Magic
In this section I hope to expand on T:EPTs magic chapter, including write-ups of the spells mentioned in Gadarisyal but not in the main rule book, and to add a few more magic items and a few new spells.

Magic Items

Not all strictly magical but adjuncts and perquisites essential to successful adventuring in the lands of Tékumel and the planes beyond.

The Skill of Scarabomancy

A quasi-magical art that enables the user to predict the future,  resolve perplexities and play with dung.