Sep 2008 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
Advice. Published by Inquot. 1976. Box. 2 Box corners
taped. £5
Designer: Alick Elithorn. No.
players: 2. Country: British, Desc. by Andy.
Strategy game with 26 wooden pieces played on a square
9x9 grid. Each side represents a citizen, backed by lawyers, priests and
psychiatrists. The objective is to get your
citizen to the opposite corner or to capture your opponent's citizen. There are
three types of move: a step forward, a hop over an adjacent piece to an empty
space or a chain of hops. Capture occurs during hops, but only some types of
piece can take others in a scissor-paper-stone type of cycle. Also included are
rules to 6 other related games playable with the same set.
Affenfelsenspiel. Published by
Fagus. 1984. Large Tube. Good. £13
Designer: Reinhold Wittig.
No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.
Special notes: Overall: Good - the German rules are a
bit battered (translation supplied) and the tube has some small scratches and
scrapes.
Each player controls three monkeys who race across a
rock strewn path in order to get to the Baobab tree first. A dice is rolled
which indicates the way in which one of your monkeys can be moved: upright, on
all fours, onto / off a rock, or swinging from rock to rock. Occasionally a panther appears and monkeys
on or next to rock are safe while others have to retreat backwards. Thus there several choices of how to use
your alloted movement. The first player
to get two of their monkeys home wins.
Wonderful and extremely chunky wooden components, and a vinyl board.
All About Cribbage. Published by
Bailey Brothers & Swinfen. 1974. Book. Good. £3
Author: Douglas Anderson.
Country: British, Desc. by Andy.
Harback with dustcover, 20x13cm, 97 pages. Perhaps the
most authoritative modern book on this great two-player card game. It includes
the history of the game, the game's rules, strategy, variants, statistical
considerations + more.
Ars Magica. Published by White
Wolf. 1992. Book. Excellent. £7.50
Author: Ken Cliffe, Mark
Rein-Hagen. No. players: 3+. Country: American, Desc. by Andy.
Special notes: Also included is a storyteller's
screen.
3rd edition rules book. Paperback, but very substantial at 392 pages long. This is the core rule book for the Ars
Magica role playing system, a fantasy RPG set in a dark medieval Europe in
which mages are legendary in power, and definitely superior to their non magic
using compatriots. The system is very
well regarded. This book covers
character creation, combat, the realms, the magic system, spells, laboratory
research, mythic Europe, and more.
Ars Magica - Parma Fabula. Published by Atlas
Games. 1996. Booklet. Excellent. £2
Author: Jeff Tidball. No.
players: 2+. Country: American, Desc. by Andy.
Fantasy roleplaying supplement for Ars Magica. This contains a GM screen and also a booklet
detailing: Fabulous treasures, A listing of books which might be found in a
library and details of mercenary grogs all for you to include in your campaign.
Ars Magica - Saga Pack. Published by Lion
Rampart. ca.1990. Folder. Exellent. £1.75
Designer: Mark Rein-Hagen, Lisa Stevens. No. players:
3+. Country: American, Desc. by Andy.
Supplement for the Ars Magic fantasy roleplaying
game. This includes a 3 panel
storyteller's screen, 16 complete grogs with personalities, briefing sheets on
all sorts of matters of interest to the Ars Magica storyteller, eg. The Code of
Hermes, Limits of Magic, etc.
Ars Mysteriorium. Published by
Hangman Games. 2005. Box. New. £23
Designer: Alan D. Ernstein.
No. players: 3-5. Country: American, Duration: 90 mins, Desc. by Andy.
As apprentice alchemists the players see who can earn
the most money by gathering basic elements (eg. Brimstone, Verdigris, Salt,
etc) from various suppliers and then using them in alchemical recipes. At the end of the game monetary rewards are
paid out for sets of recipes and the most successful alchemist will be declared
a Master. Game play involves deciding
how to deploy your 'favours' amongst the shops and the masters each turn and
making the best use of the elements you manage to gather.
Auction Bridge Complete. Published by John
C. Winston. 1926. Book. Good. £2.50
Author: Milton C. Work.
Country: American, Desc. by Andy.
Hardback, 19x14cm, 500 pages. Includes the Official
1926 Laws of Auction Bridge, and the Laws of Duplicate Bridge. The book also covers
the Bidding and the Play in great detail, setting out a system of bidding and
important factors in the play of the cards. As you would expect a large number
of example hands are considered throughout.
Auction Bridge For Beginners And Others. Published
by Stanley Paul & Co.. 1929. Book. Good. £4
Author: A.C.Barker. Country:
British, Desc. by Andy.
Hardback, 17x11cm, 189 pages. This book covers: For
Beginners, Definitions, First Bid by Declarer, First Bid By Second Player, First Bid By Third Player, First Bid
By Fourth Player. General Bidding, Doubling, Opening Lead Against No Trumps,
Opening Lead Against Suit Declaration, General Play of Declarer's Opponents,
General Play of Declarer, Play of Declarer at No Trumps, Play of Declarer With
a Suit as Trumps, Pre-emptive Bids, General Hints.
Babylon. Published by Bütehorn Spiele. 1982. Box. Good.
£8
Designer: Walter Wolf
Windisch. No. players: 2. Country: German, Duration: 20 mins, Desc. by Andy.
Strategy game played on a 5x5 grid with the object
being to construct three towers in a line in a specific manner. Players take it
in turn to place or move the tower components, which come in top, bottom and
middle sections in each player's colour. Tower sections can be moved and or
jumped by the player who owns the top piece.
Very nicely produced.
Bang. Published by DaVinci Games. 2002. Box. In
shrink. £9
Designer: Emiliano Sciarra.
No. players: 4-7. Country: Italian, Duration: 30 mins, Desc. by Andy.
Card game which recreates a Wild West shootout. Each player is dealt a character card which
gives them special abilities and a secret role card which determines that
player's goal for the game: the Sheriff wants to kill all Outlaws, the deputy
wants to protect the Sheriff and kill Outlaws, the Outlaws want to kill the
Sheriff, and the Renegade just wants to be the last person standing. The cards let you shoot other people (though
sometimes a shot will miss), get a better gun, have a beer to revive you etc.
The cards are language independent.
Batik. Published by Gigamic. 1997. Box. In shrink.
£17.50
Designer: Kris Burm. No.
players: 2. Country: French, Duration: 10 mins, Desc. by Andy.
Special notes: The box shows very slight signs of
damage on one side - barely noticeable.
Very nicely produced game which will look great on a
coffee table, and is short enough to be played over a coffee too! The playing area is a vertical slot between
two perspex sheets supported by wooden blocks. Each player has the same set of
assorted wooden triangles, parallelograms and other shapes, and players take it
in turn to drop a piece between the perspex sheets. The loser is the player whose piece sticks out of the top after
dropping it. Fun and very attractive.
Berserker. Published by Flying Buffalo. 1981. Box. 2
copies available:
1) Good. £5.50
2) Good - counters unpunched. £7
Designer: Fred Saberhagen & Richard Loomis. No.
players: 2. Country: American, Desc. by Andy.
Science fiction combat game based within the Berserker
World created in a series of novels by Fred Saberhagen. One player is the
planet-levelling Berserker and the other is the humans trying to stop the
relentless assault. The basic rules cover 5 pages of A4, and there are another
2 pages of optional rules. The
Berserker has a crew of 18 robots and can split itself to form cruiser attack
ships, while the humans also have cruisers as well as heavy artillery ships and
ramming ships which allow the humans to board the Berserker and attack from
within.
Big Brother The Game. Published by
Hasbro. 2000. Box. Good. £4
Designer: Dick De Rijk. No.
players: 4-6. Country: British, Duration: 45 mins, Desc. by Andy.
TV related item, based on the immensely popular
reality TV programme Big Brother. Players try to be the last one left in the
Big Brother house which is depicted on the board. Players roll and move around the board collecting cards.
Frequently confrontations will occur as indicated by the cards, and players get
to vote who goes out next using their collected votes and attributes the
players have gained during the game.
Visiting different rooms give the players different powers. Last player left in wins.
Big Bucks. Published by Gestion Group-Or. 1987. Box.
Good. £7
Designer: Andre Bilodeau. No.
players: 2-6. Country: Canadian, Duration: 90 mins, Desc. by Andy.
Special notes: Box lid shows considerable wear marks
on one side and the edges, but is still sturdy. Contents fine.
Business game which uses some of the ideas from
Monopoly. Players can put their money in high, medium and low risk investments,
and there are benefits to collecting 'sets'.
Insurance can be bought to help protect against the misfortunes which
can occur. Play is by moving around a
track according to a dice roll and actioning the space (or deciding to wait for
a better opportunity). The objective is to buy out the other players, but there
is a long and a short game available.
Blockbusters. Published by
Waddingtons. 1986. Box. 2 copies available:
1) Box corners taped. £2.50 2) Good. £3.50
Designer: Unknown. No. players: 3+. Country: British,
Duration: 30 mins, Desc. by Andy.
Quiz game based on a very popular British 1980s TV
programme of the same name. What makes
this a little different is that it is designed for unequal teams - eg. 2
players on one team and 1 on the other.
If a team gets the answer to a general knowledge question right (they
are of the form: What 'A' is the highest male voice?) then that team gets to
place a piece on a hexagonal grid, and the objective is to make a line of your
pieces from one side of the board to the other. However, this is a longer path for the stronger team than the
weaker team. Attractive and chunky
hexagonal standup grid.
Boggle. Published by Parker. 2000. Box. 2 copies
available:
1) Excellent. £4
2) Good. £3
Designer: Unknown. No. players: 1+. Country: British,
Duration: 3 mins, Desc. by Andy.
Word game in which 16 letter dice are rolled and set
into a 4x4 grid. Players then have 3
minutes to spot words within the grid, starting anywhere and moving from letter
to letter horizontally, vertically or diagonally. Words found are worth more
the longer they are. Only words not
found by other players will score though. Can be played solo trying to beat
your previous top score.
Bridge: Modern Bidding. Published by Faber
& Faber. 1961. Book. Good. £2
Author: Victor Mollo.
Country: British, Desc. by Andy.
Hardback with dustcover, 19x13, 124 pages. Intended for reasonably experienced Bridge
players, this book outlines an approach to bidding rather than a particular
system, although the author prefers Acol over most other systems. The book covers: Minimum Openings &
Responses, Limit Bids, 1NT, Strong Rebids, Reverses, Forcing Take-Out, Slams, 2
Bids, Pre-emptive Bids, Defensive Bidding, Free Bids, Protection,
Lead-Directing Doubles, Sacrifice Bidding, Deception.
British Square. Published by
Gabriel. 1978. Box. 2 Box corners split. £1.50
Designer: Unknown. No.
players: 2. Country: American, Duration: 20 mins, Desc. by Andy.
Players take it in turns to place pieces on a 5x5
grid. However, no piece can be placed
so that it is orthogonally adjacent to an opposing piece, so this quickly
limits what moves are possible. Several
rounds are played and the score for a round is the difference in the number of
pieces the players managed to place.
The game is named after the defensive infantry formation used by the
British against Napoleon, though this has precious little to do with the
game! Chunky tactile pieces and board.
Cassa Grande. Published by
Mattel. 1987. Box. Good. £4
Designer: Roland Siegers. No.
players: 2 or 4. Country: German, Duration: 15 mins, Desc. by Andy.
Players sit on each side of a 6x6 grid into which they
play number tiles. There will be 4
spaces and each player has a card which breaks up rows. Once all the cards are down each player
reads the numbers (up to 6 digits) from their side of the table and adds them
up for their score. The exact
positioning of the grid is not known initially which adds to the tactical
possibilities. This is the small box version - there was a large box version
made too.
Cavendish. Published by Hiron. 1986. Box. Excellent. £2
Designer: Maureen Hiron. No.
players: 2. Country: British, Desc. by Andy.
Game in which players try to make a line of 5 or more
pieces. Play is on a large hexagonal
board, with pieces placed on the vertices.
Instead of placing a piece on the board it is also possible to capture a
pair of opposing pieces by jumping over them to a free space. Includes a rule
to offset the advantage of going first.
Civilization. Box. Several
editions available:
1) Published by Avalon Hill.
1982. Box shows wear - 2 corners taped. £10. Country: American.
2) Published by Avalon Hill. 1982. Box. Good. £12.
Country: American.
3) Published by Gibsons. 1988. Good, but 1 corner
taped. £9. Country: British.
4) Published by Gibsons. 1988. Good. £8. Country:
British.
Box shows
some wear and 2 corners taped
Designer: Francis Tresham. No. players: 2-7. Duration:
7 hrs, Desc. by Andy.
Classic game, especially with more than 4 players. An
all day game. Each player takes on the role of leader of an ancient
civilization, such as the Illyrians or Babylonians. Your task is to guide your
people through the ages by expanding your empire and using its proceeds to
finance new technological advances, such as Literacy, Metalworking, or Law.
Code 7. Published by Chieftain. ca.1985. Box. Good.
£35
Designer: Robert Abbott. No.
players: 2-4. Country: Canadian, Desc. by Andy.
Aka Code 777. Brilliant deduction game - one of the
most challenging there is! In this game, players have 3 numbers on a rack,
displayed to the other players but unknown to themselves. Obviously every
player can see all the other racks except their own. Now they can ask one of a
set of specific questions to help deduce which number is in front of themselves.
This will certainly get your brain working.
It is also now pretty rare. Recommended.
Coloretto. Published by Abacus Spiele. 2003. Box. In
shrink. £6
Designer: Michael Schacht.
No. players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.
Neat card game in which players collect cards. The cards come in seven different colours
and the value of a set of cards goes up in a triangular sequence (ie. 1 card
-> 1VP, 2->3, 3->6, 4->10 etc), however only the biggest three sets
count positive, with other colours counting against your score. The way cards are collected is fast but
interesting: a player can either claim a pile of cards or draw a card unseen
and add it to a pile. This is repeated
several times and then the players' collections are scored. It sounds too
simple to be good, but works surprisingly well. Highly recommended.
Combit. Published by Winning Moves. 2001. Box. In
shrink. £5
Designer: Klaus Palesch,
Horst-Rainer Rosner. No. players: 2. Country: German, Desc. by Andy.
Card game in which the players try to collect pairs of
cards of the same colour to sell. Cards
are bought at the face value (2-6) and sold as a pair of the same colour to the
bank for their values multiplied together.
