Sep 2006 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
101 Best Family Card Games, published by Parragon. 1998. Book.
Excellent. £2
Designed by Alfred Sheinwold. Country:
British, Desc. by Andy.
Card game book with illustrations. The games are categorised as follows: For
The Family With Very Young Children; The War Family; The Authors Family; The
Stops Family; The Casino Family; The Rummy Family; Trump Games; The Whist
Family; The Hearts Family; Solitaire Games.
3000 Metres Steeplechase, published by Lambourne. 1994. Packet.
Good. £6.50
Designed by Terry Goodchild. No. players:
1+. Country: British, Desc. by Andy.
Expansion to 'The Long Distance Double'
from the same company, but playable standalone. The basic game system is the same as the parent game, but changes
have been made to reflect the different nature of steeplechase events - having
to accelerate into the hurdles and water jumps every 80m or so. Statistic cards
for 48 athletes are included in the game. If you have Long Distance Double you
can use the track and playing pieces from it to show race positions. Without it you can play by using a track
record sheet to do the same job in a less visual way.
A Mighty Fortress, published by SPI. 1977. Box. Good. £29
Designed by Rudolph W Heinze. No. players:
6. Country: American, Duration: 4 hrs, Desc. by Andy.
Special notes: The plastic case shows its
age, with the edges discoloured and starting to crack.
Well known wargame for precisely six
players. The game simulates the religious fervour of the 16th century when the
Lutheran Reformation fought head-to-head with the Catholic Counter-Reformation.
Played on a map of Europe, and featuring all the great Empires and Dynasties of
the period. As well as moving around counters on the board you will also
need some diplomacy. Rules also cover sieges, missionaries,
taxes, excommunication, and Henry VIII.
Each faction has its own goals and starts with different forces.
Abilene, published by Hexagames. 1983. Box. Good but box
slightly discoloured. £10. Desc. by Andy.
Designed by Roy Winners (Roland Siegers).
No. players: 2-3. Country: German, Duration: 1 hr.
Cattle ranching game, invented by Roland
Siegers but using a pseudonym on this occasion. Players move their cattle
towards market, where they can be sold, but also send out their cowboys to
rustle cattle from their opponents' herds. Selling rustled cattle is more
profitable, but getting caught by opposing cowboys while on their land is not
something you want to do very often. There is also a bluffing mechanism which
enhances the prices of some cattle when sold.
On the 1985 German Spiel des Jahres nomination list. Best with 3
players.
Ad Acta, published by Bewitched. 2002. Box. 2 copies
available:
1) New. £19. 2nd Printing.
2) Good - dust cover has been taped. £19. 1st edition: number 105 / 500.
Designed by Andrea Meyer. No. players:
2-4. Country: German, Duration: 1 hr, Desc. by Andy.
Unusual game about getting paperwork done
in an office. Despite the dull theme,
there is a clever and interesting game here.
Players each have a selection of jobs which need completing but the
value once completed depends entirely on getting them completed at the right
time. Jobs pass from one person's
out-tray to the next person's in-tray and so on, and on your turn you can use
your action points to do your own work or hassle others into doing theirs -
whatever helps your cause. Also special
action cards let you get out of a real mess or cause one for someone else!
AD&D Cardmaster Adventure Design Deck, published by TSR. 1993. Box. Mint. £5.50
Designed by Rich Borg. No. players: 1+.
Country: American, Desc. by Andy.
Unusual crossover game for AD&D 2nd
Edition. Rather than providing an
adventure scenario a set of cards are provided which can be used to create
random adventures on the fly, with or without a GM. There are 108 location cards, 54 treasures and 54 monster cards.
The box states it is for character levels 3-6.
Probably best used outside a campaign as a one off standalone adventure.
AD&D DragonLance: Player's Guide, published by TSR. 1993. Book. Mint.
£2.25
Designed by Douglas Niles. No. players:
2+. Country: American, Desc. by Andy.
AD&D Roleplaying supplement for the
DragonLance world. This book provides
lots of information about the DragonLance campaign setting, including: races of
the world, major cities and regions, deities, monsters, and a history of Krynn.
128 pages, softback.
AD&D Ravenloft - Dr Mordenheim's
Laboratory, published by
TSR / Ral Partha. 1994. Box. Mint. £5.50
Designed by Jeff Willheim, Dennis Mize.
Country: American, Desc. by Andy.
A boxed set of miniatures making up Dr
Mordenheim's laboratory. This includes:
A work table, a large rack and machine for making Frankenstein like monsters!,
one of said monsters, Dr Mordenheim, a minion (think Igor) and a screaming
woman.
AD&D Trivia Game, published by TSR. 1991. Box. Good. £6
Designed by Richard Borg. No. players:
3-10. Country: American, Duration: 1 hr, Desc. by Andy.
A game for keen players of AD&D. The players or teams are asked questions of
varying difficulty, relating to events which might occur within AD&D. If you have a AD&D Rules Lawyer friend
then this would make a great present for them! Alternatively take it along to
your roleplay club and be assured of a fun hour or so.
AD&D: Castles, published by TSR. 1990. Box. Excellent -
unpunched. £7
Designed by Jeff Grubb, David Cook, Bruce
Nesmith. No. players: 2+. Country: American, Desc. by Andy.
Boxed 2nd Edition AD&D Set. This is an unusual item as it includes loads
of 'Adventure Fold-Up' pieces which can be used to construct parts of castles:
40+ towers, buildings and walls, 60+ accessories (doors, rooftops etc), 40+
Tools of war (ballistae etc), 80+ floorplan aids. As well as all this it also contains poster maps of 3 fortresses
and booklets detailing them and giving rules to use with the AD&D
Battlesystem.
AD&D: Forgotten Realms: Exile, published by TSR. 1990. Book. Book edges
show wear. £0.40
Designed by Written by R.A. Salvatore.
Country: American, Desc. by Andy.
This is a fantasy fiction book based in
the AD&D Forgotten Realms setting.
It is Book 2 of the Dark Elf trilogy and is about the adventures of the
drow Drizzt Do'Urden and his magical cat.
Advance To Marble Arch, published by Parker. 1985. Box. Good. £7
Designed by Charles Phillips. No. players:
2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Property development game. There are 4 regions on the board each with 6
property spaces and a title deed for each.
On your turn you get some money to spend in a particular region and this
can be split amongst the properties as you wish. Each time you buy a share in a property you place a stackable
piece there, and whoever has the most pieces there gets the title deed. Thus you have to decide who to compete with
and where. Special cards allow rule
breaking moves which can swing things in your favour, but it takes a turn to
get a new one. A fun light business
game, and I can supply my house rules which improve the game end conditions and
reduce the random element a bit.
Alpha Omega, published by Avalon Hill. 1980. Box. Good but box
corners taped. £8
Designed by J Stephen Peek. No. players:
2-3. Country: American, Duration: 2 hrs+, Desc. by Andy.
Special notes: First A.H. edition
Tactical space ship combat game originally
made by Battleline. The game portrays
the conflicts between Humans, Drove and Rhyish races, and provides a selection
of scenarios to play using this system.
Ship counters represent a single ship and a hex 186000 miles. Each game move represents 6 seconds of real
time.
Alphabet Race, published by Ravensburger. 1986. Box. Good. £1.50
Designed by Gerlinde Mader. No. players:
2-5. Country: British, Desc. by Andy.
Childrens' game (age 7+) in which a card
is revealed showing various things which fit a theme, eg. a selection of toys,
and the current player must say a word which fits the theme and which starts
with their current letter. If they
manage to do this quickly then they advance their letter marker to the next
letter. First player to get past W
wins. 20 very thick theme cards are
provided and are attractively illustrated. 4 variants are also included.
Ambush, published by Victory. 1983. Box. Good. £18. Desc. by
Andy.
Designed by Eric Lee Smith & John H
Butterfield. No. players: 1. Country: American, Duration: 4 hrs
Ground-breaking solitaire wargame.
Features 8 replayable missions set in WWII France. You ‘roll up’ the characters
who will be in your platoon which adds variety to the missions. The game uses a
programmed paragraph system. You
control a U.S. squad, and have numerous tactical options and an unpredictable
enemy and can equip your men as you see fit.
Very well regarded game.
Ambush: Move Out Expansion, published by Victory. 1984. Box.
Excellent - contents unpunched. £13
Designer Unknown. No. players: 1. Country:
American, Desc. by Andy.
Four additional missions for use with
Ambush! the solitaire paragraph driven wargame set in WW2 France.
Anno 1452, published by Piatnik. 1999. Box. Excellent. £10
Designed by Gerhard E Kodys. No. players:
2-4. Country: Austrian, Duration: 90 mins, Desc. by Andy.
Game set in the Holy Roman Empire in 1452.
Players earn victory points in various ways. Players have a limited number of
actions each turn to place pieces into territories on the map. There are
several types of resources to manage and there are also several ways to
challenge other players' positions. One element which stands out is that the
weakest player each turn is made king and is given some powerful benefits,
which gives them an excellent opportunity to get back into the game. Once this
is done another player will then become king.
Atlas & Zeus, published by Descartes Editeur. 2004.
Box. In shrink. £8.50
Designed by Bruno Cathala. No. players: 2.
Country: German, Duration: 30 mins, Desc. by Andy.
A vicious two player game in which Atlas'
descendants vie for dominance in a war in which Atlantis sinks under the
waves. Players play cards to move their
people around the islands and attack enemy warriors, and even entirely destroy
other islands. Play is fast, furious
and very bloody - you can be sure there will be no stalemates in this game, as
an island sinks each round no matter what the players do. The game is card
driven with some interesting mechanics.
Good fun.
Axis And Allies Pacific, published by Hasbro Avalon Hill. 2000.
Box. Excellent. £27. Desc. by Andy.
Designed by Larry Harris, Stephen Baker
& Rob Daviau. No. players: 2-3. Country: American, Duration: 2 hrs.
Game of grand strategy in the Pacific
theatre of war, WWII. 345 plastic pieces representing battleships, carriers,
fighters and artillery are used.
Players need to make prudent economic plans as well as good naval
tactics if the war is to be won. The game starts as Japan prepares for the
Pearl Harbour strike. The game is a little more complex than Axis and Allies.
Backwords, published by Random House. 1988. Box. Good. £2.50
Designed by Robert B Fuhrer. No. players:
2+. Country: Canadian, Duration: 45 mins, Desc. by Eamon.
Very good game in the Trivial Pursuit,
Pictionary, Guesstures type of line. Instead of trivia, the game is designed
around people's ability to understand words as they are read out backwards by
the question-master that round. Not nearly as easy as it sounds. Components in
very good condition, and includes 800 cards with somewhere near 2000 words to
play with.
Baker Street, published by Ravensburger. 2003. Box. Excellent.
£10. Desc. by Andy.
Designed by Marcel Andre Casaola Kerkle.
No. players: 2. Country: German, Duration: 40 mins.
Card game given a Sherlock Holmes
theme. Players try to collect evidence
cards with letters on, and the first to have 7 consecutive letters wins the
game. Game play involves playing
numbered cards of your colours against face down piles of evidence cards. After each placement and drawing a new card
the current player must estimate the total of the cards in both players' hands,
and this must be higher than the estimate given by the previous player on their
turn. Alternatively a player can forego
playing a card and challenge their opponent's estimate. Doing so correctly gives the chance to
evaluate a pile of cards, the winner of which gets to take an evidence card of
their choice from that pile. Unusual
mix of mechanics.
Bali, published by Kosmos. 2001. Box. 2 copies available:
1) Excellent. £11 2) In shrink. £12
Designed by Uwe Rosenberg. No. players:
3-4. Country: German, Duration: 75 mins, Desc. by Andy.
Most unusual card game in which the
players fight for dominance over four islands.
The Dalang visits the islands and on arrival rewards the players who
control the prince and the priest on that island with victory points. Each
player has four hands of cards, one associated with each island, but only the
hand for the island the Dalang is currently at is in use. Cards are played to challenge other players
to become the priest or prince, move cards between hands on different islands,
and trade cards with the deck. There is
plenty of scope for clever card play, and the game doesn't feel like anything
else.
Battle For Italy, published by Avalon Hill. 1983. Box. 2
copies available:
1) Box good, contents unpunched.
