Oct 2006 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
165 Card Tricks & Stunts, published by Trolbourne Ltd. Book.
Excellent. £4
Designed by Jean Hugard. Country: British, Desc. by Andy.
A book detailing 165 card tricks and
manipulations as performed by master magician Jean Hugard. In order to learn these tricks you will need
considerable dexterity and practice, but if you want to impress your friends
and children with your sleight of hand or just want to know how the pro's do it
then this is the book for you.
21, published by Waddingtons. 1964. Box. Good but 2
corners taped. £3
Designed by E Apter. No. players: 2-4. Country: British, Desc. by Andy.
Numerical strategy game in which players
place numbered tiles on to a board with a view to forming lines of numbers
totaling 21 exactly. Includes 4 sets of 29 number tiles, and the board has some
bonus spaces as well.
3-A-Side, published by Spears. 1984. Box. Good. £2.50
Designed by Jim Winslow. No. players: 2. Country: British, Desc. by
Eamon.
Elegant football themed game with wooden
pieces. The object is to move your
three pieces in such a way that they enable the neutral white piece to be moved
towards your opponent's goal area. If you get it in their goal it stays there,
and a new white piece is placed in the centre for 'kick-off'. First to score 3 goals wins.
AD&D 2nd Ed Player's Handbook, published by TSR. 1995. Book. Excellent.
£4
Designed by David Cook. No. players: 2+. Country: American, Desc. by
Andy.
This edition of the AD&D 2nd Edition Player's
Handbook has a fighter wielding an axe breaking down a door on the cover. It has a black background and red and orange
writing. Inside the layout format has
been modified somewhat to that in earlier versions.
AD&D Battle System, published by TSR. 1985. Box. Good. £6
Designed by Douglas Niles. No. players: 2+. Country: American, Desc. by
Andy. Special notes: Only 1 metal miniature.
I have not counted all the die cut counters, but quite playable even if
some are missing.
AD&D supplement which allows large
scale battles to be played out in AD&D campaigns, or it can be used as a
standalone miniatures game. Includes rules for the use of field artillery,
flying, magic, invisibility and illusions.
The set contains: 32 page rules book, 24 page scenario book, 16 page
guide to miniatures, player aid cards, 2 miniatures, 3-D fold up buildings,
army roster sheets and 801 die cut counters.
AD&D
DragonLance: Dwarven
Kingdoms Of Krynn, published by
TSR. 1993. Box. Mint. £6.50
Designed by Douglas Niles. No. players: 2+. Country: American, Desc. by
Andy.
AD&D Roleplaying supplement for the
DragonLance world. This set details the
various dwarven realms in the land of Krynn.
The set includes: Songs of the Loremaster booklet with information
players may well know about the history of the Dwarves on Krynn; A World In
Stone booklet with GM only info; 4 mapsheets in a modular style allowing
endless variations of Dwarven Halls etc to be set up.
AD&D Forgotten Realms: Elminster's
Ecologies, published by
TSR. 1994. Box. Mint. £8
Designed by Various. No. players: 2+. Country: American, Desc. by Andy.
Campaign expansion set for the AD&D
2nd Edition campaign world. This set
includes 9 booklets, 8 of which describe various ecological niches in the world
of Faerun - making each a unique area to adventure in. The last booklet is the Explorer's Manual
with encounter tables etc. This set is
in the deep box format as it contains a lot of stuff!
AD&D Ravenloft - Castles Forlorn, published by TSR. 1993. Box. Mint. £6.50
Designed by Lisa Smedman. No. players: 2+. Country: American, Desc. by
Andy.
Supplement for the AD&D Ravenloft
setting. This set includes a 96 page
book on The Weeping Land and Castle Tritenoira which rules over it; Melancholy
Meetings - a collection of encounters for the GM to use; Eve of Sorrows - an
assortment of mysteries and nightmares within the castle itself. A poster map is also provided of this new
realm.
AD&D Ravenloft - The Nightmare Lands, published by TSR. 1995. Box. Mint. £6.50
Designed by Shane Lacy Hensley, Bill Skavicsek. No. players: 2+.
Country: American, Desc. by Andy.
Supplement for the AD&D Roleplaying
game, in the Ravenloft campaign setting.
This is a campaign expansion boxed set which contains everything
necessary to adventure among dark dreamscapes and twisted nightmares of the
dream world. As well as rules books it
includes new creatures and 64 ready to play nightmares which combine to form a
full length adventure.
Air Football, published by The Discovery Store. ca.1995. Box. Good.
£7
Designer Unknown. No. players: 2. Country: British, Duration: 15 mins,
Desc. by Andy.
Miniature version of table-top air
hockey. The set is about 45cm long, and
the players each have two pinball style flippers which they use to protect
their goalmouth, and to attack their opponent's. The game has an air pump which expels air through holes in the
playing surface and ensures the flat ball glides smoothly and quickly. A frantic and fun all action game - great
fun for kids and adults alike.
Akiba, published by Fun Connection. ca.1995. Box. Good. £8
Designed by Serge Cahu. No. players: 2. Country: German, Desc. by Andy.
Attractive game of skill, using large
glass marbles as the playing pieces. Players 'push' their marbles across the
plastic board, which could move whole lines of pieces if they are in the way in
the same way as Abalone. However, in
this game the board is square and as well as some marbles of each of the
player's colours there are neutral marbles, and you can win either by pushing
off all your opponent's marbles or 7 of the neutral marbles.
Aldabra, published by SMT. 1989. Box. Good. £2
Designer Unknown. No. players: 2-8. Country: British, Desc. by Andy.
Aldabra is the name of a conservation area
in the Seychelles, and this game helped the conservation which goes on
there. Essentially a quiz game, in
which answering wildlife related questions scores points and the first to 50
wins. A board is used to move around and to determine when you are asked a
question and when you encounter a hazard or bonus.
Alhambra, published by Uberplay / Queen. 2003. Box. In shrink.
£14.50
Designed by Dirk Henn. No. players: 2-6.
Country: American, Duration: 1hr, Desc. by Andy.
Special notes: This is the English version
Revised version of Stimmt So! The players are all building their own
Alhambra (which in real life is an impressive palace in Spain), and to do so
purchase buildings which are combined to form a palace. However, the buildings
have walls around some of the edges and these must be kept on the outer edge of
the palace, so care must be taken not to block off too many building
opportunities. Points are awarded for
having a long outer wall and for majorities of buildings. Buildings are purchased using 4 currencies
and there is a bonus for paying exactly.
Instead of buying a building a player can use their turn to get more
money. Plays very well, and won the
German Spiel des Jahres for 2003. Highly recommended.
Animal Crackers, published by Waddingtons. 1987. Box.
Good. £1
Designed by Gyles Brandreth. No. players: 1+. Country: British,
Duration: 20 mins, Desc. by Andy.
Card game, with cards featuring over 300
jokes. There are three simple games, all based on guessing the punchlines to
the joke cards. Playing solo involves reading the jokes and trying to guess the
answers. These are the types of jokes
you might find in a Christmas cracker.
Anno 1503, published by Mayfair Games. 2003. Box. Good. £16
Designed by Klaus Teuber. No. players: 2-4. Country: American,
Duration: 90 mins, Desc. by Andy.
Spin off game from both the German PC game
of the same name and also from the Settlers franchise. However, while the game does draw ideas from
the Settlers family, it has new ideas too.
Players are both exploring new lands by ship, and gaining trading posts
and colonies there, as well as improving their own town. To win a player must complete three out of
five development targets, allowing for different strategies. Players gather goods of various types and
trade them for profit and also use them to build new ships and develop their
town. Highly recommended - especially
for three players.
Arabana-Ikibiti, published by Bambus. 1999. Box. Good.
£12
Designed by Gunter Cornett. No. players: 2. Country: German, Duration:
45 mins, Desc. by Andy.
Excellent 2 player game later reprinted as
Kahuna. Players use cards to lay their
own bridges between islands, and combinations of cards to remove opponent's
bridges and replace them with your own.
However, the clever part of the game is that when a player obtains a definite
majority of bridges to an island all opponent's bridges on that island get
removed, which can create new opportunities on adjacent islands too. Highly recommended if you like two player
games.
Arne, published by Lauwers Games. 2002. Box. In shrink. £2
Designed by Arne Lauwers. No. players: 2-4. Country: Belgian, Duration:
15 mins, Desc. by Andy.
Family card game in which players can play
cards of their colour in front of them to score points, or other cards to
perform special actions such as taking a card from another player's hand or
cancelling a scoring card a player has laid down. Some cards can even be played
out of turn.
Atlanteon, published by Fantasy Flight. 2003. Box. In shrink.
£11
Designed by Reiner Knizia. No. players: 2.
Country: American, Duration: 30 mins, Desc. by Andy.
Attractive tile laying game in which the
undersea city of Atlanteon is being attacked. Players vie for control over
three vital buildings in the city, as well as trying to ensure a safe location
for their king. There are several ways to win, so you have to watch your
opponent's plans carefully. The tiles placed represent underwater warriors,
mages and beasts of varying strengths, which help control the spaces around
them. This was originally published as Revolution, but with a different theme.
Neat game.
Banque Fatale, published by Blatz. 1997. Box. Good. £10
Designed by Stefan H Dorra. No. players: 3-4. Country: German,
Duration: 40 mins, Desc. by Andy.
A sort of stockmarket game dressed up as a
casino game. The game involves bidding
for cards which will have value at the end of the game, and the tokens bid with
affect the prices of the various colour cards. Whenever the value of a colour
hits a maximum there is a payout. Richest
player at the end of the game wins.
Battle For The Galaxy, published by Crown & Andrews.
ca.1990. Box. Good. £10.50
Designed by Ian Digney. No. players: 2-4. Country: British, Desc. by
Andy.
Special notes: Box base indented due to stacking
The players become the battle planners of
the galaxy of Zylatron. There are 5 main planets in the galaxy - Zull, Amazar,
Zarb, Opton, and the central planet of Zylon.
Each player tries to gain control of the galaxy by landing a warrior on
enemy control headquarters or by eliminating other players' warriors. A tactical game, with a colourful gameboard
and interlocking playing pieces in the form of battle stars, star fighters,
warriors, and missiles.
Boomtown, published by Face2Face Games. 2004. Box. In shrink.
£14. Desc. by Andy.
Designed by Bruno Cathala & Bruno Faidutti. No. players: 3-5.
Country: American, Duration: 45 mins.
Card game in which the players purchase
mines in the wild west heyday, in order to make a good profit and become mayor
of one or more towns, which in turn will generate more money. The central mechanism is an auction for
first choice of cards for the round, but with the twist that the money is paid
to other players, with most going to the player who gets the worst card. Between rounds dice are rolled to see which
mines produce and income is collected, though some of it may get spent in
another player's saloon. The deck also
includes cards for holdups, dynamite and dangerous mines etc. The game includes
mini poker chips and large wooden mayor markers for the 5 towns. Good fun game which I can recommend.
Brainiak, published by Aaron Games. 1997. Box. Good. £7
Designed by Alan Holmes. No. players: 2+. Country: British, Desc. by
Andy.