However getting hold of the valuable cards isn't so easy as your
opponent will also want them and is unlikely to let you have them if at all
possible.
Connections. Published by
Connections International. 1991. Box. Good, but base intended. £7
Designer: Tom McNamara. No.
players: 2. Country: New Zealand, Duration: 10 mins, Desc. by Andy.
Abstract game in which the players try to connect a
line of their pieces from one side of the board to the other, or try to
surround any of their opponent's pieces in a box. The game always ends with a winner, never a stalemate, and while
the rules are very simple the play is
actually rather good. The components
are large and impressive making it very attractive during play. Rules in umpteen languages too!
Contract Bridge For Beginners.
Published by Methuen. 1981. Book. Good. £0.70
Author: Charles H. Goren.
Country: British, Desc. by Andy.
Softback, 18x12cm, 152 pages. Bridge book which
introduces Charles Goren's Point Count system of bidding. The book covers: Mechanics of Bidding, How
to Score, What Shall I Bid, Responses to Opening Bids, Rebids by Opening
Bidder, Defensive Bidding, Penalty Doubles, Slam Bidding, Getting to Game, Play
of the Hand.
Cooks Tours. Published by
Invicta. 1972. Box. Box shows wear. £1
Designer: Unknown. No.
players: 2-4. Country: British, Duration: 1 hr, Desc. by Eamon.
Special notes: One coin is missing, but the bank does
not require a precise number of coins, so this does not affect play.
Family game about travelling across Europe on a Thomas
Cook Tour. Players travel to the famous cities and collect souvenir coins as
they go. Originally published by Selchow & Richter in America. Includes
trivia questions.
Counter Magazine. Published by
Stuart Dagger.
Author: Stuart Dagger, Mike
Clifford, Alan Howe. Country: British, Desc. by Andy.
This magazine has a deserved reputation as one of the
finest game-related periodicals in the world. It features over 70 ages of
reviews and opinion, and covers 'German style' board and card games in great
detail. Main articles listed by issue.
Issue 7 Nov 1999.
New. £2.50. Hall of Fame Results, Essen 1999 Report, GenCon Report, Ludodelire
& Eurogames, Gaming Preferences, Reviews (Andromeda, Boulomania, Clash Of
The Lightsabers, Cloud 9, Dutch Intercity, High Kings Of Tara, Knights of the Rainbow,
Die Mauer, Nicht Die Bohne, Olix, Pacal, 6 Billion, Stephensons Rocket, Tabula
Rasa, Torres, Turfmaster New Tracks, Tzuris, Vinci, Westwarts, X.Net, Zero,
Zoff Im Zoo), Letters (major feature), Big Boys Toys, Dice Games Properly
Explained, Borderlands ...
Issue 8 Feb 2000.
New. £2.50. 1999 Top Fives, 4 Player Lost Cities, Going It Alone, 3 More Binary
Dice Games, Levelling The Playing Field, Reviews (Autoscooter, Corruption,
Dolce Vita, Elfengold, Elchfest, Frisch Fisch, Isi, Konig Der Elfen, Mit List
Und Tucke, Pacific Northwest Rails, Rosenkonig, Schrille Stille, Die Siedler
Von Nurnberg, Split, Die Sternenfahrer Von Catan, Sumera, Theta games,
T-Rex, Verrat, Yukon Co.), Letters
(major feature), The Best of Times, Game Themes, Summit, Spicing Up Your Beans.
Issue 10 Aug 2000.
New. £2.50. Hall of Fame, The 90s, Origins Report, Reviews (Australian
Menagerie, Bambuti, Bladder, Castle, Composite Index, Democrazy, Dragon Delta,
Die Fursten von Florenz, Hera & Zeus, How Much For The Camel?, Kardinal
& Konig, Das Kollier, Mirador, Silberzwerg, Time Pirates, Der Weisse Lotus,
Wongar), Letters (a major feature), Acquire Special Powers, Road & Rail,
Careers, Wer Hat Mehr, Modern Art Variant.
Issue 13 Jun 2001.
New. £2.50. Gamers Choice Awards 2001, Gathering of Friends XII, 1825 Expansion
Kits, History of the World, Top Fives, Reviews (Africa, Capitol, Dragon's Gold,
Drahtseilakt, Evo, Auf Falsche Fahrte, Hovertank 3, Ivanhoe, Knights, Medina,
Mordred, Morisi, Old Town, Pampas Railroads, Queen's Gambit, San Marco, Strand
Cup, Witch Trial, Wyatt Earp), Letters (major feature), Thumbnail reviews, The
Big Guns, Western Games, Chaos vs Control, 19xx - Airlines Games, No Dice.
Issue 14 Sep 2001.
New. £2.50. Canasta, Games Packaging & Storing, Risk 2210, Record Keeping,
Reviews (Age of Empires ECG, Bali, Crazy Race, Das Amulett, Der Grosse Galier,
Das Schattendieb, Die Handler Von Genoa, Die Magier Von Pangea, Don, Die Neuen
Entdecker, Flower Power, Gnadenlos, Limits, Meridian, Nur Peanuts, Rebel Rails,
Volldampf, Zaubercocktail), Letters (major feature), Circus Maximus / Minimus,
Wargames, Trump.
Issue 15 Dec 2001.
New. £2.50. Essen Report, Dark Side of Zoch, Chaos Reigns, GenCon 2001,
Specialize / Diversify, Reviews (Ebay Auction Game, Eden, Funkenschlag, Gargon,
Head To Head Golf, Hell Rail, Iron Road, Kupferkessel Co., Mull + Money,
Muscat, Odysseus, Pig Pile, Quick'e'ly Dice, Spinball, Too Many Cooks, Urland,
U.S.Patent No. 1, Vabanque, Venezia, Vom Kap Bis Kairo, Yeti Slalom), Letters
(major feature), Briefing on 6 more games, Executive Decision, Hobbits on Ice,
Win Place & Show.
Issue 16 Mar 2002.
New. £2.50. 2001 Top Fives, Temptation Poker, Funkenschlag, Player Interaction,
Reviews (Andersonville, Auweier, Champions Football, Chrononauts, A Dog's Life,
Freight Yard, Friends & Foes, Goldrush City, Hive, Im Zeichen des Kreuzes,
Kanaloa, Kardinal & Konig Kartenspiel, Liberte, LotR: The Fellowship Card
Game & Board Game, Saloon, Siedler Starfarers 5/6 player, Starship Catan,
Sumo Arena, Tacara, Titicaca, Ur 1830 BC),
Letters (major feature), Gipf Series, Lightweight Gaming, ...
Issue 17 Jun 2002.
New. £2.50. Gamers Choice Awards 2002, Gathering of Friends XIII, Boardgames as
Computer Games, Ebay Grows Older, Lunchtime Gaming, BayCon, Reviews (Alles Im
Eimer, Blokus, Combit, Die Sieben Weisen, Dschunke, Emerald, Hick Hack in
Gackelwack, Indochine 2000, Integralis, Kampf der Gladiatoren, Lumberjack,
Mexica, Muckenstich, Piratenbucht, Pompeji, Puerto Rico, Schuamermal,
Silverado, Zahltag), Letters (major feature), London Toyfair, Colony, Ones That
Got Away, 3 Mini reviews, ...
Issue 18 Sep 2002.
New. £2.50. Physical Mechanisms, Abstract Games, Teaching Games To Newbies,
Reviews (Age of Arguments, Cairo, Chebache, Cortez, Gouda! Gouda!, How Ruck, La
Guerre des Moutons, Lokomotive Werks, M, Magellan, Millionary, Nautilus,
Pueblo, Roundhouse, San Gimignano, Star Wars: Jedi Unleashed & Epic Duels,
Too Many Cooks, Tyros, Wallenstein, Wie Hund und Katze, Wildlife), Letters
(major feature), Felsberger Holzspiel series, Cotton Kingdom, Settlers Travel
Edition, ...
Issue 19 Dec 2002.
New. £2.50. Sid Sackson - An Appreciation, Hall of Fame Results, Essen 2002,
Eagle Games Interview, GenCon 2002, Reviews (Abenteuer Menschheit, Affen
Raffen, Age of Steam, Antoni Gaudi Tile Game, Bayon, Buntu Circus, Canal
Grande, Cannes, Cityscape, Fundstucke, Globopolis, Goldland, Keythedral,
Moderne Zeiten, Mogul, Stonewall, Street Soccer, Theophrastus, Thor, Tin
Soldiers, Trias, Zoo Sim), Letters (major feature), More Essen, Da Vinci Games,
Backgammon, Game Variants, Pagode.
Issue 20 Mar 2003.
New. £2.50. 2002 Top Fives, Sid Sackson Games Auction, Race Games, Reviews (Ad
Acta, Das Architekturspiel, Carcassonne H&G, Dwarves, Eurogames 2 player
series, Eye of Horus, Fische Fluppen Frikadellen, Fist of Dragonstones, Gang of
Four, Golfprofi, Grand Prix F1, Korsar, Krone & Schwert, Landerbahnen, Life
Is Money, Lupus In Tabula, Monkeys On The Moon, Napoleon In Europe, Odin's
Ravens, Ragnar Bros Card Games, Sid Meier's Civilization), Letters (major feature),
+ lots more articles.
Issue 21 Jun 2003.
New. £2.50. Transatlantic Pilgrimmage, Warfrog Interview with Geoff Brown,
Gathering of Friends 14, Reviews (Amun-Re, Bohn-Hansa, Carcassonne:B&T,
Cave Troll, Coloretto, Discovery Island, Edel Stein & Reich, Eketorp,
Europa Tour, Die Flosserei, Frisch Fisch, Hekla, Insider Trading, LotR: The Two
Towers, Mermaid Rain, New England, Oraklos, Paris Paris, Polterdice, Richelieu,
Sunda to Sahul, Time Is Money), Letters (major feature), Kosmos 2-Player
Series, Japanese Games, ...
Issue 22 Sep 2003.
New. £2.50. Women In Gaming - Interviews, GenCon 03, Viva Il Re, Obituary:
Roger Corrie, Reviews (Alhambra, Avalon, Balloon Cup, Bin'Fa, Burn Rate, Clans,
InterUrban, Lawless, Magna Grecia, Mammoth Hunters=Eiszeit, Mare Nostrum,
Mystery of the Abbey, Mystery Rummy 4, Pitstop, Rome, Scarab Lords, Die
Schatzinsel, Search For Poseidon's Gold, Territory, Tom Tube, Veld Railroads),
Letters (major feature), Mini Reviews, The Meeting Room, Game Inventor's
Handbook, Lowenherz Old & New, Gamate, ...
Issue 23 Dec 2003.
New. £2.50. Essen Reports, Face to Face by Email, Reviews (Age of Mythology,
Armoury, Attika, China Moon, Coyote, Feurio, Finstere Flure, A Game of Thrones,
Hexenwerk, Industria, IQ-5, Logistico, Lucky Loop, Maya, Medieval, Nobody But
Us Chickens, The Prince, Princes of the Renaissance, Railroad Dice, Santiago,
Scream Machine, Secrets of the Tombs, Senjutsu, Die Sieben Siebel, Yinsh),
Letters (major feature), Mini Reviews, King Arthur, Age of Steam New Maps,
Variants & Tweaks, Re-reviews.
Issue 24 Mar 2004.
New. £2.50. 2003 Top 5s, Dobbergenics, Valentin Herman's Games, 7 Player Games,
John Yianni Interview, Reviews (10 Days in Africa / USA, Alexandros, Anno 1503,
Ark of the Covenant, Bridges of Shangri-la, Carcassonne: The Castle, Castle
Danger, Die Fugger, Dracula, 1 Stein + Co, Hoppla Lama, Junkyard Races, Kogge,
Masquerade, Oasis, Pingvinas, Saga, Schwarzarbeit, Termination Inc., Terra,
Tongiaki, Zauberschwert & Drachenei), Letters (major feature), Mini
Reviews, Conquest, ...
Issue 25 Jun 2004.
New. £2.75. Alex Randolph - An Appreciation, Gathering of Friends XV, Hippodice
2004 Winners Interviews, Starting a Games Club, New American Games Publishers,
Reviews (Abagio, Auf den Spuren von Marco Polo, Cargo, Corsari, Einfach Genial,
Geist, Global Powers, Hansa, Hector & Achilles, Iglu Iglu, In 80 Karten um
die Welt, La Strada, Oh Pharao, Saga, San Juan, Spy, Tahuantinsuyu, Ticket To
Ride), Letters (major feature), Mini Reviews, Blue Moon, Struggle of Empires,
Winds of Plunder, ...
Issue 26 Sep 2004.
New. £2.75. Obituary: Dave Farquhar, I'm a Gaming Snob, Richard Breese
Interview, New England, Organising a Con, New American Games Publishers,
Reviews (Adam & Eva, Anno 1503 Expansion, Atlas & Zeus, Australian
Railways, Dicke Luft in der Gruft, Dos Rios, Goa, Indus, Leapfrog, Lost Valley,
Maharaja, Memoir 44, Smugglers of the Galaxy, St Petersburg, Tyrus, Versunkene
Stadt, Viking Fury, 3 Kidult Games), Letters (major feature), Mini Reviews,
Sleuth, Funf to Farfalia, Santiago Bidding, Tour de France, ...
Issue 27 Dec 2004.
New. £2.75. Edinburgh to Essen, Fringe Essen, Andreas Seyfarth Interview,
Reviews (18EU, Around the World in 80 Days, City & Guilds, Cloud 9, Dancing
Dice, De Ontembare Stad, Election USA, Fifth Avenue, Geschenkt, Goldbrau,
Heroscape, Karibik, LotR: The Duel, Mutiny on the Little Blue, Oceania, Oltre
Mare, Reef Encounter, Shakespeare: The Bard Game, Vapor's Gambit, War of the
Ring, Die Weinhandler, Ys), Letters (major feature), GenCon 04, Auctions, JKLM
Interview, Flaschenteufel, ...
Issue 28 Mar 2005.
New. £2.75. 2004: Top 5s, 25 Years of Kadon Games, London Toy Fair 05, The
Return of the Kings, More Substance!, Reviews (1860, Antiquity, Boomtown, Doom,
Easy Come Easy Go, Farfalia, Gartenzwerge, Hispaniola, Ideology, Im Schatten
des Kaisers, Jenseits von Theben, Mall World, Metallurgie, Neuland, Old Town,
Revolution, Riding Through England, Space Shuffle, Succession, UFOs Fritten Aus
Dem All, Wey Kick), Letters (major feature), Mini reviews, Depth in Games, Mediterranean, Re-reviews.