£7.50. 2) Good. £7
Designed by Kevin Zucker & Thomas
Walczyk. No. players: 2. Country: American, Desc. by Andy.
The battle of Arcola, one of the first
real tests of Napoleon's ability, took place during the Italian Campaign of
1796. This battle was the most hotly contested battle of the campaign. This is
a division / brigade level wargame, and also acts as an introduction to the
large game Struggle of Nations. Complexity level 4/10 on Avalon Hill's scale.
Best Seller, published by Gamescene. ca.1985. Box. Good. £6
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Promotional game, made for the milk
delivery firm, Unigate Dairies. Business game of buying and selling
groceries. A four stage game. 1) purchasing products, 2) marketing
expenditure, 3) selling products, 4) marketing income. An unusual mechanism gives the players a
variety of choices of what to buy and sell and at what prices. The marketing
phases involve moving around various tracks on the board, with options on where
to move next, and choosing how to make the best of the opportunities presented. Unusual item.
Bloody Legacy, published by Surprised Stare Games. 2004. Box. New.
£6.25
Designed by Tony Boydell. No. players:
2-8. Country: British, Duration: 30 mins, Desc. by Andy.
Fun but silly card game in which players
try to kill off all their rivals in order to inherit late Great Uncle Hesketh's
riches. To do this players play cards showing all means of foul traps and
'accidents' on their opponents, who do their best to dodge, reflect back, or
just plain survive them. The artwork is
gory but in a comic book type of way.
Blooming Gardens, published by Ragnar. 2002. Box. 2 copies
available:
1) Mint. £8.50 2) Excellent. £7.50
Designer Unknown. No. players: 2-6.
Country: British, Duration: 1 hr, Desc. by Andy.
Card game. Six months of beautiful flowers
guaranteed, provided you can collect the right cards. Lay fertiliser to score
more points and watch out for those dreaded pests. Players collect cards trying
to make sure they have a display of flowers each month to score as much as
possible, while using special cards and pests to their advantage as much as
possible. Light game, with an unusual
theme.
Blue Line Hockey, published by 3M. 1969. Box. Excellent.
£17
Designed by Frederick A Herschler. No.
players: 2. Country: American, Duration: 45 mins, Desc. by Andy.
Two-player ice hockey game,
non-statistical. A good head-to-head game of strategy. In the plastic
wrap-around box much favoured by 3M sport games. The game simulates most
aspects of ice hockey including player movement, passing, stealing,
shots-on-goal, and penalties using a combination of dice, cards, and a lookup
table.
Booby-Trap, published by Parker. 1965. Box. 2 copies available:
1) Box Worn. £2.50 2) Good. £3.50
Designer Unknown. No. players: 2+.
Country: British, Duration: 10 mins, Desc. by Andy.
Dexterity game. Unusually for a
manufacturer like this, it comes with a wooden frame, into which are wedged the
plastic pieces. They are held in place by a bar on a spring. The object is to
remove pieces one by one, without setting off the spring. Good fun and nicely made.
Bzz Out, published by Gamewright. 2000. Box. Excellent. £3.50
Designed by Greg Green. No. players: 3-6.
Country: American, Duration: 15 mins, Desc. by Andy.
Family card game for ages 4+. Players try
to collect honey pots by winning card playing rounds. Each round a card is dealt to each player, and the players in
turn decide whether to keep their card or swap with the next player. The last player can swap with whoever they
want. Highest card wins a honey pot,
but the Bzz Out cards allow a player to refuse to swap and always win a honey
pot. Some bluffing is possible. Attractively presented children's game.
Campaign Issue 84, published by Don Lowry. 1978. Magazine.
Good. £1
Designed by Don Lowry. Country: American,
Desc. by Andy.
Wargame magazine, but with articles of
more general interest too. The magazine
was previously known as Panzerfaust. This issue's articles include: Weserubung:
The German Invasion of Norway 1940, Russian Campaign, Designer's Notes on
Elric, Grand Army Additions, Dauntless Review, Cosmic Encounter Review, Book
Reviews, Short Reviews, Letters.
Chancer, The Game, published by BMI. ca.1985. Box. Good
except for sticker mark. £2
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Based on a popular British TV series in
the 80s called Chancer, which featured a suave and unpleasant con-man in the
1950s, cheating and blackmailing his way through bad debt, and dodgy deals on
his way to a fortune. Play one of the characters, gain cash and shares and take
Chancer cards to cheat the other players.
The mechanics resemble those in Monopoly.
Chaos, published by Airfix. 1970. Box. Box corners taped.
£6
Designer Unknown. No. players: 2-4.
Country: British, Duration: 20 mins, Desc. by Andy.
Players try to move their six playing
pieces from one side of the board to the other side. However, all the pieces
look the same, only having an identifying colour underneath. Each turn a player moves a piece forward,
sideways or diagonally, perhaps also jumping over a single piece one or more
times. When a piece reaches the far side, it is turned over to reveal its true
owner. If the moving player's then it
stays there, having achieved its goal, if not it stays, but its owner will have
to move it next turn. Players may also
challenge if they think someone is moving a piece which isn't theirs.
Chemplay, published by Essochem Europe Inc. 1974. Box. Good.
£12.50
Designer Unknown. No. players: 4-7.
Country: British, Desc. by Andy.
Business game based on the petro-chemical
industry developed by Esso, apparently for use in internal seminars and staff
training programmes. The game has some
similarities to Monopoly, with a track around which players move with the
opportunity to buy properties, and develop them in order to make more
money. However, there are also quite a
few extra features, a major one being that there are two types of players:
merchant banker players and chemical company players, who obtain money in
different ways and can interact. Also,
the chemical company players can buy various chemical plants and get income
that way as well as by buying property. The board is printed on a clear plastic
roll, and the game uses a neat double sided dial for expenses etc.
Chess Board Puzzle, published by Unknown. ca.1950. Box. 1
end of box missing. £0.50
Designer Unknown. No. players: 1. Country:
British, Desc. by Andy.
Puzzle comprising of 15 pieces in
different shapes, but each piece featuring a number of squares to a chess
board. The object is to form them into a regular chess board.
Ciao Ciao, published by Drei Magier Spiele. 1997. Box. Good. £7
Designed by Alex Randolph. No. players:
2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Nicely produced small box game in which
the box itself + a cardboard ladder make up the playing surface. The inside of the game board depicts a
dangerous jungle, and players try to get their playing pieces across the ladder
to safety. Players take it in turn to
roll a dice in a special holder, and peek in.
They can then move their playing piece as much as they wish, but others
can call their bluff, and if they moved a different amount to that rolled the
playing piece moved falls from the bridge to its death. If a challenge is made incorrectly then the
challenger loses a man instead. Points
are scored for men who make it across.
Players must bluff sometimes as one face of the dice is an X which can
always be challenged.
Competitive Edge - Issue 11, published by One Small Step. ca.1995.
Magazine. Excellent. £4.50
Designer Unknown. Country: Canadian, Desc.
by Andy.
Formerly known as Game Fix, this followed
a similar style, with a complete game in each issue and variations for many
other games. Game this issue is
Cybernaut, about hackers in a fight for control of the Net by Joe Miranda.
Other articles include: Ancients, Magic The Gathering
Conquest Of The Empire, published by Eagle Games. 2005. Box. In
shrink. £33
Designed by Larry Harris. No. players:
2-6. Country: American, Duration: 3-4 hrs, Desc. by Andy.
Epic game of conquest set during the Roman
empire. The players take the roles of
Roman generals and attempt to conquer as much of the world as possible and
become the next Emperor. This is a
remake of the 1984 MB Gamemasters game of the same name. The game uses over 260 plastic miniatures on
a very large attractive board. The game
also comes with an alternate set of rules which use the same components for a
game with the mechanics based on Martin Wallace's Struggle of Empires. As with
all Eagle games you can be sure the components are fantastic.
Coup, published by Steve Jackson. 1991. Box. Good. £8.50
Designed by Steve Jackson. No. players: 2.
Country: American, Duration: 1 hr, Desc. by Andy.
Simple and light wargame in which one
player's mobs, corrupt policemen and rag-tag irregulars try to overthrow the
leader who has money, weapons and control of the important locations. The game
concentrates on the importance of the key locations rather than eliminating
opposing forces. The game also includes
a longer advanced scenario.
Cover Up, published by Parker Bros. ca.1970. Box. 2 copies
available:
1) Good. £5. Some brown tape has been used
at some point to seal the box, and some extends onto the lid.
2) Good. £5. Box lid is in very good
condition, but the base has been used to record the scores of a game.
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
The board shows a 16x16 grid of spaces,
many blank, but some numbered and some blacked out. Players each have a selection of square and rectangular
transparent coloured plastic shapes which they take it in turns to place on the
board, connected to other pieces already there. However no piece may cover a blacked out space and each space
covered scores 1 point unless it is numbered in which case that is its
score. A few of each player's pieces
are marked with a D, and these score double, so need to be used carefully.
Crazy Race, published by F X Schmid. 1994. Box. 2 copies
available:
1) Good. £8.50 2) Excellent. £9.50
Designed by Michael Gewalt. No. players:
3-5. Country: German, Duration: 45 mins, Desc. by Andy.
Card based race game, where the cards
themselves become part of the board.
Players are given cards telling them what position to aim for at 3 stages
of a race. Movement is by dice, but
this is far from the whole story as cards can be played to make each player's
lane shorter or longer and special cards can force other players to move faster
or slower etc. It adds up to a very
amusing but chaotic race. A good
starter or finisher.
Cthulhu Dark Ages, published by Chaosium Inc. 2004. Book. Good. £7
Designed by Stephane Gesbert. No. players:
2+. Country: Canadian, Desc. by Andy.
Standalone role playing game based on the systems
used in Call of Cthulhu and Basic Roleplaying.
This book describes the Dark Ages as a setting for roleplay involving
the Cthulthu mythos - the main idea being that what made the Dark Ages 'dark'
was the prevalence of all sorts of sinister evil of the type found in H.P.
Lovecrafts' books. This 176 page book covers: The Game System, A Tour of the
Dark Age World, The Cthulhu Mythos, Spells etc, Beasts and Monsters, The Tomb
(a 40 page scenario).
D&D: Champions Of Mystara, published by TSR. 1993. Box.
Shrinkwrapped but dented. £5.50
Designed by Ann Dupuis. No. players: 2+.
Country: American, Desc. by Andy.
Dungeons & Dragons Roleplaying
Supplement. The full title is Champions of Mystara - Heroes Of The Princess
Ark. This boxed set is a compilation from
the Dragon magazine series of the same name.
The Princess Ark is a flying ship which explores the world of
Mystara. It includes: 3 guidebooks
(total 224 pages), 8 ship recognition cards, 2 25mm scale deck plans for the
Princess Ark, 2 mapsheets. As well as
many adventure ideas the set covers rules for constructing and operating flying
ships and describes the lands to the west of the Known World, and provides a
guide to GMs making their own world.
Dark World, published by Waddingtons. 1992. Box. Good, but box
edges show wear, some tape. £10
Designed by Eamon Bloomfield. No. players:
2-4. Country: British, Desc. by Andy.
Special notes: Complete, but no spare
skulls or fixing plugs provided
Massive introductory fantasy game, with
loads of plastic miniatures, weapons and items. Players must get their
character through a labyrinth of nasties and into the Castle where they must
defeat Korak. Eamon considers this and the two followup games his best
published games.
Der Fliegende Hollander, published by Parker. 1992. Box. Good.
£13.50
Designed by Klaus Teuber. No. players:
3-6. Country: German, Duration: 75 mins, Desc. by Andy.
Interesting game, with wooden pieces,
cards, and horseshoe tiles with racks to keep them on. Players set out to make
money as merchant traders, but must avoid meeting the Flying Dutchman, who will
curse their voyage if they should cross paths. The player who gains the highest
value of shares (representing wealth) by the end will win. The Dutchman is
controlled by the players throughout the game, but care is needed to use your
influence wisely or you will be caught near the end with no influence left just
when you need it most. Plenty of decisions to make. Plays especially well with
5-6 players. Recommended.