Family / party game. Players write down 5
words which fit into a category, as do their team mates. Players score for writing the same things as
their partners, so you have to try to get yourself thinking like they do. The
board shows a series of tracks around which the teams move their playing pieces
as they score points.
Breakthru, published by 3M. 1965. Box. Good. £10
Designed by Alex Randolph. No. players: 2. Country: American, Desc. by
Eamon.
Very nice abstract game with 33 chunky
metal pieces. You do not see pieces as heavy as this any more! One player tries
to move his flagship into a set place whilst his opponent tries to set up an
impenetrable blockade.
Bus, published by Splotter. 1999. Box. Good - edges show
a little wear. £13.50
Designed by Jeroen Doumen. No. players: 3-5. Country: Dutch, Duration:
2 hrs, Desc. by Andy.
Clever network building game, which
requires quite a bit of thought and careful planning. Players build up their networks on the board and use them to
deliver as many people as possible to their destinations, with the destinations
changing each turn to reflect the time of day (first to work then to a bar, and
finally home). Deciding how to spend your actions each turn is tricky, and
anticipating what others will do is important. Lots of wooden components. Recommended.
California, published by Abacus Spiele. 2006. Box. In shrink.
£14
Designed by Michael Schacht. No. players: 2-5. Country: German,
Duration: 1 hr, Desc. by Andy.
The players have each inherited a small
amount of money and house in California which needs complete renovation. Players try to build up an attractive new
home, and attract their rich neighbours who will bring valuable gifts. Players must consider how to renovate their
house and what furniture to purchase.
There are valuable bonuses available for the first to achieve certain
furniture layouts, so you have to keep an eye on what the other players are
doing. Play moves swiftly, and the
choices are often hard. Recommended.
Cam, published by Parker Bros. 1949. Box. Box corners
taped, but good for its age. £9
Designed by George S. Parker. No. players: 2. Country: American,
Duration: 20 mins, Desc. by Andy.
This is a revised and shortened version of
George Parker's earlier game Camelot.
Players attempt to get one of their pieces onto their opponent's castle
space. There are two types of piece -
men and knights and 4 types of move, one of which (the Knight's charge) can
only be made by knights.
Carol Vorderman's Sudoku The Board Game, published by Drummond Park. 2005.
Box. Good - mostly unpunched. £5. Designed by Alan Strutt. No. players: 1-2.
Country: British, Desc. by Andy.
Board game version of the popular logic
puzzle. This set comes with a 9x9 plastic board onto which number tokens can be
placed. There are 100 sudoku puzzles,
each having an easy and a hard setup.
Players take it in turn to be in control for 1 minute, and when in
control they can place number tokens of their colour onto the board as they
work out what must be where. It is also
possible to trade in your turn for a 'clue' - this uses a red coloured filter
and a little window over the puzzle card to see additional numbers. When all is solved the player who correctly
placed most numbers wins.
Cartagena, published by Venice Connection. 2000. Box. Good.
£13.50
Designed by Leo Colovini. No. players: 2-5. Country: Italian, Duration:
30 mins, Desc. by Andy.
Each player tries to get his pirates
through a secret escape passage. You use cards to move, but to get new cards
you must move backwards. A fine balance must be struck between these options in
order to make good progress. For a shorter game you can simply play with a
reduced number of pirates. Nice simple
but tactical game which I highly recommend when played with the cards kept
secret option.
Catch, published by Arrow. ca.1975. Box. 1 Box corner
split. £1
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Fishing game, players compete to collect
the biggest haul of fish in an angling competition. Play is moving around a river track and using bait cards to try
to catch fish. A spinner is used to
determine success and fish cards show the weight of caught fish. At the end the
weight of fish caught score points and there are bonuses for catching several
of the same type.
Cathedral World, published by Family Games Inc. ca.2002.
Box. Excellent. £22
Designed by Robert P Moore. No. players: 2. Country: Canadian,
Duration: 15 mins, Desc. by Andy.
Really beautifully produced 2 player
strategy game. In this edition the pieces are made of 'polystone' , and are
extremely attractively sculpted buildings from around the world. All the pieces and the board come in their
own protective plastic trays. The game itself is also very good, players try to
surround a neutral piece with their own buildings, or failing that surround a
single opponent's piece, or failing that cut off areas for their own use. The winner is the player who ends up with
the smallest area of unplaced buildings.
Surprisingly interesting game, and appeals to those who generally dislike
abstracts too - recommended.
Centipede, published by Milton Bradley. 1983. Box. Good. £4.50
Designed by Atari Inc.. No. players: 2. Country: British, Duration: 30
mins, Desc. by Andy.
Note: One of the centipede pieces has become unlinked from the others
so has to be moved along separately
Board game version of the popular 1980's
video game. Each player has a centipede
which heads down a track and the first to reach the opponent's home base
wins. However, blocking mushrooms can
be placed to create shortcuts for your centipede and a spider and scorpion
place and remove mushrooms and also attack your opponent's laser cannon. Your laser cannon can be used to destroy
blocking mushrooms, the spider and the scorpion and also stun your opponent's
centipede, slowing it down.
Collect, published by Stanley Gibbons. 1972. Box. 2 copies
available:
1) Good. £6. 1 of the 'cancellation' squares was missing and has been
replaced with a different but suitable piece - this does not affect play.
2) Good, but 1 corner taped. £6
Designer Unknown. No. players: 3-6. Country: British, Desc. by Andy.
Game published by Stanley Gibbons, a world
famous dealer in postage stamp collections. The board shows a 6x6 grid of
spaces showing various instructions, and the cards show various collectible
stamps. Players start with 5 stamps each and can swap stamps with the bank.
Dice are rolled and give a choice of actions which can be performed. In addition some of the spaces on the board
can be covered up and nullified by the players during the game. The objective
is to obtain a winning collection of stamp cards through buying, selling,
swapping and even forging your stamps!
Complete Breakfast Game, published by Kellogg’s. 1997. Box.
Excellent. £1.50
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Card game, 52 cards + 3 advertising cards.
The cards represent 13 sets of Complete Breakfasts, each made up of a Kellogg’s
Cereal, bread, fruit and milk. The Cereal cards all feature a photograph of an
actual box of cereal from the Kellogg’s range, each one different. The one who
collects the most breakfasts, wins.
Conquest, published by EG Spiele. 1994. Box. Good. £16
Designer Unknown. No. players: 4-6. Country: German, Desc. by Andy.
Huge war game with masses of plastic bits
and designed on a board very similar to a Risk board. Each army has 100 plastic
units, plus there are 10 special dice and 60 special cards. The objective is to be the first player to
occupy 20 territories. Forces consist of armies, planes, submarines and
garrisons. The playing cards include
cards for secret weapons, ballistic missiles, killer torpedoes, space shields,
additional production, and treachery.
During play gaining more territories gives more production points and
more cards. Movement and combat rules
are simple but effective. It appears
very much Risk based, but with lots of interesting extras.
Cosmic Eidex, published by Abacus Spiele. 1998. Box. In shrink. £3
Designed by Avory & Quaife. No. players: 3. Country: Gemany, Desc.
by Andy.
A card game which is loosely based on the
Swiss card game Jass, with some similarities to the German game Skat. Essentially it is a trick taking game, but
with the twist that each player will have a special power they can use once per
hand.
Crazy Rally The Card Game, published by Red Omega Studio. 2003.
Box. Excellent. £7
Designed by Piero Cioni, Giovanni Melega. No. players: 3-6.
Country: Italian, Duration: 40 mins, Desc. by Andy.
Car rally card game in which players first
select cards to tune their cars, then test them out, and finally race them. In
the race each section of the track (represented by cards) must be traversed as
fast as possible without crashing. There is a memory element as you get to
observe the track layout ahead of time, and then it is hidden. This memory aspect can be reduced if you
wish by revealing the next one or two track sections ahead of time.
Crossword Challenge, published by Crown & Andrews. 1991.
Box. Good. £8.50
Designed by Great Games Pty Ltd. No. players: 3-6. Country: Australian,
Duration: 1 hr, Desc. by Andy.
Competitive crossword game. Each player has a copy of a crossword grid,
and a clue for a word is read out and the players compete to get that word
correct. Points are awarded for correct
guesses and lost for incorrect guesses. If noone gets a clue players come back
to it later. There are over 40 crosswords to do in this set and they are
categorised as Standard Crosswords levels 1-3, Double Clue Crosswords levels
2-3, Number Key level 2, Story Crosswords levels 1-2, Word Search level 1-3,
Word Games level 2. One player needs to
act as the games master. A great item for crossword lovers.
Danger Guy, published by Alien Menace. 2001. Packet. Good but
unpunched. £4
Designed by Marc Davis. No. players: 3-5. Country: American, Duration:
40 mins, Desc. by Andy.
Each player takes the role of a 'Danger
Guy' who tries to save others from hazards and dangers lying around where they
could cause accidents. Play uses cards
which allow different types of danger (electricity, acid, crushing weights,
etc) to be circumvented, and points are earned the more dangers are
eliminated. Danger Guy can also
sacrifice his limbs to save others when nothing else will do the trick. Sacrificing your head in this way ends the
game for you, but does earn a few bonus points! The game is in a Cheapass style
packet with a similar production standard.
Dare, published by Crown & Andrews. 1986. Box. Good,
but 1 corner taped. £3
Designed by Brett Clements & Phillip Tanner. No. players: 2-12.
Country: British, Desc. by Andy.
Party game in which the players answer
True or False questions, but have to carry out forfeits if they get an answer
wrong. The intention is that the
players will often get the answers wrong, and have to choose when to veto a
forfeit and when to accept a forfeit.
Das Letzte Paradies, published by Franckh. 1993. Box. Good.
£18
Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration:
40 mins, Desc. by Andy.
Auction based game with very nice
components including wooden coins and wooden trees. Players are developers on
an island paradise, hoping to build hotels but also maintain some areas as
wilderness. Bidding is in the fist, but the highest bidder pays only as much as
the second highest bid. Players must
take care not to get carried away and bid too much or they will end the game
with less than they started with, which means they lose even if they had more
money than the other players.
Die Mauer, published by Zoch Zum Spielen. 1999. Box. In shrink.
£11
Designed by Thomas Fackler. No. players: 3-6. Country: German,
Duration: 20 mins, Desc. by Andy.
Fun light game in which the players try to
be the first to build a complete castle with walls, towers and a gate. Each round one player is the master builder
and secretly chooses what they want to try to build. Other players also choose a piece. The master builder will be
able to build if noone guesses what he wanted to build, but if just one other
player guessed right then that player builds instead. In addition players can choose no piece which changes the rules
somewhat. A fun and fast game of trying
to bluff your opponents. Nice wooden
pieces. Ideal for playing down the pub!
Die Oster Insel, published by Blatz. 1993. Box. Good. £15
Designed by Alex Randolph & Leo Colovini. No. players: 3-4.
Country: German, Duration: 30 mins, Desc. by Andy.