Issue 29 Jun 2005.
New. £2.75. The Gathering 05, Where's My Pallet?, The Conquest of Space,
Reviews (Amazonas, Ars Mysteriorum, Australia, Bootleggers, Candamir, Control
Nut, Diamant, Flandern 1302, Game of Life Cardgame, Gracias, Heart of Africa,
Ice Cream, Jambo, King Arthur Cardgame, Louis XIV, Manifest Destiny, Manila,
Return of the Heroes, Submarine, Treasure Island, Ubongo, Warriors), Letters
(major feature), 3 Yun Games, Crokinole, Escape From Colditz, Re-reviews.
Issue 30 Sep 2005.
New. £2.75. Indonesia, 1825 Unit 3, Origins 05, Reviews (Architekon, Canoe, Der
Turmbau zu Babel, Die Dolmengotter, Dividends, Fjorde, Garden Competition, Im
Auftrag des Konigs, Himalaya, Montanara, Nexus Ops, Palazzo, Pots, Russian
Rails, Shadows over Camelot, Shear Panic, Sicilianos, 3 Stones, Verflixxt),
Letters (major feature), Some 1st Impressions, Stratamax Redux, Confrontation,
Organized Crime, Re-reviews.
Crystal Faire. Published by
Hangman Games. 2006. Box. New. £19
Designer: Alan Ernstein. No. players: 3-5. Country:
American, Duration: 2 hrs, Desc. by Andy.
Limited edition gem trading game. Number 564. The game uses lots of glass
beads as the gems which players trade with each other, manipulating the prices
of the gems in the market to their advantage. The trading mechanism is unusual
- some gems are offered openly while others are offered unrevealed, with rules
determining the possible mixes. At the
end of each trading session the players with the most of each type of gem are
rewarded, but some of those gems will be lost prior to the next session of
trading.
Delta. Published by I.Q.Company Ltd. 1987. Box. Box
poor, contents good. £3
Designer: Unknown. No.
players: 2. Country: Hong Kong, Desc. by Andy.
A novel abstract game in which the players have
triangular shaped pieces which move around the board trying to eliminate the
opponent's pieces and capture their home spaces. The movement and capture
mechanism is novel - either flipping over on an edge or moving along the line
of the longest side. Well worth a look
for abstract games players.
Die Erbraffer. Published by
Ravensburger. 1994. Box. Excellent. £10
Designer: Nik Sewell and
Jeremy Shaw. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by
Andy.
Unusual but great theme for a game - the board shows 6
generations of a family tree, with many intermarriages. Play progresses through the generations and
players play cards to alter the fortunes of the various family members in the
current generation in terms of money and valuable heirlooms. As time passes a generation dies and the
wills are found and the goodies pass onto the next generation, though often new
wills may be found redistributing the wealth.
The objective is to end up with as much of the valuables ending up in
the possession of various of your (secretly owned) family members dotted
through the ages, or your secret heir in the year 2000. For £4 extra I can print and laminate a set
of cards in English to ease gameplay.
Dog Eat Dog. Published by QED
Games. 1999. Box. Excellent. £10
Designer: Evan Jones. No.
players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.
Corporate business game set in the 1980s. You are the
president of a division of Rinky Dink Inc, and are out for profit without
regard to the environment. You will plunder the earth's resources, turn them
into products and sell them for $M. Some of these $ then get funnelled into
your Swiss Bank Account. The first person to embezzle $150 million before the
environment is devastated wins! In your way stand corrupt congressmen,
eco-terrorists, unions, the IRS and the other players - CEO's of other
divisions of Rinky Dink Inc.
Dragonball Z Adventure Game.
Published by Drummond Park. 1989. Box. Good. £8
Designer: Unknown. No. players:
2-6. Country: British, Desc. by Andy.
TV related.
Players travel through the world of Dragonball Z encountering the many
fantastic characters on the show. The
objective is to search for and collect Dragonballs. The game uses a couple of unusual mechanisms: a marble run used
as a timer at various points in the game, and a set of heat sensitive disks
which reveal an action when held in warm fingers.
Dragonlance. Published by TSR.
1988. Box. Good, 1 corner taped. £18
Designer: Michael S Dobson. No.
players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.
Beautifully produced three-dimensional game of aerial
combat by dragons. 30 dragons (nice models on stands) compete to gain the
legendary Dragonlance. Special interlocking pieces are placed under the dragons
to show their current altitude. There
is a castle with walls and a large board on which the game is played. The
objective is to capture the Dragonlance and bring it back to your base. The game comes with basic and advanced
rules. Nice item.
Drunter & Druber. Published by
Hans-Im-Gluck. 1991. Box. Good. £9.50
Designer: Klaus Teuber. No.
players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.
Germany's 1991 Spiel des Jahres. Baron Munchausen
style graphics. Players lay tiles to complete the rebuilding of the town of
Schilda using roads, walls and waterways.
However, dotted around the town are different types of buildings, and
each player secretly wants to preserve one type of building, thus guiding
development away from such buildings, but without making it too obvious what
they are doing. Also, whenever a little
toilet building is to be demolished (and there are many of them) the players
must vote on whether that tile can be placed or not. Fun game, but cunning is also required. Recommended.
Duplicate Bridge Rules Simplified.
Published by Books On Bridge. ca.1991. Book. Excellent. £3
Author: J. Rumbelow, T.
Humphries. Country: British, Desc. by Andy.
Softback, 18x12cm, 34 pages. A small book which as the title implies presents a simplified and
concise set of rules for Duplicate Bridge, with rules for what to do when
various types of misplays or infractions are made by the players.
Eternity. Published by Christopher Monckton Ltd. 1999.
Box. Good. £5.50
Designer: Christopher
Monckton. No. players: 1. Country: British, Desc. by Andy.
An exceptionally difficult 209 piece puzzle. This is essentially a sort of tangram set,
but with 209 pieces. They are each made up of 12 half equilateral triangular
units in a large variety of shapes. Originally 1 Million Pounds were on offer
to the first person to complete the puzzle. Very nice item for puzzle fans.
Europa 1945-2030. Published by Euro
Games. 1998. Box. In shrink. £9.50
Designer: Duccio Vitale &
Leo Colovini. No. players: 3-6. Country: French, Duration: 1hr 45mins, Desc. by
Andy.
Interesting election based board game which covers the
creation of the European Union from 1945 through the present day and
extrapolating forward to 2030. At the
start of the game there is no E.U. just lots of countries, some of which are
more likely to join the E.U. than others.
Players place their politicians into these countries and at the end of
each turn any countries with enough politicians in join the E.U. providing the
players with politicians can agree on a suitable coalition, and the coalition
members score points and a large cardboard piece in E.U. colours is placed over
this country. In addition some
countries are predisposed to war, and players need to work to prevent it
spreading out of control. Unusual game
which works well.
Family Challenge. Published by JGE
Board Games. 1995. Box. Good. £4.50
Designer: Unknown. No.
players: 2-6. Country: British, Desc. by Andy.
Soccer themed family board game. The board shows four concentric tracks
around which the players move their pieces.
They start on the outer ring, which counts as the 4th division, and get
to collect players, money and advantageous cards before moving up to the next
ring. The objective is to get to the
centre of the board in order to win.
The game also includes trivia cards.
The 3rd and 4th division questions are general knowledge, but the 1st
and 2nd division questions are mostly football related.
Farfalia. Published by Da Vinci. 2004. Box. In shrink.
£7
Designer: Derek Carver. No.
players: 2-5. Country: Italian, Duration: 40 mins, Desc. by Andy.
Card game. A slightly reworked version of Derek's Funf
/ Chinkway, and thus is predominantly for 5 players. When played with 5 players
enough hands are played so that everyone gets to partner everyone else and also
gets to play on their own as well. Each
hand goals are set for card types which have to be collected to score points. During the card play the winner of a trick
can take one card from the trick just won and set it aside to fulfil the
goal. A neat idea and one of the finest
card games for five players. Recommended.
Fifth Avenue. Published by Alea.
2004. Box. Excellent. £10
Designer: Wilko Manz. No.
players: 2-4. Country: German, Duration: 90 mins, Desc. by Andy.
Auction based strategy game based on developing
Manhattan in the 1930s. Players build
up neighbourhoods so as to be as valuable to themselves as possible. This is done by getting your skyscrapers
adjacent to plots with shops. Cards are
collected of various colours and these are used in auctions for the various
plots, but the colour of cards used determines the plot which that player is
bidding for, and in addition the lower the maximum value of any cards used to
win the bidding the more buildings can be placed. Finally, everyone wants to
get in on the free for all that is Central Park, where there are less
restrictions.
Figurix. Published by FX Schmid. 1985. Box. Good. £7
Designer: H. Seitz. No.
players: 2-6. Country: German, Duration: 15 mins, Desc. by Andy.
Three dice are rolled, one shows an animal symbol, one
a background colour, and one an outer edge colour. Players study the board and look for precisely this combination
amongst the 54 pictures on the board.
The first to spot it correctly and place their counter on that space
gets to leave their counter there. The
first player to get rid of all 6 of their counters wins. The dice are very
large and wooden.
Firepower. Published by Avalon Hill. 1984. Box. Good. £4
Designer: S Craig Taylor,
Jr.. No. players: 1-2. Country: American, Desc. by Andy.
Highly detailed simulation of man-to-man combat over
the 20 years 1965 - 1985. For those of you daunted by a detailed rulebook, it
does include introductory, basic rules as well. Includes squad organisations
from over 50 different nations, and details of hundreds of different vehicles
and weapons. The mapboards can be
arranged in numerous ways for added variety and there are some solitaire scenarios
included. Bookcase box.
Fireside Football. Published by
Gibsons. 1996. Box. Good. £4.50
Designer: Alan Parr. No.
players: 3-6. Country: British, Duration: 1 hr, Desc. by Eamon.
Card game, simulation of a football season. Originally
designed as a postal game, this version comprises 110 illustrated cards. Each
player chooses which players to field in each match, and can buy overseas stars
to bolster the team's performances. You can replay the whole season inside an
hour.
Game Of The Year. Published by
Spears. 1989. Box. Good. £4
Designer: Tom Kremer. No.
players: 2-6. Country: British, Desc. by Andy.
Cleverly titled family game. Each player must get
through a year of 366 days, earning as many Red Letter Days as they can. The
game is driven using a really neat spinner device consisting of flaps suspended
around an axle which can be spun. It works really well, and is great fun to use
and gives a choice of two moves each turn.
The current player or the others may then spend money to add to the
number of spaces moved to result in a good / bad event day. Events come in various flavours - a mainly
good deck, a mainly bad deck and fixed events on special days of the year.
Games For Children. Published by Faber
& Faber. ca.1950. Book. Good. £5
Author: Marguerite Kohl,
Frederica Young. Country: British, Desc. by Andy.
Hardback, 20x14cm, 191 pages. A large collection of
games and activities for children - ideal for parties, rainy days and just
generally keeping them amused. Each
game or activity is generally described in only a paragraph or two, and they
are split up as follows: Quiet Games, Active Indoor Games, Game to Play
Outdoors, Birthday Party Ideas. There
are also a number of charts to help you find the right game for a particular
occasion - eg. by number of children, duration, age range etc.
Games Man Issue 10 Apr 1992.
Published by Unknown. 1992. Magazine. Good. £0.50
Author: Unknown. Country:
British, Desc. by Andy.
Professionally produced games magazine which focussed on
role playing games, strategy games and adventure games. This issue includes
articles on: Gangland Slayers (1920's RPG scenario which uses a simple game
system included in the magazine), New games from major manufacturers, Dark
World review, Call of Cthulhu V review, Clan Troops review, Uncle Albert's (Car
Wars supplement) review, Atmosfear review, Magic in FRP, 20 mini scenario ideas
to get GMs thinking, RPG Problems solved, PBM, Gamer Stereotypes: The
Psychopath, South Atlantic Skirmish (complete solo wargame), Miniatures, 6
AD&D Worlds, 14 mini reviews.
Genius Attack. Published by
Invicta. Box. Good. £3.50
Designer: Unknown. No.
players: 2. Country: Norway, Desc. by Andy.
Players manoeuver dice pieces around a 9x9 grid. The dice can either 'tumble' from one side
to another, thus changing the number they then show, or move the number of
spaces they show. Each player also has
a King piece which moves as a chess king.
The objective is to either eliminate your opponent's king or to capture
their home base.
German Toys 1924 / 1926. Published by Hobby
House Press Inc.. 1985. Book. Excellent. £6
Author: Mannfred Bachmann,
Charles Dukes. Country: American, Desc. by Andy.
Hardback, 32x24cm, 403 pages. Very substantial book
which has pictures (some colour, most black & white) of German toys
available in the period 1924-26. Each
item has a title in English, German and Spanish. There are thousands of items shown. There are some board games as
well as dolls, train sets, musical instruments, woodworking sets, and just
about anything else you can think of shown here.
Glass Chess Set. Published by
Unknown. Box. Good. £3
Designer: Unknown. No.
players: 2. Country: Unknown, Desc. by Andy.
An entirely glass chess set (board and pieces are all
glass). The board measures 17.5cm square, so is quite small, but the set is
entirely functional and very attractive.
Herzlos. Published by Winning Moves. 2003. Box. In
shrink. £4.50
Designer: Unknown. No.
players: 2-5. Country: German, Duration: 25 mins, Desc. by Andy.
Card game, and a variant on the traditional card game
Hearts. The decks uses modified suits: Hearts, Cups, Flowers and Diamonds, and
the penalties etc are different to standard Hearts. The game plays with 2-5 players rather than just the standard
four for the traditional game.
Hi-De-Hi. Published by Waddingtons. 1984. Box. 1 Box
corner split. £1
Designer: Jimmy Perry &
David Croft. No. players: 2-4. Country: British, Desc. by Andy.
TV tie in for the British comedy program of the same
name. The players take part in each of
the camp's contests and try to gain points. Most points at the end is the
Maplin's Champion. The game is basically roll the dice and move, though one or
two of the contests provide some choices in how you move.
Hols Der Geier. Published by
Ravensburger. 1988. Box. Good. £8
Designer: Alex Randolph. No.
players: 3-5. Country: German, Duration: 15 mins, Desc. by Andy.