Deus Vult, published by Rose & Poison. 2005. Box. In
shrink. £17. Desc. by Andy.
Designed by Giacomo Sottocasa, Sergio
Giovannini. No. players: 2. Country: Italian, Duration: 45 mins. Board game in
which one player takes the Moors and the other the Crusaders. The Crusaders try to take the gates of
Jerusalem, while the Moors try to push the Crusaders back where they came
from. Game play involves using cards to
your best advantage, and can allow surprise moves.
Dice Run, published by Kidult Games. 2002. Box. Excellent. £12
Designed by Spartaco Albertarelli. No.
players: 2-6. Country: Italian, Duration: 30 mins, Desc. by Andy.
Race game which uses 30 colourful
dice. Unusually, however, the dice are
the participants in the race. Initially
the dice are all rolled and put in one group.
Players in turn play cards which promote some of the dice into a group
one 'space' ahead. eg. a '5' card moves all dice showing '5' forward one
space. During the game scoring cards
also come up and players are rewarded for having dice which match an objective
tile as near the front of the race as possible. It is also possible to reroll some of the dice, so if there just
aren't many 4's in play then a reroll may be able to fix this. There are also some special cards which
allow other actions.
Die Dracheninsel, published by Amigo Spiele. 2003. Box.
Excellent. £22
Designed by Tom Schoeps. No. players: 3-5.
Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: The action cards have been
pasted up with English translations making the game easier to play
Players try to collect more treasure than
anyone else, however, they can only do so by cooperating with the other
players. The board is laid out with terrain discs in a hexagonal shape, with
the treasure at the centre. Players use
cards to traverse the various terrains
using a clever and flexible card playing mechanism. Once at the centre, however, one must wait for a second player to
arrive as the treasure is too heavy for just one player. These two players will then return to one of
their boats, where it can be distributed fairly or unfairly, with further card
play resolving disputes. On the nominations list for the German Spiel Des
Jahres 2003.
Die Pyramiden Des Jaguar, published by Kosmos. 2002. Box. In
shrink. £10.50
Designed by Gunter Burkhardt. No. players:
2. Country: German, Duration: 30 mins, Desc. by Andy.
Card game in which the players take it in
turn to offer their opponent two cards (numbered 1-40), and their opponent
takes one and adds it to their pyramid structure and the remaining card is
added to the offerer's pyramid. The
pyramids are shown on a board and the numerical ordering of the cards in the
pyramid is vital. If a player has to
place a card onto another card because the ordering provides no gap, then this
is permitted but is undesirable. The
round ends when a player completes his pyramid and gets a bonus for doing
so. A very clever tactical game which
is based on the earlier game Pacal.
Dog Eat Dog, published by QED Games. 1999. Box. Excellent. £8.50
Designed by Evan Jones. No. players: 2-6.
Country: American, Duration: 90 mins, Desc. by Andy.
Corporate business game set in the 1980s.
You are the president of a division of Rinky Dink Inc, and are out for profit
without regard to the environment. You will plunder the earth's resources, turn
them into products and sell them for $M. Some of these $ then get funnelled
into your Swiss Bank Account. The first person to embezzle $150 million before
the environment is devastated wins! In your way stand corrupt congressmen,
eco-terrorists, unions, the IRS and the other players - CEO's of other
divisions of Rinky Dink Inc.
Don't Panic, published by Mattel. 1987. Box. Good. £5
Designed by David Mair. No. players: 1+.
Country: British, Duration: 30 mins, Desc. by Andy.
Special notes: There is some brown parcel
tape on the box lid, and 1 of the 72 category cards is missing, but it this
does not affect play.
Family game in which players have to think
of a number of things which fit into a category. There are 144 categories
pictured on cards, but the best thing is the timer, which is clockwork, and
clicks away annoyingly as your time goes down. When sufficient items have been
named and accepted the Stop button is pressed and the number the timer's
pointer is over is that player's score - the quicker you are the higher your
score. A neat timer which could be used
in other games too.
Doom: The Boardgame, published by Fantasy Flight Games. 2004.
Box. In shrink. £37.50
Designed by Kevin Wilson. No. players:
2-4. Country: American, Duration: 90 mins, Desc. by Andy.
The landmark computer game Doom, turned
into a board game. One player controls
the evil hordes of invaders while the others control elite marines who must
destroy the hordes in order to win and save humanity. The game uses room and
corridor tiles which are laid out to form a map, and 66 plastic miniatures
(from 30mm to 80mm) are used in play.
Cards provide additional weapons and equipment etc, and dice are used to
resolve combat. The game very much has
the look of mid 80's Games Workshop games such as Space Hulk and the like. Fantastic bits, several scenarios to play,
and overall very well received game.
Dots, published by Adlung Spiele. 1998. Box. Excellent. £2
Designed by Bernhard Naegele. No. players:
2-6. Country: German, Duration: 20 mins, Desc. by Andy.
The cards have a variety of shapes, cubes,
rods, cones and spheres floating in space. Cards are dealt to the table and the
players must quickly count the number of spheres shown on all cards and then
use their number cards to produce this total.
First to do this wins the round.
Downtown, published by Abacus. 1996. Box. 2 copies available:
1) Good. £8.50 2) Excellent. £10.50
Designed by Bernhard Weber. No. players:
3-6. Country: German, Duration: 1 hr, Desc. by Andy.
City development game in which there are
three different types of neighbourhood.
Each turn one or two blocks will be developed, based on the players'
votes. Once all four properties in a block have been bought and the type of the
block has been determined, its base score is the number of completed blocks
adjoining it. However, there are
serious bonuses and penalties for locating certain types of development next to
each other. The voting is key to the game, and it is not permitted to
abstain. Once a game it is possible to
use a double vote, and the current player gets a casting vote in case of ties.
Druiden Walzer, published by Kosmos. 1999. Box. In shrink. £11
Designed by Michael Rieneck. No. players:
2. Country: German, Duration: 40 mins, Desc. by Andy.
Players try to protect their own trees and
steal their opponent's trees. Each player has three trees to protect, each with
three lives and a number of hidden strength cards. Playing a new card causes
like-numbered cards to move to other trees, altering their strengths. Strengths
of trees get compared and the weaker one loses a life. A player with no trees left loses. An odd
theme, and unusual mechanics make this one of the more offbeat of the Kosmos 2
player series, though that is not a bad
thing if you are looking for something slightly different.
Dschunke, published by Queen Games. 2002. Box. In shrink.
£13.50
Designed by Michael Schacht. No. players:
3-4. Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: To ease play I can colour
print and laminate a set of English cards for an extra £2.50. It is playable
without these though. Players try to become the most successful merchant on an
asian floating market. This is done by
positioning your crates of goods on the various boats to best advantage and
then obtaining goods cards and selling them.
In addition goods cards are used to bid for special cards which give
various advantages or bonuses, and to bid cards for further money.
Dune, published by Parker. 1984. Box. Good but some tape
removal marks. £16
Designer Unknown. No. players: 2-4.
Country: British, Duration: 90 mins, Desc. by Andy.
Based on the spic S.F. movie, this is
diferent to the Avalon Hill game of the same name. The character cards feature
photos of the stars from the film and show the starting strength and guile of
the characters. Players move around the outer desert spaces to gain money or
harvest spice or can move around the inner castle spaces to build up strength. Spice can be used to buy equipment cards,
spice harvesters, or enhance your guile.
Commodity markets can also be invested in and will pay off sometimes.
Uses eight and six sided dice.
Dwarves, published by JKLM Games. 2000. Box. Good. £13
Designed by Markus Welbourne. No. players:
2-5. Country: British, Duration: 75 mins, Desc. by Andy.
Dwarves is a game about mining different
kinds of gems from the board, and collecting sets. The backs of the gems show
parts of a larger picture and forming these pictures is the key to
success. Card play is also important
and there are a number of special actions which can be performed which can
improve your position considerably. The
game has a small publisher feel, and the main feature is a 3D mine into which
the gem tiles are laid at the start of the game.
Elchfest, published by Kosmos. 1999. Box. Good. £9
Designed by Hermann Huber. No. players: 2.
Country: German, Duration: 10 mins, Desc. by Andy.
Dexterity game with a cute wooden elk for
each player, a wooden base platform on which the elks start and wooden stepping
stones which the players flick carrom style.
Each player gets two flicks in a row and if a stepping stone is close
enough for their elk to step onto it then it may. The objective is to get your elk across to your opponent's base
platform before they get their elk to yours.
Silly but fun. Part of Kosmos' successful 2 player square box range of
games.
Emerald, published by Abacus. 2002. Box. Excellent. £11.50
Designed by Rudiger Dorn. No. players: 2-5.
Country: German, Duration: 45 mins, Desc. by Andy.
Tactical movement and card collection
fantasy game. The players send out their knights from the castle to the
Dragon's Lair. There they must tread
carefully in order to collect gems and gold while the mother dragon is busy
with its new baby. However, should the dragon become aware of them then they
will become baby-dragon food, and thus unable to gather any more treasure.
Knight movement depends on the number of knights on a space before the move, but
two knights can be moved per turn.
Bonuses are awarded to the players who have collected the most of each
type of gem at the end of the game.
Endless Games 10mm Hex Overlays, published by TM Games. Packet. Mint.
£0.50
Designer Unknown. Country: British, Desc.
by Andy.
A set of 4 sheets of A4 OHP transparencies
each printed with a 10mm hex grid.
Ideal for laying over a map for use in various games. The packet says it is ideal for use with The
Strategist and Adventure Gamer.
Explore Europe, published by Ravensburger. 1992. Box. Good. £8
Designer Unknown. No. players: 2-6.
Country: British, Duration: 40 mins, Desc. by Andy.
Also published as Journey Through
Europe. A travel game of strategy and
planning. Players all start at
different points in Europe and must visit 8 different cities around the board
before returning to their starting point.
First to get home wins. Although a dice is rolled to determine movement
points for the turn, these can either be used one point per road segment, or
more points for air travel, the number of movement points depending on the
length of the flight, and a whole turn for sea travel. Thus there are plenty of route planning
decisions to be made, as well as making sure the cities are visited in the
optimum order.
Fading Suns, published by Holistic Design Inc. 1995. Book. Good.
£7
Designed by Bill Bridges, Andrew
Greenberg. No. players: 2+. Country: American, Desc. by Andy.
Science Fiction role playing game set in
the 6th millennium. The suns themselves
are fading. Humanity reached the stars
long ago, built an empire, which then fell leaving a new Dark Age in which
feudal lords rule the known worlds vying with fanatical cults and scheming
guilds. The book is 272 pages, and covers:
The Universe, Characters, Traits, Occult, Combat, Technology, GMing, Planets
and more. There is lots of striking black and white artwork throughout the
book.
Fairway, published by HFN Games. ca.1969. Box. 1 Box corner
split. £3
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Eamon.
Golf board game, with a nine-hole course
superimposed by a grid. Players choose their clubs, and there are special dice
that are used for each club so that yardage is roughly correct.
Family Telly Addicts, published by Waddingtons. 1992. Box. Mint.
£2
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Board game version of the UK TV Trivia
programme starring Noel Edmunds.
Players answer questions on the following TV related subjects: Soaps
& Sagas, Top of the Pops, Guess Who, Comedy, Children's TV, Comedy, News
and Sci-Fi. Once a player has their 'star tokens' they race back and answer a
Star Challenge question to win the game.
Fantasy Chronicles Issue 6, published by Fantasy Publications Ltd.
1986. Magazine. Good. £0.50
Designer Unknown. Country: Ireland, Desc.
by Andy.
Fantasy roleplaying magazine with a
regular wargames column as well. This
issue includes: Farstar (2 Traveller mini adventures), Play by Mail games, A
Yuletide Quarrel (AD&D/Dragon Warriors adventure), Battlefield (Wargames
column), Tall Tails (CoC fiction), A Hole In God's Wall (RQ adventure),
American Express (Horror Movie mini RPG and scenario).
Fette Autos, published by Edition Erlkonig. 2002. Box. In shrink.
£10.50
Designed by Heinrich Glumpler. No. players:
1-6. Country: German, Duration: 45 mins, Desc. by Andy.