Amazing playing pieces: four 14cm tall
statues as seen on Easter Island. The statues 'race' but with players playing
cards to determine movement. For each
space your statue moves forward you have to put a stone into an opponent's
statue. Alternatively you can add stones to your statue, but then you must move
others' statues forward. There are
standing stones on the way, and getting to them first grants bonus stones. At the end of the race the heavier of the
statues which finished first or second is declared the winner. Fun and very unusual game - recommended.
Die Seidenstrasse, published by Schmidt. 1998. Box.
Excellent. £12
Designed by Hartmut Kommerell. No. players: 2-7. Country: German,
Duration: 1 hr, Desc. by Andy.
Special notes: This set includes a home made set of cards with English
text to improve playability.
Original game set in the trading routes on
the Silk Road between China and Venice.
Players choose their move by play of cards, with an objective of
reaching towns on the route first. As each town is reached money is won. One
very neat idea is that cards played from the hand are played on yourself, but
then stay in front of you and will be played again on another player before
being discarded, and since only three cards can be in front of you at once you
will have to play them in this way even if it isn't entirely desirable.
Die Sternenfahrer Von Catan, published by Kosmos. 1999. Box. Good.
£30
Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration:
2 hrs, Desc. by Andy. Special notes: For £2 extra I will provide sheets of
laminated event cards in English which eases play considerably.
Settlers of Catan goes into space! Each player gets a huge mothership (truly
amazing) onto which extra rockets and weapons are attached as the game
progresses. The motherships are also shaken and little balls show at the
bottom, and this is used to determine movement allowances and events in
space. The board shows start planets
and various systems the players send colony ships and trade ships to. The resource system is essentially the same
as that used in Settlers. As well as trading with other players, trade ships
can gain concessions from various alien races which give that player an
advantage. Truly amazing bits, which made this a very expensive game to buy
new.
Don Pepe, published by Parker. 1999. Box. Good. £12
Designed by Dominique Ehrhard. No. players: 3-6. Country: German, Desc.
by Andy.
Each player is the boss of a gangster
family, and attends a meeting of the families. Here you must use your cards to
gain protection, earn from various rackets, deliver exploding birthday cakes or
poisoned drinks, knife treacherous rivals and shoot it out with
competitors. The game is about
positioning your men well around the table and then making the best use of the
cards you get as well as trying not to make too many enemies who are in a
position to hurt you back. Fun light
game.
Drachen Delta, published by Euro Games. 2000. Box. In shrink. £12
Designed by Roberto Fraga. No. players:
2-6. Country: French, Duration: 45 mins, Desc. by Andy.
German version of Dragon Delta. Players race to cross the delta to their
home village by placing stones and planks and moving across them. Card play is
simultaneous, with players choosing cards from a wide selection of actions such
as: laying stones to place planks on, laying planks on stones, moving various
amounts, removing a stone or plank from a critical location, or forfeiting your
turn to hinder an opponent. While the
game is somewhat chaotic, planning is possible, and keeping your options open
is always good. I have a couple of
house rules and clarifications too.
Recommended, and works especially well with 5 or 6 players.
Dungeoneer , published by Atlas Games. Designed by Thomas
Denmark.
No. players: 2. Country: American,
Duration: 1 hr, Desc. by Andy.
Fantasy adventure card game (not a CCG) in
which cards are used to create a map of a dungeon / wilderness into which the
players take their heroic adventurers.
Quests must be completed to win the game, and completing these will
involve exploring the tomb / wilderness, defeating monsters and overcoming
difficulties played on you by your opponents. The game uses a clever peril
point system - the more dangerous the places your adventurer moves through the
more unpleasantness your opponents can inflict upon you.
Den Of The
Wererats, 2004. Box.
Excellent. £3.50. This is a standalone dungeon expansion - you can play
with it with 2 players or add it to another dungeon set for additional variety.
Dragons Of The
Forsaken Desert, 2005. Box.
Good. £7. This is the base set for wilderness adventures.
Haunted Woods
Of Malthorin, 2004. Box.
Excellent. £3.50. This is a standalone wilderness expansion - you can play with
it with 2 players or add it to another wilderness set for additional variety.
Tomb Of The
Lich Lord, 2005. Box.
Good. £7. This is the base set for dungeon adventures.
Elixir, published by 3 Wishes. 1987. Box. 2 copies available
1) Good. £11 2) Good but 1 box corner taped. £10
Designed by Nik Sewell. No. players: 2-4.
Country: British, Duration: 90 mins, Desc. by Andy.
Each player tries to be the first to
discover the formula for all three parts of the Elixir of Life. To do this each wizard needs to gather
ingredients and gems from around the board and combine them to produce
potions. Initially noone knows which
ingredients produce which potions, 3 of which are the parts of the Elixir of
Life, and the others highly useful potions which speed you up, or get you more
gold etc. There are strangers to
encounter around the board and some deduction required to work out what
combinations of ingredients must produce what.
Good fun game.
Emlyn Hughes Team Tactix, published by Boss. 1986. Box. Good. £4
Designer Unknown. No. players: 2-6. Country: British, Duration: 90
mins, Desc. by Andy.
Football management game with cards for
the top 11 players of the best supported 25 English and Scottish teams of the
time. Each card pictures the player and lists their price and an interesting
fact about them. The game involves
collecting players to form a complete side and with as high a value as
possible. Play involves using a rather neat spinner device and moving your
playing piece around the board, and choosing when and which players to
purchase, as the opportunities arise.
Corner Gamble cards are drawn on occasion too. Former Liverpool captain
Emlyn Hughes is pictured on the cover.
Empires In Arms, published by Avalon Hill. 1986. Box.
Good. £23
Designed by Harry Rowland, Greg Pinder. No. players: 2-7. Country: American,
Desc. by Andy.
Monster Napoleonic game with over 1000
counters. Each player is a monarch of one of the major powers in the 1805-1815
wars. There are a variety of scenarios ranging from a roughly two hour
introductory scenario right up to the Grand Campaign which can last over 200
hours! Game play is split into months which include diplomatic negotiation,
adding reinforcements, naval manoeuvers, and land movement, with an economic
phase once a year as well. Victory
points are gained by achieving various goals.
Very well regarded set of mechanics.
Endless Plans - Forest, published by Endless Plans. 1992.
Packet. Mint. £1.50
Designed by Alan Hickling. Country: British, Desc. by Andy.
16 sheets of A4 card showing sections of
forest which can be cut up and positioned to form an endless variety of forest
scenes. Ideal for RPGs involving
miniatures and forest adventures. The
forest sections include thick forest, forest paths, clearings of various sizes
buildings in the forest, rivers, fallen logs etc.
Escape From Atlantis, published by Waddingtons. 1986. Box. Box
shows wear, corners taped. £9.50
Designed by C & J Courtland Smith. No.
players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Attractive game, and one which plays very
well with the family and gamers too. The board starts off with a large island
in the centre, but the volcano is erupting and the island sinking into the
sea. The players all have people of
their tribe who need to escape to the safety of the mainland. This is done by using 3 action points each
turn. In addition there are boats and
dolphins to aid you (but rarely just where needed) and sharks and sea monsters
to hinder. Each turn another bit of the
island tumbles into the sea, possibly with an associated event. Whoever saves the most of their tribe
wins. I can also supply my house rules
to Survive / Escape From Atlantis which combine the best bits of both of these
versions. Recommended.
Ever Green, published by Rio Grande. 1999. Box. Excellent. £7.
Desc. by Andy.
Designed by Wolfgang Kramer & Michael Kiesling. No. players: 2-6.
Country: American, Duration: 30 mins. Players put on concerts and use cards to
take control of the singers. The
singers are represented by discs made to look like 45rpm records, which can be
rotated to indicate a number from 5-12.
Each time another player claims a singer the score for the singer goes
up a notch, but from 12 it goes back to 5.
At the end of a player's turn they may choose to put on a concert and
thus score points, and one gala show can be done per player as well with a
double scoring. A sand-timer is used to
put pressure on decision making.
Fighting
Fantasy Books, published
by Puffin Books.
Designed by Steve Jackson, Ian Livingstone
and others. No. players: 1. Country: British, Desc. by Andy.
These are the Fighting Fantasy solo
adventure books. You don't need to own the other books in the series to play,
they are all standalone adventures. This is a paragraph based fantasy adventure
book in which after setting up some basic character stats you read a paragraph
telling you what is going on and then you decide what to do next and turn to
the appropriate page. The prices below
are for individual books. If you want a
selection of these books then I will give a discount as follows: 10 or more 10%
off. 20 or more 20% off.
1: The Warlock Of Firetop Mountain,
1982. Good. £2. Designed by Steve
Jackson, Ian Livingstone.
2: The Citadel Of Chaos, 1983. Good. £3.
Designed by Steve Jackson.
3: The Forest Of Doom, 1983. Good. £2.
Designed by Ian Livingstone.
4: Starship Traveller, 1983. Good. £2.
Designed by Steve Jackson.
5: City Of Thieves, 1983. Good. £2.
Designed by Ian Livingstone.
6: Deathtrap Dungeon, 1984. Good. £3.
Designed by Ian Livingstone.
7: Island Of The Lizard King, 1984. Good.
£3.50. Designed by Ian Livingstone.
8: Scorpion Swamp, 1984. Good. £3.
Designed by Steve Jackson.
9: Caverns Of The Snow Witch, 1984. Good.
£3.50. Designed by Ian Livingstone.
10: House Of Hell, 1984. Good. £2.
Designed by Steve Jackson.
11: Talisman Of Death, 1984. Good. £2.50.
Designed by Jamie Thomson, Mark Smith.
12: Space Assassin, 1985. Good. £4.
Designed by Andrew Chapman.
13: Freeway Fighter, 1985. Good. £2.50.
Designed by Ian Livingstone.
14: Temple Of Terror, 1985. Good. £2.
Designed by Ian Livingstone.
15: The Rings Of Kether, 1985. Good.
£2.50. Designed by Andrew Chapman.
16: Seas Of Blood, 1985. Good. £2.
Designed by Andrew Chapman.
17: Appointment With F.E.A.R., 1985. Good.
£3.50. Designed by Steve Jackson.
18: Rebel Planet, 1985. Good. £2. Designed
by Robin Waterfield.
19: Demons Of The Deep, 1986. Good. £2.
Designed by Steve Jackson.
20: Sword Of The Samurai, 1986. Good.
£3.50. Designed by Mark Smith, Jamie Thomson.
21: Trial Of Champions, 1986. Good. £2.
Designed by Ian Livingstone.
22: Robot Commando, 1986. Good. £2.
Designed by Steve Jackson.
23: Masks Of Mayhem, 1986. Good. £3.
Designed by Robin Waterfield.
24: Creature Of Havok, 1986. Good. £2.
Designed by Steve Jackson.
25: Beneath Nightmare Castle, 1987. Good.
£2.50. Designed by Peter Darvill-Evans.
26: Crypt Of The Sorcerer, 1987. Good. £2.
Designed by Ian Livingstone.
27: Star Strider, 1987. Good. £3.50.
Designed by Luke Sharp.
28: Phantoms Of Fear, 1987. Good. £2.
Designed by Robin Waterfield.
