The Temple of 
Grugánu
Grugánu the Knower of Spells is the Cohort of Ksárul, a deity who while less popular is no less powerful than his sleeping master. His followers are the most powerful magi in the Five Empires and a legion of demons and denizens of the Underworld wait at their beck and call.

 

Philosophy - 'The Hunchbacked Assistant'
The ‘Chariot’ of the Gods
Sects of Gruganu

The Adjusters of the Telluric Energies

  The Smiths of Akhunom

Brotherhood of the Silver Eye

Lords of the Black Chariot

Temple Organisation
Creating a Grugánu Character
Aspects of Grugánu

Philosophy - 'The Hunchbacked Assistant'

Grugánu is, like all cohorts, a more specialised version of the prime deity. Ksárul’s many followers pride themselves on poking their noses into absolutely everyone’s business and claim they know everything there is to know about any academic subject. The followers of Grugánu make no such grand claims, but they do say they know more about magic and the outer planes than even the arrogant Ksárulites. In the university that is the Temple of Ksárul, Grugánu is the ‘Department of Physics’, the ones whose work underpins all the other fields of study whether they acknowledge it or not.  

The followers of Grugánu are caricatured as being eccentric, mad, obsessive and often ugly to boot. Whereas the archetypal Ksárulite is a suave man-of-the-world with a glib tongue and a poisoned stiletto, his Grugánu friend is a crabbed hunchback poring over wormy scrolls and doing unspeakable things in unhygienic cellars to summon demons to enforce the will of his sinister master.

Grugánu’s followers look down somewhat on the followers of Ksárul as being interested in surface matters and all too often in transient power, rather than concentrating on the great task of freeing their god by penetrating to the utter depths of the mysteries of the world. They are not exclusively magicians and they study all the same kinds of subjects as the Temple of Ksárul , but with their own extra occult element. A Ksárulite architect will design you a very nice villa, with certain entirely innocent architectural motifs alluding to the Bednjallan period that coincidentally make good defensive towers, a secret escape tunnel and a soundproof chapel/laboratory in the basement. A Grugánu architect with his inner knowledge of geomancy and astrology will make you one with the entrance facing the rising point of your astrologically favoured planet, bury metallic rods in the walls to channel the telluric currents of magic around the building such that the bedroom is suffused with the power of Dlamelish, the gardens with Avanthe and the library with Ksárul. A Ksárulite physician will base his diagnosis on the secret writings of Ygnatl of Ssa’atis, expert in the multifarious physical manifestations of the minor demons of disease; a Grugánu physician will use iridology, reflexology and astrology and treat you using lodestones, rearranging your home to divert malign astromagical currents and giving you a calendar of dates on which it is astrologically important you either eat pickled onions or make love.

The temple does not neglect the arts; they make extensive use of music and drama in their public rituals (and in their private demonic summonings) and their ritual priests are adept at achieving disquieting theatrical effects. Many puppet-play scripts of a tragic nature have been written by followers of Grugánu, as have many musical pieces and choral arrangements of the epics. Again there is certain occult style associated with such works – Grugánuites would love the cool abstraction of Bach’s fugues and the symbolism of Mozart’s The Magic Flute, but scorn Handel and Beethoven as too obvious, grandiose and ‘in your face’.

They are noted for their ‘research’ into magic, but do not make the mistake of equating this with modern experimentation and scientific method. Tekumel is going through one of its interminable ‘scholastic’ periods when most books are merely collations of half-understood excerpts from older more respected books, ‘new’ works mean new glosses and commentaries on old works and more effort is put into debating the semantics and interpretation of ancient manuscripts than into finding new insights. There was a ‘renaissance’ of sorts at the start of the Second Empire period, when people brought out their Engsvanyali treasures and looked at them afresh, but that is two millennia past at least, and it is a dictum of the Temple that nothing truly worthwhile is written in any modern language (except possibly Livyani). Research as practiced by the temple of Grugánu is very much a matter of poring over wormeaten scrolls and carefully trying to piece together the words of the ancient magics. No one tries anything truly new – it almost always goes wrong, and a magical mistake can lead to the destruction of entire cities.

[Back to Top]

The ‘Chariot’ of the Gods

Grugánu appears in the myths as the ‘charioteer’ of Ksárul. Since the Five Empires do not, and never have had, ‘chariots’ in the earthly sense, what does this mean? The closest object to a chariot seen by most Tekumeli is the Chlen cart – a ponderous structure more like a mobile shed than the rapid war-machine implied by the word chariot. And what pulled this chariot? It could move very fast, and move between the planes, so rapidly in fact that the gods themselves could not catch it.

The true nature of the chariot is a matter of deep debate among the followers of Grugánu; there are many possible interpretations.