Motor racing card game. There is no track, instead it is just the
relative positions of the cars that show how players are doing. Cards are used to indicate whether the current
track section is a straight or corner (with speed limit), and players have a
display of three cards which they add to and take away from throughout the
game. How well these cards match the
current track determines how well the cars do. Some interesting ideas and a
game which takes a play or two to get used to as it is so unusual.
Fische Fluppen Frikadellen, published by 2F Spiele. 2002. Box. In
shrink. £20
Designed by Friedemann Friese. No.
players: 2-5 (15). Country: German, Duration: 90 mins, Desc. by Andy. Special
notes: Version C (this matters only if you want to play the multi-table game).
Very nicely produced trading game in which
players move around the board using paths and, when convenient, boats. There
are various kiosks around the board at which players can buy and sell various
goods. The buying and selling prices
are determined by a clever supply and demand system which makes it important
not to sell something just after another player has dumped lots of that item.
During the game three special items have to be bought and the player who first
buys their third special item wins. The
game can be played with multiple copies on different tables, in which case a
player can move off his board and join play at another table and make use of
the different prices on that table. The
game takes up to 15 in this way.
Flagship Issue 3, published by Astro-Sprint. 1984.
Magazine. Good. £0.60
Designer Unknown. Country: British, Desc.
by Andy.
Postal gaming magazine. This issue includes articles on: Feudal
Lords, The Art of Power Gaming, AMAX Alliance, Zorphwar, Warboid World, Global
Supremacy, PBM Game Design, Starting Your Own PBM Game, Diplomacy.
Flagship Issue 76, published by Astro-Sprint. 1998.
Magazine. Good. £0.20
Designer Unknown. Country: British, Desc.
by Andy.
Postal gaming magazine professionally
printed with colour cover. This issue
includes articles on:
Middle Earth PBM, News, Europa PBM,
Agamemnon II, Letters, La Gloire Du Roi, World War IV, PBM Ratings, Comparison
of Tabletop and PBM Roleplaying, European PBM Game listing, LTWars Demo.
Fliegen, published by Lui Meme. 2003. Box. In shrink. £4.50
Designed by Philippe Des Pallieres. No.
players: 2-5. Country: German, Duration: 20 mins, Desc. by Andy.
Small box game of bluffing and outguessing
your opponents. Each player has a
handful of flies (yes, little plastic flies) which are used to bid for cards
over 12 rounds. However, rather than the
highest bid winning, players must guess the total number of flies bid by all players,
with a tiebreak being the number of flies bid.
The cards give victory points to the winner, allow victory points to be
deducted from another player, or give special abilities for future rounds such
as Fly Spray which lets you eliminate flies from an opposing bid. Also extra flies are earned by all players
correctly guessing the total number of flies everyone bid.
Galaxy The Dark Ages, published by GMT. 2000. Box. Good. £11
Designed by Reiner Knizia. No. players: 2-5.
Country: American, Duration: 90 mins, Desc. by Andy.
Science fiction themed card game. There are eight races, each inhabitants of a
different world. They are engaged in a conflict for supremacy, from which only
three will survive. There are 5 rounds and the end of each round one race
surrenders. This is the update of Reiner's very popular Titan: The Arena, with
some additional special abilities and combat.
Essentially the players play valuable space stations on each world and
then work to eliminate worlds on which they have no bases.
Gang Of Four, published by Days Of Wonder. 2002. Box. In shrink.
£10
Designed by Lee Yih. No. players: 3-4.
Country: American, Duration: 40 mins, Desc. by Andy.
Card game, 64 cards in 3 suits with some
special cards. This is a 'climbing' game, so in the same family as Tichu and
Karriere Poker / The Great Dalmuti. The
idea is that players try to be the first to get rid of all their cards, which
is done by playing a higher combination than has already been played into the
current trick but of the same type (pair, flush etc). The special cards add a level of uncertainty and make play more
interesting. While not as deep as
Tichu, this would make an excellent introduction to this family of card games.
Gnadenlos, published by Kosmos. 2001. Box. Excellent. £14
Designed by Klaus Teuber. No. players:
3-4. Country: German, Duration: 45 mins, Desc. by Andy.
Game set in the Wild West. Players start with a posse of characters you
might find in a western, and all are rated for their skill in gold mining,
gunslinging and poker playing. Each
turn there is one of these events. Players each send one of their posse to do
the job. In general the best of these
characters gains from this but is then retired and the worst loses out - if it
was a gunfight that means death! New
characters can be recruited in a clever auction involving paying with IOU
notes, and every now and then the bank calls in on some IOUs which have been
used. Woe betide anyone who hasn't got
enough gold to keep the bank happy.
Great game which fits its theme really well. Highly recommended.
Go For It, published by Parker. 1985. Box. Several copies
available:
1) Good. £2 2) Box poor. £0.50
3) Box shows wear, contents unused. £2
Designer Unknown. No. players: 2-6.
Country: British, Duration: 45 mins, Desc. by Andy.
Players compete to collect status cards in
the categories: Going Places, Wheels, Feeling Good and House & Home. Playing pieces are moved around the board
which is a track in the form of a calendar, and different spaces allow
different actions. At the start of a year you can declare that you are 'Going
For It' and if you have sufficient status cards at the end of the year then you
win, but be assured that opponents will do their best to stop you.
Goldrush, published by Condor. 1973. Box. Box corners taped
and base discoloured. £4
Designed by Seven Towns. No. players: 2-4.
Country: British, Duration: 1 hr, Desc. by Andy.
It is a race in the Wild West to stake
your claim and get that gold down from the hills. Nice pieces for carrying the
gold. Spaces landed on may be suitable for mining, in which case a claim must
be made for ownership of that plot before anyone else gets to it. Once claimed a plot can then produce gold
for its owner, but this has to be got to the bank before it is safe as other
players may get nasty to get their hands on your gold! First with 5 nuggets in the bank wins.
Grab!, published by Winning Moves. 1998. Box. 2 copies
available:
1) Excellent. £4 2) In shrink. £4.50
Designed by Reiner Knizia. No. players:
2+. Country: British, Duration: 20 mins, Desc. by Andy.
The deck consists of cards, some good,
some bad. The dealer lays them down one
at a time and when a player decides he wants them he claims them. However, someone else may also want them and
claim them first. Whoever claimed the
batch becomes the new dealer and there is a limit to the number of stacks each
player may claim. The cards claimed are
evaluated and the most valuable batch wins the hand. Fast, fun and nerve wracking.
Grass, published by Euro Games. ca.1986. Box. Good. £6
Designed by Jeff London. No. players: 2-6.
Country: American, Duration: 1 hr, Desc. by Andy.
Card game, over 100 cards uniquely packed
in a canvas bag (this version in a box as well). Each player wears ‘two hats’.
they try to sell as much marijuana as they can, and also try to bring the heat
on other players so that their markets dry up.
Harry Potter Sculpture Puzzle, published by Character Games Ltd. 1995.
Box. Good. £5
Designed by Gil Druckman, Danny
Herschkovitz. No. players: 1. Country: British, Desc. by Andy.
Special notes: 1 corner of the box is
damaged, but repaired. One puzzle layer
is slightly torn, but is still entirely usable (it won't be seen when complete)
This is an unusual jigsaw. Rather than regular pieces you get 360
layers of cardboard which you have to put one on top of the other (with a rod
in the middle to hold it all together.
These form a 3-D bust of Harry Potter!
The makers say it is equivalent in difficulty to a 1000 piece
jigsaw. It comes with a substantial
base which is used to build the puzzle on and also acts as as an attractive
display stand.
Hedgehog's Revenge, published by BV Leisure. ca.1985. Box. 2
copies available:
1) Good. £3.50. 1 of 112 event cards is
missing, but the game is entirely playable.
2) Good, but 1 corner taped. £4
Designed by Derek Matthews. No. players:
2-12. Country: British, Desc. by Andy. Players have a fleet of 4 cars which
must get to set destinations, but they also have 5 Hedgehogs which are used to
block routes. In Britain, hedgehogs are always getting run over in country
lanes so this is a humorous look at their 'revenge'
against car drivers. Game play involves
trying to get your car to its destination as fast as possible but opponent's
hedgehogs will do their best to slow you down, and should a car get caught its
owner must perform the action on a card.
Hell Rail - Second Perdition, published by Galloglass Games. 1999.
Box. Excellent. £10
Designed by James Kyle. No. players: 3-4.
Country: American, Duration: 1 hr, Desc. by Andy.
The theme is Dante's Inferno. The players
create a railway to deliver the souls of the damned to the appropriate circles
of Hell. The card play is clever, as every card can be a load to be delivered,
or be used to build rails, move trains, or even draw more cards. Additionally,
upon arriving at each circle, players have the choice to call forth that
circle's powers, possibly putting a serious crimp in their opponents' efforts.
The train pieces are small but made of pewter.
IQ, published by Skirrid International. 1981. Box. 1 Box
corner damaged. £1
Designer Unknown. No. players: 1. Country:
British., Desc. by Eamon.
Solitaire game / puzzle, based on the
classic game / puzzle Solitaire but with a different shaped plastic board.
John Silver, published by Eggert Spiele. Box. New. £6.50
Designed by Martin Schlegel. No. players: 2-4. Country: German, Duration: 25
mins, Desc. by Andy.
Card game with a pirate theme. During the game players will collect cards -
there are three types: treasure which players want for themselves, black spots
which they want to avoid and apples which will score for the player to the left
at the end of the game. Cards are also
numbered and are placed into a 3x4 grid, with rows for the type of card and one
column for each player. When a row is
full the cards are distributed to the players with the highest and lowest
cards. In addition when a card showing apples is played a troublesome card can
be taken back from the table. There are
plenty of tactical decisions to be made.
Jolly Roger, published by Salagames. 1992. Box. Good. £5
Designed by Franz-Josef Lamminger. No.
players: 3-5. Country: German, Duration: 45 mins, Desc. by Eamon.
Card game, 67 cards featuring pirates, treasure,
gold, junk, and playing cards in special ‘suits’. A simple trick-taking game, with twists of course, but I
particularly like the scoring system, where players delve into the treasure
deck as many times as tricks they won, but should they draw a Junk card they
score zero. They can stop drawing at any time and bank their points so far. A
nice idea.
Kensington, published by Whale. 1979. LP Pouch. Good. £1.50
Designed by Brian Taylor & Peter
Forbes. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Good abstract game that won a Game of the
Year award in Britain, and was on the German Spiel des Jahres nomination list
for 1982. Unusual packaging, rather like an LP record, helped make it
stand-out.
The board consists of 7 hexes (one central
and six surrounding). The hexes are joined by squares and triangles. Pieces are
played on the various intersections.
Players play one piece at a time and then they are moved one at a time
between intersections. To win a player 's pieces must fill all 6 corners of a
hex, but filling all the corners of a triangle or square lets you move around
opposing pieces to your advantage.
Kings & Things, published by Games Workshop. 1986. Box.
Good, but edges show wear. £20
Designed by Tom Wham & Doug Kaufman. No.
players: 2-4.
Country: British, Duration: 2.5 hrs, Desc.
by Andy.
Special notes: 10 original counters
missing, but they have been replaced with good quality colour scans mounted on
card.
Fantasy war game with a board assembled
from tiles, making it different each game. Usual quirky Tom Wham graphics. The
'Things' in the title refer to 70+ creatures in the game which can be recruited
and formed into very peculiar armies. Different creatures are best in the
different terrains, and the armies are kept hidden most of the time so you will
find the armies' strengths vary considerably depending on where they are. Now
quite collectable.
Knightmare, published by Milton Bradley. 1991. Box. Good. £6
Designed by Steve Baker. No. players: 2-4.
Country: British, Desc. by Andy.
TV related, based on the children's
adventure game-show, where participants have to get through a series of rooms
by solving puzzles, riddles, etc.. The show was inspired by the success of
role-playing games. This board game follows the theme of the show, with each
player having to explore a network of rooms in a race to find treasure. The
main game mechanic is answering riddles, nearly 300 of which are included in a
booklet. In addition helm tokens are collected
and used at various points to increase your options or chances in combat. The game is packaged and presented as a
fantasy adventure board game.