29: Midnight Rogue, 1987. Good. £2.
Designed by Graeme Davis.
30: Chasms Of Malice, 1988. Good. £4.
Designed by Luke Sharp.
31: Battleblade Warrior, 1988. Good. £2.
Designed by Marc Gascoigne.
32: Slaves Of The Abyss, 1988. Good. £4.
Designed by Paul Mason, Steve Williams.
33: Sky Lord, 1988. Good. £3. Designed by
Martin Allen.
34: Stealer Of Souls, 1988. Good. £2.50.
Designed by Keith Martin.
35: Daggers Of Darkness, 1988. Good. £2.
Designed by Luke Sharp.
36: Armies Of Death, 1988. Good. £3.50.
Designed by Ian Livingstone.
37: Portal Of Evil, 1989. Good. £3.50.
Designed by Peter Darvill-Evans.
38: Vault Of The Vampire, 1989. Good.
£3.50. Designed by Keith Martin.
39: Fangs Of Fury, 1989. Good. £2.
Designed by Luke Sharp.
40: Master Of Chaos, 1990. Good. £4.
Designed by Jim Bambra, Stephen Hand.
43: The Keep Of The Lich Lord, 1990. Good.
£3. Designed by Dave Morris, Jamie Thomson.
44: Legend Of The Shadow Warriors, 1991.
Good. £3.50. Designed by Stephen Hand.
52: Night Dragon, 1993. Good. £3.50.
Designed by Keith Martin.
Finger Weg Von Mona Lisa!, published by Glucksritter Spiele. 1999.
Wooden box. Excellent. £13
Designed by Oliver Igelhaut, Tobias Krebs, Dominik Krebs. No. players:
2-5.
Country: German, Duration: 1 hr, Desc. by
Andy.
The players take the roles of thieves and
detectives. The thieves move around the Louvre trying to steal the Mona Lisa,
and the detectives try to discover and then arrest them. The cloth game board
shows a map on which the detectives move. The thieves get a small matching laminated board which they plot their moves
on secretly. The detectives can install
cameras and thieves can disable the alarms. Comes in a very solid wooden box.
Fliegen Klatschen, published by Abacus Spiele. 2004. Box.
In shrink. £6
Designed by Christian Heuser. No. players: 2-8. Country: German,
Duration: 20 mins, Desc. by Andy.
Fast reaction card game in which players
turn one card over at a time until either five colours of fly are represented
or a fly swatter card is revealed.
Players then claim a fly by putting their hand over it - but only the
flies in the most prevalent colours are permitted. Successfully claimed cards score points at the end of the game.
Flower Families, published by Piatnik. ca.1960. Box. 2
copies available:
1) Box shows wear. £1.50 2) 1 box end damaged. £1.50
Designer Unknown. No. players: 2+. Country: Austrian, Desc. by Eamon.
Card game, 40 cards illustrated with
varieties of flowers. A quartet collecting game (with no rules as is usual with
these games). Product number 278.
Foppen, published by 2F-Spiele. 1995. Box. Excellent. £5
Designed by Friedemann Friese. No. players: 3-6. Country: German,
Duration: 40 mins, Desc. by Andy.
Card game, 61 cards in 4 unequal suits and
wild 1's. Simple mechanics. Players take tricks with the twist that the player
of the 'worst' card to a trick has to sit out the next trick, which is quite a
penalty given that players are trying to get rid of their cards. Neat game.
Recommended
Forge Issue 2, published by Heartbreaker. 1995. Magazine. Good.
£0.15
Designer Unknown. Country: American, Desc. by Andy.
Magazine for science fiction and fantasy
miniatures gaming. Includes articles on
painting miniatures, creating centaurs from horses + men, Game feature:
Starguard!, Chat with Jim Johnson (Ral Partha). There is also an A1 full colour poster included.
Formula De Tracks: published by Eurogames. ca.1994.
Designed by Eric Randall & Laurent
Lavaur. No. players: 2+. Country: French, Desc. by Andy.
10 Year
Anniversary Track, In shrink. £8.50. Single
additional track for Formula De.
Numbered 33. This set shows an
imaginary track which takes place on a games designer's desk. It looks like quite an interesting track
even though it is not a depiction of a real Formula One track.
Austria +
Germany, In shrink. £10. Additional double sided board for Formula De. The tracks are numbered 15 & 16. The Austrian track is A1-Ring, and the
German track is Hockenheim.
Japan +
Australia, In shrink. £10. Additional double sided board for Formula De. The tracks are numbered 19 & 20. The Japanese track is Suzuka, and the
Australian track is Melbourne.
Spain +
Argentina, ca.1994. In shrink. £10. Additional double sided board for Formula
De. The tracks are numbered 17 &
18. The Spanish track is Barcelona, and
the Argentinian track is Buenos-Aires.
Funkenschlag, published by 2F Spiele. 2001. Box. Excellent. £17
Designed by Friedemann Friese. No. players: 3-5. Country: German,
Duration: 3 hrs, Desc. by Andy.
This is the original printing of
Funkenschlag which was substantially revised for the second edition (also known
as Power Grid). Limited edition of
500. An economic game with several
things going on at once. Firstly players
need to manage their money well and use it to build a network of power lines
across a fictional continent. The map is
laminated and the networks are drawn on with crayons. Secondly the players also have to purchase power plants of
various types and buy enough fuel to run them.
The variety of power plants and clever way they get auctioned really
makes the game unique. The winner is
the player who can supply the most cities with power when the game ends. Nice item.
Games & Puzzles - Large Batch, published by AHC. Magazine. Individual
Issues: Good - Excellent. £110
Designer Unknown. Country: British, Desc. by Andy.
The doyen of all games magazines. Founded
by Graeme Levin in 1972. Its quality is now mythical. Virtually every issue
covers the classic games, has game reviews, stacks of puzzles and competitions.
This is a batch of 51 issues: 22, 26-70, 73-77. Very collectable, and an
excellent read. Flicking through, a very few of the puzzles have been filled
in, but generally in pencil. This
collection comes in 6 magazine binders, with 'hangers' which allow you to take
out a magazine and put it back easily without any damage. I will split up this
batch since it is incomplete, but prefer requests for 5+ issues.
Gipf, published by Don & Co. 1998. Box. In shrink.
£13.50
Designed by Kris Blum. No. players: 2. Country: Dutch, Duration: 30
mins, Desc. by Andy.
Very well regarded strategy game which is
based on the classic idea of the players alternately playing a piece onto the
board trying to achieve 4 pieces in a row.
However, when this is achieved players remove their row of pieces for
reuse and capture any opposing pieces which extended that row of pieces. Captured pieces cannot be re-entered into
play. The game is also the first in a
series of games, which can be combined together in a unique way. The production quality of the game is also
excellent.
Go To The Head Of The Class, published by Milton Bradley. 1962. Box.
Good. £3.50
Designed by Chad Valley. No. players: 2-9. Country: British, Desc. by
Andy.
Quiz game in which players advance up the
board advancing from grade to grade in a one classroom school as questions are
answered correctly. Special questions
allow a grade to be skipped and luck cards can prove beneficial or not. One
nice idea is that there are three sets of questions for different age ranges
meaning the whole family can play the game together and all have a fair chance.
Go: The International Travel Game, published by Gibsons. 1961. Box.
Box shows wear, board a little grubby. £9
Designed by Waddington. No. players: 2-6.
Country: British, Duration: 90 mins, Desc. by Andy.
Family game, played on a nice map board.
Players go round the edge of the board buying tickets so that they can travel
across the map of the world in the centre of the board. The objective is to
visit the major cities of the world and buy a souvenir in each before returning
home. Play money comes in lots of
different currencies (you can’t buy your souvenir in Spain, say, with dollars).
Although not released until 1961, the game was originally patented in 1958. It
took its name from a travel magazine of the time called Go!.
Golf Ace, published by Bear Bear & Bear Ltd. 1992. Box.
Good. £7
Designed by Dr Kenneth Miller. No. players: 1-4. Country: British,
Duration: 30 mins, Desc. by Andy.
Golf card game, using two decks of regular
playing cards and 4 boards, which combine information and have rules for the
different suits so that a mixture of holes can be played. You can even play a
Golf Open, where your hand of cards is played face-up! The game can be played
solitaire or multi-player, trying to get as low a number of strokes as possible
over 9 or 18 holes. The game involves playing cards ideally of the suit
specified for the current hole to try to get the correct distance so a 4+6+K
would count as 460 yards. Playing cards of the wrong suit incurs a penalty
stroke.
Goodbye Donald, published by Falcon. ca.1990. Box. Box shows wear.
£1.40
Designer Unknown. No. players: 2+. Country: British, Duration: 20 mins,
Desc. by Eamon.
Card game, 42 cards including many of the
major characters in the Disney feature films. A cartoon variant of Old Maid.
Gryphon Magazine, published by Baron Publishing.
Designed by Rudy Kraft. Country: American,
Desc. by Andy.
Fantasy and Science Fiction gaming
magazine. This issue includes the
following articles:
No. 1, 1980.
Good. £1: Interview with Gary Gygax, GDW's Imperium review, Ship Plans in S.F.
RPGs, GDW's Double Star review, RQ: Cults of Prax review and designer’s notes,
Miniatures - Fighters with swords, Short reviews (Raiders & Traders, Second
Empire, Snakepipe Hollow, Godsfire, Broken Tree Inn, Sorceror's Solitaire,
Runequest 2nd Ed, Lost Abbey of Calthonwey, Deathmaze, Alien Space), Maps for
Fantasy Roleplaying.
No. 2, 1980.
Good. £0.75: Religions in fantasy RPGs, Task Force Games reviewed (Starfire,
Asteroid Zero Four, Cerberus, Star Fleet Battles), Beastlord review and
designer's notes, Short reviews (High Guard, The Mines of Custalcon, Legend of
Robin Hood, Sword of Hope, Drakne Station, Awful Green Things, Book of Treasure
Maps, Tower of Ulission, Hellpits of Nightfang, Colony Delta), Magic User Miniatures,
Maps for Fantasy RPGs.
No. 3, 1981.
Good. £0.75: Freedom in the Galaxy review + designer's notes, Starfall review,
Marine 2002 review, Fantasy RPG tips, Ship Plans for Traveller, Reviews (High
Fantasy, Top Secret, Galactic Grenadiers, Zargo's Lords, City State of the
World Emperor, Moorguard, Hydra, Arena of Khazan, Time Tripper), S.F. RPG Play
aids reviewed, Dwarven miniatures reviewed, Survey of Traveller Playing Aids,
Fantasy RPG Maps, Computer games.
Guess Who ?, published by Milton Bradley. 1997. Box. Good. £6.50
Designer Unknown. No. players: 2. Country:
British, Duration: 10 mins, Desc. by Andy.
Deduction game. There are 24 suspects all pictured and with various obvious
attributes, eg. man / woman, hair colour, wears hat or not etc. Each player is given a card for one of the
suspects and the players try to work out each others' cards first. This is done
by asking questions to which the answer can be yes or no, eg. Is your person a
man? Each answer eliminates various
possibilities. The basic game is very
simple, but it can also be played with 2-4 people hidden on each side, and with
suitable restrictions on what can be asked this makes the game much more
challenging and interesting to the deduction game fan.
