From Arcade
Machine to Spectrum
or how I learned to stop
worrying and love colour clash
Heyho.
It's Dr. Ashen here with a faintly serious article. Whatever
next, eh?
It's a sad fact that my youth was
misspent playing computer games on the ZX Spectrum. When I should
have been out in the sunshine flying kites, climbing trees and
taunting old people, I was sitting in my bedroom trying to get
past stage 50 of Bubble Bobble. And occasionally, I
would travel to the seafront at Great Yarmouth and insert some
old-style 10 pence pieces in arcade machines.
Arcades have changed dramatically over the years. They are now
full of gimmick machines with plastic motorbikes to sit on or
digital maracas to play, and new games debut on the Dreamcast or
Playstation. But there was a time when exciting new games would
appear in the arcades, and we would eagerly wait for them to be
converted for play on our Spectrums and Commodore 64's.
In the late 1980's even simple games were far too advanced for
proper conversion to home computers. Magazines such as Crash
and Your Sinclair would still manage to get us excited
about arcade conversions, with their previews containing hype
such as "This might actually have more than 2 colours on
screen at once!" and "Maybe the ninja won't look like
an orange block!"
Of course, some were better than others, and a few were
particularly memorable. Here are the 7 arcade-to-Spectrum
conversions that stick in my mind like the rusty pick-axes they
are.
| Green Beret (AKA
Rush 'n' Attack) Released in the arcades in 1985 Cold-war fever in action for Green Beret, as a single soldier armed with only a knife runs through Soviet military complexes killing everyone in sight. Run from left to right, jump, stab, and occasionally pick up weapons such as flamethrowers and rocket launchers. Lovely. The arcade version was difficult, but excellent fun. Nobody ever got past the second level, but that didn't stop us trying. The small, slightly featureless graphics moved fluidly and seemed perfectly good 15 years ago. The Spectrum version clearly lacked the colour of the arcade, but the gameplay was almost identical. A bizarre difference occured when you stabbed an enemy - in the arcade they fell over, on the Spectrum they turned into skeletons and disappeared (just like real life). Also, at the end of level two the main character was attacked by a horde of dogs, some of which could levitate. I have never seen that far into the arcade version, but I doubt the floating hounds make an appearance. ARCADE NOSTALGIA
RATING: 4 |
|
| Ghosts 'n'
Goblins Released in the arcades in 1985 The plot for this one - the knight Arthur has had his girlfriend stolen by Lucifer himself. Rather than get drunk, go to a nightclub and snog some aging drunk woman with purple hair, he decides to mount a one-man rescue operation. What a hero. The game involved running through various unpleasant locations, killing nasty undead creatures and obnoxious demons. The finest feature occured when Arthur was hit by an enemy - on the first hit his armour would fly off, leaving him to continue fighting in only his underpants. A second hit would cause his flesh to fly off, leaving only a pile of dried bones. It's this sort of realism that is sadly lacking in modern computer games. The Spectrum version
featured slower gameplay and ridiculously quiet sound
effects. The disappointing graphics were poorly detailed
copies of the pretty arcade characters, leading to some
confusing gameplay situations. The lances looked like
missiles, the fire-torches looked like ice-cream cones,
the zombies looked like butlers... Trivia fans may be interested to know that a plotline in Australian crap-fest soap opera Neighbours once involved one of the teenage characters becoming addicted to playing the Ghosts 'n' Goblins arcade machine. Hmmmm. ARCADE NOSTALGIA
RATING: 5 |
|
| Gauntlet II Released in the arcades in 1986 Oddly enough, this was a sequel to the classic Gauntlet. The Gauntlet games were one of the first to allow 4 people to play simultaneously, which was a clever move by producer Atari. A warrior, a wizard, a
valkyrie and an elf are stuck in a series of dungeons,
and the Englishman says to the Irishman... Sadly, the Spectrum version was a big letdown, even though the gameplay was almost the same as the arcade. Why? Because it was just about identical to the first Gauntlet game on Spectrum, but with inferior graphics! What a waste of Dad's £10. ARCADE NOSTALGIA
RATING: 3 |
|
| Renegade Released in the arcades in 1986 Loosely based on abysmal Japanese fighting game "Kunio Kub", Renegade was absolutely terrible in the arcades. To this day I have no idea how this game passed any kind of quality check at all. The basic story -
Renegade's girlfriend has been kidnapped. For some reason
this means he must fight several different gangs of thugs
and beat up their leader. But convert it they did, and greatly improved it was to. The Spectrum version maintained the same basic gameplay elements, but reworked them completely. The transparent little men fought each other with entertaining vigour, and actually responded to the controls properly (unlike the arcade machine). I must have played this game hundreds of times and I still enjoy it. An absolute classic. Particular mention must be made of the excellent background music in the enhanced 128K version of the game, and the fact that the first gang leader looks like Jesus of Nazareth (complete with crown of thorns). A home computer-only sequel, Target; Renegade, was just as good. Sadly the franchise was wrecked by a puerile third instalment which involved time-travelling. Pah. ARCADE NOSTALGIA
RATING: 0 |
![]() Does anybody here have a nose?
|
| Double Dragon Released in the arcades in 1987 This was a
fantastic arcade game. Two people fought their way
through diverse locations, attempting to rescue the girl
as usual. Meaty sound effects backed up the action. A Spectrum conversion was a long time coming, and when it was finally released I ran off to the shops with a speed comparable to a cheetah on steroids. Pity it was rubbish. Most of the arcade features had been retained, but twisted horribly. The graphics were terrible - the enemies all looked the same and had heads shaped like pillows. There were two sound effects - a low bleep when a man fell over and a high bleep when a woman fell over... I can't go on. The whole game was a travesty of entertainment and a mockery of the lovely arcade version. ARCADE NOSTALGIA
RATING: 5 |
![]() Thugs attack a martial arts expert in a back street.
|
| Dragon Ninja (AKA Bad Dudes Vs. Dragon Ninja) Released in the arcades in 1988 This
game tampered with the time-honoured 'rescue the girl'
plotline by replacing it with 'rescue the US President'.
What an incredible twist! Slow and repetitive was certainly the order of the day for the Spectrum version. The strange-looking little monochrome characters fought with the speed of a pregnant sloth, and the whole affair became mind-numbingly tedious in a matter of seconds. Not impressive by any standards. ARCADE NOSTALGIA
RATING: 3 |
![]() Ninjas taken out by power punch!
|
| Shadow Warriors (AKA Ninja Gaiden) Released in the arcades in 1988 I
used to think this game was great, and I have no idea
why. Two ninjas leap across the screen, beating up people
in hockey masks. That's about it. By the time the game was
converted to home computers, everyone had moved on to the
joys of 16-bit machines such as the Atari ST and
Commodore Amiga. However, a few years ago I stumbled
across the long-forgotten Spectrum version. ARCADE NOSTALGIA
RATING: 1 |
![]() Dancing in the streets.
|
Guide to nostalgia ratings:
5 - Mayall & Edmondson
4 - Newman & Baddiel
3 - Morecombe & Wise
2 - Little & Large
1 - Cannon & Ball
0 - Pasquale & Walsh