Leave One, published by Valco. 1967. Box. Excellent. £6
Designer Unknown. No. players: 1. Country:
American, Duration: 10 mins, Desc. by Eamon.
Very nice item from the sixties "a
relaxing game for the busy Executive" as it says on the box. The board is
a triangle shaped grid of 15 holes, into which you place 15 metal pegs, rather
like large Cribbage pegs. The object is to jump pegs in such a way that you end
up with one peg left in hole number one. A variation of Solitaire, but
beautifully produced.
Lord Of The Rings Trading Card Game
Starter Decks, published by
Decipher. 2001. Boxes. Excellent. £5
Designed by Mike Reynolds, Chuck
Kallenbach, Tom Lischke. No. players: 2.
Country: American, Duration: 1 hr, Desc.
by Andy. Special notes: Price is for the two decks.
Two starter decks which together allow two
players to play the game. They are the
Aragorn and the Gandalf starters. Each
containing 63 cards. Of course you can then buy more cards to expand your range
of options, since this is a CCG. This is one of the best CCG's and the players
play out members of the fellowship (along with other characters) and have to
progress from location to location surviving the various unpleasant events and
enemies their opponent plays on them as they move. The cards show stills from
the award winning Lord of the Rings: The Fellowship movie, and so are generally
excellent.
MacRobber, published by Queen Games. 2005. Box. Excellent. £13
Designed by Ralf Burkert. No. players:
3-5. Country: German, Duration: 1 hr, Desc. by Andy.
Each player controls the estates of a
Scottish highland clan, with warriors to defend the clan (and make raids on
neighbours when the opportunity presents itself), pipers to aid in battles, and
monks who maintain your clan's spirituality. Players start with two estates and
acquire more as the game goes on. Each
estate can be used for farming cattle, or supporting a castle or
monastery. Game play involves drawing
resource cubes from a bag and making the best use of them to improve your
clan's fortunes. Raids are resolved by
card play - the more warriors you have the larger your hand of cards. Scoring
occurs throughout the game and rewards the players with the best holdings of
each type.
Man The Lifeboat, published by Serif. 1987. Box. Good.
£3.50
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Family game in which players sail their
lifeboat and shallow water liferaft around the nicely produced board showing an
inland sea. The objective is to rescue
ships in distress in order to save lives.
The game is driven by dice, and there are a wide variety provided
including 2 special d6s and 2 special d10s. The player who saves the most lives
wins.
Memo, published by Invicta. ca.1978. Box. Box shows some
wear. £2
Designer Unknown. No. players: 1-2.
Country: British, Duration: 10 mins, Desc. by Andy.
Each player has their pieces placed at
random, face down on their side of the board.
Players take turns to look at a piece.
Initially, looking for the piece labelled 1, and when that is found 2,
and so on. First player to find all
their pieces wins. For one player there
is a chart rating your performance.
Microdot, published by Parker. ca.1970. Box. 2 copies
available:
1) Good, but 1 box corner split. £8 2) Good. £9
Designer Unknown. No. players: 2-4.
Country: British, Duration: 1 hr, Desc. by Andy.
Espionage game in which the players try to
steal the diplomatic bag of any one opponent and return it to their own
headquarters to win. The outer board is used to gather pieces of equipment
needed for the mission. These pieces of
equipment (ladder, revolver, dagger, earphones, passport, wire-cutters) all
have nicely made plastic pieces. The
mission takes place on the inner board.
Here the collected equipment is moved around to get past obstacles and
also eliminate other people's 'lesser' items of equipment. Sometimes chance cards are drawn and these
have the word Microdot written on them, and a tiny number or letter which
decodes to give instructions on a chart.
Mind Trap, published by Spear's Games. 1993. Box. Good. £4
Designed by Mind Trap Games Inc. No.
players: 1+. Country: British, Duration: 1 hr, Desc. by Andy.
Mind Trap contains over 500 fascinating
lateral thinking problems for you and your friends to consider. They are even good to have a go at on your
own when you have a few minutes spare and want to get your brain working.
Recommended to lateral thinking puzzle fans.
Mini Poker Chips, published by Unknown. Box. Good. £3
Designer Unknown. Country: Unknown, Desc.
by Andy.
A pocketable set of mini poker chips. They come in a plastic case which is 8cm x
5.5cm x 2.75cm. There are 10 chips in
each of the denominations 1, 2, 5, 10, 20, 50.
The chips are 2.5cm diameter and made of plastic. Each denomination is a different colour. A very useful item to have around as poker
chips are generally much easier to use than the play money provided in most
games.
Monsters Menace America, published by Hasbro Avalon Hill. 2005.
Box. Excellent. £17
Designed by J C Connors & Ben Knight.
No. players: 2-4. Country: American, Duration: 2 hrs, Desc. by Andy.
Fun game with plastic pieces, played on a large
scale hex-map of the United States. Players 'wear two hats', first they are a
Giant Monster (there are lots to choose from), and secondly they are a branch
of the civilian defence force. Obviously, they must wreak havoc with their
monster and stop the other monsters with their civilian units. One nice idea is that the monsters can sack
nuclear facilities to gain interesting mutations! If you like the theme then well worth playing - silly, but great
fun, and this updated edition of the original AH version (Monsters Ravage
America) has nicer components too.
Move Out! Batch of 21 Issues, published by Leeds University. Booklets.
Good. £4
Designed by Calvin Dytham & John
Hickman. Country: British, Desc. by Andy.
A batch of 21 issues of this board wargaming
and postal games zine. Each issue is
roughly 24 pages long and contains some reviews, some game variants and some
postal games stuff. While the latter is
unlikely to be of any interest the former articles are potentially well worth a
read. These issues date from Sept 1987
- July 1989.
Napoleon
At War, published by SPI. 1975. Box. Good - partially unpunched. £14
Designed by Various. No. players: 2. Country:
American, Desc. by Andy.
Special
notes: The plastic case is showing its age and cracking around the edges.
An SPI
Quad game, with four separate games using the same basic system, and with
exclusive rules for their exact situation. Games are Battle of Nations (by
Edward Curran), Marengo (by David C Isby), Jena-Auerstadt (by Thomas Walczyk),
and Wagram (by Irad B Hardy). Each hex represents about 600m, and each point of
strength about 750 men. Each game turn
represents 1-2 hours.
Napoleon's Last Battles, published by SPI. 1976. Box. Box
excellent, contents mostly unpunched. £14
Designed by Kevin Zucker. No. players: 2.
Country: American, Desc. by Andy.
Wargame quad which simulates four late
Napoleonic battles: Ligny, Quatre Bras, Wavre, and La Belle Alliance. All these battles use a base set of rules
with different maps, setups and counters for each battle. Also included is a
set of campaign rules. The system is an
operational level game and each hex represents 480m, each strength point around
500 men, and a game turn 1 hour.
Nationwide, published by Omnia. 1976. Box. 2 copies available:
1) Box corners battered. £1 2) Box corners taped. £1
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
TV related, based on the 70's nightly news
programme. Neat TV camera card counters. A collecting game, with players
roaming the board looking for news stories.
A special spinner is used to determine movement allowances. To win a player must collect a full set of
TV monitor counters and a set number of story counters.
Ohio, published by Jumbo. 1998. Box. Excellent. £8
Designed by Reiner Knizia. No. players:
2-5. Country: Dutch, Duration: 30 mins, Desc. by Andy.
Card game, 55 cards in 5 colours (one per
player). Each player starts with exactly the same hand of cards and must use
them tactically in an unusual trick-taking game. The winning card in each trick is the lowest card played, but the
value of the trick is the sum of the cards played to it. In addition play keeps going around the
table until all players have passed.
The cleverest twist though is the special OHIO card each player has one
of. This reduces the value of the trick
by 10, but counts as just a little lower than the previous card played.
Pass-Out, published by Paul Lamond. 1986. Box. Good. £1.50
Designed by Frank Bresee. No. players:
2-6. Country: British, Desc. by Andy.
Similar to various drinking games you may
have played as a student. Players roll
and move around a board taking a drink when the board square instructs. Each
time a player passes the 'start' square he must take a card which contains a
tongue twister. If he manages to read the card correctly three times the card
is won. The first player to get 10 such cards wins. Interestingly the original
1960 version stated it was not intended for use with alcoholic beverages. This
version states the opposite (!) but states it is not for minors.
Penalty, published by Edition Spielbox. 1993. Pouch. Good.
£2.50
Designed by Reiner Knizia. No. players: 2.
Country: German, Duration: 15 mins, Desc. by Andy.
A colour folded A3 sheet which acts as
gameboard as well as having the rules on the back. You will also need twenty money chips, and three counters. Ice hockey themed game split into three
periods. In each period the players
have some chips which are used in a series of sealed bid auctions. The winner of each auction advances the puck
one area towards the goal. However if a
player uses 3 or more chips more than his opponent then he has committed a foul
and his opponent gets to advance the puck.
More chips are given out at the start of each period. Most goals wins.
Phoenix, published by Eurogames. 2003. Box. In shrink. £11
Designed by Zach & Amanda Greenvoss.
No. players: 2. Country: French, Duration: 30 mins, Desc. by Andy.
Strategy game for two with a pleasant mix of
luck and skill. At the start of the game six rainbow coloured wooden blocks are
laid out at random in a line in the centre of the board. Each player has a line of 10 pawns in the
same colours which are also set up randomly.
The players take turns playing cards which rearrange the order of the
pawns and in a few cases the coloured blocks so that their pawn sequence
matches the sequence of the blocks. Three rounds are played in half an hour to
even out the luck of the card drawn.
Rather nice game.
Piratenbillard, published by Abacus Spiele. 1990. Box. New. £60
Designed by Reinhold Wittig. No. players:
2-4. Country: German, Duration: 15 mins, Desc. by Andy.
An amazing item. The wooden board is 56cm square and consists of a lattice of
square holes with a canvas base. Each player has 8 balls which start off on
their side of the board. The object is
to get your balls across to the far side of the board. This is done using a
long rod with a pointy bit on the end.
This is put under the board (which is raised up on stilts) and is used
to knock one of your balls through the canvas. Hopefully the ball will leap out
of its hole into a nearby hole which you were aiming for. It is possible to capture enemy balls by
landing in their holes, but wayward shots which leave the board entirely result
in that ball being permanently out of the game. Great fun and beautifully produced wooden components.
Piratenspiel, published by Unser Lieblingsspiel. 1989. Box. Good.
£8
Designed by Georg Appl. No. players: 2-5.
Country: German, Duration: 30 mins, Desc. by Andy.
Trick taking card game in which winning
tricks allows you to move your ship on the board, with the objective being to
get to the treasure island and claim the treasure. Various spaces have different features meaning that there will be
times when you particularly want to win a trick and times when you are not so
fussed, thus giving you extra things to think about during the card play. Attractively produced.
Pirates Of The Spanish Main - Promo Pack, published by WizKids. 2004. Packet. In
shrink. £0.25
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
This is a promotional mini pack given out
at Spiel 2004. It contains two die-cut plastic coated cards which can be made
into a 3D ship, HMS Walpole, which can be used in Pirates of The Spanish Main,
which you will need to own to make use of this.
Polyhedron, published by Wizards Of The Coast. 2001. Magazine.
Designed by RPGA. Country: American, Desc.
by Andy.
Official magazine of the RPGA
Network. This magazine covers issues
relevent to members of the worldwide RPGA Network as well as having many
articles of general interest to role players - especially AD&D players. Produced in full colour.
Issue 147,
Excellent. £0.80: Pillars of Ravens Bluff (important characters in the RPGA's
campaign city), Dark Druidism (new AD&D character class and associated
creatures), The Druidic Language of Ogham, Elminster's Everwinking Eye (A tour
of the border kingdom of Owlhold), Monkeymen (a new race).
Issue 148,
Excellent. £0.80: Pillars of Ravens Bluff (important characters in the RPGA's
campaign city), Terrors of Gothic Earth ( A selection of monsters from folklore
to add some horror to your campaign), Nocturno Muerte (adventure for All Flesh
Must Be Eaten), Elminster's Everwinking Eye (a tour of the borderdown of
Owlhold's less salubrious locales).
Quest For The Faysylwood, published by Faysylwood Press. 1993.
