front
springs, more rear toe in, thinner oil in rear/thicker in front