The Temple of Ksárul
Ksárul is the Tsolyáni god of secrets, mysteries and magic. Like all Tsolyáni deities his worship is a complex business with 62 different recognised aspects (plus a few local ones) and a close relationship with his 'cohort' Gruganu and his 27 aspects.

Ksárul goes by numerous epithets; the most common is 'The Doomed Prince of the Blue Room', alluding to his aeons long imprisonment in a room hung with deep blue curtains, permanently asleep, surrounded by ten impregnable magical walls. Even in this comatose state Ksárul is still a mighty god.

 

Philosophy - 'Trust us, we're liars...'
Creating a Ksárulite Character
Sects of Ksarul

Cartographers of the Luminous Pylon

Stalkers of the Indigo Night

Servitors of the Velvet Dark

The Inner Sphere?
Masks of Ksarul
Aspects of Ksárul

Philosophy - 'Trust us, we're liars...'

The keynote of the religion is mystery. Believers accept that the 'Outer Doctrines' as taught to lay members are essentially false, and that as a priest rises within the temple more and more of the true 'Inner Doctrines' are revealed to him. What constitutes real promotion in the temple is complicated by the presence of three major mutually mistrustful sects and the presence of the secret 'Inner Sphere', the membership of which is unknown and which directs the actions of the temple through secret meetings and subtle pressures.

The Temple of Ksárul operates on a paradox - everyone is expected to behave with utter faith and sincerity, doing what their higher ups tell them is the will of the Doomed Prince at all times and without question, while at the same time making it perfectly clear members of it's clergy are not only expected to tell lies to those below them in the hierarchy, it is their religious duty to do so.

This is Zen Stalinism, deliberate belief in a dictatorship that you know is lying to you, in order to gain sufficient knowledge and power to become a liar yourself. Add to that the fact that there are several different interpretations of what the will of the Doomed Prince actually is, and that it is difficult to know precisely who your superiors are when the most important ones - the Inner Sphere - lurk within the temple as spies on their own people.

Never, ever question whether a superior is telling you the truth, this is implying they are dishonourable. He is probably lying and certainly keeping various salient facts from you, possibly for your own good, possibly not, but never come right out and say it to their face, or even subtly imply that you do not trust the smiling goon as far as you can throw him/her. However the followers of Ksárul are not gullible, far from it, the religion values intelligence (as opposed to wisdom, the domain of Thumis). And thus it is common practice among Ksárulites to steal from each other, use spying and blackmail and any number of underhand tricks to ensure they are as fully informed as they can be and are on the inside of any conspiratorial cabal pissing out, rather than being one of the duped and urinated on.

Of course all temples are prey to the petty rivalries and careerism of their clergy to some extent (even those snivelling Thumis wimps) but within the Temple of  Ksárul it is tacitly accepted, and a follower caught in the act of any number of petty treacheries and misdemeanours will get off comparatively lightly - and might even be marked for promotion as being a person with a bit of flair and ambition and a suitably change-deity attitude to stuffy stability-favoured things like precedent and hierarchy.

if all this sounds like unmanageable anarchy that is because it is. The temple can act decisively and immediately if it has to, thanks to the mysterious workings of the Inner Sphere. The surface mayhem and confusion suits them as it stops anyone getting any kind of coherent power base outside their own ultra-secret order.

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Creating a Ksárulite Character

All members of the Temple of Ksarul must take Secret 1 as one of their defects - they must do their best to conceal their true circle number and be careful as to who they reveal their true sect to. It is not unknown for a person to profess allegiance to one sect while really being allied to another.

All members of the Temple must have at least a familiarity with the Deception skill. Telling lies to conceal the truth of their deities secret tenets is a religious duty to Ksarulites.

All Administrative priests must have Admin 1, Scholars at least one Scholar skill and Ritual priests Ritual of Ksarul 1. At least a familiarity with the Theology of Ksarul is also a minimum requirement for all branches, and all priests must have at least Tsolyani: Written 1. Promotion beyond the lowest five circles or within the Inner Sphere will require greater knowledge of Theology, and preferably one or more the specialisations of the skill.

Temple Guards are also expected to be at least partially literate with a familiarity in reading, Tsolyani: Written; certainly no one will be promoted beyond changadesha (private) without at least one level of this skill, Ksŕrul is a god of knowledge after all. Ksŕrul favours the chidok and the crossbow as weapons, the former for its utility in enclosed spaces such as the Underworld, the latter for defending the often fortress-like temples from assault by the fearful and ignorant. Ksŕrulite soldiers are also often well schooled in the subtle arts of military engineering, artillery and siege warfare rather than in full frontal assault and set-piece battle.