Box. Excellent. £8
Designed by David Shaw. No. players: 2-8.
Country: Canadian, Duration: 1 hr, Desc. by Eamon.
Card game, 112 cards featuring heroes,
treasures, magic items, monsters, and events. Cards feature play information
and an illustration. Each player represents a Hero and uses their cards to help
themselves
(magic items, companions, etc.) or hinder
other Heroes (monsters, bad events, etc). The object is to lay down and
successfully move through five terrain cards that will get your Hero a way
through to the mystical Faysylwood.
Railroad Tycoon, published by Eagle Games. 2005. Box. In
shrink. £33. Desc. by Andy.
Designed by Martin Wallace, Glenn Drover.
No. players: 2-6. Country: American, Duration: 2 hrs. Railway game based on the
excellent Age of Steam system. The
components are fantastic as you would expect from Eagle games: 174 plastic
miniatures, a huge board and lots of cards.
The map shows the eastern United States, and the players take the roles
of the owners of new railroad lines and develop their networks, improve their
locomotives, invest in growing cities and manage their finances. One major new feature compared to Age of
Steam are the cards several of which are laid face up at a time, and these
provide the players with additional options and incentives. Highly recommended - as long as you have a
big table!
Red Star/White Star, published by SPI. 1972. Box. Good -
mostly unpunched. £6.50
Designed by James F Dunnigan. No. players:
2. Country: American, Desc. by Andy.
Special notes: The plastic case is showing
its age, with the edges cracking, and one side is flaking badly.
This wargame covers hypothetical combat in
the 1970's, between US + West German forces against Soviet troops. The map
depicts a generic part of Southern West Germany. The one strength point
represents one US Platoon / one Soviet company. Each hex represents 300m and a
game turn around 6 minutes of real time.
The rules cover 10 pages.
Robot Wars - The Game, published by BBC / FEVA UK Ltd. 1998.
Box. 2 copies available:
1) Good. £14.50. Photocopied rules 2) Good. £15
Designer Unknown. No. players: 2-6.
Country: British, Duration: 45 mins, Desc. by Andy.
Board game based on the very popular TV
series, Robot Wars, in which powerful remote controlled fighting machines
battle it out in the arena. The game
includes an impressively large arena with side walls, pit and corner patrol
zones, 6 solid metal robot miniatures, 6 large robot status displays, damage
tokens, cards for weapons and special dice.
The game involves choosing how to customise your robot and then fighting
in the arena, which is done by spending movement points each turn to move and
attack other robots. Wonderfully
produced game.
Roller Coaster Hippo, published by Ravensburger. 1990. Box.
Good. £5. Desc. by Andy.
Designed by Heiner Wohning & Bertram
Kaes. No. players: 3-6. Country: British, Duration: 1 hr. Players each have a
wooden hippo playing piece which they race around the board which shows a
roller coaster track with various spaces.
Movement is by use of a special dice. Various spaces are special and
involve the player performing an activity in order to move extra spaces. These activities include describing an
object so other players guess it, miming an object, modelling an object (clay
provided), make the sounds of an object, or perform the action on a card eg.
tell a joke.
Rooster Booster, published by Piatnik. 2004. Box.
Excellent. £7
Designed by Reiner Knizia. No. players:
3-5. Country: Austrian, Duration: 15 mins, Desc. by Andy.
Light and quick card game in which players
play 'tricks' using cards showing roosters numbered from 1 to 100. The player of the second highest card in
each trick gets to enter a rooster using that card onto the Pecking Order, with
the possibility of knocking lesser roosters down a rung or two. At the end of the game points are scored for
the roosters remaining in the Pecking Order.
Royal Flush, published by Edition Spielbox. 1993. Pouch. Good.
£2.50
Designed by Reiner Knizia. No. players:
2-7. Country: German, Desc. by Andy.
A colour folded A3 sheet which acts as
gameboard as well as having the rules on the back. You will also need a pack of cards and a couple of playing pieces
to play. The game is essentially a
cross between Liar's Dice and Poker.
Players make Poker hands with the cards and then bluff about them,
stating a hand which theirs is at least as good as. The next player can either call their bluff or say he has a
better hand still.
Runebound, published by Fantasy Flight Games. 2004. Box.
Excellent. £29. Desc. by Andy.
Designed by Martin Wallace, Darrell Hardy.
No. players: 2-6. Country: American, Duration: 2 hrs. Very well produced
fantasy adventure game. Each player
takes the role of an adventurer and moves around a large hex gridded map of a
fantasy realm, having adventures at special locations. The objective is to build up your
character's skills, weaponry and armour and recruit allies who will fight with
you in battle, with the eventual aim of defeating the evil Dragon-lord himself,
or enough of his lieutenants. The game
uses some novel dice showing terrain types which are used to move around the
board and can be traded in to recover from exhaustion. Most of the game is driven by adventure
cards and players can choose whether to try easy, medium or hard adventures
throughout the game.
Safari Round-Up, published by Waddingtons. 1974. Box.
Good. £10.50
Designed by Robert Brass. No. players:
2-3. Country: British, Duration: 30 mins, Desc. by Andy.
Each player has three animals of one type (elephants,
rhinos or lions) all rather nice painted plastic figures which are placed on
the board (an 8x8 grid), and a fence is placed along the side of a space. Once all
the animals are placed animals can be
moved like chess rooks to try to escape captivity. An animal is in captivity if it is in a fenced area of 8 spaces
or less. Delightful animal pieces, a nicely illustrated board, and interesting
game play. Recommended. I can also supply my own house rules and clarifications.
Saga, published by Uberplay. 2004. Box. In shrink. £8.
Desc. by Andy.
Designed by Wolfgang Kramer, Horst-Rainer
Rosner. No. players: 2-4. Country: American, Duration: 45 mins, Card game in
which players vie for control of 6 kingdoms.
Each turn the ruler of a kingdom gains some victory points, and in some
cases a special power. The rulers also
gain VPs at the end of the game, but the balance for each kingdom is different.
Kingdoms are won by openly laying down sequences of cards over several turns to
form an army. Once strong enough the
army takes over the kingdom it was first declared as attacking, although there
are card placement limitations which mean care must be taken to ensure the army
will be strong enough to attack. The
game play is neat, and is all about timing your attacks correctly and managing
your hand of cards well, as well as keeping a close eye on your rivals. Recommended.
Samurai, published by Wiggins Teape. ca.1970. Box. 2 copies
available:
1) Good but 2 corners taped. £8 2) Box indented due to stacking. £7
Designer Unknown. No. players: 2. Country:
British, Duration: 30 mins, Desc. by Eamon.
Stylish abstract game with 8 large (7.5cm
tall) Samurai playing pieces. The pieces hold plastic swords in different
ways, to indicate their changing
strength throughout the game. Movement of one side's pieces determine, to a
certain extent, the limitations of movement on the other side.
Schwerpunkt Issue 1, published by 3W. 1993. Magazine. Good.
£1
Designer Unknown. Country: American, Desc.
by Andy.
Magazine dedicated to the support and
expansion of 3W games. Articles this issue include:
Operation Barbarossa: The Southern Wing,
Salvo!, Salvo II, Blitzkrieg in the South, Deisgner Profile: Rob Markham,
Starting a Games Company, Raid on Richmond, The Campaigns of Frederick The
Great, Clarifications & Errata.
Scoop, published by Unknown. ca.1950. Box. Box taped. £3
Designer Unknown. No. players: 4-6.
Country: British, Desc. by Andy.
Card game. Not related to the famous newspaper completion game of the same
name. This is a card game very much of
the same type as Pit where players vocally trade cards simultaneously trying to
achieve a set first. Date is my best
guess, so only a guide.
Scoop, published by Waddingtons. 1955. Box. Box shows wear.
£7.50
Designer Unknown. No. players: 2-5.
Country: British, Duration: 75 mins, Desc. by Andy.
Early edition, a classic British game
about completing your newspaper. Noted chiefly for two nice touches - the
telephone device used for 'ringing' the Editor (it gives a random response
every time you use it) and the advert cards for your front page (all real
adverts from that year). This is the 2-5 player edition in a bookcase size box.
Game play involves collecting sets of cards but with some nice twists to add
interest.
Scruples, published by Milton Bradley. 1986. Box. Good. £4
Designer Unknown. No. players: 3-10.
Country: British, Duration: 1 hr, Desc. by Andy.
Special notes: This set has two replaced
truth / lie cards - this does not affect play.
Party game in which players take it in
turn to ask the others questions which test their scruples (they are supplied
on cards). One of the other players has
to answer them honestly using the answers 'Yes', 'No' or 'Depends'. If the asker had guessed the answer
correctly points are scored. It is also
possible to challenge an answer if you have good reason to believe they are
lying. A good way to get to know your
friends and family a bit better.
Scrye's Magic The Gathering Player's Guide, published by Scrye. 1996. Magazine.
Excellent. £0.75
Designed by Timmons & White. Country:
American, Desc. by Andy.
This is an unofficial guide to the cards
published for Magic: The Gathering up to the time of publishing. The booklet lists all the cards published by
type and gives their casting cost, expansion and the text on them. Very useful reference for Magic players who
want to have a handy way to see what the older cards could do. Produced in full
colour, 48 pages.
Sea Hunt, published by Merit. 1960. Box. Box Poor, Contents
Good. £11.50
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Very rare TV related game, based on the
underwater adventure series that made a star of Lloyd Bridges. Each player is a
skin diver attempting to recover treasure from a sunken ship. Essentially a
game of luck, but, as I said, very rare and the only game I have ever seen
based on this TV series.
Skirrid, published by Skirrid International. 1978. Box. 2
copies available:
1) Box shows wear + tape removal marks.
£2.50
2) Box edges show wear, 1 corner taped. £2.50
Designer Unknown. No. players: 2-6.
Country: British, Duration: 45 mins, Desc. by Andy.
Tile laying game in which the players each
have a set of transparent polyominoes which are placed one at a time on the
board onto a grid with numbers on. The
numbers covered are scored as points, with bonus points for placing some tiles.
In addition it is possible to sacrifice a piece - playing it without scoring to
stop an opponent playing next to that piece, so stopping an opponent claiming a
high valued area. Won a British Game of the Year title.
Snit's Revenge, published by TSR. 1978. Box. Good, but box edges
show wear. £14
Designed by Tom Wham. No. players: 2.
Country: American, Duration: 30 mins, Desc. by Andy.
Boxed version of this Tom Wham game. One
player takes the role of a single Bolotomus, fighting off an infestation of
Snits. The other player commands the Snits. The Snits attempt to ravage the
Bolotomus's internal organs while the Bolotomus' immune system tries to fight
them off. Originally published in The Dragon Magazine. Includes the Floating in
Timeless Space comic strip in the rules.
So Ein Hundeleben, published by Eurogames. 2001. Box.
Excellent. £10
Designed by Christophe Boelinger. No.
players: 2-6. Country: French, Duration: 75 mins, Desc. by Andy.
The title translates as "It's a Dog's
Life", and that is the theme of the game.
The game includes 6 very nicely produced miniature dog playing pieces,
all different, and realistically painted.
Players try to locate four bones and bring them back to their home. Bones can be found in some rubbish bins or
will sometimes be given as a reward for delivering a newspaper, or begging at a
restaurant. Dogs can also piddle on
lampposts to slow down any other dogs passing that space. Players must ensure
their dog doesn't get too hungry, so finding food is always important too,
otherwise the dog-pound beckons. Rival dogs and the dog catcher can cause
problems too. Nicely themed and well produced game.
Speculate, published by Waddingtons. 1972. Box. Good. £7
Designed by Graeme Levin. No. players:
2-5. Country: British, Duration: 90 mins, Desc. by Andy.
Invest in the stock market with some
information from the cards in your hand. The interesting idea in this game is
that you are given a series of targets to try to achieve (specifying a minimum
number of shares in each of various companies), and once you achieve this mix
of stock you get a bonus payout and a new target. This gives the game some focus which some other share dealing
games lack. The inventor was the owner
of Games Centre and Games & Puzzles magazine.
Spellfire Reference Guide Vol. 2, published by TSR. 1996. Book.
Excellent. £2
Designed by Kevin Melka. Country:
American, Desc. by Eamon.