The public are told nothing concrete. The word ‘chariot’ in Tsolyani is all but identical to the word ‘cart’, in fact the only time it is used is to refer to the Chariot of the Gods. When the object is depicted in dramatic presentations of the ‘Lament to the Wheel in Black’ it is depicted as a black box with black wheels in which Grugánu and Ksárul stand, puffs of coloured smoke denoting its movement between the planes. At a crucial point in the story Hru’u recalls the chariot, at which point the wheels fall off and Hru’u’s demon servitors blow away the smoke. In processions the chariot is a huge silver and black chlen cart carrying statues of Grugánu and Ksárul, pulled by dozens of sweating acolytes in long black shrouds which reach the ground.

An interesting custom in Purdimal is for students at the large temple school run by Ksárul and Grugánu to form chariot teams and to have a race through the streets for a prize of wine and beer. The chariots used are lightweight constructions of chlen-hide and carry a charioteer in a Gruganu costume and a Ksarul who throws sweets and coppers to the watching crowds. Some other temple schools have been inveigled into taking part; the prize for the last three years has gone to a team from the Temple of Ketengku , though it is thought that the husky youths they employ to pull their chariot are actually officer cadets from the Legions taking the Ketengku course in ‘Military Camp Hygiene’.

The linguists of the Temple know that the word used in the Engsvanyali version of the poem is a generic term for ‘vehicle’, used for chlen carts, sedan chairs, palanquins, hand carts, boats etc. It was also used (and not many know this) for such esoteric modes of travel as tubeway cars and air-cars. Classical Mu’ugalavyani versions of the legend do not attach the class-symbol for vehicle to the word ‘cart’ referring to this object, but the symbol for magical or ancient technological device. Thus, reason these savants, the object driven by Grugánu was a kind of ancient air-car.

Nonsense, aver the scholars of ancient technology. Engsvanyali had a perfectly good word for air-car – not much used, but it was there – if they had meant air-car they would have said so! And no air-car has ever gone from plane to plane except via a nexus point created by a magician (and Grugánu’s highest circle technology scholars have seen a couple of the objects under discussion and even driven them, so they should know). The chariot really was a kind of cart, in some very old manuscripts in Duruob, a Kenemuz sigil often associated with ‘Demon’ is applied to the word. Therefore it was a cart pulled by plane jumping demons, probably offspring of the Beast Without a Tail.

Piffle, say the demonologists. No one can control such a beast without the Reins of the Sky-Spheres, which, as any fool knows, follow the pattern utilised by the Hokun when riding their Glass-devils on the Island of the Many Jagged Deaths. It cannot in any way be considered equivalent to a chlen harness, which is what you would need if it were a cart. And what in the Fifty-Three Hells do the Livyani know about it anyway? They do not even believe in Grugánu and this Duruob manuscript is heretical trash about Quyove being a mighty goddess! Ipso facto, the chariot must be a device akin to an Eye which opens nexus points at the press of a button and in an infinitesimal instant, enabling Grugánu and his master to make numerous quick getaways from their enemies.

Rubbish, hoot the geographers derisively. For starters here is no such place as the Island of Many Jagged Deaths and the Hokun are merely a legend, the Reins of the Sky-Spheres are in fact derived from the equipage used to control a Bazakh, a recently discovered beast from the lands of the far west, but apart from that the argument of the demonologists holds true, and shows remarkable logic for ones whose grasp of reality is so nebulous. The assertion made by the linguists is patently false; Classical Mu’ugalavyani has separate symbols for ‘spell’ and ‘magical device’; the one for ‘spell’ is the one used in the manuscript in question. The mighty Lord Grugánu had a magic word with which he could open nexi in one short utterance. If these linguists would stop sticking their noses into other people’s fields of endeavour and start analysing the code-word ‘chariot’ in the light of Numerology and Gematria they might find that original magic word and thus unleash an age of exploration the like of which has not been seen since the Latter Times. They sharpen out cartography quills in anticipation.

Grugánu himself, in all his aspects, is ineffably silent on the matter.

[Back to Top]

Sects of Gruganu

The three major sects of Ksárul, The Ndalu Clan, the Society of Blue Light and the Refulgent Blue Curtain, all have adherents among the followers of Grugánu, as do some of the lesser sects such as the Cartographers of the Luminous Pylon. However the majority of the temple of Grugánu follow their own unique sects, a couple of which are detailed below.

