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What
Everyone Knows
What
Scholars Know
GM
information
Secrets
of the Ssú
Deep
Secrets of the Ssú
What
Everyone Knows
The
Ssú are the Enemies of Man, and they aren’t too keen on many other
species either. They live in caves and tunnels near Pechano, and have
fought many wars with their kings. They are afraid of the sun and only
come out at night, raiding small villages and killing travellers then
fleeing before armies can be brought against them. They eat Ssúmani,
which is deadly poisonous to man, and wherever they go they spread this
poison. They smell like sweet spices, but in fact their very breath is
poisonous, and it is perilous to look one in the face lest you be
paralysed with fear at their horror.
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What
Scholars Know
The
Pechani have written many fine treatises on the Ssú and their never
ending wars with them, most notably Nganjjá pa Ssú! (Flee Ye Ssú!) by
Dráka Gíllpa, but also many others, including tomes of what can be gleaned
of their biology and culture.
The
Ssú use dim blue lamps to light their way in the dark and they do
appear to have far better night vision than humans, but full sunlight
does not actually seem to do them any harm or seriously hamper their
activities. They use a lot of bronze and have even been seen with iron!
The mountains of Pechano are rich in minerals and presumably these
deposits extend to the Ssúyal side of the border.
Sex
among the Ssú is a mystery. They all appear to be neuters, though it is
postulated that there must be breeding females somewhere by analogy with
the Hluss.
They
do appear to have military ranks and priests; analysis of accoutrements
and equipment of fallen Ssú suggests a complex hierarchy of ranks each
with different uniforms, and they do have many sorcerers present in
their armies. It is suggested that all Ssú may be sorcerers; the
incidence of Domination-type spells is very wide indeed, and apparently ordinary Ssú
warriors have been known to use it.
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GM
information
See
T:EPT p183
Ssú
do not have any Chlen and use only bronze and brass for their equipment.
The
typical Ssú sword is a jagged lump of bronze on a wood and leather
handle.
Long
Sword - Initiative +4, Acc 0, Dam x4 + 1, Min Str 5, Dex 4; Heft, Poor
Defence -1, -1 to Attack
Weapon, Cautious Attack, Deceptive and Opportunistic Fight Manoeuvres
Large
Shield – made of a light woody material, either oblong and used like a pavis in
conjunction with a crossbow or a triple circle with horns. Either way
the material is not as tough as wood (Fragile 1) but lighter (Dex 3 Str
3 to use)
Armour
is a combination of partial Medium and Light; leather limb
protection, a bronze helm and a leather brigandine cum breastplate riveted
with bronze
plates and studs. (%roll 01-50 hit medium armour, 51-80 hit light
armour, 81-00 hit no armour.)
The
Ssú hypnotism ability does not interact with metal and can be used by
any Ssú, but Ssú magicians have the same feedback problems as any
other magus, and thus wear only a few boiled leather plates and carry wooden
clubs studded with stone as weapons. The Pechani can
recognise them easily and target them with as much missile fire and
battlefield magic as they can muster.
15%
of a Ssú party will be ‘sergeant’ magicians, equipped with
crossbows, clubs and shields, while 4% will be ‘lieutenants’ and 1%
‘captains’
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Ssú
Magician Sergeant
Str
6 Dex 5 Int 6 Psy 4 Will 7 Cha 0
CV
6, Initiative 12, Health 65 Shock 13 MR 5 Pedhetl 6 Power 35
Attributes:
Ugly 2, High Pedhetl
2, Psychic Magic (3), Strange Behaviour 2, Multiple Limbs
3, Good Eyesight (+4 for vision), Limited Eyesight (only see
better at night), Reduced Dex (Middle limbs -2 Dex)
Skills:
Psychic Magic 1, Observation 1, Teamwork 2,
Wilderness Survival 1, Club 1, Xbow 1, Command 2
Spells:
Hypnosis
(Level 3, Improved, Debilitating) – Pow 6
Enhanced
version of the native Ssú ability - + 2 to will power check to
cast it, -2 to Str roll to avoid exhaustion, but still needs -4
initiative to concentrate.
Ascertainment
(Level 2, Inc Area of Effect 5, Communicate, Involving) Pow 8
Telepathy
to all Ssú in 55m – involves mental maps and images and
commands; usually used to summon help and alert nearby units
Comprehension
(Level 2, Involving, Spoken, Written, Non-Ssú) Pow 4
Terrorisation
(Level 3, Loud, Involving) Pow 2
Basic
version, but usually used by a group of magi in coordination.
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Ssú
Magician Lieutenant
Str
5 Dex 6 Int 6 Psy 4 Will 7 Cha 0
CV
6, Initiative 12, Health 65 Shock 13 MR 5 Pedhetl 7 Power 40
Attributes:
Ugly 2, High Pedhetl
3, Psychic Magic (3), Ritual magic (3), Strange Behaviour
2, Multiple Limbs 3, Good Eyesight (+4 for vision), Limited
Eyesight (only see better at night), Reduced Dex (Middle limbs -2
Dex)
Skills:
Psychic Magic 2, Observation 1, Teamwork 2,
Wilderness Survival 1, Club 1, Xbow 1, Command 2, Planning 1
Spells:
Hypnosis
(Level 3, Improved 2, Debilitating) – Pow 8
Enhanced
version of the native Ssú ability - + 4 to will power check to
cast it, -4 to Str roll to avoid exhaustion, but still needs -4
initiative to concentrate.