The ultimate reference book for Spellfire
card game fans. This is Volume 2 because the game had changed so much since
Volume 1. It includes the complete 4th Edition rules, nearly 1,000 full-colour reproductions
of the cards, and a complete index of all the Spellfire cards up to the
publishing date.
Spelling Bee, published by Waddy Productions. ca.1920. Box. Box
shows wear. £2
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy. Special notes: Good condition for its age
Card game. Two decks of cards provided. Each card shows one, two or three
letters, or a prefix, suffix or affix.
Some cards are exposed and players try to spot words which can be made
up from the part words shown, and these are then collected.
Springline, published by Pentangle. 1977. Tube. 2 copies
available:
1) Excellent. £7 2) Good. £6
Designed by D Thurston. No. players: 2.
Country: British, Desc. by Andy.
Strategy game which requires a few games
to see how to play as it is very easy to lose very quickly until you have some
experience. The board is a vinyl mat
and shows a hexagonal grid of hexes.
The objective is to either hold three enemy pieces or to force an
exchange of 'prisoners' when your opponent is unable to do so. There are only three types of move, and
examples are fully illustrated in the rules. Very original.
Spy, published by Kosmos. 2004. Box. Excellent. £9
Designed by Reiner Knizia. No. players:
2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Card game in which players start with a
pile of spy tokens and try to be the first to get them all into play. This is done by collecting cards which each
show a symbol (eg. hat, black sunglasses etc) and a continent. Players draw cards and play them to the
table revealing some of the cards they have, until they wish to place spies,
which is done by discarding a number of cards showing the same symbol /
continent and placing spy tokens on the central card showing that feature. However, the more spies already there, the
harder it is to deploy more. Essentially a game of deciding how long you can
afford to wait before playing a set - the longer you wait the better the reward
unless someone beats you to it.
Star Trek TNG: Romulan Challenge, published by MMG. 1994. Box. Good. £2.50
Designer Unknown. No. players: 2-6.
Country: British, Duration: 2 hrs, Desc. by Andy.
12 planets in federation space, near to
the Neutral Zone, have been occupied by the Romulan Empire. These planets are
the sites of very valuable mining colonies which the Romulans are now
exploiting ruthlessly. They must be
stopped as quickly as possible. Each player collects mission cards during play,
which they accumulate by a mixture of landing on the right spaces, using cards
they have picked up along the way, and so on.
Star Trek: The Next Generation Video Game, published by Milton Bradley. 1994. Box.
Good. £10
Designer Unknown. No. players: 2+.
Country: British, Duration: 1 hr, Desc. by Andy.
Very nice item for Star Trek fans. You
interact with a video. During play a Klingon will appear at different times,
and where you are on the board at that time affects what happens. Obviously
inspired by the success of Atmosfear but a much better game. The story is that
a Klingon steals the Enterprise while it is in space dock and with minimal
crew. He intends to attack the Klingon
Empire with it to start a war. The
players as Federation crew members must try to stop this happening.
Star Wars: Rescue On Geonosis, published by Character Games Ltd. 2002.
Box. Good. £9
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Star Wars Episode II themed game. The game is set up to form a 3D, 3 level
layout of the Droid Factories on Geonosis. The Empire player secretly deploys
his forces of droids and other baddies using a wipeable deployment board. The other player or players take on the Jedi
Knights who are trying to rescue Obi-Wan Kenobi. As they enter the various areas the secretly deployed forces will
activate and try to stop the Jedi.
Count Dooku must also be found and stopped before he can escape to plot
another fiendish scheme. Combat is resolved with dice, and Jedi can 'sense'
nearby enemies who are out of line of sight, and the Jedi player must discover
the control centres and use the elevators to best effect to win.
Starship Tycoons, published by Griffin Games. 1986. Box.
Good. £6.50
Designed by Alan E Paull. No. players:
2-6. Country: British, Desc. by Andy.
Space trading game in a bookcase box.
Essentially you travel the galaxy making deals to gain wealth, with the bizarre
objective of raising enough money to buy the Moon (which the Earth Government
has put up for sale!). Players can choose to buy extra cargo holds for their
ships to enhance their trading, but will need to trade more to recoup the cost.
Events occur during the game to add adventure to the trading.
Stonehenge, published by Blatz. 1994. Box. Excellent. £10
Designed by Reiner Knizia. No. players: 2.
Country: German, Duration: 15 mins, Desc. by Andy.
Strategy game with wooden pieces. Players
place numbered playing pieces on the board, with a view to reaching a higher
total in various lines than their opponent. Once a line has been dominated the
player may place a large stone round the edge of the board, thus building up a
structure with a Stonehenge-like layout.
The first player to place all their monoliths is the winner.
Struggle Of Empires, published by Warfrog. 2004. Box. 2
copies available:
1) Excellent. £23 2) In shrink. £25
Designed by Martin Wallace. No. players:
2-7. Country: British, Duration: 3-4 hrs, Desc. by Andy.
Players take the roles of the major 18th
century European powers, and struggle for dominance in both Europe and the
colonies (North and South America, India, and the East Indies). For each of three wars the players bid to
ally themselves with some other players while opposing others - attacking
allies is not permitted so getting the alliances right is important. Players
can then spend their actions bringing new forces into play, moving them and
attacking with them, as well as gaining special tiles which give a variety of
benefits. Money can be obtained by taxing your populace but this causes unrest
which has to be monitored carefully.
Table Association Football 4-2-4, published by W.H. Boddington Ltd. 1970.
Box. Good. £7.50
Designed by T. Waterman. No. players: 2+.
Country: British, Desc. by Andy.
Special notes: Several of the figures have
come off their stands but have been repaired - they are delicate but useable.
Soccer game of the same general type as
Subbuteo. The game comes with a felt
cloth playing surface, plastic goals, goalies on sticks and 10 other player
figures mounted on wedge shaped blocks.
This set has two teams, one in Scotland colours and the other in England
colours. The game includes basic and
advanced rules as well as examples of play.
Tarzan To The Rescue, published by Arrow. ca.1980. Box. 2 Box
corners split. £1
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Simple race game as players compete to
find the Golden Temple. Made soon after Arrow became a Milton Bradley company.
Terrible Swift Sword, published by SPI. 1976. Boxes. Good. £45
Designed by Richard Berg. No. players: 2.
Country: American, Desc. by Andy.
Monster wargame covering the three days of
the Battle of Gettysbury 1863. It is a complex grand tactical regimental-level
simulation. There are scenarios covering each of the three days and the Battle
for the Little Round Top, as well as the masterpiece: The full campaign, a 125
turn 60 hour monster. The rules cover
31 pages (though that includes optional rules and scenario information
too). There are three large mapsheets
which are placed together to form the board, and 2000 counters.
Tesco Shopping Game, published by Tesco. 2002. Box. Good.
£1.50
Designer Unknown. No. players: 2-4.
Country: British, Duration: 20 mins, Desc. by Andy.
Children's Game (age 3+). Each player has
a large shopping basket tile with 6 spaces and a shopping list tile showing six
different items of shopping which need to be found in order to fill their
basket and win. The items of shopping
tiles are placed face down on the table and shuffled, and players take turns to
turn one face up, hoping to find items they need, and remember where they are
when found by other players. 'Whoops'
tiles cause you to discard an item already in your basket.
Tet Offensive, published by GDW. 1991. Box. 1 Box edge damaged. £10
Designed by Frank Chadwick. No. players:
2. Country: American, Duration: 2 hrs, Desc. by Andy.
Simulation of the great offensive effort
of the Vietcong in January 1968 directed at the major cities and towns of
Vietnam. This proved to be the decisive battle of the war. Morale plays a major role in the game, and
demoralising your enemy is a key strategy.
Includes variants, such as a 4 player version. Comes in a larger box
than is usual for this company and has striking art work.
The American Revolution 1775-1783, published by SPI. 1972. Packet. Good. £6
Designed by James F. Dunnigan. No.
players: 2. Country: American, Desc. by Andy.
Area movement based simulation of the
American Revolution. The rules cover 9
pages, and map is unmounted 17" x 22". One strength point represents
around 500 men. The game uses immovable
Colonial militia, and Tory militia which can be recruited. The British player
tries to control regions worth sufficient VPs, whereas the Colonial player wins
by winning three major battles or various lesser victory conditions. The game includes various what-if scenarios,
which can be used in combination to add to the replayability.
The Anti-Bullying Game, published by Lifegames. 1996. Box. Good.
£4
Designed by Yvonne Searle, Isabelle
Streng. No. players: 2+. Country: British, Desc. by Andy.
Unusual item. This board game is marketed as a therapeutic tool for children
who either bully or have been bullied.
The age range is 6-14, and there are several sub-games played within the
main game which emphasise laughter, eye contact, group interaction,
understanding assertiveness, and role playing situations. It is clearly intended that an adult should
supervise the game play.
The Battle Of The Bulge, published by Avalon Hill. 1965. Box. Box
a bit grubby and 2 corners taped. £7
Designed by Lawrence Pinsky. No. players:
2. Country: American, Desc. by Eamon.
First edition, in the thicker flat box
preferred by the company at that time. The famous WWII encounter in the
Ardennes in December 1944, when the American Commander responded “Nuts!” to the
German order to surrender. The basic
game rules are only 4 pages long, but a supplementary book adds to this for
tournament games and extra optional rules.
The German player has to get 20 units to the Meuse River by Dec 23rd, or
failing that eliminate all American forces.
The U.S. player has to ensure neither of these happen.
The Elfquest Boardgame, published by Mayfair. 1988. Box. Good.
£7
Designed by Mark Acres, Troy Denning &
Marty Stever. No. players: 2-5.
Country: American, Duration: 90 mins,
Desc. by Eamon.
Based on the comic book characters created
by Wendy and Richard Pini. The board is made up of tiles, making it different
every game, and in the full game, the tile placement is crucial to your
strategy. One player is Guttlekraw the Troll King, and the others are leaders
of various elf tribes looking for their Elf Home. Movement costs between tiles depends on the numbers printed on
them, so some routes will be prohibitively expensive. There are a number of potential sites for Troll Home, which need
to be investigated.
The First World War, published by Phalanx. 2004. Box.
Excellent - unpunched. £24
Designed by Ted Raicer. No. players: 2-4.
Country: Dutch, Duration: 2 hrs, Desc. by Andy.
War game which splits World War I into
three theatres of war depicted in separate areas of the board: The Western War,
The Italian War and the Eastern War.
Each of these theatres has several fronts, and on each front the sides
vie for control of vital cities. The
two sides are each split into two powers allowing play with 2-4 players. The game uses large (1 inch) thick and
colourful cardboard counters. The rules
are only 8 pages long.
The Game Of Dracula, published by Waddingtons. 1977. Box. 2
Copies available:
1) Good. £12. A hole in the base of the
box has been repaired with tape. The mask is present however.
2) Box corners taped, edges show wear.
£10. Photocopied rules, the green vampire mask is missing.
Designer Unknown. No. players: 2-4.
Country: British, Duration: 1 hr, Desc. by Andy.
Simple but fun chase game in which the
players try to escape from Dracula's castle. The first player to get bitten by
Dracula also becomes a vampire, and wears a special mask. This player then tries to catch another
player who will take over the position of Dracula's under-vampire. The Dracula and Green Vampire playing pieces
fit over the players' normal playing pieces.
The Green Vampire mask is often missing from this rarely seen game.
The Game Of Hong Kong, published by The Atlantis Publishing
House. 1977. Box. Good. £7
Designer Unknown. No. players: 4-6.
Country: Hong Kong, Desc. by Andy.
Special notes: Box lid indented, base is
plain but stained.
Hong Kong produced game based on
Monopoly. The board shows a track which
winds around Hong Kong, and which the players move their playing pieces
around. Properties are bought and
buildings and skyscrapers can be erected on them. Some spaces require either a
'Confucius Says' card or a 'Cable' card to be drawn and acted upon. Landing on other players' properties means
paying them for use of the property.
You get the idea... The box
isn't very durable, but the components come in a very sturdy plastic tray which
is put out on the table during play.
Nice item for those interested in Monopoly variants.
The Haunted Railway Game, published by Hodder & Stoughton.