Card game. Elegantly simple mechanics. Each player has
the same set of 15 cards with which to ‘bid’ for other cards on offer to all
players. Everyone plays a card simultaneously and when they are revealed, the
highest card played wins the prize card, which is worth from -5 to +10 points.
If two cards of the same value are played, they cancel each other out, leaving
a lower card to win. For negative prizes the lowest played card gets the
'prize'. Each card can only be used once.
There are 15 ‘auctions’, so careful planning is required, together with
a steely nerve and good bluffing.
Hotel. Published by Milton Bradley. 1986. Box. Good.
£8
Designer: Geoff Hayes. No.
players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Players get to build hotels and collect rent if
someone lands on (‘stays’) at your hotel.
Game play involves moving according to dice rolls, and deciding what to
buy and when to extend your hotel and when you need to keep cash in hand.
Players compete for vital entrances to their hotels. The bits are amazing as all the hotels have large 3D
representations to place on the board once purchased. Good family game.
How To Go Collecting Model Soldiers.
Published by Patrick Stephens Ltd. 1971. Book.
Good, but dustcover shows some wear. £4. Author: Henry
Harris. Country: British, Desc. by Andy.
Hardback with dustcover, 22x14cm, 200 pages. The main
focus of this book is on collecting model soldiers, but there is also a chapter
on Wargames, including a simple set of rules for miniatures wargaming. The book has plenty of black and white
pictures and covers: Planning a Model Army, The Sinews of Model War, Headquarters
Staffs, Cavalry, Infantry, Artillery, Supporting Arms & Services, 'With
Drums Beating', 'And Colours Flying', Transport, Armoured Fighting Vehicles,
Sea Air & Civilians, Displays & Exhibitions, Wargames, Hints & Tips
For Making Up Models.
How To Play Calypso. Published by
Hodder & Stoughton. 1954. Book. Excellent. £1.50
Author: Kenneth Konstam. No.
players: 3-4. Country: British, Desc. by Andy.
Softback, 18x12cm, 71 pages. A detailed description of
the card game Calypso along with tactical options and expert advice. Calypso is a cross between Canasta and
Bridge, being played in tricks, generally as a four player partnership game,
but can also be played as a non partnership game and with just three players. It is played with 4 regular decks of cards
and one game lasts about 20 mins. One neat idea in the game is that each player
has their own personal trump suit.
How To Play The Middle Game In Chess.
Published by Collins. 1974. Book. Excellent. £4
Author: John E. Littlewood.
Country: British, Desc. by Andy.
Hardback with dustcover, 23x15cm, 191 pages. This book
covers chess skills which start when known opening moves run out and before
endgame techniques take over. The book
is divided as follows: Intro, The Pieces, The Pawns, The King, Tactical Ideas,
Combinations, Elements of Strategy, Planning.
There are a selection of problems posed throughout the book, with
solutions given at the end.
Hunting Party. Published by
Seaborn Games. 2005. Box. 2 copies available:
1) Excellent. £20
2) Good. £18
Designer: Ben Christenson, Patrick Christenson. No.
players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.
An unusual fantasy game in which players control a
main character who will need to recruit a party of adventurers - the more
recruited, the more powerful the group, but the smaller the proportion of
treasure found the main character (and thus the player) will get. However, this
isn't a dungeon bash game - players have to earn the right to discover the
properties of the prophesied big baddy, and what will be required to defeat
it. Once this is discovered a group
capable of victory needs to be recruited and the evil defeated. However, the winner is the player with the
most money, which may not be the player who beat the evil nasty! Very attractive artwork and an intriguing
design.
IAGO. Published by Spear's Games. 1984. Box. Good.
£4
Designer: Alex Randolph. No.
players: 2. Country: British, Duration: 30 mins, Desc. by Andy.
Intense word game for two players with time pressure a
major factor. The board is a neat
design which makes it especially easy to remove tiles from it. The letter tiles are double sided, and one
player plays words blue side up and the other plays red side up. The objective is to try to keep more letters
of your colour on the board than your opponent, but tiles can be stolen and
reused and thus flipped over. Once you
have more tiles than your opponent on the board then flip the sand timer and
relax for a moment! Another display
shows how many more times you can let the sand run out than your opponent. If this reaches the end of the scale you
lose.
Improving Your Chess. Published by EP
Publishing. 1980. Book. Good. £1.50
Author: Peter Griffiths.
Country: British, Desc. by Andy.
Special notes: Ex library copy. In plastic cover. Spine colour faded.
Softback, 21x15cm, 104 pages. This book is intended
for the chess player who knows how to play but who hasn't played in a club, or
if they have is amongst the weaker players, and would like to improve. The
chapters cover: Basics, Attacking the Castled King, Attacking Other Targets,
White Opening, Black Openings, Endgame.
Incarceration. Published by Risk
Takers Ltd. 2001. Box. Good. £6
Designer: Unknown. No.
players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.
Game about going to prison! The board shows a prison divided into spaces and players progress
around the prison wings, with the objective of being the first to be
discharged. The game makes use of
several different types of cards as well as actions on spaces.
Inspector Higgins. Published by
Ravensburger. 1988. Box. Good. £9
Designer: Manfred Ludwig. No.
players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.
One player takes the role of Inspector Higgins and
attempts to catch the thief who carries the treasure and ideally as many other
thieves as possible. The other players
take turns moving the various thief figures looking in the various houses for
the treasure, and once found it has to be transported back to their lair. Movement is by dice roll, but the type of
dice to roll depends on the number of players.
Fun light game.
Invers. Published by Peri Spiele. 1991. Box. Good. £6
Designer: Kris Burm. No.
players: 2. Country: Austrian, Desc. by Andy.
Two player strategy game from Kris Burm, a master
designer of this type of game. The game
consists of a 6x6 grid of tiles which can be pushed around by inserting an
extra tile from the edge. One side of each tile is either red or yellow, and
the other side shows just a dot of the same colour. When a tile comes out it is re-entered inverted, and you may not
push out your opponent's inverted tiles.
The first player to invert all their tiles wins.
ITC. Published by Fanfor Verlag. ca.1996. Box.
Good. £15
Designer: Valentin Herman.
No. players: 3-5. Country: German, Desc. by Andy.
Business game in which players make a profit by
transporting goods to market in six continents, and also by selling the goods
once they reach said continents. It is
also possible to sell on a black market.
As with other games from Fanfor dice are rolled and the actions which
can be performed are many, but limited by what the dice will allow. The
objective is to be the first to accumulate a monetary target.
Karibik. Published by Winning Moves. 2004. Box. Excellent.
£9
Designer: Michail Antonow,
Jens Peter Schliemann. No. players: 2-4.
Country: German, Duration: 30
mins, Desc. by Andy.
Pirate themed board game which uses 3D cardboard ships
(rather nicely made) to move around the board and collect pirate treasures and
take them to each player's home base.
There are 6 ships, but they are not owned, instead players secretly
choose how to distribute their bid cards amongst the ships each round and the
player who played the highest for each ship gets to move it. The bidding cards also include a -1 which
will never win, but reduces the amount of movement the winner for that ship can
use. Some money is earned by collecting
treasures, but rather more is gained by getting a treasure safely to one of
your pirate hideouts. Very attractive
game.
Know The Game: Contract Bridge.
Published by Educational Productions. ca.1964. Book. Good. £0.50
Author: Unknown. Country:
British, Desc. by Andy.
Softback, 13x20cm, 36 pages. A concise introductory
book to Contract Bridge which teaches the rules and gives bidding and playing
advice which will get a beginner going and able to play well enough 'in modest
company'.
Krone & Schwert. Published by Queen
Games. 2002. Box. Excellent - unpunched. £18
Designer: Klaus Jurgen Wrede.
No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.
Board game based on the theme of a medieval struggle
for power by the designer of Carcassonne.
The board is made up differently each time using geomorphic tiles. The land once made up is then fought over by
the players who build towns and cities and then cathedrals and castles. One player is the King and may levy taxes,
but the other players may start a revolt, and being on the winning side of a
revolt will earn victory points. The
game is driven by an action point and card system. Victory points are earned
for towns, cities, cathedrals and castles as well as being King at the end of
the game, along with VPs gained through taxes collected while King.
Kupferkessel Co.. Published by Gold
Sieber. 2001. Box. Excellent. £15
Designer: Gunter Burkhardt.
No. players: 2. Country: German, Duration: 20 mins, Desc. by Andy.
Players each have a large wooden witch playing piece
which moves around the outside of a 6x6 grid of square cards. The cards are wonderfully illustrated with
magic spell components: toadstools, pots of frog juice, pumpkins, magic eggs
etc. Each card has a number 1-4 which is both its potential value and also the
amount you will move on your next turn if you take it. Each turn you move and then take a card in
the row or column you end on. Thus
there is little luck and scope for planning. There are also cards which give
you an extra move and some which hinder your opponent. The game plays very nicely
with 3 players too (just grab a gray playing piece from somewhere). Highly recommended and now quite hard to
find.
Let's Go To The Races. Published by
Parker. 1987. Box. Good. £4
Designer: Unknown. No.
players: 4-16. Country: American, Desc. by Andy.
Horse racing game.
Players buy horses and bet on them in a variety of races. The game is driven by a video (it is a US
game, but the video plays just fine in my UK VCR). The horses have different odds for each race and there are
special forms which allow the game to continue to be played once you have
played through the races on the tape.
The video shows real horse racing.
The rulebook includes ideas on planning a race-night, with recipes and
even a racehorse owner's manual.
Little Wars. Published by Da
Capo. 1977. Book. Excellent. £10
Author: H.G. Wells. Country:
American, Desc. by Andy.
Softback, 23x15cm, 111 pages. Unabridged republication
of the original published in 1913. This contains the rules to H.G. Wells famous
miniatures rules, one of the earliest wargames. As well as the core rules themselves the book also has an example
scenario, optional rules and a section on how these rules were developed.
Mandala. Published by Future Games. 1982. Box. Good. £6
Designer: Steve Atkinson. No.
players: 1-4. Country: British, Desc. by Eamon.
Special notes: Corners and base taped discreetly, some
wear on rotating plastic rings, but entirely playable.
Beautifully made abstract race game that makes use of
5 special dice, but always with plenty of choice. The board is made of plastic,
with 10 rings that rotate around the centre. The idea is to rotate the rings so
that a path towards the centre is created. Design Centre Award winner.
Mark. Published by Franjos. 1997. Box. New. £13
Designer: Ronald Corn. No.
players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.
Business game in which players run a recycling
company. The components include mini
jam jars, bottle tops, etc. Play involves processing the various recyclables
and selling them when the price is highest.
The game uses dice to give players limited options each turn. Players must also manage their stock levels
as there are penalties for keeping too much back rather than selling it. Works
well as a light business game.
Masquerade. Published by
Cheatwell. ca.1995. Box. Good. £7
Designer: Unknown. No.
players: 3+. Country: British, Duration: 1 hr, Desc. by Andy.
Special notes: This edition is in a regular
rectangular box (not a triangular one).
Deluxe party game of mime and charades, but with the
twist that you are miming situations rather than book titles or whatever. So
you tackle subjects like "A cannibal inviting his friends round to
dinner", or "A squirrel hiding his nuts", or "Talk a
lemming out of suicide". The game comes in a large triangular box and has
sturdy card dispensers and a good chunky sand timer.
Medieval Merchant. Published by Rio
Grande. 1998. Box. Good. £15
Designer: Christwart Conrad.
No. players: 2-6. Country: American, Desc. by Andy.
Players build trade routes across medieval Germany
trying to build the most powerful trade network. The cities have spaces into which the players can place markers,
with points being awarded for control.
However, dominance in the cities will often need to be sacrificed in
order to improve your network further to reap greater profits. Rumour has it that it was originally a train
game. Plenty to think about with
opportunities for clever play.
Microdot. Published by Parker. ca.1970. Box. Good, but 1
box corner split. £3.75
Designer: Unknown. No.
players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Espionage game in which the players try to steal the
diplomatic bag of any one opponent and return it to their own headquarters to
win. The outer board is used to gather pieces of equipment needed for the
mission. These pieces of equipment
(ladder, revolver, dagger, earphones, passport, wire-cutters) all have nicely
made plastic pieces. The mission takes
place on the inner board. Here the
collected equipment is moved around to get past obstacles and also eliminate
other people's 'lesser' items of equipment.
Sometimes chance cards are drawn and these have the word Microdot
written on them, and a tiny number or letter which decodes to give instructions
on a chart.
Military Modelling: The Art Of The Model Soldier.
Published by Argus Books. 1988. Book. Excellent. £5
Author: Graham Dixey.
Country: British, Desc. by Andy.
Softback, 21x15cm, 191 pages. Military Modelling
magazine sponsored guide to preparing and painting model soldiers. There are many illustrations throughout. The
book covers tools and equipment you will want to have to make a professional
job of: painting your figures, preparing and assembling men and horses, various
painting techniques, uniforms and equipment, painting horses, painting 'flat'
figures, converting & scratchbuilding, displaying figures & vignettes,
dioramas, and photographing the model soldier.
Moves No. 104. Published by
Decision Games. 2001. Magazine. Good. £0.50
Author: Unknown. Country: American,
Desc. by Andy.
American magazine which focussed on European style
board games. This issue covers: Cosmic
Encounter inc. strategy tips article, Galaxy The Dark Ages, The Great Brain
Robbery, Tally Ho!, Elfenland, Hare & Tortoise, Thieves of Bagdad,
Tales of Ulysse, Button Men: Fantasy.
Munchhausen. Published by
Abacus. 1996. Box. Good. £4
Designer: Thomas Schneider Armann. No. players: 3-8.
Country: German, Duration: 30 mins, Desc. by Andy.
Card game, 64 colourful cards, drawing their inspiration
from the stories told by (and about) Baron Munchhausen. The game is a bluffing
game in which players offer cards to each other, according to various rules but
do so face down, and it is possible to cheat.
The objective is to get rid of your less good cards while not being
caught, and to be the first to get rid of all your cards.
Napoleon. Published by Avalon Hill. 1977. Box. Good but
1 box corner split. £9
Designer: T Dalgliesh, L
Gutteridge & R Gibson. No. players: 2-3. Country: American, Duration: 2 hrs,
Desc. by Eamon.