The Adjusters of the Telluric Energies

This sect is passionate about the study of the flows of magical energy and the consequent spots of high and low magical potential. As well as making minor adjustments to localised flows as part of their practice of medicine, architecture and other arts and locating the prime sites for given rituals and shrines they believe that by constructing buildings made of certain materials or burying idols made of particular metals they can effect large scale changes in the nature of the world. They are at this moment taking curiously wrought golden demons to bury at key sites in the Barrier Ranges in Do Chaka which will allegedly create a barren area for the magics of Vimuhla thus making it easier to repel invasion from Mu’ugalavya, and have made a vast brass gong which they are placing in a newly built shrine some tsan north west of Hauma for some inscrutable purpose. They sometimes cooperate with those followers of Sarku and Avanthe who have similar ideas.

[Back to Top]

  The Smiths of Akhunom

Temple craftsmen who specialise in the making of magical weaponry. Most of their creations are merely chlen-hide decorated with particularly scary sigils and with specialised designs (poisoned daggers are a favourite) but they do on occasion get their hands on sufficient iron to make something special. They make sacrificial knives and swords from artfully tarnished silver and have a spell to make this material strong enough to use in combat.

[Back to Top]

Brotherhood of the Silver Eye

Also known as the Squinters, this sect believes that the Eyes of the ancients really were eyes, and that their god, often depicted with a cast in one eye, invented them and used one as such. Rumour has it that membership is only gained by pulling out one’s own left eye. This is not true – it is surgically removed (though without anaesthetic) so as to leave the muscles around the eye socket intact. Most members use false ‘Eyes’, glass and silver constructions that nonetheless scare the unwary. Those who can afford it put real Eyes in their empty sockets and learn the special squint to depress the firing stud at the back. This gives them a +1 bonus to hit with their eye. Especially dedicated types replace both eyes in this fashion and use only psychic magic to find their way around.

The Brotherhood know as much about Eyes as anyone in Tsolyanu, and do attempt to repair broken ones and allegedly have access to a Thoroughly Useful Eye.

[Back to Top]

Lords of the Black Chariot

Warning! Spoilers Ahead!

Select to read 

A secret organisation within the Temple of Grugánu who are cooperating with the Temple of Hrü ’ü ’s Cusp of Night Society. They believe that Grugánu is the true cohort of Hrü’ü. After all the Chariot was Hrü’ü’s therefore the charioteer must have been his servant before he went over to Ksárul. They Lords of the Black Chariot say that Grugánu was loyal to Hrü’ü all along and led Ksárul into disaster at Doromoron Plain. The Tenth Wall is not the creation of the One Other, the despised Pariah God, but of Grugánu himself. Grugánu’s aspect Ukhum does not seek the keys, but actually guards the Blue Room to stop anyone releasing the arrogant prince within. Wuru, they say, is merely a very large Feshengu kept as a pet by Hrü’ü; perhaps a demon, and certainly not a true deity and cohort.

The Lords of the Black Chariot are actively spying on the Ndalu Society and informing the Cusp of Night what is going on behind the scenes in the Ksárul temple. They also aid the Cusp of Night with magic and in trying to transfer Ksárul temple lands to the temple of Hrü’ü . As yet none of this activity has come to the attention of the Ksárulites, and it is hard to say what they would do if they did find out.

[Back to Top]

Temple Organisation

The temple of Grugánu has no time for the silly subversiveness of the Ksárulites. Everyone has a circle and states it openly to his fellow priests, all know who to defer to and who to command. This is especially true among the scholars and magicians; they hold the power in the temple and all the Patriarchs and High Adepts come from this branch of the priesthood.

They still conceal their exact circle from outsiders though, but anyone tolerably familiar with their robes and symbols can divine who is high in the hierarchy and who lower down.

Any temple in a large town or city will have access to an underworld, and will have non-human servitors, even if this is only a couple of tame Kurgha to guard the treasure chamber. Larger temples will have Qol worshippers as well as humans, and Qol can rise in the priestly hierarchy. It is often a shock to students from small towns to find their lecturer in advanced magical studies is not just wearing a mask but is in fact a real mutant reptile.

[Back to Top] 

Creating a Grugánu Character

The Temple of Grugánu is a small one and the priests must often double up between branches; an administrator in the scriptorium might also be a cantor in a choir during the rituals, or a high ranking scholar be the only one qualified to utter the recondite syllables of certain incantations.

Members of the Temple cannot take the attribute Magic Dampener, the magicians just would not allow such a person into the Temple , nor may they have the defects Uneducated or Low Pedhetl.

All temple personnel, even the Temple Guards , must take Theology of Grugánu 1; the temple is a complex and dangerous place and those who do not recognise the symbology of the place are putting their souls at risk.

Administrative Priests must take Admin 1, Ritual of Grugánu 0 and one of the following skills; Singing 1, Acting 1, Musical Instrument 1, Energy Management 1, Law 1 or a Scholar skill. Energy Management is learned by non-magicians in this Temple and groups of Admin priests are drafted in to provide extra energy for particularly complex feats of ritual magic.  