Hispaniola, published by Pro Ludo. 2004. Box. 2 copies
available:
1) In shrink. £10 2) Excellent. £9.50
Designed by Michael Schacht. No. players: 3-5. Country: German,
Duration: 45 mins, Desc. by Andy.
Trick taking game with a board and playing
pieces. The winner of each trick can place one of their sailors onto the ship
corresponding to the colour of cards played in the trick. Should a sailor
already be aboard he is displaced, and potentially thrown overboard. At the end of the hand the sailors still
aboard the ships score points, and those thrown overboard lose points. In
addition players get to pass tricks won to other players, and there are
penalties for having most and second most at the end of the hand.
Honor Of The Samurai, published by Gamewright. 1996. Box.
Good. £9
Designed by Scott Kimball. No. players: 3-6. Country: American,
Duration: 90 mins, Desc. by Andy.
Card game, with 110 top-quality cards,
illustrated in colour with images of feudal Japan. Players are Samurai, in the
service of their lord, with the intention of becoming the most honourable
warrior in the land. This is done by
building up armies, arranging honourable marriages, sacking other lords’
castles, and also the use of less pleasant tactics such as employing ninjas to
steal an opponent's possessions or even perform a necessary assassination! The
game also includes six special 6-sided dice, with symbols rather than pips.
Illusions, published by Y & B Associates. 1996. Box. Good.
£4.50
Designed by M Levene. No. players: 2-6. Country: Dutch, Duration: 45
mins, Desc. by Andy.
Notes: There is one missing 'prize' piece - I will make up a suitable
replacement so the game is entirely playable.
Players move around a maze-like board
which is constructed out of hexagonal and odd L-shaped sections so it is
different each game. On the boards players get to look at optical illusions of
several types: reflected images, impossible figures and mixed images. One nice
feature is that all players get to look at the illusion and answer a multiple
choice question about it. Players move
on or move backwards according to their answers. The objective is to collect on each of the three types of prize.
Java, published by Rio Grande. 2000. Box. Good. £17
Designed by M Keisling & Wolfgang Kramer. No. players: 2-4.
Country: German, Desc. by Eamon.
From the team that created Tikal and
Torres (German Games of the Year). This
feels rather like a sequel to these two.
In appearance quite similar to Tikal, with elements of the tower
building of Torres and the action points from them both. Points are gained by
building palaces, irrigating the land and arranging palace festivals. Recommended if you also like either Tikal or
Torres.
Jericho, published by Abacus Spiele. 2005. Box. In shrink.
£6.50
Designed by Tom Lehmann. No. players: 3-5. Country: German, Duration:
30 mins, Desc. by Andy.
Card game in which players build up long
walls in different colours. When scoring happens the longest walls in each
colour win their owner extra cards.
However, players can use trumpets to tear down sections of their
opponents' walls, but there are restrictions on this so you have to wait for
just the right moment. The player with the most cards at the end of the game
wins. Some clever ideas - a good light game.
Jericho, published by House of Marbles. ca.1995. Box.
Excellent. £4
Designer Unknown. No. players: 2+. Country: British, Duration: 15 mins,
Desc. by Eamon.
Yet another tower game, riding in on the
success of Jenga. Looks unused so would make a nice present. The twist in this
version is that some of the wooden blocks have a marble in them, and if you
take one of these out of the tower successfully, you can choose to miss a turn
later on in the game (when the going gets tough so-to-speak).
Jungle Jam, published by Flitzebogen. ca.1990. Box. Excellent.
£6.50
Designer Unknown. No. players: 4-10. Country: British, Duration: 20
mins, Desc. by Andy.
Speed game in which the centrepiece is a
large wooden totem which during the game players will want to be the first to
grab at various points. Players flip up
cards from their own piles, and the idea is to get rid of your cards. If you flip over a card and the symbol
matches someone else’s, then those two players must go for the totem, and the
player who is slowest gets extra cards instead. Some special cards vary the game a little, but with the same
basic principle.
Jupiter, published by Franjos. 2004. Box. Excellent. £11
Designed by Reiner Knizia. No. players: 2-4. Country: German, Duration:
10 mins, Desc. by Andy.
A professionally produced version of this
game which was originally published by Spielbox magazine. This is clearly an
early form of Reiner's excellent Auf Heller & Pfennig. Players must either
roll a dice and place it onto a space on the grid or place one of their
counters which immediately scores the value of the dice in its row and
column. When the grid is full the
player with the highest score wins. Chunky wooden pieces and a felt style
playing mat.
King Lui, published by Abacus Spiele. 2003. Box. In shrink. £6. Desc. by Andy.
Designed by Alan Moon & Aaron Weissblum. No. players: 3-5. Country:
German, Duration: 20 mins.
Card game in which the players are at King
Lui's banquet. The players all try to
get as much food as possible of the types the King likes best, but without
ending up having eaten more than the King.
The player who does this most successfully is the winner.
Kogge, published by JKLM Games. 2003. Box. Good. £20
Designed by Andreas Steding. No. players: 2-4. Country: British,
Duration: 90 mins, Desc. by Andy.
Special notes: 1st edition
Each player is the merchant captain of a
ship which sails the Baltic trading between the various ports, each trying to
be the most successful merchant. The
basic idea is that you sail from port to port and trade goods of one sort for
more goods of other types. However, the
trade routes regularly change, though players can also influence them. In addition players set up offices in ports
which gather goods when they are produced and can then be collected by a
visiting captain. Special privileges
can also be obtained, and count towards victory too. Once or twice a game each captain can turn bandit and raid a port
as well - very profitable, but you can then never go there again.
Legend Of The Five Rings - Clan War, published by AEG. 2000. Book. Excellent.
£8.50
Designed by Ken Carpenter. No. players: 3+. Country: American, Desc. by
Andy.
Hardback book, 318 pages. Fantasy miniatures wargame set in the world
of the Legend of the Five Rings CCG and RPG. This is the updated Daimyo edition
and includes information on the forces of all 11 clans and the Emperor's own
forces, spell and items available, storyline information, complete rules with
index and glossary. Also included is a CD ROM utility for your PC to help you
build your armies. For the uninitiated the world of the Legend of the Five
Rings bears some resemblance to medieval Japan.
Line-Out Bumper Pack, published by Lambourne Games. 1988.
Packets. Excellent. £15
Designed by Terry Goodchild. Country: British, Duration: 25 mins, Desc.
by Andy.
International Rubgy Union replay game. The
system reproduces the highlights of the clashes between various international
teams, and in this way allows an entire match to re replayed in about 25
mins. Team statistics are provided for
the Five Nations for 1986/7 and 1987/8 + five more World Cup teams for the
1986/7 season. This bumper pack also
includes the following expansions: All Blacks vs British Lions 1993, Great XVs
Files 1 and 2, Five Nations Championship 1992, Five Nations Championship 1993,
Rugby World Cup 1991.
Logistico, published by Cwali. 2003. Box. In shrink. £20
Designed by Corne van Moorsel. No. players: 2-5. Country: Dutch,
Duration: 1 hr, Desc. by Andy.
Board game in which players attempt to
earn the most money by picking up and delivering goods. The board shows five islands linked by road
bridges and airports. Each player
controls a plane, boat and lorry. Goods
counters and demand counters are spread across the land areas. Each turn the vehicles move, pick up, and
deliver goods, but the more actions performed the greater the cost, and so the
less the profit. Vehicles can also be
used together, transferring goods from lorry to ship or plane. As the game goes
on, and only the harder deliveries are left, the payments also increase. Lots of wooden bits, and an attractive
board.
Mage Knight Rebellion Series 1 Starter Set, published by Wizkids. 2001. Box.
Excellent. £4
Designer Unknown. No. players: 2. Country: American, Desc. by Andy.
A twist on the Collectable Card Game
phenomena, this is a Collectable Miniature Figures game. This is the Starter
set, featuring 10 of the figures (from a total available of 160, which you buy
in booster boxes). Features the war between the Black Powder Rebels and the
Magical Avatars of the Atlantis Guild.
Set also includes a 28 page comic book introducing the world of Mage
Knight. A neat idea is that all the
figures' stats are on their base and twisting the base around keeps track of
damage etc.
Mastergame, published by Invicta. 1982. Box. 2 copies available:
1) Good but some stacking indentation. £4
2) Fair-Good. £2.50. Box shows wear and
slight indentation due to stacking. Corners taped and one edge of box
discoloured.
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
Each player has 8 pieces, showing either a
heart, diamond, club or spade, and the board is an 8x8 grid also showing these
symbols. Players take it in turns to
move a piece one space, but may not move a piece onto a space showing that
piece's symbol. The objective is to get
four of your pieces into a row.
Attractive plastic board and pieces.
Mausen, published by Abacus Spiele. 2004. Box. In shrink. £6
Designed by Detlef Wendt. No. players: 3-6. Country: German, Duration:
20 mins, Desc. by Andy.
Card game in which players simultaneously
play animal cards to try to win those on the table. The game uses a scissors-paper-rock style system in which dogs
beat cats beat mice beat elephants beat dogs.
After all the animals have been chased into players' score piles the winner
is determined - the more valuable animal collection wins. Bluffing and getting
into the other players' minds is essential for success.
Meander, published by Speelstijl BV. 2001. Box. Excellent. £30. Desc. by Andy.
Designed by Huib van Winkoop, Justus van Oel. No. players: 2. Country:
Dutch, Duration: 15 mins.
An amazingly produced and very novel game.
Players take it in turn to add very chunky precision cast resin blocks onto the
board until the board is full. Each
piece has two channels down which a steel ball bearing can run, but with
different shapes eg. a cross, two separate curves or a line with intersecting
curves. Once the board is full players
release 5 ball bearings from their side of the board to see how many make it to
the bottom, and how many get shunted off the side. One player plays north to south and the other east to west, so
there is considerable skill in placing tiles so your balls are helped while
your opponent's are hindered.
Media Mogul, published by JKLM Games. 2004. Box. In shrink. £17
Designed by Richard Huzzey. No. players: 3-5. Country: British,
Duration: 90 mins, Desc. by Andy.
Special notes: Includes the double deck of
cards and revised rules.
Media Mogul thrusts players into the role
of international tycoons seeking to spread their own operations over the
globe. Winning over audiences with your
television, radio and newspaper media with quality content is important to gain
audiences, but what makes money (and victory) is lucrative advertising
contracts, but adverts bore and repel your audiences, requiring you to balance
profit and sustainability at all times. Game play makes use of cards, and
players have a limited number of actions which they can perform each turn.
Men Are From Mars, Women Are From Venus, published by Spear's Games. 1998. Box.
Excellent. £5
Designer Unknown. No. players: 4+. Country: British, Duration: 1 hr,
Desc. by Andy.
Party game designed for two teams - men vs
women. Provocative questions are asked
about men and women and the players try to guess how the current player will
answer - guessing right advances your team, and guessing wrong causes
embarrassment and probably gets you into trouble with your better half! Includes 720 questions, and rather neat flying
saucer shaped guessing dials.