Game that uses the classic 'wooden block' system. This
is highly recommended if you have never seen the system. Each player has a
number of wooden blocks as playing pieces. The blocks have 'strength' levels on
all four sides and the side 'on top' at any one time is the current strength of
that unit. This information is secret, i.e., the blocks only face the player
who controls them. When a fight ensues, players reveal their strengths, and any
hits lowering strength mean that the block is rotated to a lower level (or
eliminated if no lower level is possible). The battle sets Napoleon against the
British and Prussian armies as Napoleon tries to invade Belgium in 1815.
Nautilus. Published by Kosmos. 2002. Box. Good. £17
Designer: Brigitte &
Wolfgang Ditt. No. players: 2-4. Country: German, Duration: 1 hr 45 mins, Desc.
by Andy.
Big box Kosmos game, with a big board and loads of
chunky underwater research station tiles and plastic figures. Players spend
money to build parts of a sea-floor research station and bring in their
researchers. These researchers then
improve various technologies for game advantages and victory points and can
also man submarines which explore the sea floor looking for treasures and signs
of the lost city of Atlantis. At the
end of the game your score is your research points times your discovery points
so you have to maintain a balance.
O' Kudos. Published by R&D Games. 2005. Sheet of
card. New. £2
Designer: Richard Breese. No.
players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Promotional game which was
available at Spiel 2005. The board shows a completed sudoku puzzle, with each
player being assigned one or more colours which cover the board. Players place
counters on the board with the objective of covering their opponents' squares
and not their own. Definitely not simply a parallel sudoku puzzle game.
Olympics. Published by Capri. 1976. Box. Good, but 1
corner taped and + a taped up rip on the lid. . £1.50
Designer: Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Each player represents a nation in pursuit of gold
medals. Nine Olympic events are covered in this family game. Includes an
attractive scoreboard where the medal positions are displayed with little
medals to insert, and plastic moulded athlete figures. An outer track is used
to control the order in which events takes place, and athletes can be injured
and recover - injured athletes not being able to take part in their event
should it be held before they recover.
Also energy cards can be obtained to give an advantage in the other
events. The 9 events are split into running, jumping and throwing, and each has
its own set of rules.
Oraklos. Published by Splotter. 2002. Box. 2 copies
available:
1) In shrink. £4.50 2) Excellent. £4
Designer: Tamara Jannink, Joris Wiersinga. No.
players: 2-5. Country: Dutch, Duration: 20 mins, Desc. by Andy.
Pattern recognition game in which a large number of
coloured cubes (with holes in two sides) are thrown onto the table, and cards are
turned over to indicate what must be spotted.
The patterns are of the form of four cubes forming a rectangle and being
of the right combination of colours, none with holes upwards and the rectangle
must include no other cubes. Players
each have their own target patterns, and get to choose some of the cubes which
will be used that round, hopefully making their pattern more likely to occur
and those of their opponents less likely.
Orient Express. Published by
Jumbo. 1986. Box. Good, mostly unpunched. £9
Designer: R Wayne
Schmittberger. No. players: 2-6. Country: Dutch, Duration: 1 hr, Desc. by Andy.
Detective game that not only looks great, but has very
good rules and plays well. Players must interview up to 30 characters in each
crime, but it is a race against time to unmask the murderer before the train
reaches Istanbul. If you like crime solving games then this is highly
recommended, as the cases are clever and require thought, making this one of
the best of the genre. 10 different crimes included.
Oswald Jacoby's Complete Canasta.
Published by Windmill Press. 1950. Book. Good but dustcover shows wear. £6
Author: Oswald Jacoby.
Country: British, Desc. by Andy.
Hardback with dustcover, 20x14cm, 160 pages. A
thorough look at the game of Canasta which covers: Review of Canasta for
Beginners, New Strategy for Average Players, Fine Points for Experts, Two
Player Canasta Strategies, Three Player Canasta Strategies, Six Player Canasta
Strategies, Three Deck Canasta Strategies, Parties & Tournaments, Q &
A, Laws of Canasta.
Pinhigh. Published by Canmos. ca.1990. Box. Excellent.
£4
Designer: Unknown. No.
players: 1-8. Country: British, Desc. by Andy.
Attractive golf game with a large colourful board
showing an aerial view of a made up golf course. Players choose a club to use for each shot, having a clear chart
which indicates the possible outcomes.
Each player then spins a specially marked up roulette wheel which
determines the outcome, which can be one of poor, fair, good, excellent,
miracle or air-shot with differing degrees of likelihood. Very nicely produced.
Pitagoras. Published by EG Spiele. 1996. Box. Good. £5
Designer: Nicolaas Neuwahl. No. players: 2-5. Country:
Italian, Desc. by Andy.
Card and dice game in which the players vie to be the
first to make a circuit of the board.
Each round a special dice is rolled to indicate how many spaces the
winner will advance. Players then each
openly roll a special dice (values 0-4) and play a card face down from their
identical sets of cards. These cards either
add, subtract or multiply the dice roll by 2-4. The highest scorer advances around the track, though there are a
few special spaces which players will want to either aim for or avoid due to
penalties or bonuses granted when landing on them. Contains 7 special dice.
Pitwits. Published by Gibsons Games. 1990. Box.
Excellent. £6
Designer: Unknown. No.
players: 3-6. Country: British, Duration: 45 mins, Desc. by Andy.
Party game. Each turn one player reads out a series of
clues to the other players. The clues
get easier as they go on. You shout the answer as soon as you have got it, and
if correct all the other players move one space down the track. Anyone who
falls off the end of the track is out.
Last player still in wins. The
quicker someone gets the answer right the more spaces the other players have to
move.
Polyhedron Magazine. Published by
Wizards Of The Coast. 2001.
Author: RPGA. Country:
American, Desc. by Andy.
Official magazine of the RPGA Network. This magazine covers issues relevant to
members of the worldwide RPGA Network as well as having many articles of
general interest to role players - especially AD&D players. Produced in full colour. Main articles
listed by issue.
Issue 147.
Excellent. £0.60. Pillars of Ravens Bluff (important characters in the RPGA's
campaign city), Dark Druidism (new AD&D character class and associated
creatures), The Druidic Language of Ogham, Elminster's Everwinking Eye (A tour
of the border kingdom of Owlhold), Monkeymen (a new race).
Issue 148. Excellent.
£0.60. Pillars of Ravens Bluff (important characters in the RPGA's campaign
city), Terrors of Gothic Earth ( A selection of monsters from folklore to add
some horror to your campaign), Nocturno Muerte (adventure for All Flesh Must Be
Eaten), Elminster's Everwinking Eye (a tour of the borderdown of Owlhold's less
salubrious locales).
Push. Published by Spears. 1975. Box. 1 box corner
taped. £2.50
Designer: Gilbert Obermair.
No. players: 1-2. Country: British, Duration: 15 mins, Desc. by Andy.
Each player has 13 plastic balls which are placed in
indents in the board. An extra ball is 'pushed' into the grid, the balls
already there roll into the next indent and the one at the other end drops out
and becomes the next ball to push in. The object is to get a square of 9 balls
in your colour. Includes solitaire rules for a variety of puzzle-like
variations of the main game.
Quasimodo. Published by Burnett Distribution Ltd. 1995.
Box. Good. £1
Designer: Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
The playing board is first built, adding a 3D Notre
Dame, bridge and another building. The
game is then played and it is a fairly basic roll and move game with a couple
of obstacles to get past on the way.
Attractive setup for younger children though (The box says age 5+).
Rally Round. Published by
Saracad Marketing Ltd. 1986. Box. Good. £15
Designer: Unknown. No.
players: 1-6. Country: British, Duration: 90 mins, Desc. by Andy.
Car rally game in which players select the
characteristics of their cars at the start of the game and then take part in a
timed rally. For those unfamiliar with
rallying, each section of the route has a target time, and the objective is to
get as close to that time as possible - not more or less! Routes and movement need to be chosen
carefully, and players can accelerate, decelerate or leave their speed
unchanged each turn, so it requires skill rather than luck.
Ratrace. Published by Waddingtons. 1973. Box. Good. £6
Designer: Unknown. No.
players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.
Fun, family game about gaining status. It is a
'round-the-board' game, but has nice elements and works rather well. For
instance you can marry into money and advance quicker than you would normally, but
can you pay the new bills you will now face, and should you land on a divorce
space things get nasty. Similarly you
can choose to take lots of credit, but should the loan be called in at the
wrong moment things get worse. Players
advance from working class to middle class and finally high society, needing a
selection of status symbols of the right type at each stage to advance.
Raub Ritter. Published by Queen
Games. 2006. Box. Good. £8.50
Designer: Rudiger Dorn. No.
players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Aka Robber Knights. Tile laying game in which the
players represent bands of ruthless knights who intend to take control of
valuable villages and towns, and will exploit any weak points left by other
warlords. Each turn you play 1-3 tiles, and when playing a castle tile you also
get to add knights and then move them into orthogonally adjacent spaces,
potentially taking control of some tiles from other players.
Razzia. Published by Ravensburger. 1992. Box. Good. £6
Designer: Steffan Dorra. No.
players: 3-8. Country: German, Duration: 30 mins, Desc. by Andy.
Fun game in which players compete for the money found
in several gambling dens.
Simultaneously players send either a cop or a gambler to one of the
dens. If a gambler is on his own he
gets the money. If only cops turn up
then noone gets the money. If a cop finds one or more gamblers then the cop
takes the money, and if two or more cops / gamblers are eligible for the money
they negotiate and if that fails they dice for it. A game which involves outguessing your opponents and being able
to make deals too. Later republished as Hick Hack Im Gackelwack.
Restaurant. Published by
Flying Turtle. 1987. Box. Good. £5
Designer: Roland Siegers. No.
players: 3-6. Country: Belgian, Duration: 1 hr, Desc. by Andy.
Nicely made game in which 60 cards are laid out
face-down in the restaurant, and players take turns revealing connected cards
and using or keeping them, and placing their order markers - this is the order
taking section of the game. In the second section of the game the food is
played to the tables, hopefully so that the best, highest scoring meals get
placed on the spaces with your order markers.
Rigatoni Intriganti. Published by
Glucksritter Spiele. 1997. Box. Excellent. £9.50
Designer: Oli Igelhaut. No.
players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: The cards have had English pasteups
stuck on them for ease of play.
This is a combination of a business game and a
negotiation game. The players run pasta
factories and try to produce and then sell pasta for a profit. However, each player secretly chooses from a
selection of victory conditions at the start so people don't know who is really
trying to do what. There are lots of
opportunities to be nasty to other people as well as negotiate your way into or
out of trouble! The bits are unusual -
a very nice wooden box containing 3 colours of real pasta as playing pieces as
well as the more usual wooden dobbers etc.
Rubik's Magic Strategy Game.
Published by Matchbox. 1987. Box. Good. £1
Designer: Seven Towns. No.
players: 2. Country: British, Duration: 10 mins, Desc. by Andy.
Strategy game with 16 attractive, double-sided playing
pieces that fit into squares on a plastic board. The pieces are tiles and
before a tile is added to the board, another tile in play already must be
flipped over into an adjacent square. Each tile has either a diamond or circle
on each side (each player uses one shape), but there is a different background
colour on the two sides. The objective
is to get three of your pieces in a row with the same background colour, and so
that your opponent cannot split it up in their next turn (ie. there is no legal
flip a tile play which breaks the line).
Rubik's Zigzaw Puzzle. Published by
Ideal. 1982. Box. Good, but box shows some wear. £3
Designer: Unknown. No.
players: 1+. Country: British, Desc. by Andy.
A jigsaw puzzle with a difference. The correctly completed jigsaw is a mosaic
of correctly completed rubiks cubes.
There are 131 pieces, most of which are frog shaped, and fit together in
an interlocking pattern whether or not the picture is then correct. There are also edge pieces which form the
frame around the edge to make the whole a neat rectangle. An unusal jigsaw and
the back of the box also presents some additional puzzles you may wish to
attempt with the set.
Saving Lost Positions. Published by
B.T.Batsford. 1987. Book. Excellent. £5
Author: Leonid Shamkovich,
Eric Schiller. Country: British, Desc. by Andy.
Softback, 21x14cm, 101 pages. Chess book dedicated to
anyone who has ever thrown away a winning position! The book is intended for
experienced chess players and is a collection of games with discussions in
which from a weak position the underdog has managed to fight back with
resourceful play to achieve a draw or even a win. Chapters cover: Ordeal In The Opening, Swimming In Dangerous
Waters, Its A Blunderful Life, A Sudden Change of Scenery, Seesaw, Heroic
Defence, Endgame Escapes.
Schatztaucher. Published by
Salagames. 1992. Box. Good. £6
Designer: Nik Sewell. No.
players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.
Deep sea diving themed card game with a board onto
which cards are played. Each player takes it in turn to go on dives, in the
hope of finding gold coins while avoiding sharks, in order to buy
harpoons. When a player has enough
harpoons then a dive to the ocean floor can be attempted in order to retrieve a
lost treasure chest and win the game.
The harpoons are needed to fend off giant squid and sharks. Game play is unusual - the cards show what
depth they refer to (1-8) on the front and back, so everyone can see what depth
cards you have, but only you know whether they are treasure, fishes or
sharks. During a dive the diving player
asks each player in turn for a card of either the next level down or up as they
wish.
Scramble. Published by Chad Valley. ca.1950. Box and
Board. Good. £13
Designer: Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Special notes: Believed to be complete, but impossible
to check.
Very rare item, played on a map of a busy shopping
centre. Players move their cars across the board trying to buy a certain amount
of goods. This is quite an advanced game for its time because it doesn't use
dice, but uses a deck of 40 cards that allow the players to move, place
pedestrians on crossings (blocking others), change traffic lights, and so on.
Lots of bits and wooden components.
There is no components list in the rules.
Scroll. Published by Kamkodi Ltd. 1987. Box. Good. £7
Designer: Unknown. No.
players: 2. Country: British, Desc. by Andy.
Abstract game played on a square gridded board in
which there is a special 3x3 central area. Players start with 9 counters each
and they can be moved 1 or 4 spaces at a time without jumping other pieces.
Opposing pieces can be captured by surrounding them between two of your own
pieces. There are also three levels of
victory - the central zone needing to be fully captured for the more major victories.
See You Later. Published by FX
Schmidt. 1994. Box. Good. £7
Designer: Heinz Meister. No.
players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.