1989. Packet. Good. £5
Designer Unknown. No. players: 1. Country:
British, Desc. by Andy.
Paragraph based gamebook which is based on
the Enid Blyton book Five Go Off To Camp.
There are 318 paragraphs which take you through the story in which the
children discover all about the supposed haunted railway in the countryside
near where they were camping. The set also includes a map, binocular decoders,
a special dice, decoder compass, lunchbox and picnic cards and comes in its own
vinyl wallet.
The Hellgame, published by Udo Grebe Gamedesign. 2003. Box. Good.
£27. Desc. by Andy.
Designed by Anders Fager, Lars Johansson.
No. players: 2-6. Country: German, Duration: 3 hrs. Board game of diplomacy and
intrigue set in Hell! Each player takes the role of a triumvirate of daemons
who seek power. The winner is the first
player to claim control of one of the circles of Hell, and have Lucifer ratify
the claim. The game uses a board and counters to show the current state of the
infernal struggle, while cards with special powers and abilities are played to
perform spells and dirty tricks. The
cards have suitably sinister artwork. The game is rated for 15+ years of age
due to the subject matter.
The Pan Book Of Card Games, published by Pan. 1960. Book. Good. £6
Designed by Hubert Phillips. Country:
British, Desc. by Andy.
An excellent card game book, first
published in 1953. Hubert Phillips was an international Bridge player, game
designer and puzzle fanatic. Amongst a feast of games, this includes Booby,
probably the best 3-player Bridge variant. Includes the rules to 50 card games
and 28 patiences. Chapters include: Contract Bridge, Booby, Solo, Piquet,
Cribbage, Black Maria, Poker, Various Rummies, 2 3 and 4 player games, Games
for 3-7 players, Party Games, Patiences.
The Penguin Book Of Card Games, published by Penguin. 1990. Book.
Excellent. £8.50
Designed by David Parlett. Country:
British, Desc. by Andy.
Hardback edition. One of the great general
card game books, if not the very best, as David is a real expert. 474
pages. The book includes chapters on:
Whist (including David's own excellent 3 player game 99), Solo, Five-Card
games, Hearts, All Fours, Italian Games, Skat, Jass, Bezique / Pinochle,
Piquet, Rummy, Cribbage, Cassino, Poker / Brag, Banking Games, Stops Family,
Patience, Odds & Ends. There are so
many variants and subgames, this book alone could keep you busy for a lifetime!
Highly recommended.
The Problemist - Batch of 5, published by The British Chess Problem
Society. 1991. Booklets. Good. £1.50
Designer Unknown. Country: British, Desc.
by Andy.
Only likely to be of interest to serious
chess players. From a quick look I
would guess you need to be pretty expert to be able to tackle the problems
posed here. I have Vol 13 Issues 13-17
in this batch.
The Third Citadel Compendium, published by Citadel Miniatures. 1986.
Magazine. Good. £0.75
Designer Unknown. Country: British, Desc.
by Andy.
This is a magazine and catalogue
combined. The articles are: How to
Build a Fantasy Inn, Painting Regiments for Warhammer, Bellicose Bestiary (new
Warhammer monster stats), The Quest of Kaleb Daark (10 page comic). Also included are about 50 pages of pictures
of Citadel's very extensive range of miniatures.
The Wizard Of Oz, published by Pressman. 1999. Box. Good.
£4
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Andy.
Special notes: The video is NOT included
with this set.
This package includes a video of the classic
Wizard of Oz film, and also The Yellow Brick Road board game (for children aged
3-6). In the game the players are
trying to be the first to collect Ruby Slippers, A Medallion of Courage, a
Heart and then to get to the finish line. Game play involves playing cards to
move and sometimes spinning a spinner. There are some special spaces which you
action when you land on them.
The World Of Wall Street, published by Hasbro. 1969. Box. Good. £5
Designer Unknown. No. players: 2-6.
Country: American, Duration: 45 mins, Desc. by Eamon.
Hasbro and NBC combined to compete with 3M
in the adult, bookcase games' market and this was their best seller. In truth,
it is not as good as the best of 3M, but then, 3M had Sid Sackson! Players
trade stocks and shares in companies with varied expectations of profit. The
usual rule applies - risky company, big profits, solid company, low return
without risk.
Titicaca, published by Cwali. 2001. Short fat tube. In shrink.
£20
Designed by Corne Van Moorsel. No.
players: 2-5. Country: Dutch, Duration: 1hr, Desc. by Andy.
Strategy game in which players try to get
their tribes positioned favourably in the countryside around various lakes.
Neighbouring tribes can combine into countries as long as by combining both
sides get access to additional types of countryside. The game is played on a
different countryside layout each game as it is made up of large hex tiles
which are laid out before each game.
Game play involves bidding for the locations around the lakes using
scarce resources and then merging tribes cleverly. Some neat and unusual ideas
in a game with neither cards nor dice.
Nicely made components for a small company too.
Top Dividend, published by Jarvis Porter. ca.1935. Box. Good. £5
Designer Unknown. No. players: 2-6. Country:
British, Duration: 30 mins, Desc. by Eamon.
Card game, 54 cards representing results
of football matches. The game is played in rounds with players trying to
collect results that allow them to win the weekly football pools. Football
pools must have been a relatively new idea then because there is a guide on how
to enter the real thing, and a way of using the cards as a medium to help
predict real results! Also includes a good quantity of plastic counters.
Torres, published by Rio Grande. 1999. Box. Excellent. £18.
Desc. by Andy.
Designed by Wolfgang Kramer and M
Kiesling. No. players: 2-4. Country: American, Duration: 75 mins. German Game
of the Year Award winner for 2000. Players use chunky plastic pieces to build
towers all over the board, and use action points to move their knights into
commanding positions, and special action cards to break the normal rules to
gain an advantage. Requires considerable thought to make the most effective use
of your action points and cards.
Touche, published by Jumbo. 1996. Box. Good. £8.50
Designed by Wayne Bobette. No. players:
2-6. Country: Dutch, Desc. by Andy.
Players have a hand of regular playing
cards. The board shows card images and
some special spaces distributed in a large cross shape. Players take it in turn
to play a card and place a marker on one of the corresponding spaces on the
game board. The object is to claim spaces which form certain patterns (boxes,
lines, crosses, T's). When one of these patterns is formed, the pieces are
marked to show the pattern is complete.
Players can either play individually or as partners.
Tribond, published by Patch Products Inc. 1998. Box. Good, 1
corner taped. £7
Designer Unknown. No. players: 2+.
Country: American, Duration: 1 hr, Desc. by Andy.
Family game in which players or teams of
players try to spot the common element between three things listed on
cards. The cards come in various
categories: Entertainment, Sports & Recreation, Academics, Riddles &
Wordplay. Identifying the thing in
common is rewarded by movement around the board and landing on an opponent's
playing piece results in a challenge round.
Unholy Tricks, published by Victor Gollancz Ltd. 1988. Book. Good.
£7
Designed by Terence Reese & David
Bird. Country: British, Desc. by Andy.
The second Bridge book in the Monks of St
Titus series. Very amusingly written and yet also has a great deal to teach to
the Bridge player. There is no need to
own the previous book to appreciate this one. Very well written, and a must for
any Bridge player with a sense of humour.
Volle Lotte!, published by Abacus. 1994. Box. 2 copies available:
1) Mint. £3.75 2) Excellent. £3.25
Designer Unknown. No. players: 2-10.
Country: German, Duration: 30 mins, Desc. by Eamon.
Dice game, with cards also used, and based
on the old French game Dix Mille. Players throw dice to score combinations, and
can carry on or bank their score. If they go on and then make a non-scoring
throw, they risk losing their score so far. The cards add an extra dimension to
Dix Mille, giving bonus scores for certain combinations.
W.W.F. Wrestling Challenge Game, published by Milton Bradley. 1991. Box.
Good. £4
Designer Unknown. No. players: 2-4.
Country: British, Duration: 30 mins, Desc. by Eamon.
TV related, based on the exploits of
well-known wrestlers like Hulk Hogan, Earthquake, Mach Man, Ultimate Warrior,
Million Dollar Man, The Model, Mr Perfect, Jake the Snake and Big Boss Man. A
fun game, and some tactics required with the use of your Power Cards - when and
where to use them can be crucial.
Wheedle, published by Out Of The Box. 2002. Box. In shrink.
£6
Designed by Reiner Knizia. No. players:
4-6. Country: American, Duration: 30 mins, Desc. by Andy.
Reiner's revamp of the classic free for
all trading game Pit. In this game the cards
represent stocks in various companies. Players trade openly with each other all
at the same time, and can give away cards, trade one for one or one for many.
There is also one card open on the table which players can swap with too. The objective is to make your entire hand
score points, which means they must either be in a complete set or they must be
in a partial set for which you hold the majority of the shares. There is a bonus for the player who ends the
round by having all cards in their hand score and at that point the company
which has a card on the table is considered bankrupt and scores nothing. Loud,
frantic and fun.
X.Net, published by Fanfor. ca.2001. Box. Good. £7
Designed by Valentin Herman. No. players:
3-6. Country: German, Duration: 90 mins, Desc. by Andy.
Card game, in which players act as
Internet entrepeneurs, supplying different needs to their customers. You must
keep your servers and network connections up to date and provide the content
currently most in demand. As the game goes on the current demand for different
content types will change and so you will need to alter what you provide to
keep up.
X-Bugs Set 1: Flyborgs vs US Arthropods, published by Steve Jackson Games. 2001.
Box. Excellent. £9
Designed by Marco Maggi, Francesco
Nepitello. No. players: 2-4.
Country: American, Duration: 30 mins,
Desc. by Andy.
Two armies of enemy bugs face each other
and fight for dominance. The bugs are
represented by tiddlywinks with picture stickers, and are flipped to attack or
defend! The players try to capture each
other's bases to win. Each bug also has
a special ability to add extra fun to the proceedings. Further sets are required for 3/4 player
games. Dice are used to determine which
type of bug may be moved each turn.
Zatre, published by Peri Spiele. 1989. Box. Excellent. £10
Designed by Manfred Schuling. No. players:
2-6. Country: German, Duration: 1 hr, Desc. by Andy.
Note: This set also includes the PC
version of the game, Zatre Light - for solo play against the computer.
Tile laying game. The tiles show the numbers 1-6 using dice
pips, and each turn a player plays 2 such tiles onto the board in order to
score points. Points are scored
whenever consecutive tiles add up to 10, 11 or 12, but they may never add up to
more than 12. In addition each time a
score is made the score is noted on a pad, and keeping the number of times 10,
11 and 12 have been scored level will give greater bonuses. The final twist is that making a scoring
move on a doubling square doubles the bonus you get for an extra line on your
scorepad. It makes an interesting game
in which luck plays a role, but so does skill.
Zug Um Zug, published by Days Of Wonder. 2004. Box. 2 copies
available:
1) Excellent. £20 2) In shrink. £23
Designed by Alan R Moon. No. players: 2-5.
Country: German, Duration: 75 mins, Desc. by Andy.
Spiel des Jahres Winner 2004. Published in
America as Ticket To Ride. Players collect cards using a drafting system, and
play them in order to lay out train pieces onto pre-positioned track spaces
between cities on a map of America. The tracks between cities require varying
numbers of cards / train pieces, and more points are scored for the longer
sections. In addition the players have
cards which will be worth extra points if certain cities are connected up with
that player's trains. Very approachable
and playable but with quite a bit to think about too. A well deserved game of the year. Highly recommended.
Zug Um
Zug Europa, published by Days Of Wonder. 2005. Box. In shrink.
£24
Designed
by Alan R Moon. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by
Andy.
Aka
Ticket To Ride: Europe. Update of the Spiel des Jahres Winner 2004. Players
collect cards using a drafting system, and play them in order to lay out train
pieces onto pre-positioned track spaces between cities on a map of Europe. The
tracks between cities require varying numbers of cards / train pieces, and more
points are scored for the longer sections.
In addition the players have cards which will be worth extra points if
certain cities are connected up with that player's trains. As well as the different map this update
introduces a number of new elements to add to the options the players have,
making it a worthwhile purchase for owners of the original game, as well as
those without it. Highly recommended.
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