Millionenspiel, published by Ravensburger. 1982. Box. Good. £19
Designed by Rudiger Koltze. No. players: 3-5. Country: German,
Duration: 45 mins, Desc. by Andy.
Well regarded betting game. Elegantly
simple, but always exciting and frustrating in equal quantities. Each turn is a
wager on where the solitary playing piece will land. One player has control of
the dice, which influences all decisions. You never get change from the bank,
and must always change your cash up into the largest notes or coins possible.
By the end of the game, huge wagers have to be made, but this is necessary
because the winner is the first player to own the 1 million Deutschmark note.
Seeing as you start with 5 Deutschmarks, this is no mean achievement.
Mini Topple Blocks, published by Mischief. ca.1990. Box.
Good. £2.50
Designer Unknown. No. players: 2+. Country: British, Duration: 20 mins,
Desc. by Andy.
A slightly smaller than normal version of
Jenga, the balancing game, with 57 wooden pieces, each 5.5cm long. Take pieces
from the tower and balance them on top, without making the tower topple over.
Surprisingly good fun, and goes down great with non games players.
Moguli, published by Abacus Spiele. 2004. Box. In shrink.
£14
Designed by Reinhold Wittig. No. players: 2. Country: German, Duration:
45 mins, Desc. by Andy.
Two player strategy game by this master of
intriguing ideas in which the board is made up of square tiles each with a
right angle path segment on it. The
objective is to get 4 of your 5 tokens across the board, and it is permitted to
rotate one tile each turn by 90 degrees - which is made easier by the tiles
having wooden handles you use to pick them up from the table.
Move Over, published by Wiggins Teape. ca.1975. Box. Good. £10
Designer Unknown. No. players: 1-4. Country: British, Desc. by Andy.
This game set includes the rules for 10
different games. All are played on a hexagonal playing area with large
indentations into which quite large coloured balls are placed. There are two
solitaire games and the other eight are for 2-4 players. Many of the games
involve a random setup which can be achieved by putting the balls into the
playing area, putting the lid on and shaking the box gently. There are also
generic rules for Moving and Jumping balls which the individual games make use
of. Rare item.
Mü & Mehr, 1996. Box. Desc. by Andy. 2 copies available:
1) Published by Doris & Frank. Good.
£9. Limited Edition 211/500, comes in slightly larger box.
2) Published by Amigo. In shrink. £7. Small box
edition
Designed by Doris Matthaüs & Frank Nestel. No. players: 2-6.
Country: German, Duration: 1 hr,
Card game, really a set of games using
unique cards. It was on the German 1996 Spiel des Jahres shortlist. The main game is a very clever trick taking
game which is best with 5 players. It
involves bidding for a contract for the hand in a rather neat way, and there
can be up to two different trumps, either of which can be a number or
colour. Finally, rather than the number
of tricks taken being what scores, the cards have little triangles, which are
the points you are trying to win. One
of the very best 5 player card games.
The other games are interesting variants of traditional card games, but
work just a bit differently using the alternative set of cards. Recommended.
Mystery On The Nile / Das Geheimnis Auf Dem Nil, published by Euro Games. ca.1996.
Several available:
1) Mystery On The Nile,. Box. Good. £10
2) Das Geheimnis Auf Dem Nil, Box. Excellent. £9.
3) Das Geheimnis Auf Dem Nil, Box. In
shrink. £10
Designed by Michael Palm & Martin
Drewes. No. players: 2-6.
Country: French, Duration: 30 mins, Desc.
by Andy.
Light mystery game in which the players
compete to determine who stole Lokita Posperita's pearl necklace, and where it
is now hidden. This is done by looking
at pairs of evidence cards in different locations and making deductions. However, players can switch cards to throw
other players off the trail. Players
also control the length of the game by deciding how fast the steamship moves on
its way to Cairo, as once at Cairo the game ends.
Mystic Wood, published by Gibsons. 1980. Box. Good but box
slightly indented. £19
Designed by Terence Donnelly. No. players: 2-4. Country: British, Desc.
by Andy.
Adventure board game made up of 45 large
cards that form the Mystic Wood of the title. Different every time of course.
Each player takes a knight on a quest into the wood, and the first to complete
their quest and escape the wood wins. On your way you must navigate the twists
and turns of the paths through the wood and deal with the various denizens, who
might fight you, join you, hinder or aid you.
Knights can also interact by helping each other or challenging each
other at jousting. Similar, but quite different, to Sorcerer's Cave by the same
company and designer.
Nomadi, published by Blatz. 1995. Box. Good. £12
Designed by Reinhold Wittig. No. players: 2-5. Country: German,
Duration: 1 hr, Desc. by Andy.
Each player is a trader with several
camels. The camels must all stay in a
single caravan, but players want to keep their camels at the front. In this way the caravan crosses the desert
and points are awarded for getting your camels home early as well as moving
camels into oases and across a rift in the desert. Movement is by rolling
several dice and then choosing how to split these between the camels - yours or
other people's.
Off To The Tower, published by Ravensburger. 1991. Box. 2
copies available:
1) Box shows wear. £3
2) Good, but box shows some wear. £2.50.
Original rules missing, but a copy supplied.
Designed by H Semmelroch. No. players: 2-4. Country: British, Duration:
20 mins, Desc. by Andy.
Children's game (ages 5-10), and a
variation of games like Ludo. Players race each others' pieces around the
board, trying to be the first to get all their pieces across the finishing
line. However, landing on another piece
sends that piece to the tower, which is a neat plastic castle which holds one
playing piece at a time. If a second piece
enters the tower then the first piece goes free and can restart the race. Although movement is by dice, two dice are
thrown and either roll can be used on any of your pieces, giving some
choices. Also landing on a space of
your colour earns you another turn.
Ogallala, 2 copies available:
1) Published by Amigo. 2002. Box. In shrink.
£6.50. Small box edition, with no boards - the cards are played onto the table.
2) Published by Pelikan. ca.1978. Box. Box
base shows wear. £12
Designed by Rudi Hoffmann. No. players:
2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Also published as Blackfeet and rethemed
as Chaos Marauders and Starships. Players draw cards, illustrated in full
colour, to 'build' canoes. The canoe
parts include various creatures, wigwams, lots of Indians, etc. The idea is to complete your canoes, and as
each is completed it gets a chance to attack an opponent's canoe, and take some
of the booty. Players can try to build
small weak canoes quickly or large powerful canoes, but slowly. There is a
significant bonus for the player who manages to complete their three canoes
first. Recommended.
Oh-Wah-Ree, published by 3M. 1962. Box. Excellent. £10
Designer Unknown. No. players: 2-4. Country: American, Duration: 20
mins, Desc. by Eamon.
Extremely attractive Mancala variant in a
bookcase box. Contoured plastic board, pebbles and cloth bags to store them in.
One of the rarer 3M games.
Ostia, published by Pro Ludo. 2005. Box. 2 copies
available:
1) In shrink. £13.50 2) Excellent. £12.50
Designed by Stefan Risthaus. No. players:
3-5. Country: German, Duration: 75 mins, Desc. by Andy.
Each round the players buy and sell goods
at auction, and then decide what to do with their goods. They can either send them to market to get
money - the more matching goods other players send there the worse the return,
gift them to the Senate in order to gain influence (victory points), or store
them for next turn. There are
restrictions on the number of types of cards which can be used each round and
additional victory points at the end for full warehouses, and most money.
Palermo, published by Piatnik. 1992. Box. In shrink. £16
Designed by Walter Ziser. No. players: 3-5. Country: Austria, Duration:
1 hr, Desc. by Eamon.
Very nice game, with wooden pieces, and
tiles to make each game different. Each player runs a protection racket, and
tries to extort money from the local Pizzerias, restaurants, bars, etc.. The
game is played in two phases - Phase 1 where players use the tiles to 'build'
the town to their advantage, and Phase 2, where players move their mobster from
place to place, collecting their payments.
Essentially a race game, in which players try to set the course so it
will be quick for themselves and slow for their opponents. However, there are tactical decisions, great
bits and an interesting theme.
Paris Paris, 2 copies available:
1) Published by Abacus Spiele. 2003. Box.
In shrink. £14. Country: Germany
2) Published by Rio Grande Games. 2003. Box. Excellent. £13. Country: American.
Designed by Michael Schacht. No. players:
2-4. Duration: 45 mins, Desc. by Andy.
Placement game played on a map of Paris
with 5 intersecting bus routes shown.
Businesses are built at various points on each of the lines according to
the tiles which are available. Left
over tiles indicate what is scored each turn and when a special scoring occurs.
You score best for having clusters of businesses around key intersections, but
there are other ways to score too.
Clever game, plays pretty quickly too. On the nominations list for the
German Spiel des Jahres 2003.
Password, published by Milton Bradley. ca.1962. Box. Good. £4
Designer Unknown. No. players: 3-4. Country: American, Desc. by Andy.
This is a version of a game which was
originally on TV. Players must guess a
secret word by being given clues by their partner. The more clues needed before the word is guessed the less points
are scored. There is a neat device
which keeps the lists of secret words secret - revealing them only when the
clue card is inserted into it.
Patton's Best, published by Avalon Hill. 1987. Box. Excellent.
£14.50
Designed by Bruce C Shelley. No. players: 1. Country: American, Desc.
by Eamon.
Command a tank across Europe after D-Day.
Solitaire game inspired by the success of B-17: Queen of the Skies. Win
promotion, earn medals, and gain experience for you and your crew. Includes 218
die cut counters, large mapboard, 17 different tanks for you to try out, dice
and tables. Scenarios range from a
single engagement, through a day of battle to a full campaign.
Payday, published by Parker. 1975. Box. Good. £3
Designer Unknown. No. players: 2-4. Country: American, Duration: 30
mins, Desc. by Eamon.
Pay Day is played on a calendar showing
the days of a month. Players have to
deal with various bills and expenses, but also have the opportunity to make
deals on property and earn money. At the end of each month, players are paid
their salary and must pay off all outstanding bills, taking out a loan if
necessary. Most money (or least debt) wins after six months.
Pick A Dilly, published by Abacus Spiele. 2005. Box. Excellent.
£10
Designed by Hartmutt Kommerell. No. players: 3-7. Country: German,
Duration: 20 mins, Desc. by Andy.
Light family game in which players try to
get their hens fed as well as possible.
Each round every player chooses which player's hen to feed and they
secretly select this on a special dial.
When all have selected these are shown.
Any hen who has been picked just once lays no eggs, but getting picked
zero or two or more times will get you eggs.
Also the number of times the player who has the rooster token gets
chosen determines how far the rooster will move around the table - having the
rooster is a sure way to get bonus eggs.
Puerto Rico, published by Rio Grande. 2002. Box. Excellent. £20
Designed by Andreas Seyfarth. No. players: 3-5. Country: American,
Duration: 2 hrs, Desc. by Andy.