Risk taking game in which players have to decide how
far to push their luck. A circular track
has 5 wooden alligator pieces on it, and on their turn a player draws a card
and moves the indicated alligator that many spaces clockwise. If it lands on an
empty space the turn may be banked or continued, with each card played counting
for another point. However all points
gained this turn are lost if landing on a space with another alligator, in
which case the next player can potentially score for the unbanked cards
too. Extra rules add action cards which
give additional bonuses and penalties.
Seenot Im Rettungsboot. Published by
Walter Müller. 2006. Box. In shrink. £23
Designer: Ronald Wettering.
No. players: 3-6. Country: German, Duration: 90 mins, Desc. by Andy.
Reprint of Rette Sich Wer Kann - also known as The Lifeboat Game. Players
attempt to get their sailors back to land safely, and must continually vote for
different options - which boat will move, which boat will spring a leak, who
will be chucked overboard, who will change ships etc. The game requires lots of
negotiation and making deals, with plenty of scope for reneging! Nice wooden
playing pieces.
Shut The Box. Published by
Nostalgic Toys. Box. Good. £3
Designer: Unknown. No.
players: 2+. Country: British, Duration: 10 mins, Desc. by Andy.
Nicely made wooden version of the dice game Shut The
Box. The game is solid wood with a
green baize dice rolling compartment. Players use their dice rolls to shut
close the various compartments, with the objective being to have as few open
numbers left when you roll a number which cannot be used. If you wish I can also supply details of my
own (more skill) variant to Shut The Box (please ask for it when ordering).
Shut The Box - Travel Edition.
Published by Milton Bradley. ca.1990. Box. Good. £1
Designer: Unknown. No.
players: 2+. Country: British, Duration: 10 mins, Desc. by Andy.
Notes: The original cardboard packet and rules are
missing. The plastic box itself is
fine, and I can supply a set of rules.
Small travel edition of Shut The Box. The game comes in a plastic closable case,
ideal for holidays or the car. The game
involves throwing two dice and using the numbers to close numbered
compartments, with some choice as for example,
a 6+3=9 could be used to shut the 9, the 8+1 or 7+2 etc. If al
compartments are closed the game is won, otherwise penalty points are received
for compartments which could not be closed. I can also supply details of my own
(more skill) variant to Shut The Box (please ask for it when ordering).
Casablanca. Published by
Invicta. ca.1980. Box. Good. £3.50
Designer: Unknown. No.
players: 2+. Country: British, Duration: 15 mins, Desc. by Andy.
Dice game which is very similar to Shut The Box, and
indeed the components are the same as for that game (except there are 3 more
dice). The main component is a walled dice rolling area with the numbers 1-9
shown, but with slideable covers so that the numbers can be hidden
individually. The game itself involves rolling two dice and splitting the total
rolled amongst the numbers not yet covered with the objective being to try to
cover all the numbers. Unlike Shut The Box when only a few numbers are visible
just one dice is rolled. This set also
has rules to several other staple dice games: Craps, Hi-Dice, Sam and Yacht.
Siege. Published by Standard Games. 1983. Box. Box shows
wear. £7
Designer: Alan Paull. No.
players: 2. Country: British, Desc. by Andy.
Special notes: The box is quite large and not very
sturdy and so shows some damage due to stacking
Wargame in the Cry Havoc series. This is, however, a standalone game as well
as being playable with Cry Havoc. Siege
is a man to man small scale combat game set in medieval times. It has 5 scenarios and 2 maps (one a castle
and the other a fortified encampment).
Rules cover all sorts of siege engines and tactics. Attractive counters
with individual pictures and combat stats.
Signs Up. Published by Parker Bros. 1981. Box. Good but
box a bit grubby. £2
Designer: Unknown. No.
players: 2-4. Country: American, Desc. by Andy.
Children's game - 6-10 year olds suggested. 7 shop signs have got muddled up and the
players try to correct this by moving around the board to the shops, collecting
part of the sign which is wrong and taking it to the correct shop where a
reward is received and a new sign-part collected. Movement is by card play, and the cards have an incomplete rhyme
/ a sum which indicates the number of spaces to move. Player with most money when all the signs have been corrected
wins.
Silverton. Published by Two Wolf. 1991. Box. 2 copies
available:
1) Excellent. £14 2) Good. £12
Designer: Phillip John Smith. No. players: 1-6.
Country: American, Duration: 2-4 hrs, Desc. by Andy.
Very nice train game, with a number of original ideas.
Set in the gold rush days of Colorado in the 1880's. Players must build rail
networks to connect to mines, and get the ore to the markets. Includes solitaire scenarios and lots of
variants and optional rules. Players can decide how long a game they want by
deciding how many turns to play for at the start of the game. I can supply my house rules and the setups
and optional rules I prefer to play with.
Sixteen Gambling Games In Twenty Minutes.
Published by Eyre & Spottiswoode. ca.1910. Book. Good. £8.50
Author: Double You. Country:
British, Desc. by Andy.
Softback, 17x11cm, 63 pages. This book gives the rules
to the following card games which you can play for money: Baccarat,
Chemin-de-fer, Banker, Dupe, Fan Tan, Hearts, Jolly Farmer, Nap, Poker (Draw,
Whiskey & Stud), Rummy, Schnautz, Slippery Sam, Solo Whist, Vingt-et-un.
Small Soldiers Karate Fighters.
Published by Kenner. 1998. Box. Box good, contents unused. £5
Designer: Unknown. No.
players: 2. Country: Canadian., Desc. by Andy.
Film related, based on the characters in the film
Small Soldiers. Action game in which
the players control 15cm high moving figures of Chip Hazard and Archer, which
can kick and punch. They are controlled
using buttons and a knob to twist at the far end of a handle / base. A well placed kick and punch combination and
the opponent's action figure will fly off its base, defeated. Great fun.
Smuggle. Published by Milton Bradley. 1981. Box. Good.
£7.50
Designer: Unknown. No.
players: 3-6. Country: British, Duration: 20 mins, Desc. by Andy.
Card game in which players try to get their luxuries
through Customs. Formerly made by Pepys as Contraband, and based on the playing
card game Cheat. Colourful cards and play-money included. One player acts as
the Customs Officer and can challenge other players who state what they have in
the cards. If allowed through they pay
whatever duty the declared items incur.
If challenged falsely they are paid compensation, but if challenged
correctly they must pay the full duty, with more serious fines in some cases.
Space: 1999. Published by Omnia.
1974. Box. 1 box corner taped. £6.50
Designer: R.C.P. Guignard.
No. players: 3-5. Country: British, Desc. by Andy.
This is not the same as the MB game of the same
name. One player gets to play the
Guardian of Meta who has to stop the other players getting at the Meta Energy
supplies, while the other players all compete to be the first to obtain a
supply of Meta Energy and return to their bases, surviving attacks from the
Meta player. The board is circular with
a circular 'grid' and various special bands of space. Players have a movement point allowance each turn to split
between their spaceships. The non Meta ships require special equipment to get
through the special bands of space, and have no weaponry which can touch the
Meta ships. On the other hand the Meta
ships have no such restrictions.
Spiel Taschenbuch. Published by
Friedhelm Merz Verlag. Book. 2 editions available.
1) Spiel 1995 edition. 782 pages. Good. £1.50
2) Spiel 1996 edition. 812 pages. Good. £1.50
Author: Rosemarie Geu. Country: German, Desc. by Andy.
Softback, 15x11cm.
Pocket guide book to the Spiel fair in Essen, with lots of useful
information to collectors such as: Company addresses for all the exhibitors,
PBM magazine addresses, German games awards lists, Journalists' and magazines
contact details, Lists of the games being shown at all the stands that year,
Lists of games authors with their ludographies, Games index, Games groups and
so on. It is all in German of course.
Star Trek The Undiscovered Country.
Published by King International. 1993. Box. Excellent. £3
Designer: Unknown. No.
players: 1. Country: British, Desc. by Andy.
1000 Piece Jigsaw puzzle showing the Star Trek: The
Undiscovered Country film poster. This
is a limited edition poster (10000 were produced). When complete the puzzle
measures 67cm x 48.5cm.
Star Wars: Corellian Smuggler.
Published by Shadis. 1996. Ziplock. Good. £5
Designer: John Zinser. No. players: 1. Country: American,
Desc. by Andy.
Special notes: The board and various charts have been
mounted on stiff card.
Published in Shadis magazine issue 27. This is a solitaire Star Wars based board
game in which you take the role of a smuggler in a Corellian ship, rather like
Han Solo and the Millenium Falcon. The
game includes 6 scenarios for you to try out.
Stimmvieh. Published by Meyer. 1998. Box. Good. £4.50
Designer: Andrea Meyer. No.
players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.
Special notes: Signed by Andrea Meyer. No. 164/200.
Card game, printed in a limited edition of 200. Political election themed game. Players use influence cards to obtain votes
and donations. The players who get the
most votes get to double the value of their donations, and whoever has the most
donations after such doubling wins.
Stop Thief!. Published by
Spears. 1985. Box. Good. £4
Designer: Unknown. No.
players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Cops and robbers game in which each player has a
policeman who moves around on the board which shows an irregular network of
paths joining a grid of spaces. Each
player's robber moves along behind that player's policeman, like a sort of
shadow. The idea is to land on an opponent's robber. That player's policeman then has to move away to a distant corner
of the board, and gets a new shadow-robber.
Players win by catching 5 robbers first or lose by having all 5 of their
robbers caught. The game is dressed up as a children's game, but has rather
more to it than the box would suggest.
Strategic Solitaire. Published by
McFarland. 1987. Book. Excellent. £3
Author: David Berveiler.
Country: American, Desc. by Andy.
Hardback, 22x14cm, 142 pages. Reprint of a book originally published in
1947. The author is a self-admitted solitaire (patience) addict, who in this
book goes into depth about the choices you get in the most common games, and
offers some variations to make it easier or harder to win, as well as
explaining how to improve your chances of winning.
Symbioz. Published by Unicorn. 1995. Box. Good. £15
Designer: Francois Bachelart & Christophe Pinard.
No. players: 2-4. Country: French, Desc. by Andy.
Various alien lifeforms struggle for dominance on a
distant planet. The carnivourous Kroguls, the herbivorous Grabits and the
Zherbes, a prolific intelligent plant.
The players try to expand their own populations of each of these, while
ensuring that their rivals' populations are kept in check. The objective is to achieve a population of
only plants in three of 24 areas.
Tacara. Published by Eggert Spiele. 2000. Box. In
shrink. £9
Designer: Peter Eggert. No.
players: 3-10. Country: German, Duration: 1 hr, Desc. by Andy.
Motor racing game which uses a vector movement
system. Each player can change their
car's vector of movement a limited amount each turn, and then moves their car
according to their modified vector.
Hopefully this will keep them on course around the track, out of the way
of other cars and fast enough to be competitive. A few times during the game a token can be handed in to modify
the vector for this turn only in order to help get around tight corners or
avoid crashing. Clever system.
Tactical Chess Exchanges. Published by B.T.
Batsford. 1991. Book. Excellent. £4
Author: Gennady Nesis.
Country: British, Desc. by Andy.
Softback, 21x14cm, 121 pages. The author demonstrates
how to use pawn and piece exchange to your advantage in many ways. This is done
by examining various games in which grandmasters have demonstrated the power of
the tactical exchange.
Tahuantinsuyu. Published by
Hangman Games. 2004. Box. Excellent. £17
Designer: Alan D. Ernstein.
No. players: 3-4. Country: American, Duration: 3 hrs, Desc. by Andy.
Special notes: Limited edition: No. 875
Empire building game set in
the Incan Empire. Players take the role
of one of the king's chiefs and must use the labour force granted them to
expand and improve the empire, and the player who does this most effectively
will win. Play is on a laminated board
and crayons are used to mark in roads built in each player's network. As well as building roads players can also
construct cities, temples, garrisons, and terraces as well as conquering
neutral regions. Each of these options
gives a different tradeoff in terms of victory points and additional labour for
future turns. The game also uses an
unusual card mechanism in which cards played all affect two adjacent players,
whether helpful or harmful.
Tension. Published by Peter Pan. 1971. Box. Box shows
wear, 1 corner taped up. £3
Designer: Kohner Bros. No.
players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
The centrepiece of the game is a large round plastic
board with holes for pieces of various colours, but one less hole than the
number of players. The 'spin-o-matic'
colour indicator is spun, and when it stops players race to get a piece of the
indicated colour into a slot of that colour.
The slowest has to take all the other players' pieces for that
round. The objective is to be the first
to get rid of all your pieces.
The Complete Book Of Patience.
Published by Faber & Faber. 1950. Book. Good. £2
Author: Albert Morehead,
Geoffrey Mott-Smith. Country: British, Desc. by Andy.
Hardback with dustcover, 21x14cm, 192 pages. Around 200 different games of patience described
with diagrams. The book divides them into 1 pack, 2 pack, 4 pack and Stripped
pack games, and also has a section giving advise on which games to choose for
different moods.
The Diamond System. Published by
Littlebury & Co.. 1948. Book. Good. £7
Author: Edgar Lynch. Country:
British, Desc. by Andy.
Hardback with dustcover, 22x14cm, 57 pages. Bridge book which describes the author's
Diamond system of bidding. The book covers all you would expect of a bidding
system: opening bids, responder's bids, abnormal deals, bidding when opposition
have opened, slam bidding. The book
also has a section on the play of cards with plenty of information of use even
if you aren't going to try the Diamond system.
The Game Of Draughts: Kelso.
Published by Phillips & Co. 1905. Booklet. Good. £3.50
Author: H. Jacob, J. H.
Strudwick. Country: British, Desc. by Andy.
Booklet, 18x12cm, 32 pages. The full title is: The
Game of Draughts: An Analysis of the Kelso. The booklet examines lots of
different games which have involved the Kelso Exchange. Clearly the content is
only of interest to serious Draughts players.
The Game Of Geog. Published by
Unknown. Map Board + Box. Board back discoloured. £1
Designer: Unknown. No.
players: 2+. Country: British, Desc. by Andy.
Unusual item.
This is more of a geography test than a game. The board shows a map of England with many circles where there
are towns. Players take it in turns to
ask each other what town is in a particular circle. A master map shows the answers. I don't know how old this is, but
I would guess 1930s. I could well be wrong though.