Any priest with sufficient stats may learn Martial Arts: Hu'ón to level 1, but only members of certain secret societies and sects may learn Fight Manoeuvres involving Martial Arts or learn the skill beyond this basic level. Note that martial arts are regarded as dishonourable by the aristocracy and most priests are far more likely to learn dagger or mace as a self defence skill.

Adherents may also learn the skill Scholar: Cryptography 1, but the Tongue of the Priests of Ksarul is limited to members of the Inner Sphere. The GM will decide who starts the game as members of this august and subtle organisation.

Also available is the skill Knowledge: Creatures of Ksarul, which allows people to interact with servitor beasts such as Hra, Mrur, Qol, Thunru'u and Vorodla without fear, and gain a bonus in trying to get their cooperation.

There are several specialisms of the Theology of Ksarul; Outer Doctrines, Behind the Refulgent Blue Curtain, Path of the Blue Light and Ndalu Clan Secrets. The Inner Doctrines are only available to persons of 7th or higher circle, and the True Doctrines can only be learned by Inner Sphere members who know the Tongue of the Priests of Ksarul.

Higher circle scholars (12th+) may be able to learn Language: Sunuz and Scholar: Pariah Gods at the GMs discretion, but will not reveal such knowledge to those outside the temple, and to precious few within it if they value their lives!

Sorcerers adept at Ritual Magic may also be able to learn Scholar: Demonology, though knowledge of the most potent summonings are limited to 15th circle or higher.

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Sects of Ksarul

There are three major sects within the temple; the reasonably open Society of the Blue Light, the ultra secretive Refulgent Blue Curtain Society which dominates in Tumissa and the Chakan provinces and the feared Ndalu Society which conspires to gain greater political power for the temple. (See the Temple of Ksarul netbook and Mitlanyal Vol 2 for further details.)

There are numerous lesser sects, three of which are detailed below.

Cartographers of the Luminous Pylon

This is a group of two dozen adherents of Ksarul and Gruganu (and one of Dlamelish) based in Tumissa who are trying to map the many alternative demon planes. They are seeking to do this not through visiting these mostly lethal places, but through visions and scrying. They are of the opinion that it ought to be possible to use psychic methods to look into the other planes just as it is possible to use clairvoyance and telepathy to spy on other bits of this plane; it is just a matter of getting your mind into the appropriate state of consciousness. They mostly do this through immoderate use of drugs. They communicate their findings through sculptures, paintings and poetry, trying to capture the true otherwordly essence of the places they have seen in bizarre abstracts and incantations that appear to be gibberish.

Serious magicians regard them as dangerous loonies and disdain their methods and loathe the provocative and ungrammatical way they express their ideas, but the Cartographers are sure that they are onto something, perhaps the biggest revolution in magical theory and practice since Llyani times. The temple hierarchy will not stamp them out however; perhaps they secretly think the Cartographers will produce something useful, perhaps they are useful to the temple as a fertile source of false and confusing doctrines to baffle the uninitiated as to what Ksárul worship is really about.

The Cartographers have no hierarchy as such, just a charismatic leader Zuthau hiTlekku of the Dark Fear clan, who pays for much of the 'work' out of his own pocket. Meetings of the Cartographers at Aubshoi's alchemist shop often start out like poetry readings or art exhibitions, proceed into drugged and drunken debauches and fairly frequently end in fist fights over disputed aspects of transplanar aesthetics. Once in a while they will try an experimental incantation, which even more rarely will, after a fashion, work. They were banished from the temple proper when a particularly annoying plague of demonic teleporting crickets spewed forth from one of their nexus gates and infested the temple for weeks.

They claim that they occasionally get glimpses of the Luminous Pylon itself, which marks the nexus point opening into a plane where Ksárul won the Battle of Dormoron Plain and rules the universe in glorious splendour. Their key text is the 'Visions of Azure Glory', a rather rambling and fragmentary epic by the poet Uth'o of Purdimal written in Classical Tsolyani just prior to the current Imperial Era.

Other members: Qapehel, Cadha'atla, Atqipal, Opu.

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Stalkers of the Indigo Night

A secret organisation dedicated to protecting Ksarul and Hru'u pilgrims on the road to the shrines at the ruined city of Hmakuyal. Most people are well aware of the shrines, but the official line is that they are secret. Certainly no non-worshipper is allowed into the underground complex beneath the city, and access for most lower order clergy and lay members is seriously restricted. The Stalkers are made up of members of the Temple guard from Ksarul, Gruganu and Hru'u, and given the sinister nature of these cults is likely to have other functions as well as policing.