Extremely popular and very highly regarded
gamers' game in which the players are plantation owners in Puerto Rico in
colonial times. Various crops can be grown in the plantations and buildings
which grant additional benefits can be built in the city. The central mechanism
is that players take it in turn to select an action which in most cases all
players will get to do, but with the chooser getting an additional benefit. The
player who runs their plantations most efficiently wins the game.
Ra, Two versions available:
1) Published by Rio Grande. 1999. Box.
Excellent. £20. Country: American. 1st edition.
2) Published by Uberplay. 2005. Box. In
shrink. £23.50. Country: American. 2nd
edition.
Designed by Reiner Knizia. No. players:
3-5. Duration: 45 mins, Desc. by Andy.
The players seek to obtain the most
valuable holdings during three epochs of ancient Egypt. The game is essentially
an auction game, but a very clever one, and very nicely produced with
attractive ancient Egyptian designs. Players buy batches of tiles which include
influence over the pharaohs, civilization advancements, gold, plots of land on
the Nile and great monuments. At the end of each epoch these are scored, and
some will fade away while others remain for future epochs. Very well regarded game. Recommended.
Rette Sich Wer Kann!, published by Kosmos. 2003. Box.
Excellent. £11
Designed by Rudi Hoffmann. No. players: 2. Country: German, Duration:
20 mins, Desc. by Andy.
Published as Crocodile Pool Party in
America, this is not the game of this name known as 'The Lifeboat Game' from
Walter Muller. The two players each
start the game with six swimmers in a long thin swimming pool, but players can
turn over their swimmers to reveal crocodiles each with a different movement
allowance. The objective is to use your
crocodiles to eat your opponents’ swimmers and crocodiles and then get them out
of the pool. In a neat twist you only
get points for swimmers, crocodiles and victims once out of the pool, and the
game ends as soon as there is only one player's pieces left in the pool. Part
of Kosmos' excellent 2 player small square box series.
Ripley's Believe It Or Not, published by Milton Bradley. 1984. Box.
Good but 1 box corner taped. £8
Designed by Ripley International Inc. No. players: 3-6. Country:
American, Duration: 45 mins, Desc. by Andy.
An excellent trivia game, based on the
bizarre facts published in Ripley's newspaper columns over the years. A good
family game as everyone has a shot at working out whether the offbeat and outrageous is true or just a
load of old baloney. Cards come in
various types: multiple choice, true or false statements, and bluff cards where
players must make up their own false answers to try and dupe their opponents.
Fun game, and it is usually interesting and hard to believe the real answers.
Rubik's Magic Strategy Game, published by Matchbox. 1987. Box. Good.
£3
Designed by Seven Towns. No. players: 2. Country: British, Duration: 10
mins, Desc. by Andy.
Strategy game with 16 attractive,
double-sided playing pieces that fit into squares on a plastic board. The
pieces are tiles and before a tile is added to the board, another tile in play
already must be flipped over into an adjacent square. Each tile has either a
diamond or circle on each side (each player uses one shape), but there is a
different background colour on the two sides.
The objective is to get three of your pieces in a row with the same
background colour, and so that your opponent cannot split it up in their next
turn (ie. there is no legal flip a tile play which breaks the line).
Rubik's Race, published by Ideal. 1982. Box. Good. £9
Designer Unknown. No. players: 2. Country: British, Duration: 20 mins,
Desc. by Andy.
Competitive 5x5 sliding block puzzle game. A clever device generates a 3x3 random
assortment of colour squares (like the side of a muddled up Rubik's cube) and
players must match this pattern with the centre 3x3 area on their individual
sliding block board. Players have to think and move fast to beat their opponent
to it. Very intense but good fun.
Recommended.
Seelowe, published by SPI. 1974. 2 copies available:
1) Box goodish, counters unpunched. £9.
The plastic case is showing its age and cracking around the edge.
2) Good, counter unpunched. £7. May have
once been in a box, but is now in an A3 ziplock bag.
Designed by John M. Young. No. players: 2.
Country: American, Desc. by Andy. Wargame covering the hypothetical invasion of
SE England by German forces in 1940 had the Luftwaffe been victorious in the
Battle of Britain. The map shows SE England and the English Channel and the
game covers several different scenarios, such as a narrow front attack, a broad
front attack, and an attack in an unexpected area. Each game turn represents two days, each hex 8km. The rules are
10 pages long including scenarios.
Serenissima, published by Euro Games. 1997. Box. In shrink. £23.
Desc. by Andy.
Designed by Dominique Ehrhard & Duccio
Vitale. No. players: 2-4. Country: French, Duration: 3 hrs.
Excellent strategic game of trading and /
or piracy in the Mediterranean. Reprinted as Mediterranee. Players represent a
merchant family during the Renaissance. Players attempt to balance the need of
trading and open commerce versus piracy. Players create and send out a fleet of
ships to trade various commodities around the Mediterranean while also keeping
well manned ships to attack and defend against other player's fleets.
Very good game with wonderful pieces - it
looks fantastic during the game. Recommended.
Siena, published by Zugames. 2005. Box. Excellent. £22
Designed by Mario Papini. No. players: 2-5. Country: German, Duration:
2.5 hrs, Desc. by Andy.
Business game which uses cards and is
played on a board showing the famous painting of Siena by Ambrogio Lorenzetti.
Players start off as peasants and play cards to produce crops which they can
then then take to market and sell. When rich enough players can become
merchants which means they now sell more profitable goods and can pay for
influence on the town's council (VPs).
Eventually players will become bankers, and money veritably rolls in,
but the expenses are also higher, and in order to gain valuable influence
artists must be commissioned to add to your fame (more VPs). All this is cleverly driven by card play.
Sixteen Thirty Something, published by Warfrog. 1995. Box. Good.
£23
Designed by Martin Wallace. No. players: 3-6. Country: British,
Duration: 3 hrs, Desc. by Andy.
Game set in Europe's Thirty Year War.
Players represent aristocratic dynasties controlling factions within European
countries. Players play cards to attempt to gain dominance over countries and
thus gain control of the military forces in those countries. The players each have a secret set of
countries they need to control to win. Deals need to be struck (and broken at
the right moment), in order to do well in the various rounds of voting which
occur throughout the game to decide whether countries will attack, defend, or
stay neutral.
Smog, published by Urban Systems. 1970. Box. Good but box
is grubby. £22
Designer Unknown. No. players: 2-4.
Country: American, Duration: 2 hrs, Desc. by Andy.
Special notes: Birthday message written on
front cover in biro
This company specialised in games about
real environmental concerns. The amount of plastic in this game might have
worried some of their supporters! Players are civil servants responsible for
'Clean Air'. The board holds factory pegs which have smoke trails which trail
over the board polluting other spaces.
Players make decisions on how to expand their city, and how to provide
transport and waste disposal services, and these decisions affect each player's
popularity (votes), finances and air quality, and in turn these cause victory
points to be gained and lost at various points in the game. Some unusual mechanisms, and definitely
collectable.
Square Mile, published by Milton Bradley. 1962. Box. Good, but
box corners taped. £56
Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr,
Desc. by Andy.
An excellent business game and very rare.
Players compete to develop a square mile of raw land and turn it into a
thriving community. The player who buys, sells and builds most wisely and makes
the most money will be the winner. The
mechanics feel very contemporary which is amazing given its age, and the
components are also first class with a large board, chunky plastic buildings,
and lots of plastic zoning grids which get placed on the board during play.
Game play is also very interesting.
Star Trek The Next Generation, published by BMI. 1992. Box. Box poor.
£2
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
TV related, featuring the main characters
(plus Whoopi Goldberg) on the lid. Simple dice game but with rather an unusual
looking board.
Sunda To Sahul, published by Sagacity Games. 2002. Box. In shrink.
£32
Designed by Done Bone. No. players: 1+. Country: Australian, Duration:
1 hr, Desc. by Andy.
Most unusual item. The main component is a 136 piece very
precisely made wooden jigsaw. However,
this is likely to be of much more interest to gamers than puzzlers as the tiles
come in various shapes, but can interlock in a huge number of different ways.
The tiles all show parts of an archipelago, and so can be put together to form
islands and sea. The rules supplied
give a large variety of options for how to play various games with them, as
well as a solitaire puzzle to try as well. I can supply my own favourite set of
rules as well if you wish. Fantastic
innovative design.
Take 12, published by Phillips Publishers. 1959. Box. Box
worn. £5
Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.
Nice item, a variation of Shut The Box,
with a felt board on which two dice are rolled. The number thrown can be used
in a variety of ways to 'close off' numbers on the board (which go from 1 to
12). These numbers are represented by 12 unique dice, each with its own number
on three sides, 2 blank sides and one with a single dot.
The Action Man Game, published by Parker Palitoy. ca.1978.
Box. Box battered but whole. £3
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Game based on the exploits of the famous
toy soldier. The game involves moving
around the outside of the board and landing on an opponent means the two
players have a battle. Battles are
fought on land, air or sea as determined by a card draw, and battle dice are
rolled. These are special dice showing
a missile, an infantryman, a submarine, a tank, a bomber and a ship. Players also get to exchange prisoners of
war as well.
The Alley Cats Game, published by Ideal. 1976. Box. Box shows
wear - corners taped. £5
Designer Unknown. No. players: 2 or 4. Country: British, Duration: 45
mins, Desc. by Andy.
Each player has a cat which tries to
collect fish bones from very nicely made plastic dustbins. Movement is by dice, and spaces which hinder
you should be avoided whenever possible (there are route choices). A wall in the middle of the board provides a
fast way to get from place to place.
However, in some of the dustbins dogs lurk waiting to chase your cat all
the way back home, and may cause you to drop your fish bones, so do you try to
collect lots of fish bones in one go and risk losing them all or make several
trips ?
The Game Of Quotations, published by Milton Bradley. 1987. Box.
2 copies available:
1) Good - 1 corner taped. £3 2) Good. £3.50
Designer Unknown. No. players: 2+. Country: British, Duration: 45 mins,
Desc. by Andy.
A trivia game based on famous quotations.
The questions come in various types: True or False, Buzz Words, Who Said That,
Missing Words and Quote Vote. Players /
teams are given cards indicating these categories and have to get rid of them
by answering correctly. Of course it is
the quotes themselves which make the game worth playing. eg. 'My one regret in life is that I am not
someone else' - Woody Allen.
The Grand Knockout Tournament, published by Paradigm. 1987. Box. Good.
£1.50
Designed by Danny Kishon. No. players: 2
or 4. Country: British, Desc. by Andy.
Special notes: The sand timer is broken in
this copy.
TV related, based on the television
charity raiser, organised by Prince Edward. Each player represents a member of
the royal family and must try to score points in all manner of games. Princess
Anne, Prince Edward, Prince Andrew and Sarah Ferguson all pictured on the
lid. There are 9 sub-games and several
subsidiary boards and loads of bits including an egg timer, stand up figures,
blow football tubes, tiddlywinks etc.
The games are all old family standbys such as blow football, tiddlywinks,
knocking over knights by flicking a ball etc.
The Mad Magazine Game, published by Parker. 1979. Box. Mint. £5
Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr,
Desc. by Eamon.
Super silly game (as you would expect from
the publishers of Mad magazine). Lose all your money to win. The board is
illustrated by Mad artists like Don Martin. The magazine's character Alfred E
Neuman features prominently throughout.