The Game Of Nations. Published by
Waddingtons. 1972. Box. Box base indented due to stacking. £2.50
Designer: Miles Copeland. No.
players: 2-4. Country: British, Desc. by Andy.
A political game in which players' countries fight and
manoeuver diplomatically for control over an oil rich continent. Some countries have sea ports, others have
to rely on pipelines through neighbouring countries or a vital canal. Players control leaders and oil tankers as
well as a secret agent. Players can
choose to trigger event cards which are both good and bad. Different types of leader have different
strengths. It is continually necessary
to take risks attempting to depose the leader of opponents' countries while
also trying to maximise your own oil revenue.
The Gunpowder Treason Game. Published by
Aztral Games. 1986. Packet. Good, but box insert discoloured. £13
Designer: Unknown. No.
players: 2-4. Country: British, Duration: 40 mins, Desc. by Andy.
Promotional game, made for Astra Fireworks. Mixture of
plastic and wooden pieces. Very bright, attractive board and 64 cards. Players
move across a gridded board first collecting gunpowder and then moving it into
place close to Parliament before trying to blow the Houses to pieces. However, each player is trying to do this
quicker than anyone else, and in order to speed you up there are tunnels and
listening posts which speed up movement substantially, but with some risk of
being discovered by the authorities - judging when and how much risk to take is
what the game is about.
The Honeymooners Game. Published by TSR.
1986. Box. 2 copies available:
1) Good. £0.75
2) Mint. £1.50
Designer: Unknown. No. players: 2-6. Country:
American, Duration: 45 mins, Desc. by Andy.
TV related. Box lavishly illustrated with pictures of
Jackie Gleason as Ralph Kramden, the star of the show. Over 100 cards
supplied. Players move their pieces
around the board with the objective of collecting special cards from each of
the corners. Then players return to Ralph's apartment and attempt to obtain
other cards. Play is by playing cards and when moving onto a space a matching
card can be played to move again.
The Key To The Kingdom. Published by Waddingtons.
1990. Box. 2 copies available:
1) Good. £1.50. Box slightly
indented due to stacking, but contents unused. 2) Good. £2.50
Designer: Unknown. No. players: 2-4. Country: British,
Duration: 45 mins, Desc. by Andy.
Fantasy game with a board that changes shape (there
are 6 different boards that change as the game progresses), plastic miniatures
as playing pieces and one of the few mainstream games to use 8-sided dice. Players must enter the Kingdom and discover
the Key, hidden in one of the special locations, each of which involves a
mini-adventure to get to it (such as the whirlpool, the stepping stones, or the
sleeping giant). Food and equipment is
needed to survive. Failed adventurers
end up in the dungeon. Ultimately the
other adventurers could prove just as troublesome as the perils of the Kingdom
itself.
The Mag With No Name Issue 17.
Published by Ian Willey. ca.1996. Magazine. Good. £0.20
Author: Edited by Ian Willey.
Country: British, Desc. by Andy.
Magazine devoted to wargaming, roleplaying and play by
mail. This issue is 88 pages long and
includes: Lots of letters, Computer Assisted Naval Engagements Under Sail
1740-1827, The Battle of Borodino, News, The Invasion of France, Short Story:
Transcribed from the journal of Alan Hemp, Magic: The Gathering, UK Record
Companies, Arkham Gazette (CoC).
The Name Of The Game. Published by
Beechams. ca.1980. Box. 1 Box corner split. £2
Designer: Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Promotional game, made by a company that supplies soft
drinks to cash and carry stores. Each player must manage a range of outlets,
buying and selling stock in order to become the wealthiest owner. Includes 4
promotional posters, board in 4 sections, 4 large 3D cardboard buildings, cards
of various types, play money, car pieces and a die. Game play involves rolling the die and moving around a track on
the board and having to buy stock (at retail price) from a shop landed on (paid
to the shop's owner). New stock can be
bought at the start of a player's turn.
Unusual item.
The Official Master Mind Handbook.
Published by New English Library. 1976. Book. Good. £1.75
Author: Leslie H. Ault. Country: British, Desc. by
Andy.
Softback, 18x11cm, 136 pages. This book goes into detail on the logical
reasoning and psychological factors involved with the code breaking game of
Master Mind. The book covers the skills of code breaking, code setting
strategies and methods, expanded versions of the game and tournament play. There are lots of Master Mind puzzles for
you to solve too.
The Quizmaster. Published by
Spear's Games. 1983. Box. Good but some surface scratches on lid. £1.50
Designer: BBC Enterprises Ltd
/ Seven Towns. No. players: 2+. Country: British, Desc. by Andy.
Quite clearly this is a card game version of
Mastermind, the British TV quiz (not the logical deduction game), as the box
shows the famous black chair and pictures Magnus Magnusson. Inside there are 10 types of questions in
different categories and three different difficulties as well, worth 2, 4 and 7
points respectively. There are 1000 cards, so in all 10000 questions - that
should keep you occupied for a while!
The Week-end Problems Book. Published by
Cambridge University Press. 1932. Book. Good. £8.50
Author: Hubert Phillips.
Country: British, Desc. by Andy.
Special notes: Many crosswords completed in pencil
(they can be erased), but a previous owner has neatly written in many
additional puzzles in the blank end pages.
Hardback, 19x12cm, 334 pages.
An excellent collection of puzzles and conundrums of all sorts. They fall into
the following categories: Mathematical / Logical, Crosswords (American style),
Word Puzzles, Bridge Problems, Chess Problems.
Thunderbirds International Rescue Game. Published
by Peter Pan. 1992. Box. Good. £6
Designer: Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Special notes: Box base indented, and there are two
pegs missing, but there are still more than are ever required in any of the
missions.
TV related, with 4 sets of Thunderbird vehicles 1 to 4
and a plastic Tracy Island to assemble in the middle of the board. Released to
coincide with a resurgence of interest in the TV show on British television at
the time. In order not to upset die-hard fans, the rules apologise for altering
some of the missions from the original TV story lines for the benefit of game
play! In each mission the players use
dice to move their Thunderbird vehicles in order to retrieve people / objects
from around the board and take them to the places designated in the mission
briefing. The first to do this
wins. The game includes 16 different
missions.
Tit-Bits Teaser No.2. Published by
George Newnes. ca.1930. Box. Good. £2.50
Designer: Unknown. No.
players: 1. Country: British, Desc. by Eamon.
A wooden puzzle, made as a promotion for Tit-Bits
magazine. If you could not do the puzzle, you could buy the magazine at some
time in the future to get the answer. The puzzle consists of 14 wooden pieces
(one has been replaced with a look-a- like) and you must shuffle them round in
the tray to get the Plane from the top left corner to the bottom right corner.
The pieces are irregular in shape, which is one of the reasons why the puzzle
is devilishly difficult.
Tom Jolly's Cave Troll. Published by
Fantasy Flight Games. 2002. Box. In shrink. £11.50
Designer: Tom Jolly. No.
players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.
Fantasy themed board game which is a cross between a
standard fantasy adventure game and a majorities in areas game, and makes a
good addition to both genres. Each
player has their own set of character and monster chits which are mixed up and
drawn throughout the game. Some of the
characters are basic fighters while others have special abilities. The monsters range from orcs to the dreaded
Cave Troll which entirely blocks off a chamber. As well as introducing their characters and monsters on to the
board the players move them around in order to claim the gold in various rooms
when a scoring round comes up, defeat monsters and find powerful
artifacts. Recommended.
Tony & Tino. Published by
Descartes Editeur. 2002. Box. Excellent. £5
Designer: Bruno Cathala. No.
players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
Card playing and tile laying game in which the players
take the roles of gang leaders in 1930's Chicago, and vie for supremacy on the
streets. The board shows a 6x6 grid of spaces and money is put at the end of
each row and column. Players play their
tiles and cards with the objective of having superior forces on each row or
column when it is filled in order to claim the money there. Some of the tiles purely give influence,
while others show a character with special rules.
Top Secret. Published by
Blatz. 1996. Box. Good. £3.50
Designer: Tom Schoeps. No.
players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.
Card game, nearly 100 cards in full colour. Players
start with identical sets of cards and simultaneously play cards from their
hand. The objective is to collect as many secret documents as possible. The cards are: secret documents, assassins,
moles and secret agents. They interact
in various ways, and to win you will need to outguess your opponents and play
the right card at the right time to end up with lots of secret documents.
Toscana. Published by Piatnik. 2001. Box. In shrink. £9
Designer: Niek Neuwahl. No.
players: 2. Country: Austrian, Duration: 25 mins, Desc. by Andy.
Rather nice tile laying game in which the players
alternate playing a tile onto the board.
The tiles show the view of a Tuscan village from above, with the deep
red roofs and gray of the ground. Each
tile has a mixture of roofs and ground on a 4x2 grid, and the objective is for
one player to make as large a connected area as possible of roofs while the
other player tries to make a large connected ground area. Each player can also veto his opponent's
play once in the game, forcing a different tile to be played at a crucial
moment.
Toy Story. Published by Schmidt International. ca.1995.
Box. Good. £3
Designer: Tom Espen. No.
players: 2-4. Country: German, Desc. by Andy.
Childrens game (ages 4-12) based on the very popular
film Toy Story. Game play involves
moving your playing pieces along a track according to a dice roll, but with
some choices, and the possibility of challenging other players along the
way. These challenges are done using
chunky cards showing Woody, Bo Peep and Buzz, and resolution uses a
scissors-paper-rock mechanism. The
objective is to be the first to arrive at the removal van, which is also moved
along as the game goes on.
Trotters Trading Game. Published by Toy
Brokers Ltd. 1990. Box. Good. £0.75
Designer: Unknown. No.
players: 2-6. Country: British, Desc. by Andy.
TV related - based on Only Fools And Horses. Players try
to accumulate £1 million in order to win.
This is done by moving around the board and actioning spaces and drawing
cards. Essentially players buy and sell
dodgy goods and hope to make some money, and when £500 is accumulated it can be
taken to the casino and the wheel of fortune spun (spinner provided) and
hopefully the £1 million jackpot won.
Tutankhamen's Revenge. Published by
Jumbo. 1992. Box. Excellent. £10
Designer: Stefanie Rohner and
Christian Wolf. No. players: 2-4. Country: Dutch, Duration: 30 mins, Desc. by
Andy.
Very attractive board game in which players dig for
treasure. The playing area is a 4 x 4
grid into which are placed several layers of treasures, each one with a
different earthy background colour so you can keep track of the current level.
Players use a special 'spade' to extract the treasure tiles hoping to find
valuable items. However, also lurking
in the ruins are curses and finding these is bad news - especially
Tutankhamen's royal curse, which is found along with some of the most valuable
treasures on the bottom layer. I have
some house rules I use to increase the skill level and improve the game quite a
bit. Fun game.
Vampire: The Masqerade: Players Guide To The Sabbat.
Published by White Wolf. 1992. Book. 2 copies available:
1) Good. £4
2) Good, but cover shows a little wear. £3.50
Author: Steve C. Brown. No. players: 3+. Country:
American, Desc. by Andy.
Softback, 28x22cm, 156 pages. Sourcebook for Vampire:
The Masqerade dark role playing game.
The Sabbat is a secret political and militaristic society of
vampires. This book covers: Inside the
Sabbat, Running with the Sabbat, Character Creation, Paths of Enlightenment,
Sabbat Traits, Sabbat Templates, Unusual Weapons for Vampires, Sabbat Relics
and Magical Devices.
Vampire: The Masqerade: Storytellers Guide To The
Sabbat. Published by White Wolf. 1993. Book. Good. £4
Author: Steve C. Brown. No.
players: 3+. Country: American, Desc. by Andy.
Softback, 28x22cm, 133 pages. Sourcebook for Vampire:
The Masqerade dark role playing game.
The Sabbat is a secret political and militaristic society of
vampires. The book includes 5 stories
involving Sabbat characters. The chapters are: Sabbat Chronicles, Politics Of
The Sabbat, Forces Of Darkness, Storytellers Aids, Quick Start Materials, The
Stories.
Vampire: The Masqerade: The Storytellers Handbook.
Published by White Wolf. 1993. Book. Good but corners show a little wear. £4.50
Author: Steve C. Brown. No. players: 3+. Country:
American, Desc. by Andy.
Softback, 28x22cm, 152 pages. Sourcebook for Vampire:
The Masqerade dark role playing game. This book introduces the style of
roleplaying and the setting as well as and the game mechanics. The chapters cover: The Story, The
Chronicle, The Setting, The Motive, The Enemy, The Ways, Enchanted Items,
Useful Lists.
Victorian Board Games. Published by St
Martin's Press. 1996. Book. In shrink. £13
Author: Olivia Bristol.
Country: American, Desc. by Andy.
Hardback, 31x32cm, 12 pages. Very nicely produced book
of Victorian games, that includes copies of the original boards and pieces (in
a resealable container). The six games included are The Prince's Quest, A Day
At The Zoo With Daddy, Cycling, The Wonders Of The Deep, A Trip To Mars, and
The Tailless Donkey. The boards are mounted on thick card rather than just
paper copies, and the book folds flat so the games can be played. The author is a Christie's auction house
expert.
War Of The Ring. Published by
Fantasy Flight. 2004. Box. In shrink. £30
Designer: R. Di Meglio, M. Maggi,
F.Nepitello. No. players: 2-4. Country: American, Duration: 3hrs, Desc. by
Andy.
An epic game based on Tolkien's Lord of The
Rings. Amazingly, this game really does
do the book justice. The game says it is for 2-4 players, but it is really only
for 2, with less than ideal options for splitting the forces with 3/4 players.
The game covers the progression of the fellowship towards Mount Doom in a
clever semi-hidden manner, as well as including the mustering of armies all
around Middle Earth, with the players deciding where battles will take place.
The bits are wonderful: with over 200 miniatures and over 100 cards. An essential item for Tolkien fans, and if
the subject matter appeals highly recommended.
Watch It!. Published by Milton Bradley. 1978. Box. Good.
£1.50
Designer: Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Picture memory game.
Each player has a picture board and a set of 10 double sided cards each
shaped differently and showing part of a different picture on either side. One player constructs a picture with 6 cards
and then shows it to the other players for 15 seconds, and then hides it
again. The other players race to
reconstruct the picture from their own cards and when one player is happy they
call stop. Players then score their
pictures, getting more the more accurate they were. The picture setter scores
more the worse the other players did.
Neat idea.