Ritual priests must take Ritual of Grugánu 1, two of Acting 1, Singing 1 and Dance 1 and one of Energy Management 1, a Scholar skill and Ancient Language 1.

Scholar priests have the greatest number of options. They must have Ritual of Grugánu 0 and must take at least one level of an Ancient Language and one level of a Scholar skill. At various circles they gain access to certain specialist skills and specialisms of standard skills as noted below.

Lay priests must know Theology of Grugánu 1 and Ritual of Grugánu 0, must have one Scholar or Artisan skill, and can learn the curious special skills and specialisations as noted below.

Theology of Grugánu has a number of specialisations; Ksárulite Philosophy enables the priest to use this skill as a Theology of Ksárul skill one level lower; the Outer Doctrines can be used to give a bonus to Ritual of Grugánu and rolls for arts used in relation to such rituals; the Inner Doctrines are available at 7th Circle and can be used to give a bonus to magic skills.

Priests may learn the following ordinary scholar/artisan/artistic skills; Medical, Apothecary, Engineer, Jeweller, Glassblower, Architect, Armourer, Chlen-hide worker, Cook, Locksmith, Dance, Music, Theatre and at the 3rd Circle or above (5th for a lay priest) they may learn the specialisation Mystical applicable to any of these. This specialisation encompasses a smattering of knowledge of the various quasi magical doctrines and knowledge of the Temple and enables the person to enhance their work in a magical way. For example a mystical medic will know more about healing magically inflicted illnesses, a mystical apothecary will know the magical uses of various substances, a mystical armourer’s wares will take enchantments more easily and so on.  

Scholars may learn the Scholar skills Astrology, Alchemy, Numerology, Other Planes, The Tsu’urum, Geomancy, Ancient Literature, Ancient Artefacts, Geography and Philosophy. At 5th Circle or above (7th for lay priests) any of these may likewise take the specialisation Magical which enables them to be applied to enhancing the casting of spells and manipulation of magical power. Thus a magical astrologer gets a bonus to finding the right day to cast a particular spell, a magical geomancer knows the right place and direction to sleep in to recover more magic power and so on, a mystical geographer knows the location of strange magical phenomena and can have a go at mapping other planes and so on.

Priests may also learn the skill Knowledge: Creatures of Ksárul, enabling them to interact with the creatures of the underworld without fear, and at 5th circle may learn Language of the Qol to level 1  for 4pts; this is a spoken language only, transcribed as phonetically as possible using the Tsolyani alphabet.

At 7th circle or above magicians may learn specialisations of the Ritual Magic and Psychic Magic skills relating to the various groups of spell; thus a magician with the specialisation Psychic Magic 1 Body, would get +2 casting psychic body spells, not a mere +1. At 9th circle or above this knowledge of magical theory and practice becomes so acute they can learn specialisations of the Energy Management skill of the same kind; this enables them to reduce the effective level of the spells in this group by 1 in terms of power cost and gain +1 in resisting that group of magic.  

At 7th circle the scholar priest may learn the scholar skill Demonology, including the specialisations Summoning and Dismissal; this is dangerous knowledge and it is fortunate that actually carrying out these rituals requires the resources of a good sized temple to succeed. At 10th circle they may learn Scholar: Pariah Gods, with the specialisation Ways of the One Other, and Language: Sunuz. This is knowledge definitely better kept secret.

At 12th circle or above a scholar with at least two levels in Ritual or Psychic Magic, two levels of an ancient or secret language, knows the Inner Doctrines of the Theology of Grugánu and knows the magical specialisations of two scholar skills may learn Magical Research, a 5 point skill that makes the hideously difficult and dangerous task of developing new spells and magical arts slightly easier.

[Back to Top] 

Aspects of Grugánu

These are in addition to the Aspects mentioned in Mitlanyal Vol 2.

Ukhum, Seeker of the Keys

This aspect wanders the world in various guises seeking the keys to the ten walls surrounding Ksárul’s Blue Room. He is prayed to by those about to embark on difficult and dangerous quests in the underworld and planes beyond. 

Yith, Poet of Disquiet

A slender and ascetic figure of indeterminate gender with jet black eyes. He/she inspires artists in the creation of works that communicate the mysteries of the universe and unsettle the audience. If he had been a Toslyani Yith would have been HP Lovecraft’s patron deity.

Batlak, the Father of the Qol

A great black skinned Qol wreathed in dark flame, he is also the aspect of Grugánu related to medicine as he has the knowledge to reshape flesh and bone, and either drive men insane with visions or drag them back to the mundane plane.

[Back to Top]