The Old Shell Game, published by Berwick. 1974. Box. Hole in
box base. £1
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Special notes: There is a cardboard insert
over the hole (so nothing can fall out)
Family board game based on the old con
trick where you place a pea under a cup and shuffle them around, asking the
gambler to guess which cup has the pea under it. You don't actually have to do
the trick, but you must guess which playing piece (of three possibilities) is
hiding the pea at certain stages of the game.
The Second World War Jigsaw Puzzle, published by PLA. ca.1990. Box. Mint -
in shrink. £1
Designer Unknown. No. players: 1. Country: British, Desc. by Andy.
500 piece jigsaw puzzle showing Churchill
in the foreground and a scene showing tanks and planes at war in the
background. The back of the box also
has extracts from 5 of Churchill's famous wartime speeches.
Therapy, published by Milton Bradley. 1988. Box. Good. £3
Designer Unknown. No. players: 3-6. Country: British, Duration: 90
mins, Desc. by Andy.
Partly trivia and partly psychology based
game. The questions fall into several
types, some multiple choice or yes / no, and some in which you have to judge
how an opponent will answer. They all
concern facets of human life, as seen through the eyes of a psychologist, and
are often quite interesting and revealing. There are also inkblots which the
players get to study from time to time throughout the game to determine what
most people see in them. The objective
is to answer correctly, or to predict your opponent's answers correctly in each
category of questions. A good game of
this type.
Timber, published by Otto Simon. ca.1990. Box. Good. £3
Designed by Jeremy & Andrew Cowan. No. players: 1-6. Country:
Dutch, Duration: 20 mins, Desc. by Andy.
Another version of Jenga, the balancing
game, with plastic pieces. Take pieces from the stack and balance them on top,
without making the stack topple over.
Totem, published by Queen Games. 1995. Box. Good. £8.50.
Desc. by Andy.
Designed by Philippe Des Pallieres & Patrice Pillet. No. players:
2-4. Country: German, Duration: 90 mins.
Players manage a tribe of indians each, and every turn must assign
their people amongst 3 huts. Then
players use their resources to play enhancing spells on their own huts and
unpleasant spells on opponents’ huts.
The spells are resolved, food is gathered, babies are born and the
population ages. The biggest tribe each
turn gets an extra totem pole segment which allows more spells to be cast but
also makes that tribe more of a target.
It is quite possible for a tribe to become unviable and have to start again from scratch. Clever game with good mechanics. Very nice bits too.
Touch Down, published by Invicta. 1974. Box. Box shows wear. £1
Designer Unknown. No. players: 2. Country: British, Duration: 10 mins,
Desc. by Andy.
Special notes: The rule book mentioned on
the back of the box is missing, but there are also rules on the back of the
box. The foam legs have been neatly replaced with cork legs.
Played on a 7x7 grid, with 10 pegs of each
player's colour and the rest a neutral colour.
These pegs sit up from the board but can be pressed down again, and
players do this one at a time, having to press one down which is adjacent to
the last one pressed down. The
objective is to be the first to get all your pegs pressed down or to have the
most pressed down when no more can be pressed down.
Trampelpfad, published by Hexagames. 1989. Box. 2 copies
available:
1) In shrink. £17 2) Good. £15
Designed by Joe Nikisch. No. players: 2-6.
Country: German, Duration: 30 mins, Desc. by Eamon.
Very nicely made race game, with 6
fabulous wooden elephants and other wooden components. The elephants must load
tree trunks and get them home, but the more they try to carry, the slower they
may move. Do you make short, lightweight trips, or risk a heavy burden with
less trips? Very nice item. Game play is driven by dice, but with lots of
choice in how to use your movement points, with chances to hinder opponents
too.
Tree Game, published by National Trust. 1975. Box. Good. £1
Designed by Althea Braithwaite. No. players: 2+. Country: British,
Duration: 15 mins, Desc. by Eamon.
Card game, 48 cards in 12 sets of four,
representing families of trees. A quartet set collecting game.
Tune Din, published by Marino Games. 1988. Box. Good. £3
Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.
Fun trivia type game, based on music. Has
the unusual feature that you can 'play' tunes on a Kazoo for the others to
guess the title.
Ultra Timber, published by Really Useful. 1993. Box. Good. £2
Designed by Mr Connolley. No. players: 2+. Country: British, Desc. by
Eamon.
Variation on the stacking game Timber but
without a dice. This looks more unstable than most stacking games because the
pieces are placed in columns, with a piece lying across three columns. It must
get very high, very quickly.
Wie Waldi, published by Abacus Spiele. 2005. Box. In shrink.
£10
Designed by Oliver Igelhaut. No. players: 2-4. Country: German,
Duration: 20 mins, Desc. by Andy.
Simultaneous play card game in which the
cards depict the head, tail and middle of a dachsund. The middles are all
covered with a multicoloured blanket, and many sections can be added before the
tail needs to be added, so long as the cards match (dominoes style). Each completed dog will either be claimed by
the player who owns the head or the tail - depending on whether the tail is
being bitten by a cat or not.
Wildlife Adventure, published by Ravensburger. 1986. Box.
Several copies available:
1) Box shows wear, base a bit discoloured.
£11
2) Good, but box edges show wear. £13. The box claims there is a world map
included, but this is no longer in the set (this does not affect game play).
3) Good, but 1 corner taped. £13
Designed by Wolfgang and Ursula Kramer.
No. players: 2-6. Country: British, Desc. by Andy.
Excellent game and one of Kramer's best
games. It is played on a map of the
world. Players must direct 3
expeditions to reach animals they have cards for. This is done by laying
coloured arrows onto the board and gaining special actions at various locations
and using up valuable travel vouchers to get you extra moves or special actions
when it is most important. This or one of its derivatives should be on every
gamer's shelf in my opinion! Highly recommended.
Wohnprojekt 88, published by Parker. 1975. Box. Good. £8
Designer Unknown. No. players: 2-4. Country: German, Duration: 1 hr,
Desc. by Eamon.
Unusual item. Effectively a whist variant (with 4 suits of 15 values, and a
trump suit of 15), but rather than cards being played thick wooden tiles are
used. The suits are types of building,
and each hand the players bid on the type of building they will try to build
this hand, and only tiles of that type won in the trick taking game (+ the
trump suit cards) can be built that turn. Building involves actually placing
the tiles onto a full size board. Several hands are played until two areas have
been completely filled. Can be played
as a partnership game too.
And now for some books:
Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
The Encyclopedia
|
New Burlington
|
Constance Eileen King
|
1985
|
Hard
|
30x23
|
272
|
Good
|
£8
|
The Book of Games
|
Artus Publishing
|
Richard Sharp, John Piggott
|
1977
|
Hard
|
30x23
|
186
|
Good
|
£8
|
Play Better Bridge
|
Octopus
|
Rixi Markus
|
1979
|
Hard
|
29x22
|
157
|
Good
|
£6
|
Book of Games
|
Universal Books
|
Kate Greenaway
|
1989
|
Hard
|
29x22
|
62
|
Excellent
|
£6
|
Book of Games
|
George Routledge & Sons
|
Kate Greenaway
|
1889
|
Hard
|
24x19
|
64
|
Cover shows considerable wear
+ couple of pages loose.
|
£20
|
Magic The Puzzling
|
WotC
|
Mark Rosewater
|
1996
|
Soft
|
28x22
|
96
|
Excellent
|
£7
|
Board Games of the 50s, 60s
and 70s
|
L-W Book Sales
|
Stephanie Lane
|
1994
|
Soft
|
28x22
|
104
|
Excellent
|
£7
|
The Best Games People Play
|
Hyperion
|
Richard Sharp
|
1976
|
Hard
|
24x16
|
96
|
Good
|
£3
|
The Golden Dozen – 12
Greatest Chess Players
|
Oxford University Press
|
Irving Chernev
|
1976
|
Hard
|
21x22
|
331
|
Good
|
£7
|
Illustrated Games Of Patience
|
Prentice Hall
|
Lady Adelaide Cadogan
|
1969
|
Hard
|
24x19
|
48
|
Good. Dust cover a little
worn
|
£1.50
|
The KnowHow Book of Action
Toys
|
Usbourne
|
Heather Amery
|
1975
|
Hard
|
28x22
|
32
|
Good – some wear. Ex library.
|
60p
|
Those Incredible Puzzles
|
Lippincott & Crowell
|
Don Rubin
|
1980
|
Soft
|
27x21
|
96
|
Good – shows little wear
|
£2
|
Guide To Better ACOL Bridge
|
Gollancz
|
Ron Klinger
|
1992
|
Soft
|
25x18
|
184
|
Good
|
£4
|
Middle Earth: The Wizards
Companion
|
I.C.E.
|
C. Charlton &
|
1996
|
Soft
|
28x22
|
104
|
Excellent
|
£5
|
More Games Puzzles And
Pastimes
|
Various
|
Odhams
|
1959
|
Hard
|
26x18
|
192
|
Good
|
£6
|
Herewith The Clues – Dennis
Wheatley
|
Webb & Bower
|
J.G.Links
|
1982
|
Soft
|
27x22
|
~100
|
Good - complete
|
£7
|
Family Quiz Book Two
|
Collins
|
J.B. Foreman
|
1965
|
Soft
|
25x18
|
48
|
Good, some wear
|
40p
|
Murder Off Miami – Dennis
Wheatley
|
Webb & Bower
|
J.G.Links
|
~1982
|
Soft
|
27x22
|
~100
|
Good – complete
|
£7
|
The Book Of Classic Board
Games
|
Klutz
|
Sid Sackson
|
1991
|
Hard
|
25x26
|
44
|
Good – complete
|
£8
|
The Golden Treasury of Chess
|
Arco Publications
|
Chess Review
|
1958
|
Hard
|
22x14
|
326
|
Good
|
£7
|
Famous Hands From Famous
Matches
|
Maxwell Macmillan
|
Terence Reese & David
Bird
|
1991
|
Soft
|
22x14
|
156
|
Excellent
|
£4
|
New Games Of Patience
|
L. Upcott Gill
|
M. Whitmore Jones
|
1911
|
Hard
|
23x15
|
168
|
Outer binding on spine
damaged but present, 1st
few pages splotchy. Page edges show wear
|
£6
|
Fantasy Role Playing Games
|
Arms And Armoury Press
|
J. Eric Holmes
|
1981
|
Hard
|
24x16
|
224
|
Good
|
£6
|
Tournament
|
Alan Parr
|
Alan Parr
|
1980
|
Booklet
|
21x15
|
11
|
Good
|
£4
|
Play These Hands With Me
|
W. H. Allen
|
Terence Reese
|
1976
|
Hard
|
22x15
|
195
|
Good
|
£6
|
Party Games Funbook
|
Murrays
|
Unknown
|
1960
|
Soft
|
24x18
|
80
|
Good
|
£2
|
|
Spin Again |
Chronicle Books
|
Polizzi, Schaefer
|
1991
|
Soft
|
26x25
|
120
|
Excellent
|
£4
|
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