Weak Two Bids. Published by
Probray Press Ltd. 1991. Book. Good. £3
Author: Brian Senior.
Country: British, Desc. by Andy.
Softback, 20x14cm, 30 pages. Book on Bridge conventions, and how a weak two bid can be useful.
The contents cover: Weak Two Bids in each seat, Responding to the Weak Two Bid,
Bidding Over Intervention, Handling Strong Two Openings, Defending against Weak
Two Bids.
White Wolf Magazine No. 23. Published by White
Wolf Publishing. 1990. Magazine. Excellent. £0.30
Author: Unknown. Country:
American, Desc. by Andy.
Roleplaying magazine mainly aimed at the darker side
of roleplaying. Articles include: Ars
Magica Evil Creatures, Shadowrun Archetypes, The Key and the Gate (CoC
adventure), Drought At Dirty Ernies (Age of Ruin adventure), Miniatures, PBM,
Reign Storm (Fantasy encounter), Computers as helpers; Reviews of: Forgotten
Realms Adventures, Chill, AD&D Complete ... Handbooks, Cyberrogues, The
Grimoire, GURPS Cyberpunk, The Nile Empire Sourcebook, Ravenloft Realm of
Terror, Sprawlgangs & Megacorps, Witches.
Who's In The Igloo?. Published by
Artstraws Ltd. ca.1983. Box. Good. £5
Designer: Virginia Charves.
No. players: 2-5. Country: British, Duration: 10 mins, Desc. by Andy.
Children's game (ages 5-10). The board shows a grid of
14 x 14 squares each showing either a polar bear or an eskimo (mostly eskimos),
and 5 are coloured. A large igloo tile covers
a 5x5 area of the board except for one central space. A card is drawn indicating the current coloured target space and
players take it in turn to move the igloo tile one space at a time towards this
target. They can keep moving it until
they reach the target or the hole reveals a polar bear, in which case the next
player continues. Reaching a target
wins that card. A harder variant gives
each player a different target card.
Win At Hearts. Published by Dover
Publications. 1983. Book. Good. £10
Author: Joseph D. Andrews. Country: American, Desc. by
Andy.
Softback, 21x14cm, 102 pages. A relatively uncommon
book which explains the ever popular game of Hearts and gives lots of ideas on
how you can improve your play. The book
covers: a History of the Game, overview of the game, the Pass and other Basics,
Spade Suit Management, Planning your Play, Defensive Play, Psychology in
Hearts, Variations, The Grand Squash.
Winning Monopoly. Published by
Harper & Row. 1987. Book. Good. £4.50
Author: Kaz Darzinskis.
Country: American, Desc. by Andy.
Softback, 20x13cm, 226 pages. Subtitled: A complete guide to property,
accumulation, cash-flow strategy, and negotiating techniques when playing the
best-selling board game. The book is divided into five main sections: Set Up
The Game To Set Up Opponents, Below The Surface Of Monopoly, Dogs Into Diamonds Or How To Trade Your
Opponents Into Oblivion, Optional Techniques For World-Class Players.
Wizard's Quest. Published by Avalon
Hill. 1979. Box. Several copies available:
1) Good. £6. Edge of the lid and one side show damage
where tape was removed
2) Good. £6.50
3) Box shows wear. £4
Designer: Garrett J Donner. No. players: 2-6. Country:
American, Duration: 2 hrs, Desc. by Eamon.
Excellent Risk-type fantasy war game with each player
searching for treasure on an island over-inhabited by orcs, orcs who breed (!)
and frenzy when they run out of living space. The orcs are 'run' by the game,
giving you an extra opponent no matter how many people are playing. All of the
designer's AH games (Amoeba Wars and Dragonhunt are the other two) have this
'third party' opponent.
World Of Darkness: The Chaos Factor.
Published by White Wolf. 1993. Book. Good. £3.50
Author: James A. Moore. No.
players: 3+. Country: American, Desc. by Andy.
Softback, 28x22cm, 136 pages.
This is a supplement and an epic adventure set in the World of Darkness and is
a cross over for Vampire, Werewolf and Mage.
The book details Mexico City and its underworld characters and powers.
It also contains a cross-over adventure in which a powerful loose cannon,
Samual Haight, is set to completely change the status quo in Mexico City. Some factions want to aid him, while others
want him stopped and destroyed.
Wreckage. Published by Fantasy Flight. 2003. Box. In
shrink. £9
Designer: Darrell Hardy,
Barry Stockinger. No. players: 2-4. Country: American, Duration: 45 mins, Desc.
by Andy.
In a twisted wasteland reminiscent of the Mad Max
movies, road warriors rule in souped up vehicles equipped with guns armour and
whatever else is likely to help. The
best of these warriors fight it out in an arena of death, with gasoline and
water the valuable prize for the winner. Players add weaponry, and other
equipment to their car, and then race by playing cards, also getting the chance
to shoot their opponents into oblivion.
X From Outer Space. Published by
Discovery Toys. 1985. Box. Good. £4.50
Designer: Gayle Feyrer &
Richard Anderson. No. players: 2-4. Country: American, Duration: 30 mins, Desc.
by Eamon.
Roll-and-move children's game with a twist: you roll
one white and two red dice and move your ship using the value of the white die.
If you land on a space with a number, then multiply the large blue number on
the space by the sum of your red dice. If the result is equal to the little red
number in the space, you move forward 5 spaces. If greater than the red number,
you move forward 1 and if less you move back 1. Planet Zoomer and Black Hole
cards are drawn at different places on the board and move the player's pawn
forward or backward along the track. The first person to reach the sun wins.
X.Net. Published by Fanfor. ca.2001. Box. 2 copies
available:
1) Good. £4
2) Good but lid slightly indented. £2.50
Designer: Valentin Herman. No. players: 3-6. Country:
German, Duration: 90 mins, Desc. by Andy.
Card game, in which players act as Internet
entrepreneurs, supplying different needs to their customers. You must keep your
servers and network connections up to date and provide the content currently
most in demand. As the game goes on the current demand for different content
types will change and so you will need to alter what you provide to keep up.
You Be The Judge. Published by
Spear's Games. 1993. Box. 2 copies available:
1) Good but mark where label
was removed. £2. Photocopied rules, original dice replaced.
2) Good. £5
Designer: David Mair. No. players: 2 teams. Country:
British, Duration: 30 mins, Desc. by Andy.
Party game for two teams of players. One team reads out a summary of a real court
case from around the world and the other team has to decide whether the judge
was For or Against the prosecution. A
correct answer gains a variable number of points for that team, and the first
team to score 16 points wins the game.
Your America. Published by
Cadaco. 1970. Box. Good. £4
Designer: Unknown. No.
players: 2-4. Country: American, Desc. by Andy.
Special notes: The box base is slightly indented and
the corners have been taped.
Trivia game in which players move around the board
answering questions about the USA. The
categories are: People, Places & Things; Presidents of the USA; States of
the Union; Inventors & Authors; Government; The U.S. at War; Famous
Americans. Each player is given a U.S.
flag board with numbered holes along the stripes and each time a question is
answered the marker is advanced along the flag according to the difficulty of
the question. A booklet lists 48 questions in each category.
Yucata. Published by Hans Im Gluck. 1996. Box.
Excellent. £8
Designer: Stefan Dorra. No.
players: 2-4. Country: German, Duration: 20 mins, Desc. by Andy.
Intriguing race game, with players using cards to
advance their token around the Mayan Temple. As the amulets progress, players
pick up stones that line the path, and it is these stones that decide the
winner, rather than being the fastest necessarily. The clever thing is that
most of the stones are mildly good to pick up but there are also a few bad
stones, and getting these gets scarily worse the more you get, so deciding how
to time your big moves and the 'special' cards is critical.
Zig Zag. Published by Milton Bradley. 1977. Box. Good. £3.50
Designer:
Unknown. No. players: 2. Country: Irish, Duration: 10 mins, Desc. by Andy.
Special notes: A few of the white scoring markers have been 'chewed' - I will supply suitable (but non identical) replacements.
Strategy game in which each player has a selection of pieces made up of 1-4 hexagons. Players alternately place these into spaces on the board. These spaces form areas of size 3-10, and the player who places the last piece into one of them scores for that area, but must then play again. You must play carefully to try to make your opponent unable to play some of their larger pieces, but equally running your pieces out too soon can let your opponent walk away with the high
scoring areas. Surprisingly interesting little game with chunky plastic pieces and robust board.
Zillionaire. Published by Milton Bradley. 1987. Box. Excellent. £5
Designer:
Unknown. No. players: 3-6. Country: American, Duration: 45 mins, Desc. by Andy.
Card game, part of the Big Deal Series. Very closely related to Karriere Poker and WotC's The Great Dalmuti. This is one of the better versions with players earning points each round and having to sit in a new order of play depending on the status they have earned. Wild cards add an interesting element. This family of games are 'climbing' games - sort of related to trick taking games, but cards are played in combinations as well as just singly, and the 'trick' can go around the
table more than once.
Zooloretto. Published by Abacus Spiele. 2007. Box. In shrink. £18
Designer:
Michael Schacht. No. players: 2-5. Country: American, Duration: 45 mins, Desc.
by Andy.
Spiel des Jahres 2007. This is based on the excellent card game Coloretto. Each player has a Zoo playing board and drafts animals which must be placed into pens - each pen can only hold one type of animal, and there are quite a few more types of animal than you have pens for. Any animals who don't go in pens will count against you. It is possible to earn action tokens which can be traded in to move animals, or switch them around or get rid of unwanted animals. Recommended.
Zum Kuckuck!. Published by F X Schmid. 1997. Box. Good. £8
Designer:
Stefan Dorra. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by
Andy.
Card game, with 108 cards depicting comic birds, mainly cockatoos and cuckoos. Every round each player chooses a number card to play, and the highest two get nest cards. At the end of the round having the highest valued nest is a bad
thing as they attract cuckoos - however a new nest replaces an old one, so 'winning' a high value nest at the start of a hand isn't necessarily very bad. After a hand is played out the initial hands are reformed and passed to the left for replay!
Whoever does best after everyone has played each hand is the winner.
And now for some books:
Book Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
How-Do-You-Do Party Games
|
Nelson
|
Audrey Fawley
|
1970
|
Hard
|
24x17
|
29
|
Good, but spine taped in 1
place
|
£2
|
Floor Games
|
Neil & Co.
|
H.G.Wells
|
1911
|
Hard
|
22z17
|
71
|
Good for age. Slight stains
on cover, some speckling on flyleaf, otherwise clean with just a very little
light speckling on a few pages.
|
£60
|
Scarne's New Complete Guide
To Gambling
|
Constable
|
John Scarne
|
1975
|
Hard
|
24x16
|
871
|
Good
|
£12
|
The Losing Trick Count
|
Methuen & Co. Ltd
|
F. D. Courtenay, Col.G.G.J.
Walshe
|
1937
|
Hard
|
19x12
|
176
|
Covers very discoloured, but inside is fine |
£6 |
The Complete Book Of Card
Games
|
H.F.& G. Witherby Ltd
|
Hubert Phillips,
|
1939
|
Hard
|
22x15
|
258
|
Good
|
£10
|
N.F.W.I. Games
|
N.F.W.I.
|
Unknown
|
1928
|
Soft
|
22x14
|
12
|
Booklet. Good, but edges a
little worn
|
£3
|
100 Other Games To Play On A
Chessboard
|
Peter Owen
|
Stephen Addison
|
1983
|
Soft
|
23x15
|
96
|
Excellent
|
£10
|
Card Games Around The World
|
Dover
|
Sid Sackson
|
1994
|
Soft
|
21x14
|
146
|
Excellent
|
£10
|
An Introduction To The
Endgame At Chess
|
Chatto & Windus
|
Philip W. Sergeant
|
1939
|
Hard
|
19x13
|
219
|
Good |
£6
|
Giant Book Of Games
|
Arco
|
Frankel & Masters
|
1958
|
Hard
|
20x13
|
~630
|
Good
|
£10
|
The Study Of Games
|
John Wiley & Sons
|
E.M. Avedon,
|
1971 |
Hard
|
23x16
|
530
|
Good - Ex Library
|
£7.50 |
Practise Your Crowhurst 2
Clubs
|
Bridge Plus
|
Eric Crowhurst
|
1997
|
Soft
|
21x15
|
16
|
Excellent
|
£2.50
|
Chess Masterpieces
|
Daily News Ltd
|
W.H. Watts
|
1924
|
Soft
|
21x14
|
58
|
Good, but spine has been
taped
|
£6 |
Book Of Puzzles
|
Saxon & Co.
|
The Sphinx
|
~1895
|
Soft
|
21x14
|
122
|
Good
|
£10 |
Single Card Strategies For
Magic: The Gathering
|
Wordware Publishing
|
Jess Franzmann,
|
1996
|
Soft
|
23x15
|
192
|
Excellent
|
£5
|
Learn Magic Cards
|
Wordware Publishing
|
Larry W. Smith
|
1996
|
Soft
|
23x15
|
141
|
Excellent
|
£2.50
|
The Tables Of Magic
|
Wordware Publishing
|
George H.Baxter
|
1996
|
Soft
|
23x15
|
184
|
Excellent
|
£2
|
Dominating Dominia
|
Wordware Publishing
|
George H.Baxter
|
1996
|
Soft
|
23x15
|
211
|
Excellent
|
£2
|
The Pocket Book Of Board
Games
|
Kestrel
|
John Astrop
|
1980
|
Hard
|
20x12
|
27
|
Good
|
£1
|
The Money Game
|
Unwin Brothers
|
Norman Angell
|
1931
|
Hard inc. Box
|
22x14
|
176
|
Good, but first few pages and
page edges show speckling. Game is complete.
|
£35
|
Sports And Games
|
John G. Eccles
|
Brian Jewell
|
1977
|
Hard
|
25x19
|
148
|
Excellent
|
£5
|
Kate Greenaway's Book Of
Games
|
St Martins Press Inc
|
Kate Greenaway
|
1987
|
Hard
|
23x16
|
64
|
Excellent
|
£3
|
Fantasy Wargaming
|
Patrick Stephens
|
Martin Hackett
|
1990
|
Hard
|
24x16
|
232
|
Excellent
|
£4
|
The Official Rummikub Book
|
Sterling Publishing Co.
|
Ephraim Hertzano
|
1978
|
Soft
|
18x18
|
72
|
Good, but some marks on front
cover
|
£10
|
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