Ascertainment
(Level 2, Inc Area of Effect 5, Communicate, Involving) Pow 8
Telepathy
to all Ssú in 55m – involves mental maps and images and
commands; usually used to summon help and alert nearby units.
Ascertainment
(Level 2, Inc Area of Effect 5, Communicate, Involving, Telepathy)
Telepathy
used to maintain contact and coordination with large units of Ssú
on night patrol.
Comprehension
(Level 2, Involving, Spoken, Written, Non-Ssú) Pow 4
Terrorisation
(Level 3, Loud, Inc Area) Pow 8
Elicitation
(Level 2, Loud, See Magical Aura, See Prowess, Detect, Perceive
Workings)
Used
to spot enemy magi for targeting.
Excellence
(Level 3, Loud, Involving, Inc Range, Inc Area, Inc Duration, Inc
Effect, Reverse Effect) Pow 6
+2
to combat skills to allies near user, can be used to slow enemy
with -2 combat.
Ice-Rime
Level 6, Range 15m Area 5m radius Pow 12
A
weaker version of the Hru’u spell Congelation. The spell does
2d10 damage to all within the area of effect, and causes -1 to
hit. Can cause frostbite.
Inc
range +15m, max 3 levels
Inc
Effect +1d10 damage, max 2 levels.
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The
sheer numbers of Ssú magi make a huge difference to enemy morale,
especially when a coordinated terrorisation is used – not that most
opponents need encouragement to run away. ‘Captain’ type Ssú will
command expeditions to the underworld – these are very dangerous with
all the above magic, plus a few ritual spells, including Web of Kriyag,
Blessing of the Planes, Disenchantment, and Darkness but their favourite
spell is a version of Vapour of Death that creates a nauseating gas that
blinds as well as kills.
Ssú
have very fragile morale; while all their officers live they will fight
fiercely and well, each individual fighting until they have taken 3xSV
damage before retiring. Once their officers start dying off their performance
plummets. When assessing morale count each ordinary Ssu as 1, each
warrior as 1.5, each sergeant as 5, lieutenants as 25 and captains as
150. If a unit loses 20% of this strength, each individual will fight
only until they have taken 2xSV, if it loses 40% each will fight until
1xSV and if it loses 60% all Ssú will flee. Taking out relatively few
leaders will make the Ssú crumble, as each individual has a far more
limited ability to think for itself, and none of the concepts such as
individual excellence, honour and heroism that hold regiments of human
soldiers together in adverse conditions.
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Secrets
of the Ssú
Warning!
Spoilers Ahead!
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The
Grey Ssú have a good knowledge of the ancient tubeways and have
taken over one of the major marshalling yards (see Flamesong), and
have deciphered and use a number of gold destination discs. They
have not found a reliable route between the realms of the Grey Ssú
and the Black Ssú, but the two subspecies have met accidentally
and there are a few Black Ssú ambassadors in Ssúyal.
The
Grey Ssú have also recovered one of the ancient tunnelling
devices used to create the network. This is a cylindrical device
5m wide fitted with five Eyes of Advancing Through Portals and a
subsidiary power storage device. It has been used to make a system
of tunnels under Ssúyal connecting the cities and settlements,
and is being used to extend the reach of the Ssú into Chaigari,
Pechano and Kilalammu. The Ssú have not managed to reactivate the
devices computer, nor do they have any of the subsidiary devices
that line the tunnels and install power lines, air pumps and other
devices. They have nearly lost the thing several times by
tunnelling into unsuitable rock formations and having the tunnel
collapse, but are learning. The major disadvantage of the tunneler
is that it needs frequent recharging from the power plant in the
engineering depot it was recovered from, a process that involves
hauling the thing miles, as the self-propulsion system does not
work. The Ssú have detached many Eyes of Advancing Through
Portals from even more defunct models of the same machine, and
have ‘tunnel magicians’ slowly creating a network of smaller
tunnels by hand.
The
lowlands of Ssúyal are a rich agricultural area and are covered
in fields and gardens of Ssúmani. There are no roads and no
visible settlements, only the occasional black stone tetrahedron
with a gateway to the labyrinths below.
There
are a number of copper and tin mines, and even silver and iron
mines in the area. These can be recognised by the large number of
chimneys from smelters projecting out of the ground near the
pyramidal gateways. |
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Deep
Secrets of the Ssú
Warning!
Spoilers Ahead!
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The
Ssú eat human flesh, not just for nutrition, but also as a ritual
of detestation for this hated species. This is however not wise
– human flesh is somewhat toxic to the Ssú metabolism and
actually reduces their fertility, not that they realise this.
Deep
beneath the Ssú cities lie farms where humans are kept and bred
for meat. This has been going on for millennia and the
domesticated human now differs markedly from the norm. They are
about a 1.2m tall, universally pallid and rather flabby and tend
to an ape-like four footed gait. They are not at all bright and
have a very low Will, making them very easy for the Ssú to
control through hypnosis. These humans are somewhat resistant to
Ssúmani toxin and eat a small amount of such fodder, but subsist
mainly on deep underground fungi. The Ssú are always keen to
capture more breeding stock and take human food stores to feed
these unfortunates, who are eaten by the upper caste members of Ssú
society.
No
humans are aware of this practice; the odd rumour emerges, but
there are so many strange things lurking in Tekumel’s underworld
a tale about cave dwelling white midgets is nothing spectacular. |
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