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Servitors of the Velvet Dark

The special order of ritual priests who carry out the Acts of the Velvet Dark, secret rituals associated with the many demon servitors of Ksarul. When priests join as acolytes they have their eyelids sewn up and are taught to read the bas-reliefs that guide them through the upper and secret lower temple catacombs by touch. At the third circle they vow never to appear in daylight and become totally nocturnal and at the fifth circle they vow only to allow the light of certain sacred lamps in the catacombs to touch them. At the seventh circle they never appear in any kind of light, and reside permanently in the blackest labyrinths. They are acknowledged masters of the spells of Elicitation and all practice oracular prognostication, the art of prophetic vision.

They are a profoundly creepy bunch of fanatics who scare many of their fellow clergy, let alone the general public, and whose sanity is further compromised by comparatively frequent communication with such demons as The Nation of Invisible Seekers, Njénü of the Everlasting Dream and Zanatl, the Secret Foe of All Being. They also allegedly carry out missions in the Plane of Unending Grey and have the secret of navigating The Citadel of Sighs. Fortunately they are very rarely allowed out of their black holes. 

Certain Temples do a roaring trade in scrolls of 'Whispers in the Velvet Dark', scrolls of obscure prophetic poetry allegedly spoken by these famous priests, and others will allow favoured worshippers to meet and consult these worthies about the future. These meetings take place in pitch black rooms full of choking incense and cost an arm and a leg (not necessarily one's own) in temple donations and sacrifices.

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The Inner Sphere?

Warning! Spoilers Ahead!

Select to read 

Many people have heard of the Inner Sphere; all priests know about it, many lay members have heard hints and rumours and there are some in rival temples who try to unravel what they are up to. What is not so well known is the presence of so called False Spheres. 

The False Spheres are simply fake versions of the Inner Sphere; secret cabals of priests who meet in deep catacombs to discuss secret matters, but who in fact have no real power and no true secrets. A person may be inducted into a False Sphere as a test before admission into the true Inner Sphere. There may be several layers of False Spheres, there may be no 'Inner Sphere', only many layers of False Spheres in an infinite regress of deception and madness, ending only at the door of the Blue Room itself...

The False Spheres at least are run on a very similar basis to the Livyani secret police, the Vrú'uneb. Each member is given a number eg third of seventeen, second of ten etc. denoting their place in the cell of the Inner Sphere. Theoretically, the first of the group is the leader and transmits orders from the regional Inner Sphere committees, and lower ranking members of a large temple cell may be 'first' in their own  Inner Sphere covering the small temples subordinate to the main one. False Spheres are generated when this transmission of orders down the chain stops being the clear and truthful stream of Azure Revelations and Blue Commands direct from Ksarul himself as allegedly happens in the true Inner Sphere, and starts becoming deliberately distorted and manipulative. 

Almost all of the higher ranking members of the Ksarul Temple think they are either part of the Inner Sphere, or have had contact with them or know who their local Inner Sphere  members are. They are very rarely correct, such is the proliferation of False Spheres. Many False Spheres are deliberately set up to include people very bad at spycraft and keeping secrets, merely to provide those seeking the Inner Sphere a lot of shifty looking idiots to chase and secret meetings to inflitrate.

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Masks of Ksarul

The masks used by Ksarulite priests depict a young man or woman smiling in a rather vacant manner. They are all made of black Tiu wood, but the male ones have a thin gilding of silver. This is no more than a couple of grams in weight and has a minimal effect on magic though the Enhancement spell can be used to nullify it if needed. All masks in use by a given temple and its subsidiary district are identical, from the lowliest second circle Sharto (the circle at which the mask is issued) to the mightiest Patriarch, and the differences between mask designs in use between different parts of the Temple are so slight that only a Ksarulite could probably tell the difference. This symbolises the essential unity of purpose of the temple clergy, and the desire of each individual to emulate their god and fulfil their own agenda of power and knowledge (This is of course paradoxical; Ksarulites en masse are like the crowd in Monty Python's life of Brian shouting 'Yes we are all Individuals!' in unison).

The masks are worn at rituals, but also all day on holy days and on certain astrologically significant days, and part of the temple personnel may be required to wear masks while another group are exempt. All official meetings with Imperial officials, other Temples and clans are masked. 

It can be very hard to tell one Ksarulite from another when they are masked, you only have the voice to go on, and many Ksarulites habitually whisper or use an irritating sing-song chant to make it easier to confuse people. If a masked Ksarulite is trying to pass himself off as another masked Ksarulite of the same sex their Disguise rolls are at +2. This again is deliberate, and is intended to emphasise that you are dealing with the Temple as a whole and that it speaks with one voice to outsiders (thus making it easy to draw people in with 'off the record' unmasked briefings consisting mainly of lies and spin).

It is said by those outside the religion that one should never trust anything a masked Ksarulite says as they are required by their religion only to tell lies while wearing them. This is not in fact true, but the mask is used as a tool to make it easier for them  to deceive.

The masks are all made by the Clan of the Wooden Smile, a small clan of dedicated mask makers, woodcarvers and sculptors of idols. They also make many demon masks for Hru'u and Dlamelish and ornate headresses of wood and chlen hide for several other temples, though they are all themselves dedicated to Ksarul.

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Aspects of Ksárul

Uthi'in, Spirit of the Mind's Eye
Uthi'in, the 28th aspect of Ksárul, is patron of psychic magic and scryer of secrets. His talismans help with perception spells, and he requires the sacrifice of hallucinogenic incense. Uthi'in is depicted as a great deep blue eye.
Kettek, Prophet of the Dark Old One
The Dark Old One is the Pe Choi god of change. He was rediscovered some 1300 years ago by the Pe Choi Ksarul priest Kettek who was led in his explorations and visions of the past and of the outer planes by Ksarul himself. Kettek is depicted as an elderly male Pe Choi with a deformed carapace.
Kettek lived during the reign of Nriqa Gachike (984-1010). At the time conflict between Thumis and Ksarul was intense and spilled over into civil war soon after his reign. Kettek was a civil servant in the Palace of the Priesthoods and is reviled by some as he had been a Thumis priest before he converted to Ksarul and began his researches on other planes. In 991 he announced the discovery of The Black Old One, an ancient deity of the Pe Choi whose worship had been suppressed. Kettek was physically distorted by his work - those hostile to him say he was not Kettek at all after his trip, but a demonic impersonator.
During the civil war of 1010-26, Pe Choi converts to the Dark Old One opposed forces loyal to the Ito when they gained control of Do Chaka, while those loyal to the Father of Nests aided the Ito but later betrayed them, only the Ito's old wild Pe Choi allies remained loyal. War between these Pe Choi groups was especially bitter and savage. There was even conflict within the Dark Trinity; at first the Temple of Ksarul claimed The Dark Old One was an avatar of their deity, but he was eventually recognised as Hru'u. Some Pe Choi refused to accept this subordination and there were riots in Butrus over the issue. Kettek is still a divisive figure, and his theological status is a matter of debate.
 
Kettek is worshipped as a local aspect of Ksárul in Butrus, and is considered an honorary demon servitor of the god at Tumissa and  Bey Su.    
Guruásh of the Nine Eyes
A demonic servant of Ksarul rather than a true aspect, Guruash has nine eyes arranged at equal distances around his polyhedral body to keep watch against other demons (one for each of the four real directions, four for the mystical directions, and one not directly attached to his body, but which orbits it like a moon, monitoring himself for subversion by nefarious magics). Invoked whenever supernatural attack is expected and to dispel unwanted other planar influences. He was a sentry in the camp of the demon general Húrsha at Dormoron Plain. He is of the substance of Ksarul and the essence of Gruganu, and has the powers of Disenchantment, Repulsion and Warding. 
Ghulggr, Wise One of the Pachi Lei
Considered an aspect of both A'lsh and Ksarul, the Pachi Lei say Ghulggr 'reads the knots in the Ebzal tree of reality' and liken the planes Ghulggr travels to as being homes created in the great Ebzal tree of the multiverse by A'lsh and their other deity N'rg. Depicted as a typical stylised Pachi Lei totem in their own 'Low Temples' and as a silver masked Pachi Lei bearing four wands pointing at the four mystical directions of the universe in Ksarul temples. Has shrines in the Ksarul temples at Butrus and Urmish and in local temples in Pan Chaka, but is not worshipped elsewhere.

Ntk’kt-khík, The Pé Chói, Lord of the Blue Carapace

The more usual aspect of Ksarul worshipped by Pe Choi. Leader of the Blue Carapaces, a tribe of mighty Pe Choi sorcerers who fought on behalf of Ksarul at Dormoron Plain. Has shrines in all cities with a Ksarul worshipping Pe Choi population except Butrus, where Kettek is more popular. Depicted as a neuter-male Pe Choi in a blue robe folded up in the typical Pe Choi sleeping position with ear flaps extended in the Pe Choi equivalent of a smile. Is said to have been captured and entombed by the Father of Nests in a secret corner of the Forest of Hh-kk-ssá.
 
The Blue Carapace clan of Bey Su claim descent from members of this mythical contingent in the same way as some lineages in human clans (Cloak of Azure Gems, Dark Flame etc) claim descent from Ksárul's human servitors at the battle. They in fact only date back to the reign of Nriqa Gachike (984-1010), and were formed by him from high ranking Pe Choi who had converted to the Black Old One. Still a powerful clan in Bey Su, considered to be a High ranking clan on a par with the Grey Wand, though less respected at their other clanhouses in Purdimal, Thraya and Usenanu.
 
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